- Job Info:
- Job Name: Games of the Fallen
Job Rank: A-tier
Job Location: Reim
Job Reward: 30,000 Huang | 500 XP
Job Prerequisites: Any tier player may do this, but you must adhere to the dice rolls
Job Overview: This job does not require a dm, but in turn, players will be expected to use the dice roll mechanic for a special aspect of the job: Must be done in three posts, a dice roll for each post. And a fourth post to wrap up and exit.
Kosrow, living in the glory of his past has set up a race among those who has defeated on the way to reclaim his kingdom. Despite the strangeness, he is welcoming those to compete with him in a race every night until he reaches his destination. A three-lap race, mounted while also fighting one another is the challenge. Other racers compete, but only one can take home the gold.
If you do not have a mount roll the dice for a ride- Parthevian Chariot- A luxurious Chariot pulled by two mighty stallions. They are parthevian horses, strong proud, and quick on their feet.
- Heliohaptian Ox- A sturdy cart pulled by a mighty ox, its not the fastest but when it gains momentum
- Carthagan War Elephant- A mighty Elephant with a canopy, and small shelter built upon its back to hold multiple people. The mighty beast has armored tusks, while not quickest by any means it is a ride to be feared.
- Manny the Mule- A mule, strong will but slow and underfed. What he lacks in power he makes up for it in character. He does pull a shoddy carriage with straw as the only comfort to sit upon
- You pull into first place
- An enemy charioteer pulls ahead
- Kasrow takes the lead
- Your mount breaks a leg/cart loses a wheel
Enemy Name: The Sandstone Shah- Kosrow of Udr
Enemy Tier: A-tier
Damage Required to Defeat: Cannot Die, only pushed back
Description: King Kosrow was an ancient king of Proto Parthevia that was deemed to be one of the empire’s greatest kings. He revitalized the militia making the cavalry one of the deadliest armies of the time. He was also one that loved the arts and lead a movement to further advance the arts, supporting artists and craftsmen of all sorts. This would lead to a peak in their economy and the structure of their society.
As a gift, the top artists and craftsmen crafted a horse sculpture that could change its form at will. However, like all great rulers, he desired to expand his kingdom’s influence and absorb the cultures and art of others to his. Due to this revolts kept happening against the king draining him of resources and popularity until his own beloved citizens would turn against him usurping him for his nephew who was the new champion of the people.
Abilities:- Chariot Stampede- The user commands their chariot, having the horses charge into a target dealing A-tier damage
- The Bronze Glider- If the user is without a chariot, or household vessel he can use the metal magic from his artifact to create a new one with A-tier armor durability. It attaches to their artifact allowing it to carry the vehicle.
- Sweeping Scythe- The user swings their scythe out 3m dealing A-tier damage in an arc.
- Sand-Hawk Hook- Using their bow the user fires a hook shot that grabs a target or location with A-tier force, which is also required to remove it. Once hooked they can tug on it to redirect their chariot, self or to pull an object towards them. The arrow's max distance is 100m.
- Grand Steed Martyr- The user commands a horse from their chariot to rear up, blocking an incoming attack for the user up to A-tier in damage can be interrupted.
- Household Moves:
- Falling Shot Flock- The user fires a handful of arrows into the sky, using the animation magic from their vessel to cause them to burst after flying 70m, after flying 70m they can redirect towards any direction up to an additional 70m creating a rain of arrows
- Riders of Udr- With the power of animation magic the user creates from nearby materials a set of horse riders 4m tall, who carry 5m long lances each. They are each treated as B-tier constructs with damage and speed equivalent to their tier.
- Empowering Arrow- The user fires an arrow with the magic of their household towards a target up to 200m away. This target is covered with black metal increasing its size and range by double. This stacks another instance on ability giving it an additional A-tier required to destroy said construct.
- Eagle Guard- From their chariot, the user activates it's magic causing a giant eagle with a 10m wide wing spin to appear. Made from black metal the eagle swoops around up to 200m within the user, capable of intercepting an attack A-tier or higher. Can create a 50m in diameter wind gust to intercept aoes.
