Last edited by Zuzu Mansur on 14/12/22, 04:53 pm; edited 6 times in total
Last edited by Zuzu Mansur on 14/12/22, 04:53 pm; edited 6 times in total
Last edited by Zuzu Mansur on 06/06/23, 02:20 pm; edited 7 times in total
Last edited by Zuzu Mansur on 04/04/23, 06:37 am; edited 24 times in total
Last edited by Zuzu Mansur on 23/06/23, 07:52 pm; edited 49 times in total
[b]Name:[/b] Gem of The Salamander
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic Necklace
[b]Magic Type:[/b] Living Flame [Life + Heat]
[b]Appearance:[/b] Taking the form of a ruby necklace in a wing silver and iron case this beautiful accessory hangs from a chain 36cm in length. The back of the gem holds the magic symbol inscribed in the back. There are also signs of deep scratches from the previous owner, a very violent and precarious lizard man.
[b]Function:[/b]
[list][*]Salamander Coat- For 10 magoi to activate | 5 magoi to sutain the user creates a Salamander from the gem which is able of traveling up to 30m within the user, the reptile being up to 1m tall and 5m long. It can block damage up to A-tier and also has A-tier movement speeds. It can control its heat so that doesn't harm the user so they can freely ride or wear the salamander as a protective layer. This construct lasts for 4 posts or until blocking the full A-tier damage.
[/list]
[/spoiler]
[spoiler=Fork of Terea]
[b]Name:[/b] Fork of Terea
[b]Tier:[/b] A-tier
[b]Type: Magic Fork[/b]
[b]Magic Type:[/b] [Strength + Lightning]
Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, reflecting wonderfully around the weapon's wing patterns near the split of the fork.
[spoiler]
[b]Function:[/b]
[b]Dance of Terea[/b] - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain
[b]Song of Terea[/b] - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum within 30m, stabbing up 15m into the sky, the spike being 3m wide and doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain
[/spoiler]
[spoiler=Night Talons]
[spoiler=Image]
[center][img]https://gbf.wiki/images/thumb/2/23/Weapon_b_1020201100.png/462px-Weapon_b_1020201100.png[/img][/center]
[/spoiler]
[b]Name:[/b] Night Talons
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic throwing spears
[b]Magic Type:[/b] Shadow [Strength + Light]
[b]Appearance:[/b] A set of throwing spears capable of being thrown far distances because of their light weight frame and blade despite the heads .5m length compared to the rest of its entire 1.2m length. With penetrating heads this spears sink into their target with a magic symbol on their heads, and on the quiver/bag which holds the other spears.
[b]Function:[/b]
[list][*]Spear of Shadow [i]Passive-[/i]- One of these spears within 50m of the target can be used as places to start or extend the reach of spells.
[*]Stabbing Talon- For 10 Magoi to Activate | 5 Magoi to sustain, the user sends forth a trail of shadow which goes up to 30m from their location, stabbing anything in its path to do A-tier damage - the trail is .5m wide.
[/list]
[/spoiler]
[spoiler=Anahita's Reliquary]
[b]Name:[/b] Anahita's Reliquary
[b]Tier:[/b] A Tier
[b]Type:[/b] Magic Weapon - Trick Polearm
[b]Magic Type:[/b] Petrifaction
[b]Appearance:[/b] Carved from Tisifuni willow, the spear-shaft extends 172cm in length with platinum details. A censer about 54cm in height made from the same wood has been affixed onto the polearm, covered with a non-flammable resin. A chamber into the 58mm wide internal barrel has been carved three-quarters of the way up the shaft, with a handle fixed onto the side and a switch placed towards the bottom.
[b]Function:[/b]
[list][*][b]Brimblestone Wall[/b] - Petrification magic causes a thick interlocked next of vines to form around the perfume burner before petrifying into stone in a flash. This forms a 1m thick A-tier stone shield around the burner with plenty of openings for the perfumes to still escape. The stone shell has A-tier item durability allowing it to tank blows and can also be used to smash foes dealing A-tier damage.
[/list]
[b]Tricks:[/b]
[list][*][i]Perfume Burner[/i] (D Tier) - A coating of green phosphorus covers the censer, hence the colour. If struck against a hard surface like wood or stone, the coating will spark and produce a smoke-trail from the material within the censer (such as scents or poisons). This smoke-trail centres around the censer, around three metres long and half a metre metre thick in diameter when produced. It lasts for one post alone and thus the phosphorus must be activated again each post.
[i]Long Offence[/i] (B Tier) - A barrel runs one metre down the censer and spear-shaft, within which ammunition may be placed, meant to be used as a medium-ranged sidearm. In order to facilitate this, the barrel contains a spring-based mechanism connected to a bolt-handle on the spear-shaft. When pulled downwards, and then released, this mechanism is released and the ammunition fired with little noise. Due to the bolt action, it must be manually reloaded into the spear-shaft after each use, but the max range can reach forty metres (for basic attacks but abilities could reach further). In addition, the smoke-trail from Perfume Burner will follow ammunition when activated.
