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Zubaidah's Vault

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1Zubaidah's Vault Empty Zubaidah's Vault on 30/05/17, 03:58 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier



Last edited by CrimsBayo on 30/05/17, 04:17 pm; edited 4 times in total

2Zubaidah's Vault Empty Character App on 30/05/17, 04:02 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
Zubaidah's Vault Heaven10

Zubaidah's Vault Parvat11

Name: Zubaidah Mansur

Country Affiliation: Wanderer

Race: Human

Tier: Royal

Class: Warrior

Age + Birthdate: 28 years old, born 23rd  July

Gender: Female

Sexuality: Heterosexual

Personality: Flippant and light hearted, Zubaidah speaks in a playful tone fitting for her haughty and sultry attitude. However her haughtiness, while quite annoying at times, is not completely unfounded. Everything she has achieved thus far has been from her own hands, through her efforts, through her own hard work. She gets carried away when she is working towards something she is extremely fixated on but, when those goals are on the backburner, she is quite relaxed. Too relaxed one might say for someone like her.

    She is also, perhaps contrary to that relaxed attitude, very skilled with her words. Her oratory skills and verbal manipulations are unmatched. She is so well versed in the human emotional drive and psyche, that she knows exactly how she should go about approaching other people. And, of course, how she should go about exploiting them as well.

    Whichever way, the combination of her blunt flippancy and raw intelligence makes for an unpredictable character, both in battle and outside. She also has a bad habit of casually breaking down people's plans in front of them - picking them apart and pointing out all of their flaws. This trait has been called by those unfamiliar with her blunt ways as sadistic.

Likes: Games - such as tables (similar to backgammon) or chess, and other strategic board games.
Alcohol - having grown up in an upper class background, she was prevented from tasting alcohol, a fact that has changed since her childhood.
Performance - her earliest memories are of playing the pipes and dancing, a pastime she has transformed into an occupation.

Dislikes: Predictability -  she enjoys being made to think quickly.
Pointless Violence - while she does enjoy the thrill of a good tactical battle, she does not partake in the ‘perversions of bloodlust’ as she calls it.

Aspirations: Her greatest goal is guiding those who have strayed from the straight and narrow towards the path of good. This extends into her imminent goal of finding the corrupt individuals who manipulated the people of Parthevia into conflict - the same conflict which tore apart her home and family - and punish them for their actions. She wants to completely rid the world of their corruption, no matter how deep it is buried or how far it extends. Her personal goal stemming from this is to disseminate Parthevia's fractured culture to a wider audience, be it through performance or literature.

    Her eyes have recently been opened to the troubles facing the larger world by the Dungeons, with their Djinni informing her of the corruptive darkness that will blind those on the path of good. As such, she wishes to both discover the origins of this darkness, hidden in the memories of the Djinni’s lost world, and pursue the rare artefacts that might help prevent her own world's destruction.

Phobias/fears: Athazagoraphobia, or specifically, the fear of forgetting those who have died who were close to her, and being forgotten by those who are currently close to her. This may come from the experience of losing her family and servants or it may come from her fierce desire to right the wrongs that were dealt to her and her household. Either way, it also means that she has the fear of losing those close to her.

Face-Claim: Sakurafaces [Fate/TypeMoon]

Hair Color: Plum

Eye Color: Amber

Height: 177 cm

Weight: 67 kg

Appearance: Zubaidah is a youthful woman, her cheeks always red with energetic vigour. Having grown up in rugged Parthevia and spending some time in Maurenia’s heat, her porcelain skin is prone to turning a gorgeous tan colour. Her body is also well-endowed in certain other aspects, adding to her feminine allure as a whole. She has plum coloured hair that used to flow down in curls to her hips but is now pulled up in a wavy ponytail. She sports a side bang covering the left side of her face including one of her amber eyes - a trait from her heritage.

    Typically, she wears pastel-coloured dresses, tied above her knee on one side to allow ease of movement. She pairs them with black and gold hair-ribbons, matching bracelets and anklets, and a gold-embroidered lilac sash round her waist. This elegant fashion betrays her flamboyant gestures - a cover for her scheming mind.

Rukh Alignment: White, balancing with black.

Special Features: Disability of right leg.

History: Zubaidah was born into the noble Mansur family, a high renowned line in the conquered Reiman province of Parthevia. She was taught all about how to act properly for a person of her station, as well as in the art of spear fighting. She was allowed the liberty to venture into the city if she wanted to, to play with the common children. She had a family who truly cared for her, and she loved them. Her early childhood was something truly wonderful. But all good things must come to an end.

