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Zubaidah's Vault

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1Zubaidah's Vault Empty Zubaidah's Vault 30/05/17, 03:58 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier



Last edited by CrimsBayo on 30/05/17, 04:17 pm; edited 4 times in total

2Zubaidah's Vault Empty Character App 30/05/17, 04:02 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Zubaidah's Vault Heaven10

Zubaidah's Vault Parvat11

Name: Zubaidah Mansur

Country Affiliation: Wanderer

Race: Human

Tier: Royal

Class: Warrior

Age + Birthdate: 28 years old, born 23rd  July

Gender: Female

Sexuality: Heterosexual

Personality: Flippant and light hearted, Zubaidah speaks in a playful tone fitting for her haughty and sultry attitude. However her haughtiness, while quite annoying at times, is not completely unfounded. Everything she has achieved thus far has been from her own hands, through her efforts, through her own hard work. She gets carried away when she is working towards something she is extremely fixated on but, when those goals are on the backburner, she is quite relaxed. Too relaxed one might say for someone like her.

    She is also, perhaps contrary to that relaxed attitude, very skilled with her words. Her oratory skills and verbal manipulations are unmatched. She is so well versed in the human emotional drive and psyche, that she knows exactly how she should go about approaching other people. And, of course, how she should go about exploiting them as well.

    Whichever way, the combination of her blunt flippancy and raw intelligence makes for an unpredictable character, both in battle and outside. She also has a bad habit of casually breaking down people's plans in front of them - picking them apart and pointing out all of their flaws. This trait has been called by those unfamiliar with her blunt ways as sadistic.

Likes: Games - such as tables (similar to backgammon) or chess, and other strategic board games.
Alcohol - having grown up in an upper class background, she was prevented from tasting alcohol, a fact that has changed since her childhood.
Performance - her earliest memories are of playing the pipes and dancing, a pastime she has transformed into an occupation.

Dislikes: Predictability -  she enjoys being made to think quickly.
Pointless Violence - while she does enjoy the thrill of a good tactical battle, she does not partake in the ‘perversions of bloodlust’ as she calls it.

Aspirations: Her greatest goal is guiding those who have strayed from the straight and narrow towards the path of good. This extends into her imminent goal of finding the corrupt individuals who manipulated the people of Parthevia into conflict - the same conflict which tore apart her home and family - and punish them for their actions. She wants to completely rid the world of their corruption, no matter how deep it is buried or how far it extends. Her personal goal stemming from this is to disseminate Parthevia's fractured culture to a wider audience, be it through performance or literature.

    Her eyes have recently been opened to the troubles facing the larger world by the Dungeons, with their Djinni informing her of the corruptive darkness that will blind those on the path of good. As such, she wishes to both discover the origins of this darkness, hidden in the memories of the Djinni’s lost world, and pursue the rare artefacts that might help prevent her own world's destruction.

Phobias/fears: Athazagoraphobia, or specifically, the fear of forgetting those who have died who were close to her, and being forgotten by those who are currently close to her. This may come from the experience of losing her family and servants or it may come from her fierce desire to right the wrongs that were dealt to her and her household. Either way, it also means that she has the fear of losing those close to her.

Face-Claim: Sakurafaces [Fate/TypeMoon]

Hair Color: Plum

Eye Color: Amber

Height: 177 cm

Weight: 67 kg

Appearance: Zubaidah is a youthful woman, her cheeks always red with energetic vigour. Having grown up in rugged Parthevia and spending some time in Maurenia’s heat, her porcelain skin is prone to turning a gorgeous tan colour. Her body is also well-endowed in certain other aspects, adding to her feminine allure as a whole. She has plum coloured hair that used to flow down in curls to her hips but is now pulled up in a wavy ponytail. She sports a side bang covering the left side of her face including one of her amber eyes - a trait from her heritage.

    Typically, she wears pastel-coloured dresses, tied above her knee on one side to allow ease of movement. She pairs them with black and gold hair-ribbons, matching bracelets and anklets, and a gold-embroidered lilac sash round her waist. This elegant fashion betrays her flamboyant gestures - a cover for her scheming mind.

Rukh Alignment: White, balancing with black.

Special Features: Disability of right leg.

History: Zubaidah was born into the noble Mansur family, a high renowned line in the conquered Reiman province of Parthevia. She was taught all about how to act properly for a person of her station, as well as in the art of spear fighting. She was allowed the liberty to venture into the city if she wanted to, to play with the common children. She had a family who truly cared for her, and she loved them. Her early childhood was something truly wonderful. But all good things must come to an end.