[i]Sensory Overload[/i] (D Tier) - A switch detaches the censer from the spear-shaft, still connected via metal chains, and transforms the weapon into something like a flail. The chains extend one and a half metres from the spear-shaft, but disable the use of Long Offence. When detached, the switch can be pressed in order to retract the censer with a spring mechanism, connecting them again quickly.
[/list]
[/spoiler]
[spoiler=Maculis]
[center][url=https://servimg.com/view/19833939/93][img]https://i.servimg.com/u/f32/19/83/39/39/f9c4ef10.jpg[/img][/url][/center]
[b]Name:[/b] Maculis
[b]Tier:[/b] B
[b]Type:[/b] Magic Weapon - Whip
[b]Magic Type:[/b] Acid
[b]Appearance:[/b] A steel whip around 3.5 metres long made from interlocking purple coloured chains.
[b]Function:[/b]
[list][*][b]Corrosive Seep[/b] - Feeding magoi into this causes it to secrete an acidic ooze along the whip.. The acid deals B-tier damage on contact and each coat of acid on the whip lasts up to 3 posts. 10 magoi to activate | 5 magoi to sustain.
[*][b]Veil of Intoxication[/b] - Feeding magoi into the second circle causes Fermentation magic to shroud the whip. The next attack the user performs with the whip will direct the spell to erupt outwards forming a thick cloud of ethanol vapor which lasts for 1 post. The cloud is 10m wide and can travel up to 60m away dousing everything in its path in vapor. Anything touched by or inside the cloud will be soaked in highly flammable liquid. Those who breath inside the cloud will suffer B-tier disorientation lasing for 3 posts.
[/list]
[b]Tricks:[/b]
[list][*][i]Stance Switch[/i] (D Tier) - A wire threads through the steel chains in this weapon, hence the whip. If the wire should be drawn taut, however, the chains will retract and stack onto one another, forming a one and half metre polearm. In order to facilitate this, the handle has a bolt that connects to the wire, where the wire coils into a spring, controlling the retraction and release of the springs. It is not an instant process to switch the weapon from whip into polearm, but the bolt ensures that it does not take too long.
[*][i]Off Distance[/i] (C Tier) - A series of grooves have been marked into each chain, primed for other coatings (such as scents or poisons). As a whip, this allows coatings to be launched as a ranged basic attack that may reach up to 10 metres or used in mid-ranged abilities (dependent upon the individual ability). If used as in a basic ranged attack, the coating will be used up and must be reapplied. As a pole-arm, however, this ensures that the coatings remain on the weapon (and ranged basic attacks and abilities derived thereof are unable to be used). At this rank, one coating may be registered with this weapon for free, but more must be registered and counted separately.
[*][i]Burnt Edge[/i] (D Tier) - A coating of violet phosphorus covers the chains, hence the colour. If struck against a hard surface such as stone or metal, the coating will spark and cause subsequent strikes to deal additional basic fire damage (D Tier) for one post, meaning that it must be reignited before use in a new post. This coating is not affected when other coatings are used with Off Distance.
[/list]
[/spoiler]
[spoiler=Dancer’s Sail]
[b]Name:[/b] Dancer's Sail
[b]Tier:[/b] A Tier
[b]Type:[/b] Sash Shield
[b]Magic Type:[/b] Living Water [Water+Sound+Life]
[b]Appearance:[/b] A long blue sash at 6m long and 36cm wide. This cloth is made from Kou silks, crafted in Balbadd, and then formed into a magical weapon by the people of Magnostadt. With a light weight, it has been woven with additional fibres such as iron threads so that it can protect the user, acting like a shield when held taut. When using the sash, one end will usually be wrapped around the user’s forearm, not affecting the sash’s length.
[b]Function:[/b]
[i]Liquid Ensemble[/i] - For 10 magoi to activate | 5 magoi to sustain, the user fills the sash with magoi, gathering moisture into the sash to create a veil of living water birds that can shape themselves up to 3 metre in all dimensions. The user can control the state and shape of the veil, positioning it within 20 metres to block B-tier damage before the spell ends. This effect lasts for 3 posts.
[b]Tricks:[/b]
[list][*][i]Hook-Up[/i] (D Tier) - A small set of magnetic weights have been fixed onto the far end of the sash, allowing the sash to stay secure when wrapped around another object. The user may throw the sash towards an object via basic attacks or abilities and this trick will ensure that the sash may wrap around the object without issue. The sash may be used similar to a grappling hook, supporting the user’s weight. The set of weights may either be unwrapped manually or loosed automatically after the retraction mechanism from Zip-Line has finished.
[i]Zip-Line[/i] (C Tier) - A series of spring-like threads has been woven into the sash’s material, such that the sash may stretch to a total length of ten metres in tandem with Hook-Up. Once the sash has stretched past the initial length of three metres, however, the user may cause the spring-like threads to retract by turning a magnetic weight on the close end of the sash. The user can then move quickly towards the other end.
[i]Scale Armour[/i] (C Tier) - A specialised pattern has been woven into the sash’s material, distributing particulate matter evenly around the sash’s threads. The user may register mundane particles (such as dust or sand) with this weapon, which must be applied onto the sash’s threads, and their effects will be distributed across the entire sash. At this tier, the sash may retain two instances of mundane particles at one time, but each instance of mundane particles will only remain active for two posts before it must be replaced.
