- A half-Imuchakk magician born to a superstitious village in the far reaches of Imuchakk's northern snowfields as Yaku. Ostracized by his clan and branded as a "demon" when they failed to understand why he could hear the voices of the rukh, Yaku was branded with a mark and exiled to wander the ice sheet to find death at a young age. But instead of an ending, the child found a teacher and years later he returned to his village with newfound mastery over the basics of water magic.Rather than revenge, Yaku returned to his village seeking to find his place. The young magician proved to his people that magic was not the work of evil by using it the ease their burdens. But the warriors were not convinced. Yaku earned their respect by hunting a rampaging unicorn which he brought back to the village for a feast. In addition to the acknowledgement of his village, Yaku was given his adult name, Yakuroro.Yakuroro took the horn from the rampaging unicorn and fashioned it into a staff before heading out on a journey feeling himself to be guided by fate. His travels first took him to Magnostadt where the half-imuchakk was discriminated against. Clerks skeptical of the halfling made sure his application to the academy got "lost" leaving Yakuroro hanging out to dry with quickly fading travel funds.Fate presented an opportunity with the first dungeon, Marax, which raised nearby while Yakuroro waited for an academy admission that would never come. Intrigued by the mystery of the new structure on the horizon, Yakuroro ventured forth into Marax alongside another young magician named Zadi. Together, they explored the strange and mysterious dungeon until the found themselves before the Djinn of Mischief and Deceit, Marax. The Djinn chose Yakuroro to be its king and granted him and his companion its riches.In the aftermath of Marax, Yakuroro did not use its power to garner fame and instead hid his status as a dungeon conqueror to all but his closest companions. Over the years his journeys brought him to every region across the globe. Wherever he went, Yakuroro would use his power of illusions and trickery to do good deeds in the shadows.Following what he believed to be fate's guidance, Yakuroro rooted out criminals from Kou, smashed pirate ships in Balbadd, fought and defeated the usurper King Lagi El Nagi in Reim's coliseum, and on Heliohapt's blackest day Yakuroro used Marax's illusion to restore hope to the people. Alas, during the second Kou invasion of Reim Yakuroro was shot down with a curse magic arrow by Emperor Gao of Kou.Yakuroro survived the ordeal after months in a coma, but his survival came at the price of those dearest to him. Wrought with grief, Yakuroro fell into depravity coming to curse the fate he had let guide so much of his life. In his darkness, Yakuroro sought power and so he entered other dungeons. When he failed to capture the first, he latched on to the one who did and followed them.Noir was not the first of Yakuroro's companions, but she would be the last. He taught her how to use her newfound Djinn with the intent to use Noir in his personal war against fate. The two entered the dungeon Renove together in order to grasp even more power. Blinded by the darkness of their own hearts, Yakuroro tried to murder another dungeon challenger at the same time as Noir. The student he had sought to take advantage ended up accidentally ending Yakuroro's own life in the confusion.The world's first dungeon conqueror was lain to rest in the soil of Heliohapt, his corpse left buried and preserved in a coffin of ice left behind by Noir. The majority of his rukh is lost from the great flow, but a small fragment remains in the possession of a young chimeric child named Yakutetsu. But other than this illusive child and the memories of the few who knew him, nothing else remains of this wandering King Candidate or his tale.
Rules:
The following items and rewards are legacies of Yakuroro that have been left behind to be inherited by other members of Magi World. In order to pursue a legacy, you must first make a claim by posting in this thread and stating which legacy you are attempting. You must then complete the requirements of that legacy and submit your results using the template found below.
- The timestamp on your claim post will be used as the start date.
- All submissions must be threads started after said start date.
- Claims will are good for up to 1 week after which they will need to be re-claimed.
- Any number of players can make a claim on a given legacy, but players can only claim one legacy at a time.
- Failure to make a claim will put a two week penalty on the submission. After submission, if no other players successfully complete the legacy within those two weeks the player can once again submit claims.