    Following her fourteenth birthday, there was a complex and troubling situation in their region, both financially and politically. The lower class had grown tired of being abused by the noblemen; of being made to toil for them with little pay; of being sent off to war with small hope of success. They had decided to argue against the upper classes, but the outcome became something greater than a simple protest.

    With little warning, the Mansur household was set upon by angry workmen, stirred into a frenzied riot. Although the Mansur were skilled with the spear, the sheer force of their numbers and weapons overpowered the Mansur family. They marched through their estate, killing every person they came across until a small band of armed men came across Zubaidah, locked away in the sparring hall. They broke through the door and made for that hiding place, forcing her into the open. While she managed to bravely fight against her attackers, her leg was sliced open by one of their swords - ripping through the skin and severing a few muscles. Hearing her cries, a few of the servants who had escaped the earlier slaughter came to her rescue and fled with her away from the city. The rest of her family and household were not as lucky. Nobody there was spared from the steel of the soldiers’ blades.

    Having journeyed across the country, staying a time in Reim’s capital, Zubaidah and her new household came to a southern port town. There, they boarded a ship bound for Maurenia and left their home continent for good. However, her wound had taken a toll on her - she could no longer walk unimpeded. She would always have that wound as a reminder of her past but, in spite of this, she perseveres on her path to the future.



Last edited by Zuzu Mansur on 15/08/20, 06:58 am; edited 5 times in total

3Zubaidah's Vault Empty Classes, Traits and Professions 30/05/17, 04:08 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Classes


  • Primary - Warrior
  • Secondary - None
  • Tertiary - None



Traits

Enhanced Stamina:

Trait Name: Enhanced Stamina

Trait Tier: A

Trait Requirement: -

Trait Description: Through arduous training, the character possesses an unnaturally large pool of stamina to draw from.

Trait Effect: +100 Max Stamina

Enhanced Magoi:

Trait Name: Enhanced Magoi

Trait Tier: A

Trait Requirement: -

Trait Description: Drawing upon the rukh better, the player has an unnaturally large pool of magoi to draw from.

Trait Effect: +80 Max Magoi

Blessing of the Rukh:

Item Name:
Blessing of the Rukh

Type: Permanent Boost

Description: The Old Wizard taps into a person's inner magoi flow performs a small ritual. This increases their magoi capacities by 50 points permanently!

*Can only be purchased once per person and only one permanent boost  type can be owned. Those of the Magician race cannot purchase this blessing.

Graceful Airs:

Trait Name: Graceful Airs

Trait Tier: B

Trait Requirement: Be Zubaidah

Trait Description: Through absolute commitment to their aerobic training, the character has reached a level of gymnastic control that exceeds the athletic capabilities of most.

Trait Effect: The character can perform astounding feats of advanced aerial acrobatics and manoeuvres that require precise control - such manoeuvres include airborne movement, evasive arts and descent techniques. This has enabled the characters to withstand vertigo and dizziness from acts on the extreme end.

Foolish Wisdom:
Trait Name: Foolish Wisdom

Trait Tier: A

Trait Requirement: Cursed By Ipos

Trait Description: The user has been granted a magical augment to their hearing, allowing them to hear things from farther distances due to magic. However, Ipos has played a trick on her to teach her a lesson, in order to test her belief that knowledge is her future she has forced her to accept falsities as a part of this gift.

Trait Effect: Zubaidah is capable of hearing people speaking at indoor voices from 50 meters away and whispers from up to 20 meters away. Whenever Zubaidah hears anything spoken from 10 meters away, it will be followed by copies of that voice saying things that they never said and Zubaidah can only guess what they truly said.

Professions

N/A



Last edited by Zuzu Mansur on 30/07/21, 10:19 am; edited 4 times in total

4Zubaidah's Vault Empty Abilities 30/05/17, 04:11 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

D Tier Abilities

Pehri Barrier:

Pehri Barrier

Tier: D Tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have a weapon with both a bladed edge and a flat side. There must also be an available source of small spreadable particles, such as dust, sand, flour etc. Thus, this can only be used on loose terrain, but can be compensated for by the use of a pouch or other containing a material from above, or similar.

Scaling: Duration

Sustain: 0

Cool Down: 2 post

Cost: 10 stamina

Description:

    The character grazes the ground with the bladed edge of their weapon, before twisting it onto the flat edge sharply, throwing up any loose particles. This creates a rough smoke screen-like area, of 4m diameter, that distorts the outline of figures inside the screen, but also of those inside it. This effect lasts for two posts.