[/list]
[/spoiler]
| Name: Luna Heels Tier: A-Tier Type: Magic Weapon Magic Type: Pierce Magic Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue. Function:
|
[spoiler=Luna Heels]
[table border="0"]
[tr][td][spoiler="Image"][img]https://i.imgur.com/FxtrXQV.jpg[/img][/spoiler][/td]
[td]
[b]Name:[/b] Luna Heels
[b]Tier:[/b] A-Tier
[b]Type:[/b] Magic Weapon
[b]Magic Type:[/b] Pierce Magic
[b]Appearance:[/b] A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.
[b]Function:[/b]<ul>
<li>[font=Georgia][b][ Moonlight Shine ][/b][/font] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 25m diameter flash from the user's boots. Deals B-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for three posts. [font=Georgia][i]10 magoi to activate | 5 magoi to sustain[/i][/font]</li>
<li>[font=Georgia][b][ Midnight Flight ][/b][/font] The stilettos may use the energy of the light around them as propulsion to fly at A-Tier speeds. Requires further sustainment to keep flying after the initial activation. [font=Georgia][i]10 magoi to activate | 5 magoi to sustain[/i][/font]</li>
</ul>
[/td]
[/tr]
[/table]
[/spoiler]
[spoiler=The Last Snow]
[center][img]https://denniswisser.com/wp-content/uploads/2015/08/snowflakebrooch_M0466_a-500x500_0.jpg[/img][/center]
[center][img]https://i.pinimg.com/originals/9f/9f/ea/9f9fea429183b37c6ea8ef8e021cb63a.jpg[/img][/center]
[b]Name:[/b] Armor of the Last Snow
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic Tool Artifact (full body armor)
[b]Magic Type:[/b] Ice
[b]Appearance:[/b] A small snowflake brooch that is only 57mm in diameter all around. The small accessory has a gem in the center. When activated it covers the user's body in a set over armor that overlaps any magical tools. The armor is silver, with white undertones like that of a small layer of snow covering the set of armor. This beautiful item supplies its user with unique functions.
[b]Function:[/b]
[list][*][i]First Snow[/i] - Feeding 20 magoi | 10 to sustain into the armor to activate the user summons the first snow. In a 100m diameter around the user, snow rapidly falls from the sky. The user can command all the snow in the area for 4 posts, the snows freeze limbs slowing players down to a near crawl (all players are reduced to equivalent of D Tier human speeds). The snow appears to be of a puffy and light quality but the winds are endless.
[*][i]Fimbulwinter[/i] - By filling the armor with magoi the user is capable of commanding the snow to flash freeze targets for 4 posts covering them in a shell of ice immobilizing them. This happens by them commanding the snow in any part of the 100m area creating an object up to 5m in size of deep blue ice. The user is capable of wielding the object as well. The object breaks upon freezing a target. It requires A-tier force in order to break. Cost 20 magoi to activate | 10 magoi to sustain
[*][i]Winter's End[/i]- Commanding all the snow, and even the ice in the armor causing it to unequip the user commands all the snow into one point, this creates a condensed wraith of ice and snow. The icy wraith lasts 4 posts and is capable of freezing the nervous system of people it touches causing A-tier damage. Can only freeze one target but sustain allows for additional uses of the freeze attack during the duration. The wraith can also wrap around a target but flight speed is reliant on players' natural movement speed. 20 magoi to cast | 10 magoi to sustain.
[/list]
[/spoiler]
[spoiler=Parthevian Raiment]
[center][img]https://cdn.discordapp.com/attachments/526367831588208661/983335655969013800/IMG_6656.jpg[/img][/center]
[b]Name:[/b] Parthevian Raiment
[b]Tier:[/b] A
[b]Type:[/b] Magic Item - Armoured Dress
[b]Magic Type:[/b]
[b]Appearance:[/b] A dress made in the style of old Parthevian nobility with alterations to make it fit for war. The woven fabric is soft and flexible with deep rich colours to note the status of a woman from the royal family. Bronze scales adorn the shoulders, breasts, and stomach to provide protection as well as give the wearer a radiant shine under the sun. A magic circle is carved into the scale, one at each shoulder. Cinder magic on the left. Water magic on the right. The dyes used to colour the fabric are of note as they come from a plant native to the Parthevian Peninsula, once thought to have gone extinct after the destruction of the kingdom.