    Following her fourteenth birthday, there was a complex and troubling situation in their region, both financially and politically. The lower class had grown tired of being abused by the noblemen; of being made to toil for them with little pay; of being sent off to war with small hope of success. They had decided to argue against the upper classes, but the outcome became something greater than a simple protest.

    With little warning, the Mansur household was set upon by angry workmen, stirred into a frenzied riot. Although the Mansur were skilled with the spear, the sheer force of their numbers and weapons overpowered the Mansur family. They marched through their estate, killing every person they came across until a small band of armed men came across Zubaidah, locked away in the sparring hall. They broke through the door and made for that hiding place, forcing her into the open. While she managed to bravely fight against her attackers, her leg was sliced open by one of their swords - ripping through the skin and severing a few muscles. Hearing her cries, a few of the servants who had escaped the earlier slaughter came to her rescue and fled with her away from the city. The rest of her family and household were not as lucky. Nobody there was spared from the steel of the soldiers’ blades.

    Having journeyed across the country, staying a time in Reim’s capital, Zubaidah and her new household came to a southern port town. There, they boarded a ship bound for Maurenia and left their home continent for good. However, her wound had taken a toll on her - she could no longer walk unimpeded. She would always have that wound as a reminder of her past but, in spite of this, she perseveres on her path to the future.



Last edited by Zuzu Mansur on 15/08/20, 06:58 am; edited 5 times in total

3Zubaidah's Vault Empty Classes, Traits and Professions on 30/05/17, 04:08 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
Classes


  • Primary - Warrior
  • Secondary - None
  • Tertiary - None



Traits

Trait Name: Enhanced Stamina

Trait Tier: B

Trait Requirement: -

Trait Description: Through honing their core muscles and exercising their athletic strengths, the character possesses an unnaturally large pool of stamina to draw from.

Trait Effect: +75 Max Stamina


Trait Name: Enhanced Magoi

Trait Tier: C

Trait Requirement: -

Trait Description: Attuned greater with the rukh, the player has an unnaturally large pool of magoi to draw from.

Trait Effect: +40 Max


Trait Name: Graceful Airs

Trait Tier: B

Trait Requirement: Be Zubaidah

Trait Description: Through absolute commitment to their aerobic training, the character has reached a level of gymnastic control that exceeds the athletic capabilities of most.

Trait Effect: The character can perform astounding feats of advanced aerial acrobatics and with manoeuvres that require precise control - such manoeuvres include airborne movement, evasive arts and descent techniques. This has enabled the characters to withstand vertigo and dizziness from acts on the extreme end.

Professions

N/A



Last edited by Zuzu Mansur on 19/09/19, 05:40 pm; edited 3 times in total

4Zubaidah's Vault Empty Abilities on 30/05/17, 04:11 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
D-tier Abilities


Abrupt Thrust

Tier: D tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must be using a polearm, such as some sort of spear. The character must be able to see the target, and focus on the vital point they are aiming for.

Scaling: Hits

Sustain: 0

Cool Down: 1 post

Cost: 10 stamina

Description:

    The character draws their polearm back quickly, before jabbing forwards, leaning into the blow with their full weight, aiming for the rib area to deal D tier damage. This attack is used to penetrate through armour by exerting as much force as they can onto a small area.


Sweeping Strike


Tier: D tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must be using a polearm, such as a sort of spear. The character must be in a wide enough area to fully swing their polearm to be able to carry out this attack.

Scaling: Damage

Sustain: 0

Cool Down: 1 post

Cost: 10 stamina

Description:

    The character brings their polearm to one side before stepping forward and sweeping it to the other, slashing in an exact 180 degree horizontal plane to deal D tier damage. This attack is used to clear the area in front.


Perhri Barrier


Tier: D tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have a weapon with both a bladed edge and a flat side. There must also be an available source of small spreadable particles, such as dust, sand, flour etc. Thus, this can only be used on loose terrain, but can be compensated for by the use of a pouch or other containing a material from above, or similar.

Scaling: Duration

Sustain: 0

Cool Down: 2 post

Cost: 10 stamina

Description:

    The character grazes the ground with the bladed edge of their weapon, before twisting it onto the flat edge sharply, throwing up any loose particles. This creates a rough smoke screen-like area, of 4m diameter, that distorts the outline of figures inside the screen, but also of those inside it. This effect lasts for two posts.


Izenportis Guard


Tier: C tier

Class: Warrior

Type: Defensive

Range: Close

Requirements/Drawbacks: Character must be using a polearm, such as some sort of spear. The stance needs the character to be able to keep themselves in a stable position before the incoming attack.