Abrupt Thrust:

Abrupt Thrust

Tier: D Tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must be using a polearm, such as some sort of spear. The character must be able to see the target, and focus on the vital point they are aiming for.

Scaling: Hits

Sustain: 0

Cool Down: 1 post

Cost: 10 stamina

Description:

    The character draws their polearm back quickly, before jabbing forwards, leaning into the blow with their full weight, aiming for the rib area to deal D Tier damage. This attack is used to penetrate through armour by exerting as much force as they can onto a small area.


Sweeping Strike:

Sweeping Strike

Tier: D Tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must be using a polearm, such as a sort of spear. The character must be in a wide enough area to fully swing their polearm to be able to carry out this attack.

Scaling: Damage

Sustain: 0

Cool Down: 1 post

Cost: 10 stamina

Description:

    The character brings their polearm to one side before stepping forward and sweeping it to the other, slashing in an exact 180 degree horizontal plane to deal D Tier damage. This attack is used to clear the area in front.


C Tier Abilities

Dulcet Bound:

Dulcet Bound

Tier: C Tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have space to perform this ability.

Scaling: Distance/Increases distance covered by a metre further for every additional 10 stamina.
Sustain: 0

Cool Down: 2 posts

Cost: 20 stamina

Description:

    The character quickly performs a bound with dazzling grace in one of the cardinal directions, covering a distance of two metres. If any ‘Stance’ ability is used before this, this ability is performed at a greater speed, as if they were one ability.


Izenportis Guard:

Izenportis Guard

Tier: C Tier

Class: Warrior

Type: Defensive

Range: Close

Requirements/Drawbacks: Character must be using a polearm, such as some sort of spear. The stance needs the character to be able to keep themselves in a stable position before the incoming attack.

Scaling:Guard/Higher Tier attacks can be guarded against for an additional 10 Stamina per Tier above.

Sustain: 0

Cool Down: 2 posts

Cost: 20 stamina

Description:

    Holding the shaft with two hands, the character rests the butt of the polearm firmly on the ground, angling it diagonally across the body so as to deflect an incoming attack, of C Tier damage or less, by moving the polearm from its slant into a perpendicular position.


Henam Guard:

Henam Guard

Tier: C Tier

Class: Warrior

Type: Defensive

Range: Close

Requirements/Drawbacks: The character must be using a polearm, such as a sort of spear. The character must be able to brace for the impact of an incoming attack and so must be in the stance before that.

Scaling: Block/Lowers damage taken by another Tier for every additional 10 stamina.

Sustain: 0

Cool Down: 2 post

Cost: 20 stamina

Description:

    The character holds their polearm diagonally, the blade pointing down towards their weak leg. This allows the character to protect themselves from blows in line with the lower limbs of their weak side, while protecting the upper torso on their prominent side including the head, lowering the damage taken by one Tier. This, however, has the unfortunate consequence of leaving the lower limbs of their prominent side vulnerable, as well as the upper torso of the weak side.


Stunning Show / Jin Hua:

Stunning Show

Tier: C Tier

Type: Supplementary

Range: Close

Requirements/Drawbacks: The user must unfold the fan’s layers, drawing its folds across a metallic object to activate the effect.

Scaling: Stun/Extra post of stun effect for every extra 10 magoi

Sustain: 0

Cool Down: 2 posts

Cost: 10 magoi [MT costs]

Description:

    A golden sheen washes over the metallic weapon, charging it with lightning magic. This imbues the weapon with an electrified status, stunning an enemy’s limb which has made contact. The charge may affect two limbs and fades after a post, while the stun effect lasts for two posts.


Lurid Lightning / Jin Hua:

Lurid Lightning

Tier: C Tier

Type: Supplementary

Range: Long

Requirements/Drawbacks: The user must have an
electrified weapon or the electromagnetic cloud active and snap the fan shut.

Scaling: Distance/For every ten magoi, the firing distance increases by fifty metres.

Sustain: 0

Cool Down: 2 posts

Cost: 10 magoi [MT costs]

Description:

    A bright gold gathers floating particles in the air into a static runway, upon which either an electrified object or an electromagnetic cloud is aligned. When the fan is waved again, these air particles suddenly become the opposite charge. This results in a violent repulsion between the static runway and its projectile, expelling it at a hundred metres per second. Its range is a hundred metres.


Rushing Tides / Suiryu:

Rushing Tides

Tier: C Tier

Type: Supplementary

Range: Long

Requirements/Drawbacks: The weapon must be placed with the blade facing the intended direction, to be used as a method of propelling.