[b]Function:[/b]
[list][*]Black Powder Palisade - Cinder magic causes a wall of thick black smoke to form 2m away from the user directed by pointing their hand. The wall is 3m thick, 8m wide, and 10m tall taking on the architectural shape found on old Parthevian castles. The cloud wall lasts for 4 posts and is full of burning hot ash dealing A-tier burning damage to whatever enters it. Due to the cinder magic passive those who enter the cloud will be covered in hot ash which deals C-tier damage and spreads 5m to others when brushed off. 10 Magoi to cast | 5 Magoi to sustain
[*]Vortex Embrace - Water magic forms around the user as a tight rotating layer around their body. The water vaguely has the shape of the same armor old Parthevian royal guards once wore. The high pressure armor of water is only a few centimeters thick but moves at such speeds it can turn away A-tier physical blows and fire based abilities. The flow and direction of the water's rotation is erratic and changes constantly making it impossible to predict. The water armor lasts for four posts and leaves only the user's face exposed. 10 Magoi to cast | 5 Magoi to sustain
[/list][/spoiler]
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Last edited by Zuzu Mansur on 21/06/23, 06:03 pm; edited 26 times in total
Last edited by Zuzu Mansur on 12/06/23, 05:01 pm; edited 8 times in total
[b]Name:[/b] Powehi Ashira Bastet
[b]Tier:[/b] A Tier
[b]Damage Required to Defeat:[/b] A Tier
[b]Description:[/b] With fifteen years of age, of dual Human and Fanalis ancestry, Powehi stands at a modest five feet and six inches - or one metre and sixty-seven centimetres - yet she makes up for her height with her wisdom. She has hair white as marble and eyes red like rubies. Her tan skin and dark lips are often tensed with pubescent obstinacy, yet she knows when to cease from her foolish actions and to let her well-working mind take over.
She is the daughter of the high priestess of that desert nation and brother to Jahangir. Her mother sent her across the seas to search out her lost brother and convince him to return to the priesthood. As the potential next high priestess, she has the markings of the god Ra she has dedicated herself to drawn across her body in black ink, which she keeps covered with white robes. She is certainly educated, and to the highest degree, as an initiate of the priesthood but still only a teenage girl.
[spoiler=Traits][b]Trait:[/b] Exceptional Speed
[b]Trait Tier:[/b] A Tier
[b]Trait Requirement:[/b] Must be Human or a Magician with a secondary combat class.
[b]Trait Description:[/b] Through excessive training and the genealogy of her powerful ancestors, she has reached a level of speed that exceeds the average human.
[b]Trait Effect:[/b] She can now move like a blur across short distances and move fast enough to run along walls. She can maintain this speed for hours. At this level she is equal to a B-tier fanalis in speed.
[b]Trait Name:[/b] Enhanced Smell
[b]Trait Tier:[/b] B Tier
[b]Trait Requirement:[/b] Must have Fanalis ancestry.
[b]Trait Description:[/b] A strong link to their Fanalis ancestry allows her to smell scents more intensely and pick up scents unable to be smelled by the average human.
[b]Trait Effect:[/b] She is able to track down and identify the scents of any specific person - so long as these factors are within half a kilometre of the user. She must be familiar with their scent and it must be focused upon. She can pinpoint only their general direction and strength from the aforementioned half a kilometre but, within fifty metres, she can perceive their position compared to her. The scent may not be picked up if it is submerged in water.
[b]Trait Name:[/b] Exceptional Strength
[b]Trait Tier:[/b] B Tier
[b]Trait Requirement:[/b] Must be Human or a Magician with a secondary combat class.
[b]Trait Description:[/b] Through extensive training and the genealogy of her powerful ancestors, she has exceeded the traditional limits of strength for the average human.
[b]Trait Effect:[/b] She can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone. This level is equal to a C-tier fanalis.[/spoiler]
[spoiler=Beast][b]Beast:[/b]
[b]Heru-Ur:[/b]
[b]Tier:[/b] A Tier
[b]Description:[/b] Heru-Ur is a female hieracosphinx, a large avian with humanoid facial features but falcon-like bodily features such as an avian torso with a set of feathered wings extending into wing talons and a pair of four-clawed feet. She is just taller than a human with a height of three metres and a wingspan of five metres. Her wings are lined with the many colours of the rainbow, her feathered hair is flecked with blacks and gold while her eyes glimmer green. She is a rather mischievous creature, but she obeys Powehi nonetheless.
[spoiler=Traits]
[b]Trait Name:[/b] Desert Wind
[b]Trait Tier:[/b] A Tier
[b]Trait Requirement:[/b] Must be Hieracosphinx species.
[b]Trait Description:[/b] Heru-Er has a set of powerful wings connected to a long keel with masses of muscle attached for greater flapping power, along with pointed wings which contribute to a very streamlined body, allowing for extremely fast speeds of flight.
[b]Trait Effect:[/b] Heru-Er can move like a blur across short distances and fly at speeds comparable to a B Tier Fanalis. She can maintain this speed even while carrying two passengers, one on her back and one in her clawed-feet, though with each passenger it becomes harder to control turning angles and acceleration.
[b]Trait Name:[/b] From Wind
[b]Trait Tier:[/b] B Tier
[b]Trait Requirement:[/b] Must be Hieracosphinx species.
[b]Trait Description:[/b] Heru-Ur has an arrangement of feathers which is able to monitor the change of wind currents.
[b]Trait Effect:[/b] Heru-Ur can detect the movement of things which are in contact with the air and wind currents within fifteen meters while she is airborne. She cannot tell the difference between similar creatures, but she can sense dynamic changes in mass and speed.
[b]Trait Name:[/b] Array of Rainbows
[b]Trait Tier:[/b] C Tier
[b]Trait Requirement:[/b] Must be Hieracosphinx species.