Scaling:Guard/Higher tier attacks can be guarded against for an additional 10 Stamina per tier above.

Sustain: 0

Cool Down: 2 posts

Cost: 20 stamina

Description:

    Holding the shaft with two hands, the character rests the butt of the polearm firmly on the ground, angling it diagonally across the body so as to deflect an incoming attack, of C tier damage or less, by moving the polearm from its slant into a perpendicular position.


Stunning Show

Tier: C Tier

Type: Supplementary

Range: Close

Requirements/Drawbacks: The user must unfold the fan’s layers, drawing its folds across a metallic object to activate the effect.

Scaling: Stun/Extra post of stun effect for every extra 10 magoi

Sustain: 0

Cool Down: 2 posts

Cost: 20 magoi

Description:

    A golden sheen washes over the metallic weapon, charging it with lightning magic. This imbues the weapon with an electrified status, stunning an enemy’s limb which has made contact. The charge may affect two limbs and fades after a post, while the stun effect lasts for two post.


Lurid Lightning

Tier: C Tier

Type: Supplementary

Range: Long

Requirements/Drawbacks: The user must have an
electrified weapon or the electromagnetic cloud active and snap the fan shut.

Scaling: Distance/For every ten magoi, the firing distance increases by fifty metres.

Sustain: 0

Cool Down: 2 posts

Cost: 20 magoi

Description:

    A bright gold gathers floating particles in the air into a static runway, upon which either an electrified object or an electromagnetic cloud is aligned. When the fan is waved again, these air particles suddenly become the opposite charge. This results in a violent repulsion between the static runway and its projectile, expelling it at a hundred metres per second. Its range is a hundred metres.


C-tier Abilities

Henam Guard

Tier: C tier

Class: Warrior

Type: Defensive

Range: Close

Requirements/Drawbacks: The character must be using a polearm, such as a sort of spear. The character must be able to brace for the impact of an incoming attack and so must be in the stance before that.

Scaling: Block/Lowers damage taken by another tier for every additional 10 stamina.

Sustain: 0

Cool Down: 1 post

Cost: 10 stamina

Description:

    The character holds their polearm diagonally, the blade pointing down towards their weak leg. This allows the character to protect themselves from blows in line with the lower limbs of their weak side, while protecting the upper torso on their prominent side including the head, lowering the damage taken by one tier. This, however, has the unfortunate consequence of leaving the lower limbs of their prominent side vulnerable, as well as the upper torso of the weak side.


Rushing Tides

Spoiler:

Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Function:


  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Tier: C Tier

Type: Supplemetary

Range: Long

Requirements/Drawbacks: The weapon must be placed with the blade facing the intended direction, to be used as a method of propelling.

Scaling: Speed/Increases the tier of flight speed increases for every additional ten stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 20 magoi

Description:

    By feeding magoi into the Magic Weapon, a concentrated stream of water under a great pressure is produced, measuring half a metre in width and five metres in length. This water is of such a strong pressure that it can be used to propel the character into the air up to ten metres with an angle of less than forty five, or be put to alternative use by utilising the projecting force of this water to effectively glide across ground. This can be used with two people to produce C tier flight speeds for a post, with each extra passenger outside of those two decreasing the tier of speed by one.


Dulcet Bound


Tier: C Tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have space to perform this ability.

Scaling: Distance/Increases distance covered by a metre further for every additional 10 stamina.
Sustain: 0

Cool Down: 2 posts

Cost: 20 stamina

Description:

    The character quickly performs a bound with dazzling grace in one of the cardinal directions, covering a distance of two metres. If any ‘Stance’ ability is used before this, this ability is performed at a greater speed, as if they were one ability.


B-tier Abilities

Nebenhut Stance


Tier: B tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must have the distance to be able to able to swing the weapon downwards without any obstruction. However, the torso is left largely vulnerable before the downwards strike.

Scaling:  Damage

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character draws their polearm across the shoulder of their weak side, stabilising their position in on the ground by bending down low, before delivering a strong stroke downwards with all their might directly ahead dealing B tier damage.





Sinner’s Twist (Asherah Form)


Tier: B tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to thrust their spear into the a stable position in the ground. As they are gathering up momentum, there is a period of vulnerability.

Scaling: Hits

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character thrusts their spear into the ground, bladeside down, and takes ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they use their momentum to twist around the spear at B tier speeds while stretching out their strong leg to deal B tier damage, their weaker leg looped around the pole to provide stability.