Scaling: Speed/Increases the Tier of flight speed increases for every additional ten stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 10 magoi [MT costs]

Description:

    By feeding magoi into the Magic Weapon, a concentrated stream of water under a great pressure is produced, measuring half a metre in width and five metres in length. This water is of such a strong pressure that it can be used to propel the character into the air up to ten metres with an angle of less than forty five, or be put to alternative use by utilising the projecting force of this water to effectively glide across ground. This can be used with two people to produce C Tier flight speeds for a post, with each extra passenger outside of those two decreasing the Tier of speed by one.


B Tier Abilities

Fluid Evasion:

Fluid Evasion

Tier: B Tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have space to perform this ability.

Scaling: Dodge/Enables another instance of B Tier damage to be evaded for every additional 10 stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character deftly whirls away from an attack with light feet as if dancing, moving up to five metres in any direction, allowing them to spin around the back of an opponent or merely dodge an incoming hit. If any ‘Guard’ ability is used before this, this ability is performed at a greater speed, as if they were one ability.


Mayir Guard:

Mayir Guard

Tier: B Tier

Class: Warrior

Type: Defensive

Range: Short

Requirements/Drawbacks: Character must be using a polearm, such as some sort of spear. The stance requires an attack to be aimed towards the character prior to its usage, and can only be used as a reactionary defence, but is fast in its execution.

Scaling: Guard/Enables another instance of B Tier damage to be blocked for every additional 10 stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character keeps their polearm at the plane of the waist, their rear-hand close to the butt-end while their fore-hand holds near to the top. Using the rear-hand as the crux of the lever, the character can quickly change the spearhead’s height and parry away an attack of B Tier damage or lower.


Nebenhut Stance:

Nebenhut Stance

Tier: B Tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must have the distance to be able to swing the weapon downwards without any obstruction.

Scaling:  Damage

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character draws their polearm across the shoulder of their weak side, stabilising their position in on the ground by bending down low, before delivering a strong stroke downwards with all their might directly ahead dealing B Tier damage.


Ochs Stance:

Ochs Stance

Tier: B Tier

Class: Warrior

Type: Offensive/Supplementary

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must have a clear area in front to perform this ability, if the blade cannot break the surface of the ground as it is brought down, the knockback will not be applied.

Scaling: Damage

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character raises their polearm with both arms above their head on a straight-lined horizontal plane, before driving the blade into the ground to deal B Tier damage to those met with the edge as it falls, and knockback of one metre to those caught within a two metre distance by the brunt of the impact of it becomes lodged within the ground. If a ‘Form’ ability is used after this, that ability is performed as if there is no transition period between the two abilities, producing a seamless sequence as if the two abilities were one.


Asherah Form:

Sinner’s Twist (Asherah Form)

Tier: B Tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to thrust their spear into a stable position in the ground. As they are gathering up momentum, there is a period of vulnerability.

Scaling: Hits

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character thrusts their spear into the ground, bladeside down, and takes ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they use their momentum to twist around the spear at B Tier speeds while stretching out their strong leg to deal B Tier damage, their weaker leg looped around the pole to provide stability.


Bahli Form:

Teasing Swerves (Bahli Form)

Tier: B Tier

Class: Warrior

Type: Defensive

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to thrust their spear into a stable position in the ground. As they are gathering up momentum, there is a period of vulnerability. It can only be performed on a blade or shaft larger than the length of her feet, as such certain small weapons may not be affected.

Scaling: Guard

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character thrusts their spear into the ground, bladeside down, and takes ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they use their momentum to twist around the spear at B Tier speeds, inviting a foe to attack, at which point the character seizes the foe’s weapon between their feet and twists it out of their grasp.


El’him Form:

Guilty Pivot (El’him Form)

Tier: B Tier

Class: Warrior

Type: Offensive/Supplementary

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to thrust their spear into a stable position in the ground. As they are gathering up momentum, there is a period of vulnerability.

Scaling: Damage

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character thrusts their spear into the ground, bladeside down, and takes ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they use their momentum to twist around the spear at B Tier speeds, waiting for the foe to strike. At the last moment, they switch position so the incoming strike hits the shaft of the spear and then uses the excess momentum to vault off of the shaft and knock down the opponent for C Tier damage.