[b]Trait Description:[/b] Heru-Ur has a prismatic tissue layered upon its feathers and the particular arrangement of those feathers allows for fine-tuned diffraction and refraction of light within this tissue to store natural light through constant internal reflection which can be released defensively when under threat.
[b]Trait Effect:[/b] Heru-Ur may release stored light in her wings as flash-based abilities.
[b]Trait Name:[/b] Like Lightning
[b]Trait Tier:[/b] C Tier
[b]Trait Requirement:[/b] Must be Hieracosphinx species.
[b]Trait Description:[/b] Heru-Ur has a series of specialised cells on their wings which store the excess static caused by the prismatic tissue. These cells convert this into useful forms of electricity through electrogenic organelles for use.
[b]Trait Effect:[/b] Heru-Ur may register electric-based abilities based around static electric effects.
[b]Trait Name:[/b] Into Life
[b]Trait Tier:[/b] C Tier
[b]Trait Requirement:[/b] Must be Hieracosphinx species.
[b]Trait Description:[/b] Heru-Ur has a buccal gland which produces a special saliva that contains protein combinations which, when applied to open wounds, allows for rapid replenishment of uninfected blood cells which rids harmful substances in the blood and promotes blood clotting.
[b]Trait Effect:[/b] Heru-Ur may register healing abilities based on her saliva.
[b]Trait Name:[/b] With Venom
[b]Trait Tier:[/b] C Tier
[b]Trait Requirement:[/b] Must be Hieracosphinx species.
[b]Trait Description:[/b] Heru-Ur has an exocrine gland which secretes a certain venomous liquid which coats its wing-talons.
[b]Trait Effect:[/b] Heru-Ur may register poison-based abilities with her wing-talons.[/spoiler][/spoiler]
[b]Abilities:[/b]
[b]Fly Away [A Tier]:[/b]
Powehi whistles a high E as a trained signal and points towards a target. Heru-Ur ruffles her feathers and lets loose from her wings an electric charge using the loose particles in the air to create a teleforce wave - a makeshift weaker railgun in effect - of half a metre in width which travels twenty metres away at a speed of fifteen metres per second. It deals A Tier electrical damage.
[b]Begone, Fool [A Tier]:[/b]
Powehi whistles a middle C as a trained signal. Heru-Ur discharges a roughly-spherical electrostatic barrier three metres away from itself. This barrier interferes with the bio-electrical activity of those who cross, disrupting various functions of the nervous system, immobilising their movements for two posts - and repels metallic objects from entering within the field, unless used with some coating or magoi manipulation. The field lasts for two posts.
[b]Tarry Not [A Tier]:[/b]
Powehi whistles a low G, emulating a predator’s register. Heru-Ur releases stored light as a searing brightness around her for a radius of two metres. There is a blind spot of this ability which is right behind Heru-Ur. This deals B Tier damage to the retinas of those within the area of effect and causes blindness of sight for one post. Those not in the area of effect but who look directly into the ability will be mildly dazed for a single post.
[b]Check, Thou [A Tier]:[/b]
Powehi clicks a finger. Heru-Ur secretes venom upon her wing-talons and slashes them downwards at a target. The initial strike deals B tier cutting damage. The poison coating her wing-talons soaks into their skin tissues. The poison deals B Tier damage on the next post along with a severe sense of dizziness and nausea that may cause vomiting.
[b]To Heel [b]:[/b]
Powehi points a finger downwards. Heru-Ur applies her special saliva to a target which replenishes healthy blood cells this gets rid of internal infections and promotes clotting of internal wounds. This may heal B Tier damage.[/b]
[b]Name:[/b] Amnet Nut-Raabis Pyrrha
[b]Tier:[/b] A Tier
[b]Damage Required to Defeat:[/b] A Tier
[b]Description:[/b] Standing at five feet and eleven inches, Amnet’s long flowing hair, the subtle colour of rose pink, contrasts with her dark caramel complexion. Her eyes, the colour of lavender, are slightly glazed over and exhibit a ring of purple when utilising Life magic.
Amnet is the twenty-five year old daughter of Raab, a previous vizier to the pharaoh, who was exiled from her native land after her father was killed by a rival contender and his position usurped. She now wanders the world with the intent of carrying on her father’s legacy of reinventing Life magic and its uses. She operates under the hand of the world emperor, Jahangir.
Amnet has goals which are often quite far off of her current abilities, but this happens to have been what allowed her to get so far as she has worked so hard to achieve these goals. This determination and her stubbornness make her quite a formidable woman, as once she has her mind on something, she will do anything to reach that goal, helped by her extraordinary wit and sharp tongue which nature has given her.
[b]Weapons:[/b]
[b]Ra-Karhut:[/b] A magnificent staff of length one metre and fifty-two centimetres, heirloom of her father’s brief viziership, fashioned out of mahogany branch and painted in the regal gold and blues of the royal court.
[b]Records of Geb:[/b] An old tome of width sixty-centimetres which she carries on her back as if some form of load, which is engraved with all manner of inked symbols - her father’s notes on all sorts of matters about Life magic.