- Upon successful submission, your name will be listed under the inheritors and the legacy will be striked through if it is not unlimited.
- Submission Template:
- Code:
[b]Claim Link:[/b] A link to your claim post
[b]Legacy:[/b] Confirm which legacy you are going for
[b]Requirement Submission:[/b] Links to whatever proof of completion you have for that legacies requirements.
Restricted Magic Types
Legacy: Permission to use Cavitation Magic
Description:
- Spoiler:
- Cavitation Magic || Water + Sound
This combination of sound and water magic uses powerful vibrations to create large scale cavitation bubbles. These underwater phenomenon cause an intense amount of heat dealing burning damage to anyone caught by the bubble despite being underwater. Blunt force is also dealt in the form of powerful underwater shock waves.
Inheritors: Unlimited[Noir, blank, blank,...]
Legacy: Permission to use Cymatic Magic
Description:
- Spoiler:
- Cymatic Magic || Water + Sound
This combination of water and sound magic affects liquids by applying high frequency vibrations to them. This magic type is used to deal both external and internal damage. By vibrating the water around someone to extreme levels, abrasions and tearing can be dealt to the skin. By vibrating the water molecules inside a targets blood, stomach acid, and other bodily fluids, internal damage is dealt directly to their organs and circulatory systems. All Cymatic magic is excruciatingly painful and causes minor paralysis in the afflicted limbs leaving them numb and slowed for one post.
Inheritors: Unlimited[Noir, blank, blank,...]
Magic Tools
Legacy:
Description:
- Spoiler:
Inheritors: Noir
Legacy:
Description:
- Spoiler:
Inheritors: Dynatos
Legacy: Bottomless Gourd
Description:
- Spoiler:
Name: Bottomless Gourd
Tier: C
Type: Gourd
Magic Type: Life
Appearance: This Gourd is 1.5 meters in length and .75 meters in width. It has been intricately carved with magical looking symbols, however the true magical circle is located inside of the gourd itself.
Function:- Bountiful Boon - If the gourd is emptied at any point in time, the user may charge the gourd with their Magoi. This feeds the gourd's magical power, which creates Microscopic organisms that line the gourd and produce enough water to fill the gourd up all the way. 10 Magoi to activate | 5 to sustain.
- Bountiful Harvest - Feeding magoi into the gourd while the lid is sealed and it is full of water causes a pulse of life magic to spread inside. When the lid is opened one will find that various fruits and vegetables have formed and are now floating in the water. This produces a C-tier meal large enough to feed two people. 10 magoi to activate | 5 magoi to sustain.
- Bountiful Boon - If the gourd is emptied at any point in time, the user may charge the gourd with their Magoi. This feeds the gourd's magical power, which creates Microscopic organisms that line the gourd and produce enough water to fill the gourd up all the way. 10 Magoi to activate | 5 to sustain.
Inheritors: -
Legacy: Flying Carpet
Description:
- Spoiler:
Item Name: Flying Carpet
Tier: A
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:- This magical carpet gives a 25% word count reduction on traveling topics.
- The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.
- This magical carpet gives a 25% word count reduction on traveling topics.
Requirements: Must be a new character at least C-tier or lower. Player must complete a thread with another player reaching a minimum of 3 pages long.
Inheritors: -
Legacy: Marax's Metal Vesel Replica
Description:
- Spoiler:
Name: Marax's Former Vessel Replica
Tier: A
Djinn:Marax
Theme:Perfect Illusion | Sound + Light
Type: Ring
Appearance: A purple metal ring with a shield face that has a mist pattern. The myst pattern is surrounded by the magic seal engraved upon all metal vessels. It is a perfect fit for the wearer's left index finger. Unfortunately, the spirit of Marax no longer resides in this ring, nor does it appear to be the original artifact.
Inheritors: Unlimited[blank,blank,blank,...]