A-Tier Abilities

None

Omega-Tier Abilities

None

Beast Abilities

None

Djinn Related Abilities

None



Last edited by Zuzu Mansur on 08/09/21, 02:58 pm; edited 15 times in total

5Zubaidah's Vault Empty Weapons and Items 30/05/17, 04:15 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Weapons

Bezrid:

Name: Bezrid

Tier: B tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.

Al-Lat:

Name: Al-Lat

Tier: A tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.

Mehr Yazata:

Name: Mehr Yazata
Tier: C
Type:Parasol
Magic Type:Cinder Magic
Appearance:A red nylon fabric stretched out small wooden beams which keep the fabric taut when a leaver is push up to the top of where the wooden beams meet.  The Top of the parasol is attached to a long black metal handle, it is 68 cm in length, about 1.5 cm thick. The fabric stretches out 122 cm in diameter from the pole in the center with an arch of the fabric stretching out from point to point at 137 cm.   At the end of the pole, a white silk cloth makes a soft and easy handle to hold on to during use. A Magic Circle can be seen sowed into the inside of the parasol's red fabric.
Function:

  • Stage Smoke: When feeding magoi into the item, the magic circle lights up a soft amber color. When the user twirls the parasol while feeding magoi into it, heat envelops around the targeted object causing it to burn like an ember of a flame billowing smokey out that applies a C tier sight debuff to those within 5 meters of the target. This function has a range of 30 meters.


Orbital Arms:

Zubaidah's Vault Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi


Head of Command:

Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Flora Rose:

Name: Flora Rose

Tier: D-Tier

Type: Magic Item - Necklace

Magic Type: Life

Appearance: A rose encased in a special gelatin to keep it preserved forever. The magic circle is within the gel substance.

Spoiler:

Function:

    Healing Pulse - When fed magoi, the rose will glow light purple and emit a 1m pulse around the wearer, healing D-Tier damage to anyone within that 1m. - 10 Magoi to activate | 5 Magoi to sustain.


Cosmic Darts:

Name: Cosmic Darts

Tier: C-tier

Type: Magic Darts

Magic Type: Pierce [Light + Strength]

Appearance: 30cm long these throwing darts take the form of darkened feathers. Their wisps with fades of purple. Its golden tips pierece those it strikes.

Function:

  • Piercing Sky- For 10 magoi to activate | 5 magoi to sustain the user covers the dart with pierce magic, glowing light the night sky the solid light helps the object slice through its target. It does C-tier ability damage and applies to only one dart, flying up to 40m in it's toss.


Burdening Seal:

Name: Burdening Seal

Tier: D

Type: Item [Talisman]

Magic Type: Strength Magic

Appearance: A seemingly simple paper talisman with a magic formula written out in black ink. The talisman in only 30cm tall and 10cm wide with the thickness of normal paper.

Spoiler:

Function:

  • Foreboding Weight - Feeding magoi into the talisman causes its surface to become coated in strength magic. The magic keeps the talisman fairly rigid making it easier to throw and allows the paper to stick to any surface it touches next without need for adhesive. Once the talisman has been activated and thrown or placed onto a target, gravity magic will expand and cause an increase in their pull towards the earth. This effect lower the target's speed attribute horizontally by one tier, two tiers if ascending, and increases it by one tier if falling. The effect lasts three posts after which the talisman falls away harmlessly. 10 magoi to activate | 5 magoi to sustain.


Tears of Freyr:

Name: Tears of Freyr

Tier: C

Type: Magic Amulet

Magic Type: Water

Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

Spoiler:

Function:

  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.


Dancer’s Sail:

Name: Dancer's Sail

Tier: C Tier

Type: Sash Shield

Magic Type: Living Water [Water+Sound+life]
Appearance: A long blue sash at 3m long and 36cm wide. This cloth is made from Kou silks, crafted in Balbadd, and then formed into a magical weapon by the people of Magnostadt. With a light weight, it has been woven with additional fibers such as iron threads so that it can protect the user, acting like a shield when held taut.

Function:

  • Liquid Ensemble- For 10 magoi to activate | 5 magoi to sustain, the user fills the sash with magoi, gathering moisture from the air or nearby sources to cover the scarf in a veil of living water and extending its length up to that of 5m. The user can control the state and shape of the sash, positioning it to block C-tier damage before the spell ends. This effect lasts for 2 posts.


Hui Lang:

Name: Hui Lang

Tier: D-tier

Type: Magic Item - Tassel

Magic Type: Strength

Appearance: A tassel for weapon's decoration with soft green color. It is tied to a beautifully carved white-brown colored jade and is 20cm long. The magic circle for the item can be found on the center of the jade.