[spoiler=Traits]
[spoiler=Torran's Wisdom][b]Trait Name:[/b] Torran’s Wisdom
[b]Trait Tier:[/b] A-tier
[b]Trait Requirement:[/b] Plot NPC
[b]Trait Description:[/b] As someone who has dived into three Dungeons, Amnet became adept at translating the Torran language. After spending time with the Reiman Archaeological Soicety as well, she has decided to dedicate time and research into what understanding of Alma Torran and its magic she can glean from Torran texts.
[b]Trait Effect:[/b] Zubaidah can use Amnet to help translate texts when viewing Torran. She cannot always fully translate them, but she will have a fundamental understanding of what the language means. Once she has translated four separate Torran texts from different threads, Amnet and this trait may be upgraded to Omega tier.[/spoiler]
[b]Trait Name:[/b] Mind’s Jaws
[b]Trait Tier:[/b] A Tier
[b]Trait Requirement:[/b] Must be Magician class.
[b]Trait Description:[/b] Amnet has mastered usage of her Borg to such an extent that she is able to use it for secondary reasons.
[b]Trait Effect:[/b] When Amnet is approached by someone with ill-intentions within twenty metres, her Borg will passively register them as a threat, putting her on guard. If they speak with ill-intentions, she is able to ascertain the truth or falsity of their claims by her want to put up her Borg.
[b]Trait Name:[/b] Sense of Nature
[b]Trait Tier:[/b] B Tier
[b]Trait Requirement:[/b] Must be Magician class.
[b]Trait Description:[/b] Amnet has mastered usage of Life magic for healing purposes and she is able to passively view life aura’s in the surrounding area for further precision on locating vital areas of harm.
[b]Trait Effect:[/b] Amnet may view the life aura of anyone in a radius of fifty metres. One’s life aura is of purple colour - brighter shades for healthy areas and darker shades for harmed areas. Her Sense of Nature may only view the life aura of organic creatures and is unable to view inorganic constructs. It may view through inorganic constructs within its range.[/spoiler]
[b]Abilities:[/b]
[b]Construct/Sutekh:[/b] Amnet taps her staff upon a ‘seed’ and recites the Construct’s name. She cultivates the organic material inside the ‘seed’ using Life magic in order to start the process of growth. Using a combination of Life magic and Strength magic, Amnet grows this organic material into a plant-based beast. Unlike normal plant cells which provide all necessary life functions but lack mobility, these plant cells are divided between different functions and reunified to stimulate optimization. Sutekh is a Construct with four limbs and has B Tier item durability. It lasts for three posts before falling apart, unless it is defeated before. Sutekh resembles a hyena sporting fibrous muscles bound in ninety-two centimetres in height one metres and thirty centimetres in length, with features such as bright flowers for eyes and sharp thorns for canines. Sutekh is as fast as a B Tier Fanalis but deals only C Tier damage, which is given by way of cutting damage from its teeth or claws. It can only operate within a twenty metre diameter around Amnet.
[b]Construct/Ammit:[/b] Amnet taps her staff upon a ‘seed’ and recites the Construct’s name. She cultivates the organic material inside the ‘seed’ using Life magic in order to start the process of growth. Using a combination of Life magic and Strength magic, Amnet grows this organic material into a plant-based beast. Unlike normal plant cells which provide all necessary life functions but lack mobility, these plant cells are divided between different functions and reunified to stimulate optimization. Ammit is a Construct with four limbs and has A Tier item durability. It lasts for three posts before falling apart, unless it is defeated before. Ammit resembles a hippo spilling clouds of gases from its body of one and a half metres in height and three metres in length, with features such as tough vines for hide and tree trunks for legs. Ammit is as fast as a D Tier Human but deals A Tier damage, which is given by way of the noxious gases which it dispersed like a fog. These gases gradually surround it at a slow pace to a maximum radius of two metres. These gases are formed from the constant breakdown and optimisation of its cells which forms carbon monoxide and hydrogen chloride. These gases are coloured ever so slightly yellow, hard to see for those not looking carefully. These gases deal no instant damage but upon contact make their way into blood cells through the skin. This results in A Tier damage in the next post. This can be removed by purging one’s blood in some fashion. Ammit can only operate within a fifteen metre diameter around Amnet.
[b]Enforce/Pierce:[/b] Amnet points her staff at a Construct. Using a combination of Life magic and Strength magic, Amnet simulates the process of carbon-pressurisation and synthesises diamond structures. When used, this synthesised diamond may erupt out of the Construct’s limbs. This manifests as four sharp cylindrical stakes of ten centimetre diameter and twenty metres maximum length. Each stake deals C Tier piercing damage and extends at ten metres per second. They may only change direction at forty-five degree angles. They hone in on a target which Amnet can view within twenty metres of the Construct. But they can only hone in on those who are visible to her. Amnet may use this along with Sense of Nature to hone in on targets whose life aura she can view. This holds the same limitations, however, that she may only view the life aura of organic creatures and is unable to view inorganic constructs.