- Grand Procession- The King Commands his vessel to create a herd of horses around them 50m long and 70m wide, this herd follows the user adapting to their movement type by changing shape. They stampede into a target dealing A-tier damage.
- Ebony Hawk Soaring- Firing a supercharged arrow the user fires it up to 220m away, this arrow is animated to turn into a hawk, pursuing its target once locked on.
- Bestial Conversion- Using animation magic the user changes their chariot to take the form of a winged lion with the head of a man. This creature wraps around the user holding them inside acting as A-tier armor.
- Hidden Move: The Sandstone Cavalry
- Falling Shot Flock- The user fires a handful of arrows into the sky, using the animation magic from their vessel to cause them to burst after flying 70m, after flying 70m they can redirect towards any direction up to an additional 70m creating a rain of arrows
- Items:
Djinn: Orpheus
Form: Black Metal Chariot
Theme: Animation | Mythic Men/Beasts
Cost: 20 Magoi to activate | 10 magoi to sustain
Cooldown: Always has a cooldown of 8 posts
Appearance: This form takes the appearance of black armor emulating Kasrow’s old battle armor, with his vessel being the full suit of armor connected to a chariot. Upon the sides are small ballistas which can be used to fire bolts at targets up to 120m away. Besides this the vessel takes the form of a repurposed reiman chariot that had been bounded with black metal parts to emulate winged parthevian lions. Two horses, black, made of dark rukh as well animated from nearby materials pull the vehicle. A third rein exists to attack another mount too.
Passive:- The Grand Chariot~From the vessel it creates a pair of horses. It also has a spot for a third mount to attach and to lead the chariot. The horses are capable of pulling the chariot up to A-tier speeds but their main function is they can shape shift to other forms of travel allowing the chariot to travel across all forms of travel.
Name: The Nisean Horse
Tier: A-tier
Type: Magic Artifact, Metal Horse
Magic Type: Metal
Appearance: This is a 3 meter height and 5 meters long made out of what appears to be a various assortment of metal that was twisted and melded to form a beautiful sculpture of a noble steed.
Function:- Shah’s steed: For 20 magoi to activate | 10 to sustain, the steed comes to life moving at A tier speeds and able to deal A tier damage with its hooves.
- King’s Huma: For 20 magoi to activate | 10 to sustain, the stead transforms into the form of a large mythical bird called a huma, its wingspan becoming 6 meters and capable of A tier flight. It is capable of carrying up to 4 people at once.
- Ruler's Regalia: For 20 magoi to activate | 10 to sustain, the metal beast changes into its final form resembling a suit of persian armor that has A tier durability and gives the user the ability to use A tier damage. Once destroyed it will revert back to its original form but be unable to be used for the rest of the thread.
- The Grand Chariot~From the vessel it creates a pair of horses. It also has a spot for a third mount to attach and to lead the chariot. The horses are capable of pulling the chariot up to A-tier speeds but their main function is they can shape shift to other forms of travel allowing the chariot to travel across all forms of travel.
- Parthevian Chariot- A luxurious Chariot pulled by two mighty stallions. They are parthevian horses, strong proud, and quick on their feet.
▲
As the Sun seated himself upon the afternoon horizon, he scanned Parthevia’s lands for where Zubaidah might have travelled this time. Sure enough, looking towards the central Parthevian plains, he saw her with Sirrush and several Hashashin travelling towards the Kavir desert. A reddish expanse covered with ruins, where a dozen cities had fallen into the sands’ soft embrace, the Kavir was known as the ‘death of the Udr’ amongst the local nomads. It had once been the heart of a Parthevian empire, but was now haunted by tribes like the Shars. There the sea of sand revealed all its naked form, and all the horrors within; sandstorms and fiery winds, masses of white salt and quicksands, the Kavir had dissuaded Reim and Heliohapt from unification of the Parthevian peninsula.