Spoiler:

Function:

  • Jade Phantom - By feeding a magoi into the item, the user will be able to create a black aura in the shape of the weapon's trajectory which carries the force across a distance of 3 meters. It will deal D-tier damage if hits. 10 magoi to activate | 5 magoi to sustain.


Vigilant Sands:

Name: Vigilant Sands

Tier: A-tier

Type: Magic Gourd

Magic Type: Metal [Strength +  Lightning]

Appearance: A  black metal gourd .75m tall and 76cm wide at the bottom and 45 cm at the top. Around the base of the object is a blue silk cord that can be used to tie the object around a person or thing. The inside of this object is filled with Iron Sand which can be manipulated with the magical tool. Separate bags of sand could be used to fill if empty.

Function:

  • Versatile Deserts- The user fills the object with magoi pouring out the sand to create an object up to 4m in any all dimensions hollow, and 1m in all dimensions solid. This object as treated as either an A-tier object, weapon or shield depending on what is made.


Lord's Lyre:

Name: The Lord's Lyre

Tier: B-tier

Type: Magic Lyre

Magic Type: Strength

Appearance: Talking the form of an onyx black lyre with mellow gold accents it stands at 73cm long. Its slend frame is made of fine wood with a sleek varnish. Its taught strings ringing with the force of the tool, the magic symbol glowing on its frame.

Function:

  • The Kings Guard- 10m to activate | 5m magoi to sustain the user plucks the instrument creating a construct of glowing black aura, taking the shape of guard in the users mind which can move within 10m of them doing B-tier damage with its strikes lasting three posts.


The Stained Court Throne:

Name: The Stained Court Throne

Tier: A-tier

Type: Magic Throne

Magic Type: Glass [Heat+Strength+Wind] and Holy [Light+life]

Appearance: Taking the form of a marble throne with gold lining and  onxy seating standing a large 6m tall throne which is 3m wide. This heavy object is hard for the average person to move and is best used while resting.

Function:

  • The Glass Court and Holy Chaplain- The user fills the throne with magoi creating 1 B-tier Holy magic construct which can fly and carry the user with B-tier speeds and apply the holy magic passive while holding them. With this 4 d-tier glass court members only 1.1m tall run around doing D-tier damage and require D-tier damage to break. They apply the glass magic passive of D-tier bleeding when hurt until the wound is healed. These constructs develop personalities and take shape based on the user's mind and opinions. They can freely be used in socials for discussion.


Suiryu:

Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Dual Solitude:

Image:

Zubaidah's Vault 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Jin Feng:

Name: Jin Feng

Tier: C-tier

Type: Magic Weapon - Fan

Magic Type: Wind

Appearance: A steel fan made from pure golden, the tip of the fans are very sharp and can be used as a weapon. The magic seal is carved on the handle.

Spoiler:

Function:

  • Kamikaze - When the user feeds the fan with Magoi, the next swipe will unleash a compressed wall of air. The wall is 2m wide and 3m tall and it will travel 10m dealing C tier damage to anything the wall slams into. 10 magoi to activate | 5 magoi to sustain


Jin Hua:

Image:


Zubaidah's Vault Steelf10

Name: Jin Hua

Tier: C

Type: Fan | Weapon

Magic Type: Lightning

Appearance: A fan from a popular dancer and female warrior in Kou. The fan is gold embroidered with flower designs on it. It is made of gold and steel. It is 33cm wide.

Spoiler:

Function:

  • Shocking Spectacle - Upon applying magoi to the fan, it will disperse into a 2m diameter thin electro magnetic cloud of gold up to 5m far and will be charged with electricity. The user can control where the cloud will form. The light cloud of gold will electrocute those inside it for C-Tier lightning damage. The fan disperses fully after two seconds of shock. It returns to the fan at the end of its function. 10 Magoi to activate | 5 Magoi to


The Oxen Axe:

Name: The Oxen Axe
Tier: A-tier
Type: Magic Dual Axe
Magic Type: Blood [ Life + Water ]
Appearance: A double-ended axe 3m long with each blade head being .5m long facing the opposite direction of one another. The blade is a cool combination of silver and grey with the magic symbol glowing on it's heads when used. Blood also courses through making the crack glow with a sanguine hue when in use as well.

Spoiler:

Function:

  • Red Oxe Charge- The files the tool with 10 magoi to activate | 5 magoi to sustain creates a tendril of blood from the axe which forms a bloody axe charging forward with speed comparable to an A-tier fanalis it runs up to 30m dealing A-tier damage into whatever it hits, it pulls the user with behind 3m.