[b]Enforce/Launch:[/b] Amnet points her staff towards a Construct. Using a combination of Life magic and Strength magic, Amnet simulates the fermentation of sugars and produces the liquid fuel of ethanol. When used, this liquid fuel can then be detonated upon the Construct. The detonation of travels outwards in a cone of ten metre length from the point of detonation at sub-sound speeds and causes B Tier burns. The detonation propels it ten metres into the air in the opposing direction of the detonation.
[b]Aid/Seal:[/b] Amnet points her staff at a target within twenty metres. She then uses Life magic to produce a one metre wide purple wave which travels at the speed of sound. This seals a wound of B Tier damage or less, whether it be internal or external, and regrow organic tissues.
[spoiler=Constantine][spoiler=Image][url=https://servimg.com/view/19833939/51][img]https://i.servimg.com/u/f32/19/83/39/39/0f2aea10.jpg[/img][/url][/spoiler]
[b]Name:[/b] Constantine
[b]Tier:[/b] A Tier
[b]Damage Required to Defeat:[/b] A Tier
[b]Description:[/b] A former knight of Sasan, and apprentice to Leon, Constantine defected after travelling with Zubaidah. He now roams the world, aiding people wherever he goes, hoping to find his own purpose free from Xerxes. Standing at six foot six, Constantine has become a more imposing figure after his Furghoul transformation, his body now made of metal, but he strives to prove that birth does not make one's worth.
[b]Weapons:[/b]
[spoiler=Mech Construct][spoiler=Mecha Image][url=https://servimg.com/view/19833939/86][img]https://i.servimg.com/u/f32/19/83/39/39/975f6510.png[/img][/url][/spoiler]
[b]Name:[/b] Furcas’ Ghost
[b]Tier:[/b] A
[b]Type:[/b] Mecha Armour System
[b]Material:[/b] Steel
[b]Appearance:[/b] Constantine has created a larger-than-life mecha through his Furghoul physiology, based upon the construct himself and Zubaidah piloted inside Furcas. With a skeletal appearance, the MAS was meant as a reminder of what he had lost and gained since defecting from Sasan. The MAS has a humanoid structure about four metres in height, with the pilot Constantine sat in the chest area, and uses claw-like nails as weapons. There is also space for a passenger around the back area.
[/spoiler]
[spoiler=Morningstar of Radiant Faith]
[b]Name:[/b] Morningstar, Flail of Radiant Faith
[b]Tier:[/b] B
[b]Type:[/b] Magic Flail
[b]Magic Type:[/b] Light
[b]Appearance:[/b] The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.
[b]Function:[/b]
[list][*][i]Passive: Rising Star[/i]- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage.
[i]Stage 1[/i]: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user.
[i]Stage 2[/i]: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection.
[i]Stage 3[/i]: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
[*][i]Bursting Radiance:[/i]- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.
[/list]
[/spoiler]
[b]Traits:[/b]
[spoiler=Furghoul Traits][b]Trait Name:[/b]Forghoul Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Forghoul
[b]Trait Description[/b] A person made solely from metal they carry the spark of metal magic deep within themselves. With a thick metal shell covering their inner frame this race of metal works with itself and with metal in order to make a perfect tool to help them in the duty and task they set for their life.
[b]Trait Effect:[/b]
[list][*]Has a shell B-tier in durability covering the body and all vitals points, requires destruction in order to damage or break apart the user's body in order to kill them. The armor can be repaired with metal magic.
[*]Upon creation must decide on a non-alloy metal to be composed off, a weakness to one type of damage will be chosen around the metal picked by the player.
[*]Can register an A-tier construct made from metal magic construct (anything from a weapon to a giant mech suit of armor) which is capable of doing A-tier damage and can register 1 A-tier ability and 3 B-tier abilities
[*]Has Human magoi and stamina pools for racials.
[/list]
[/spoiler]
[spoiler=Trait Info][b]Trait Name:[/b] Armour Plating
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Furghoul, Body Manipulation
[b]Trait Description:[/b] With a body made from metal, Constantine has learnt how to change his metallic make-up and adapt to combat situations.
[b]Trait Effect:[/b] He may choose to change the metal composing his body and construct every other post, starting each thread with gold as the default. This will change his strengths and weaknesses according to these metals:
[i]silver, half damage done by lightning / double damage done by piercing
gold, half versus heat / double versus blunt
bronze, half versus physical / double versus water[/i]
[b]Trait Name:[/b] Exceptional Strength
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Race
[b]Trait Description:[/b] Now enhanced through his newfound form, Constantine has become stronger than ever before.
[b]Trait Effect:[/b] He can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone. This level is equal to a C-tier Fanalis.
[b]Trait Name:[/b] Fluid Metal
[b]Trait Tier:[/b] A-Tier
[b]Trait Requirement:[/b] Forghoul, Body Manipulation
[b]Trait Description:[/b] As a Forghoul, Constantine has increased control over the metals within his body. By controlling them, he can change his body into all sorts of shapes and forms.
[b]Trait Effect:[/b] He may register abilities around the manipulation of his body and metals therein, gaining access to an A Tier partial transformation based on this. At the beginning of a thread, he may choose to change into a mundane A Tier weapon instead, restricting access to traits and transformations.