Teasing Swerves (Bahli Form)

Tier: B tier

Class: Warrior

Type: Defensive

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to thrust their spear into the a stable position in the ground. As they are gathering up momentum, there is a period of vulnerability. It can only be performed on a blade or shaft larger than the length of her feet, as such certain small weapons may not be affected.

Scaling: Guard

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character thrusts their spear into the ground, bladeside down, and takes ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they use their momentum to twist around the spear at B tier speeds, inviting a foe to attack, at which point the character seizes the foe’s weapon between their feet and twists it out of their grasp.





Guilty Pivot (El’him Form)


Tier: B tier

Class: Warrior

Type: Offensive/Supplementary

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to thrust their spear into the a stable position in the ground. As they are gathering up momentum, there is a period of vulnerability.

Scaling: Damage

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character thrusts their spear into the ground, bladeside down, and takes ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they use their momentum to twist around the spear at B tier speeds, waiting for the foe to strike. At the last moment, they switch position so the incoming strike hit the shaft of the spear and them use the excess momentum to vault off of the shaft and knock down the opponent for C tier damage.


Fluid Evasion


Tier: B Tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have space to perform this ability.

Scaling: Dodge/Enables another instance of B tier damage to be evaded for every additional 10 stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character deftly whirls away from an attack with light feet as if dancing, moving up to three metres in any direction, allowing them to spin around the back of an opponent or merely dodge an incoming hit. If any ‘Guard’ ability is used before this, this ability is performed at a greater speed, as if they were one ability.




Ochs Stance


Tier: B Tier

Class: Warrior

Type: Offensive/Supplementary

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must have a clear area in front to perform this ability, if the blade cannot break the surface of the ground as it is brought down, the knockback will not be applied.

Scaling: Damage

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character raises their polearm with both arms above their head on a straight-lined horizontal plane, before driving the blade into the ground to deal B tier damage to those met with the edge as it falls, and knockback of one metre to those caught within a two metre distance by the brunt of the impact of it becomes lodged within the ground. If a ‘Form’ ability is used after this, that ability is performed as if there is no transition period between the two abilties, producing a seamless sequence as if the two abilties were one.



Mayir Guard


Tier: B Tier

Class: Warrior

Type: Defensive

Range: Short

Requirements/Drawbacks: Character must be using a polearm, such as some sort of spear. The stance requires an attack to be aimed towards the character prior to its usage, and can only be used as a reactionary defence, but is fast in its execution.

Scaling: Guard/Enables another instance of B tier damage to be blocked for every additional 10 stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character keeps their polearm at the plane of the waist, their rear-hand close to the butt-end while their fore-hand holds near to the top. Using the rear-hand as the crux of the lever, the character can quickly change the spearhead’s height and parry away an attack of B tier damage or lower.


A-tier Abilities

None

Omega-tier Abilities

None

Beast Abilities

None

Djinn Related Abilities

None

Social Abilities

None



Last edited by Zuzu Mansur on 26/10/20, 03:38 pm; edited 14 times in total

5Zubaidah's Vault Empty Weapons and Items on 30/05/17, 04:15 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
Weapons

Name: Bezrid

Tier: B tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


Zubaidah's Vault Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



Name: Flora Rose

Tier: D-Tier

Type: Magic Item - Necklace

Magic Type: Life

Appearance: A rose encased in a special gelatin to keep it preserved forever. The magic circle is within the gel substance.

Spoiler:

Function:

    Healing Pulse - When fed magoi, the rose will glow light purple and emit a 1m pulse around the wearer, healing D-Tier damage to anyone within that 1m. - 10 Magoi to activate | 5 Magoi to sustain.



Name: Burdening Seal

Tier: D

Type: Item [Talisman]

Magic Type: Strength Magic

Appearance: A seemingly simple paper talisman with a magic formula written out in black ink. The talisman in only 30cm tall and 10cm wide with the thickness of normal paper.

Spoiler:

Function:

  • Foreboding Weight - Feeding magoi into the talisman causes its surface to become coated in strength magic. The magic keeps the talisman fairly rigid making it easier to throw and allows the paper to stick to any surface it touches next without need for adhesive. Once the talisman has been activated and thrown or placed onto a target, gravity magic will expand and cause an increase in their pull towards the earth. This effect lower the target's speed attribute horizontally by one tier, two tiers if ascending, and increases it by one tier if falling. The effect lasts three posts after which the talisman falls away harmlessly. 10 magoi to activate | 5 magoi to sustain.