Fork of Terea:

Name: Fork of Terea

Tier: A-tier

Type: Magic Fork

Magic Type: [Strength + Lightning]

Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, reflecting wonderfully around the weapon's wing patterns near the split of the fork.

Spoiler:

Function:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain

Night Talons:

Image:

Zubaidah's Vault 462px-Weapon_b_1020201100
Name: Night Talons
Tier: A-tier
Type: Magic throwing spears
Magic Type: Shadow [Strength + Light]
Appearance: A set of throwing spears capable of being thrown far distances because of their light weight frame and blade despite the heads .5m length compared to the rest of its entire 1.2m length. With penetrating heads this spears sink into their target with a magic symbol on their heads, and on the quiver/bag which holds the other spears.
Function:

  • Spear of Shadow Passive-- One of these spears within 50m of the target can be used as places to start or extend the reach of spells.

  • Stabbing Talon- For 10 Magoi to Activate | 5 Magoi to sustain, the user sends forth a trail of shadow which goes up to 30m from their location, stabbing anything in its path to do A-tier damage - the trail is .5m wide.


Crystalline Heels:

Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 10 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.


Midnight Heels:

Image:
Zubaidah's Vault FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain



Dungeon Beasts

Water Nymph:

Trait Name:River Nymph

Trait Tier: -

Trait Requirement: Water Dungeon

Trait Description Looking almost like a human there are some key differences to note, their hair seems to be made of constant running water that never runs out, with flowers commonly found along rives found in their hair. Their eyes can be any color looking like shimmering stones found at the bottom of a river. Though normally physical they are capable of turning into the very water they live in.

Trait Effect:

    [] The River Nymph is a creature of water that shifts from solid to liquid and is completely immune to water based attacks which they just absorb and can even breath underwater, though they turn back into water once submerged and become susceptible to the same things as that water.
  • Nymphs can register 5 water magic abilities of which one may be A-tier.

  • For the cost of 20 magoi a nymph can gather nearby water from the air, ground, or any water source nearby to enlarge their liquid form. This will turn them into a 10 meter tall creature of water which lasts for three posts and has strength capable of dealing A-tier damage.

  • Due to being made of water they can't truly be killed but only separated, but they are also at the whims of nature. They will start boiling and freezing at the same temperature as regular water and will evaporate or become frozen and will need to gather themselves to control themselves properly. If fully destroyed takes 3 posts to reform

  • Magician Magoi and Stamina pools (Magicians may keep their class but lose all racial traits including borg upon becoming db as others do)


Leshy:

Trait Name:Leshy Physiology

Trait Tier: -

Trait Requirement: Plot thread - Auction Purchase
Trait Description The Person who becomes a Leshy becomes a wooden person that is twice the size the person was before along with gaining additional limbs and root-like legs to walk on. The type of tree and amount of leaf covering is up to the person.

Trait Effect:

  • The Leshy's body is made from two layers, a protective bark outer layer and a weaker sinewy surface underneath. This bark has A-tier Shield durability, but unfortunately takes double damage from heat and lightning-based attacks. Once broken it must be regrown through three posts of A-tier rest, four of B-tier, or five of C-tier

  • The Leshy has four arms that are equally strong capable of doing B-tier basic attack damage with their arms.  The Leshy is also equally proficient with these arms and can wield weapons in any of them.

  • The Leshy's root legs are adept at running allowing them to run at C-tier speeds comparable to a beast. This allows them to go from being rooted to suddenly leaping upon an enemy. They can also root themselves within soil for C-tier resting benefits.

  • The Leshy can be any class, gaining a plant themed life magic weapon for their main class that is equal to their tier and must be upgraded through its own thread with a wc equal to class rank up.

  • Magoi pools and stamina are equal to previous race, but lose previous racial benefits.

  • The Leshy has a weak sinewy underlayer and a protective bark shield. Their shield takes double damage from fire and their sinewy underbody takes triple damage from fire. Any damage taken from fire requires twice the tier in healing to recover from.


Werebeast:

Trait Name: Werebeast Physiology
Trait Tier: -
Trait Requirement: Werebeast Race
Trait Description: This terrifying race brings together the natural strengths and weapons of animals in order ot create a strong and ferocious warrior representing nature and mankind. Their frame and features becoming aggressive no matter the beast, with crazed and maddened eyes.
Trait Effect:

  • Taking a new and powerful beastly frame the user has B-tier strength and a natural B-tier weapon on their body, whether it be claws, horns or anything in between. Their weapons can be naturally healed, regrowing for only 20 stamina to remake the bodily weapon.