When rumour reached Zubaidah, the Hashashin had requested that her Amakh branch investigate the Kavir where this someone had been sighted. If rumour was believed, and that was a hefty if, then some sort of race-course had appeared within the Kavir, shifting closer towards northern Parthevia with each night. It had only been three nights since this race-course had been first spotted, but some brave men and women had ventured inside and reported back something unbelievable.
Parthevia had been thrown into disarray when word reached Tisifun and the southern cities. Kosrow’s mausoleum was opened for the first time in centuries and, sure enough, his sarcophagus seemed bare and empty. Some said that family graves were just as empty. Others said that half-familiar figures had been spotted outside towns and villages. All were afraid…
It was barely evening when Zubaidah arrived where Kosrow had made his camp within the Kavir desert. A lifeless land for a lifeless king, she thought whilst sunken and sand-swept ruins passed her by. In the centre was another such ruin but, unlike before, traces of life clung onto the crumbling stone. A stand had been erected upon the sand and stone where small groups milled about. It was not something grand, not at all, but Zubaidah could not help but stand in awe that something had been built within the hostile Kavir desert - and in so little time.
As she approached the newly-built stands, Zubaidah caught sight of someone wearing Hashashin garb. She was concerned at this, however, since she had thought her Hashashin were the only ones assigned here, ‘Hail, comrade!’ He knelt down at once, head bowed and black hair trailing, ‘Hail, mentor!’ He looked fairly young, perhaps mid-twenties, but experienced enough.
‘Might I have your name and branch?’ ‘I am Ashraf and come from the Lamet branch.’ ‘Do they not know that this is the Amakh branch’s jurisdiction?’ ‘They know, ma’am, but mentor Darius was concerned with the news on Kosrow.’ ‘And overstepped the Lamet branch’s jurisdiction?’ ‘If that must be your conclusion, then I have no information able to deny it.’
‘I don’t blame you if you’re afraid of me. But worry not, I am just tired of my fellow mentors underestimating me, and overstepping their bounds. This area is the Amakh - my branch’s - jurisdiction, thus I am in charge here.’
‘I understand, ma’am. Do you wish me to leave then? I’m unsure whether my presence will worsen the issue.’ ‘If I’m being honest, I would prefer you remain here. I need as many eyes and ears on Kosrow as possible. If you were joining the race as well, then continue your duties.’ ‘Thank you, ma’am.’
As Ashraf melded into the stands again, her right-hand Yahya threw a few words back at Zubaidah, ‘Huh, one of Darius’ lot?’ She was not well-versed in Hashashin politics, so Zubaidah could neither confirm nor deny, ‘Who might that be?’
‘He’s a master among the Hashashin, even if a bit meddlesome. Once infiltrated Reim behind the Amakh and Saffat branches’ backs, retrieving Parthevian prisoners without anyone knowing - including the Hashashin. He doesn’t like to work with the other mentors at all, even more than your friends at the Isidora branch.’
‘And this is why I wanted to reform the Hashashins…’ ‘Heh, don’t need to say that twice, Sukh. I joined you for that exact reason, you know! Even if we’ve had slow progress there…’ ‘Don’t remind me…’
‘But enough of that, we have a job to complete, don’t we?’ As she entered the stands, Zubaidah laid eyes upon an absolute menagerie of steeds and jockeys, from camels to elephants and bandits to nobles. ‘One that, should we complete it well, might help with our standing amongst the Hashashin!’ Staring at this mess of old and new, Zubaidah wondered how long and hard people had tried to journey here... ‘So let’s give it our all, and all that, hey?’
But rumour went that someone who had once done exactly that was encamped on the Kavir’s edges.
When rumour reached Zubaidah, the Hashashin had requested that her Amakh branch investigate the Kavir where this someone had been sighted. If rumour was believed, and that was a hefty if, then some sort of race-course had appeared within the Kavir, shifting closer towards northern Parthevia with each night. It had only been three nights since this race-course had been first spotted, but some brave men and women had ventured inside and reported back something unbelievable.