[b]Trait Name:[/b] The Protege of the Prince
[b]Trait Tier:[/b] A-tier
[b]Trait Requirement:[/b] Be Constantine, Body manipulator training | Warrior Training.
[b]Trait Description:[/b] If there was anything Constantine had been taught by Prince Leon it was loyalty, unyielding fealty to those he truly trusted. While the years have left their relationship complicated he has grown to give his life for another. In the most dire of times he takes a stalwart form to protect the one he holds dear, a true friend to trust.
[b]Trait Effect:[/b] If Zubaidah loses a limb or takes B-tier damage to a significant portion of her body Constantine will rush to her, shifting his body to open up to encompass her in an armor. This armor is under her control rendering the Sasan knight immobile but he becomes A-tier armor to keep her alive, if the armor is destroyed the NPC dies.
Once the player is Omega and the NPC has fought in 3 pvp or dmd matches with their owner they will upgrade into an omega tier plot npc and this trait will reach it's final stage.[/spoiler]
[b]Transformation[/b]:
[spoiler=Partial Transformation]
[center][b]Sun’s Machina[/b][/center]
[b]Transformation Type:[/b] Partial
[b]Cost:[/b] 4 posts max (once per thread)
[spoiler=Traits Replaced][b]Trait Name:[/b] Armour Plating
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Furghoul, Body Manipulation
[b]Trait Description:[/b] With a body made from metal, Constantine has learnt how to change his metallic make-up and adapt to combat situations.
[b]Trait Effect:[/b] He may choose to change the metal composing his body and construct every other post, starting each thread with gold as the default. This will change his strengths and weaknesses according to these metals:
[i]silver, half damage done by lightning / double damage done by piercing
gold, half versus heat / double versus blunt
bronze, half versus physical / double versus water[/i]
[b]Trait Name:[/b] Exceptional Strength
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Race
[b]Trait Description:[/b] Now enhanced through his newfound form, Constantine has become stronger than ever before.
[b]Trait Effect:[/b] He can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone. This level is equal to a C-tier Fanalis.[/spoiler]
[spoiler=New Traits]
[b]Trait Name:[/b] Golden Sheen
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Physiology
[b]Trait Description:[/b] Merged with his magical weapon, Constantine can utilise its power from his own body.
[b]Trait Effect:[/b] He may cast spells related to his morningstar from anywhere on his body, including constructs, and any part of his body can utilise the weapon’s passive. He automatically gains a stack of passive at the start of a post.
[b]Trait Name:[/b] Sunlight Shine
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Physiology
[b]Trait Description:[/b] Constantine emanates heat and light that leaks from his body.
[b]Trait Effect:[/b] All basic attacks and abilities deal an extra B Tier damage as light-based burns.[/spoiler]
[spoiler=New Abilities]
[b]Bright Metal:[/b] He produces a rain of white-hot metallic bolts dealing A Tier damage over a twenty metre radius that he may choose within fifty metres. This rain will then coagulate into an inert metal construct around two metres in diameter.
[b]Death Metal:[/b] He concentrates light magic inside himself and turns a limb into a ten metre long metal flail imbued with said light, before swiping it around himself in a full circle for B Tier damage. This leaves a ten metre radius circle of light magic radiating around him for three posts, dealing B Tier damage to those who pass through it. Whether the first attack hits or misses, the flail will then fall to the ground as an inert metal construct around two metres in diameter.
[b]Heavy Metal:[/b] He heats all constructs within thirty metres into white-hot balls of light magic, around two metres in diameter, and draws them from all directions towards a target within thirty metres, dealing A Tier damage per construct.[/spoiler]
[b]Description:[/b] Using his control over metal, Constantine merges with his magic morningstar. This allows him to manifest the magic weapon’s passive through himself, granting him new light-based powers.[/spoiler]
[b]Abilities:[/b]
[b]Indomitable Will:[/b] Using his control over metals, he begins breaking down metallic objects within a ten metre radius (except his own and targets deemed allies), dealing A Tier damage directly to metallic items and weapons within this area unless adequately protected.
[b]Exhaust Pipe:[/b] He emits mercury into his surroundings in the form of a silver-ish mist around twenty metres in diameter that lasts for four posts, dealing C Tier damage internal damage for the next four posts when exposed, and resetting as long as they are in the mist. He may remove the side-effects for up to four targets.
[b]Knight's Lance:[/b] He creates and shoots out a leaden spearhead from himself or a construct that shoots out thirty metres in any direction, dealing B Tier damage if it hits. Once it hits something, it will disperse into lead particles and deal B Tier internal damage in a three metre radius upon exposure.
[b]Knight's Shield:[/b] He controls metals in the surroundings and coats his body or an object / construct with the particles, adding a B Tier item durability shell to them for three posts.
[b]Well-Oiled Machine:[/b] He coats his morningstar with flammable potassium before spinning it around himself, extending the chain by five metres, and casting a spell. This ignites the entire morningstar, causing B Tier damage to those hit within the fifteen metres swing radius, and causing three post disorientation to those within ten metres from the blinding and deafening potassium explosion.[/spoiler]
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