  • is capable of moving at speeds comparable to that of an A-tier Fanalis, whether it be flying, swimming, or burrowing the beast forms movement is decided on the player.

  • May register a free A-tier trait based on the animal form the player has assumed.

  • Considered a threat by most normal individuals, may need political protection in stricter countries or big cities depending on their beliefs.

  • Gains magoi/stamina pools equivalent to Fanalis.


Items

Dry Sand:

Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.

Octopus Armour:

Name: Octopus Breastplate

Tier: A-tier

Material:Leather, fur, and iron

Description:This metre-tall armor is quite ancient, made in the style of a time long gone, it has been refurbished and given the imagery of an octopus on its chest for some reason. Its design evokes mystery and strength.

Job Reward Coupons:

Name: Job Reward Coupon x 2
Zubaidah's Vault XgT2Qej

Ability Vouchers:

Magic Tool Vouchers:

Shards of Solomon:

Name: Shard of Solomon x 3

Extras

Sonsuz Öğrenmenin Ahtapotu:
Zubaidah's Vault 100116210001
Name:  Sonsuz öğrenmenin ahtapotu

Tier: D-tier

Material: Iron and Titanium Alloy

Description: A ten centimetre wide octopus brooch made from iron and titanium alloy it looks like its grasping for more that is both there and not there, it has a beautiful dark gem that lines it and makes up its head, staring into it is like the abyss itself with violet hues wrapping the endless darkness of the gem. Inscribed on its inside are the words: "sonsuz öğrenmenin ahtapotu".

Zub's Ship:

Name:The Crocus

Tier: A-tier

Material:Wood, Cloth, Rope, Iron and Steel

Description: This twenty-one metre trireme has been made with a Parthevian design, combined with modern Reiman techniques. As such, this ship runs smoothly on water, with its sleek frame lending to a high speed. In addition, it has room enough for storage, crew, a captain's quarter and a small library.

Zub's Land:

The Manor:
Zubaidah's Vault Ade2881448853239a531d5c56205cc61

Name: The Mansur Manor

Tier: A-tier

Description: This one kilometre stretch of land was an abandoned ghost-town. It was part of the area she claimed as her new home, where Batuttah had an old hide-away. In the past few weeks, some of the people she has protected have started moving into the neighbourhood, creating a growing town. While there is not much free land, bar the small greenery, the unused buildings leave room for a larger population and plenty of future oppurtunities.



Last edited by Zuzu Mansur on 09/09/21, 09:33 am; edited 32 times in total

6Zubaidah's Vault Empty Re: Zubaidah's Vault 18/06/20, 07:49 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Act One: A Dark Hand Grips a Crimson Sword

Scene One: Heliohapt Arc

Religious Learnings

Free Sales

Amorous Three

Love Affairs

Scene Two: Dark Hand Arc

When the Sky Falls

Slavers and Informants

Searching out a Slaver

A Devil Emerges

Scene Three: Dancing Arc

Dancing Downtown

A Clash of Talons

Scene Four: Slaver Arc

Dawning Resolution

Shining Courage

Setting Revenge

Scene Five: Gamigin's Arc

Invariable Support

Gamigin's Gate

Grand Delusions

Gamigin's Necropolis

Gamigin's Chamber

Act Two: A Scarlet Crusade across Verdant Plains

Scene One: Constantine's Arc

That Mortal is a Fool

Talking Sense to a Fool

Scene Two: Reim Arc

Playing Folly Then

Enjoying Pleasantries Now

Adversity in Genius

Prosperity for Wit

Scene Three: Furcas' Arc

Furcas' Gate

Gleaming Metal

Millenia Ball

Furcas' Necropolis

Furcas' Chamber

Act Two: A Golden Book Hides a Hated Message

Scene One: Torran Arc

Copper Women

A City Filled with Metal

The Soaring Horse

The Queen Reclining

A Prophet Forgotten

Scene Two: Ipos' Arc

Ipos' Gate

Ipos' Hall

Solo Moment

Ipos' Necropolis

A Shared Existence

Paralogues: A Bright Burst of Activity

Paralogue One: Music Arc

Music has Charm

Exotic Dancing

A Simple Song and Dance

Paralogue Two: Silas' Arc

A Picture of War

A Fragment of Peace

Paralogue Two: Friends' Arc

Strange Sun-Singeing Days

A Fool Sees Not the Same Tree


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