Name: Acidic Projectile
Tier: B-Tier
Class: Assassin / Beast Tamer
Type: Supplementary
Range: Close
Requirements/Drawbacks: Assassin Ammo required.
Scaling: Acidic Goop- for 10 more stamina, Lagi can increase the rank of damage that the ability does by one rank for each payment.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:
Utilizing his disposable ammo, Orie acidic goop seeps out of Lagi's pores and coat the projectile with B rank Acid before Lagi throws it. The throw is done at Lagi's speed tier, with the projectile itself now being able to deal B rank ability damage. Following activation and continued sustain, Lagi can only coat a certain number of projectiles based on his Assassin tier. Due to the acidic properties affecting the projectile, it would be considered "used" and subtracted from Lagi's total amount. The sum of coatings dependent on Lagi's Assassin tier would count as one cost. Assassin Tier - Number Of Coatings Per Round :
- D - 1
- C- 2
- B- 3
- A- 4
- Omega- 5
Name: Gale Glove
Tier: D
Type: Magic Gauntlet
Magic Type: Razor (Wind + Strength)
Appearance: A glove white and black glove adorned with an unfamiliar crest and two pieces of claw-like metal on the forefinger and middle finger. This glove fits the wearer perfectly, reaching to their mid forearm.
Function:
Formless Blade - The user places their two fingers upon the surface of an object and activates the Gale Glove. The area of the object touched in this manner obtains or improves upon the sharpness of that surface, creating a D-tier surface sharpness for 3 posts. Up to a single meter of finger movement can be affected at a time. Sustaining this ability and going over the same surface again will increase the tier of the sharpness. The tier of the sharpness cannot exceed A-tier. 10 Magoi to activate | 5 Magoi to sustain
Name: Scorpion's Sting (A Rank Potency) x8 left
Tier: A
Material: Scorpion's Sting Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze four of the of the targets limbs to be paralyzed for the next three posts of the inflicted. Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).
Parent technique below is this scaled to A tier
Name: Scorpion's Sting
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have an appropriate application target in the form of either an assassination weapon/hybrid, or Assassin/hybrid based ability. Lagi administers the poison by exposing the vial's contents on the weapon/hybrid, or Assassin/hybrid based ability in question. This is usually done in an expertise like manner to avoid self-exposure.
Scaling: Lethal Dosage - For 10 more stamina, Lagi can increase the dosage, paralyzing an additional limb.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:
Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze three of the of the targets limbs to be paralyzed for the next three posts of the inflicted. Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc). This ability by itself can be filled in a vial, prompting the creation of a mundane item that will be treated as "Scorpion's Sting", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn.
Name: Hidden Hand Technique
Tier: D-Tier
Class: Assassin
Type: Supplementary
Range: Self
Requirements/Drawbacks: Must have "Perfect Balance" and "B rank or higher speed tiers."
Scaling: Hidden Technique - For 10 More stamina, Lagi can skip another prep drawback for another assassin technique or Assassin hybrid technique. However, for each stamina paid for the scaling, that new amount is now apart of the scaling process, giving Lagi the leeway of supplementing prep time equal to the number of scaling paid beforehand.
Sustain 0
Cool Down 1 posts
Cost: 10 Stamina
Description:
Using the philosophy of getting things done quickly, Lagi can use a slight of hand technique in order to expedite prep time for an assassin related technique. This substitutes applicable drawbacks with this ability instead, expediting the execution of the technique at a faster pace. The speed tiers come into play when it comes to Assassin techniques or assassin hybrid techniques whose rank is equal or lower to their current Speed tier allowing this action to be applicable.
Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: Can swiftly tie knots or retrieve items on your person in an instant.
Trait Name: Danger Sense
Trait Tier: Ω-Tier
Trait Requirement: N/A
Trait Description: Protecting the host's body is the first and foremost function of a symbiote due to the fact that their relationship is dependent on each other. With the recent evolution that Orie has experienced, one of the ways she keeps her host safe is by alerting the user of any lifeforms that enter a certain range and provides heightened senses as well.
Trait Effect: Through Orie, the user is able to sense and determine the location of all living beings within a 10m radius. However, non-living entities are unable to be detected. In a 40 meter radius, the user is able to hear noises as quiet as a whisper and smell scents that are normally scentless.
Trait Name: Exceptional Speed
Trait Tier: A
Trait Requirement: Must be Human or a Magician with a secondary combat class.
Trait Description: Through excessive training, the character has reached a level of speed that exceeds the average human.
Trait Effect: The character can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours. At this level they are equal to a B-tier fanalis in speed.
Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.
Trait Name: Terraforming - Crystal World
Trait Tier: A-tier
Trait Requirement: Jade Dragon
Trait Description: Longzufu's presence and contact with the earth can cause a field of crystals to begin to grow around him. With the amount of material present, he can increase the range of his abilities.
Trait Effect: For every post of his tamer that Longzufu spends on the ground (all four feet must be on the ground), 5m of D-tier crystals are produced. They shatter at D-tier damage, crumble naturally after 5 of his tamer's posts, and break apart after a single use. For each D-tier amount of crystal, they increase the range of one of Longzufu's abilities by 5m and increases to 10m when Longzufu is submerged.