A man calling himself the long-dead Kosrow, once king of Parthevia, had invited them to race against him.
Parthevia had been thrown into disarray when word reached Tisifun and the southern cities. Kosrow’s mausoleum was opened for the first time in centuries and, sure enough, his sarcophagus seemed bare and empty. Some said that family graves were just as empty. Others said that half-familiar figures had been spotted outside towns and villages. All were afraid…
---
It was barely evening when Zubaidah arrived where Kosrow had made his camp within the Kavir desert. A lifeless land for a lifeless king, she thought whilst sunken and sand-swept ruins passed her by. In the centre was another such ruin but, unlike before, traces of life clung onto the crumbling stone. A stand had been erected upon the sand and stone where small groups milled about. It was not something grand, not at all, but Zubaidah could not help but stand in awe that something had been built within the hostile Kavir desert - and in so little time.
As she approached the newly-built stands, Zubaidah caught sight of someone wearing Hashashin garb. She was concerned at this, however, since she had thought her Hashashin were the only ones assigned here, ‘Hail, comrade!’ He knelt down at once, head bowed and black hair trailing, ‘Hail, mentor!’ He looked fairly young, perhaps mid-twenties, but experienced enough.
‘Might I have your name and branch?’ ‘I am Ashraf and come from the Lamet branch.’ ‘Do they not know that this is the Amakh branch’s jurisdiction?’ ‘They know, ma’am, but mentor Darius was concerned with the news on Kosrow.’ ‘And overstepped the Lamet branch’s jurisdiction?’ ‘If that must be your conclusion, then I have no information able to deny it.’
‘I don’t blame you if you’re afraid of me. But worry not, I am just tired of my fellow mentors underestimating me, and overstepping their bounds. This area is the Amakh - my branch’s - jurisdiction, thus I am in charge here.’
‘I understand, ma’am. Do you wish me to leave then? I’m unsure whether my presence will worsen the issue.’ ‘If I’m being honest, I would prefer you remain here. I need as many eyes and ears on Kosrow as possible. If you were joining the race as well, then continue your duties.’ ‘Thank you, ma’am.’
As Ashraf melded into the stands again, her right-hand Yahya threw a few words back at Zubaidah, ‘Huh, one of Darius’ lot?’ She was not well-versed in Hashashin politics, so Zubaidah could neither confirm nor deny, ‘Who might that be?’
‘He’s a master among the Hashashin, even if a bit meddlesome. Once infiltrated Reim behind the Amakh and Saffat branches’ backs, retrieving Parthevian prisoners without anyone knowing - including the Hashashin. He doesn’t like to work with the other mentors at all, even more than your friends at the Isidora branch.’
‘And this is why I wanted to reform the Hashashins…’ ‘Heh, don’t need to say that twice, Sukh. I joined you for that exact reason, you know! Even if we’ve had slow progress there…’ ‘Don’t remind me…’
‘But enough of that, we have a job to complete, don’t we?’ As she entered the stands, Zubaidah laid eyes upon an absolute menagerie of steeds and jockeys, from camels to elephants and bandits to nobles. ‘One that, should we complete it well, might help with our standing amongst the Hashashin!’ Staring at this mess of old and new, Zubaidah wondered how long and hard people had tried to journey here... ‘So let’s give it our all, and all that, hey?’
And whether they knew what the stakes were.
@ tag ● 830/2000 ● notes
VEL OF PIXEL PERFECT
- Sirrush:
- Sirrush:
Name: Sirrush the Silver-Haired Mare
Type: Dungeon Mount
Magic Type: Metal Magic [Strength + Lightning]
Appearance: A strange metallic horse that shoots out shrapnel at such a force to prepare itself through the air and ground at great speeds. With the beast having wheels for legs some people have wondered if it was at one point a child's riding horse.
Function:- This mount is capable of riding and flying with the help of a jump at speeds comparable to B-tier.
Last edited by Zuzu Mansur on 29/11/22, 07:27 pm; edited 3 times in total