Name: Tears of Freyr

Tier: C

Type: Magic Amulet

Magic Type: Water

Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

Spoiler:

Function:

  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.



Name: Hui Lang

Tier: D-tier

Type: Magic Item - Tassel

Magic Type: Strength

Appearance: A tassel for weapon's decoration with soft green color. It is tied to a beautifully carved white-brown colored jade and is 20cm long. The magic circle for the item can be found on the center of the jade.

Spoiler:

Function:

  • Jade Phantom - By feeding a magoi into the item, the user will be able to create a black aura in the shape of the weapon's trajectory which carries the force across a distance of 3 meters. It will deal D-tier damage if hits. 10 magoi to activate | 5 magoi to sustain.



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Image:

Zubaidah's Vault 462px-Weapon_b_1030204500


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



Name: Jin Feng

Tier: C-tier

Type: Magic Weapon - Fan

Magic Type: Wind

Appearance: A steel fan made from pure golden, the tip of the fans are very sharp and can be used as a weapon. The magic seal is carved on the handle.

Spoiler:

Function:

  • Kamikaze - When the user feeds the fan with Magoi, the next swipe will unleash a compressed wall of air. The wall is 2m wide and 3m tall and it will travel 10m dealing C tier damage to anything the wall slams into. 10 magoi to activate | 5 magoi to sustain


Image:


Zubaidah's Vault Steelf10

Name: Jin Hua

Tier: C

Type: Fan | Weapon

Magic Type: Lightning

Appearance: A fan from a popular dancer and female warrior in Kou. The fan is gold embroidered with flower designs on it. It is made of gold and steel. It is 33cm wide.

Spoiler:

Function:

  • Shocking Spectacle - Upon applying magoi to the fan, it will disperse into a 2m diameter thin electro magnetic cloud of gold up to 5m far and will be charged with electricity. The user can control where the cloud will form. The light cloud of gold will electrocute those inside it for C-Tier lightning damage. The fan disperses fully after two seconds of shock. It returns to the fan at the end of its function. 10 Magoi to activate | 5 Magoi to



Name: The Oxen Axe
Tier: A-tier
Type: Magic Dual Axe
Magic Type: Blood [ Life + Water ]
Appearance: A double-ended axe 3m long with each blade head being .5m long facing the opposite direction of one another. The blade is a cool combination of silver and grey with the magic symbol glowing on it's heads when used. Blood also courses through making the crack glow with a sanguine hue when in use as well.

Spoiler:

Function:

  • Red Oxe Charge- The files the tool with 10 magoi to activate | 5 magoi to sustain creates a tendril of blood from the axe which forms a bloody axe charging forward with speed comparable to an A-tier fanalis it runs up to 30m dealing A-tier damage into whatever it hits, it pulls the user with behind 3m.



Name: Fork of Terea

Tier: A-tier

Type: Magic Fork

Magic Type: [Strength + Lightning]

Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.

Spoiler:

Function:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 10 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.







Image:
Zubaidah's Vault FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.

Name: Job Reward Coupon x 2

Zubaidah's Vault XgT2Qej

Name: Shard of Solomon x 3



Last edited by Zuzu Mansur on 02/11/20, 03:28 pm; edited 9 times in total

6Zubaidah's Vault Empty Re: Zubaidah's Vault on 18/06/20, 07:49 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
Act One: A Dark Hand Grips a Crimson Sword

Scene One: Heliohapt Arc

Religious Learnings

Free Sales

Amorous Three

Love Affairs

Scene Two: Dark Hand Arc

When the Sky Falls

Slavers and Informants

Searching out a Slaver

A Devil Emerges

Scene Three: Dancing Arc

Dancing Downtown

A Clash of Talons

Scene Four: Slaver Arc

Dawning Resolution

Shining Courage

Setting Revenge

Scene Five: Gamigin's Arc

Invariable Support

Gamigin's Gate

Grand Delusions

Gamigin's Necropolis

Gamigin's Chamber

Act Two: A Scarlet Crusade across Verdant Plains

Scene One: Constantine's Arc

That Mortal is a Fool

Talking Sense to a Fool

Scene Two: Reiman Arc

Playing Folly Then

Enjoying Pleasantries Now

Adversity in Genius

Prosperity for Wit

Scene Three: Furcas' Arc

Furcas' Gate

Gleaming Metal

Millenia Ball

Furcas' Necropolis

Furcas' Chamber

Paralogues: A Bright Burst of Activity

Paralogue One: Music Arc

Music has Charm

Exotic Dancing

Paralogue Two: Silas' Arc

A Picture of War

A Fragment of Peace


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