~Zion's Legacy~
Born not to a set of parents like most children, Zion was brought into this world by the power of a Shard of Solomon and the wishes of a dying old man. Mikael Koval was a specialist of life magic and a magic tool researcher. Using the waning years of his life, he used magic to craft an artificial body that was capable of sustaining life as long is it was provided magoi. But the basic function of "living" isn't the same as being a living person.Mikael was driven to wits end trying to make it work but at best he could only create extensively programmed dolls that could act the part, but were ultimately just fakes. The final hope the old man had was the Shard of Solomon he had obtained on the night they fell from the sky like falling stars of fate. Begging fate to bring life to the doll, Mikael pleaded to Solomon and crushed the shard in hand.The rukh of a yet to be born child was plucked from the great flow and carried down to inhabit the doll body Mikael had made. This was the story of how Zion was born, but it continues the next day as his fully developed artificial brain began to absorb information like a sponge. By the next morning, Mikael had taught Zion enough speech and manners to show him off to the rest of Magnostadt in a brief but public ceremony in which Zion was named Mikael's sole heir.Zion spent the next few weeks of his life being constantly taught and trained by the elderly magician, both in the ways of magic as well as how to conduct himself with honor and dignity. Mikael quickly weakened however and was soon laying on his death bed passing on his final words to the confused and scared Zion. "Live a good life and become someone great that I can be proud in." They were words the grief stricken Zion couldn't comprehend at the time.Lost, the one month old doll didn't know what to do until a masked man claiming to be Mikael's former student and subordinate during a brief invasion from Kou. Casvallion took Zion under his wind secretly and revealed to him that Mikael had enemies who were eyeing his estate and belongings. They had been looking forward to his imminent death as under normal circumstances all Mikael's materials and estates would fall into Academy custody. But now there was an heir! Zion held legal claim over all of Mikael's property now including his years of research into magic tools as well as the plans used to create Zion's own body. Casvallion also told Zion of the danger in letting others know that his vessel was different from that of anothers. Though he bled like any other, the structure of his magoi system was entirely different and his magical body had a strange resonance with the rukh that would manifest in unnatural phenomenon if he became too "in tune" with one of the eight magic types. Zion soon learned just how serious these enemies of his father took things. A few months later he was returning home late one night to find Makael's estate ablaze! Bandits had looted the place and stolen his father's research. Zion was overcome with emotion and killed the remaining bandits but others had long since run off with what they'd been paid to come steal.So began Zion's conflict with the Academy Instructor named Kornel Klien. Kornel was Mikael's rival for decades and for years the two old men competed in their research of magic tools. Kornel was a careful schemer, usually keeping several disconnected chains of people to pass on instruction and pull strings. This network flanked him like a phalanx of alibis and plausible deniability. It took the loose lips of one particularly relied upon magician for Zion to even learn the name of his chief enemy. Too bad by that point he'd already been captured.Zion was "mercifully" not killed and instead taken far from Magnostadt where he was sold off into slavery. Zion's new cell mate was a former assassin named Zafar Mushtaq. Bonding due to their fellow bondage, the two shared words as a ship carried them up the coast where they were moved onto a caravan. After days of travel inland, the group arrived at an underground cavern opened through the use of a magic tool.Buried deep beneath the earth was a large space where a giant tent was set up. A literal Underground Auction was taking place where the world's nastiest and richest scum gathered to compete for novelties and depraved obsessions. Zion and Zafar's own current master had planned to turn them both into hideous beasts to be kept as pets using the power of dungeon beasts that was this auction's main attraction.Zafar was the first "lucky" slave to be chose when the master won his first bid. But they underestimated the former assassin as well as the power they were about to hand him. After being transformed into a Lava Beast, Zafar's body became soft and molten. When he was returned to his cage, he asked Zion to pull the magoi sealing collar off of him by dragging it through the flowing magma body. Zion grit his teeth and sacrificed his hands in order to free his cellmate of the collar.With Zafar unleashed, his lava body became hotter and more fluid. He melted Zion's own collar off and then burst out of the cage proceeding to cause a riot setting fires wherever he went. Zion used the opportunity to look for his belongings backstage as they had been brought along by the master to be sold in the auction. There Zion found the source for a Storm Kitsune dungeon beast transformation which he used on himself in a desperate situation.The transformation didn't alter the unique magoi system of the doll, nor did it change the fact that his soul was merely occupying a constructed vessel. But it did change his appearance and grant him power. Combined with Zafar's might the two broke out of the underground auction and escaped to freedom.Zion offered Zafar sanctuary at the Koval Estate which had been built up into a trading post over the months Zion had spent leading up to his capture. This included a newly built stone tower which would house the Lava Beast. Zion arranged this all in secret and then left quietly to leave Magnostadt.Seeking to take advantage of the fact that Kornel doesn't know Zion's new appearance or location, the doll decides to set out on a journey west to Reim in order to learn and grow more, seeking out his father's final wish that he'd become "someone great" whatever that meant. Zion wanders the world planning to return to Magnostadt one day when he would confront Kornel Klien, reclaim his father's stolen research, and to bring justice to this long grudgeful enemy of Mikael.
Rules:
The following items and rewards are legacies of Zion that have been left behind to be inherited by other members of Magi World. In order to pursue a legacy, you must first make a claim by posting in this thread and stating which legacy you are attempting. You must then complete the requirements of that legacy and submit your results using the template found below.
- The timestamp on your claim post will be used as the start date.
- All submissions must be threads started after said start date.
- Claims will are good for up to 1 week after which they will need to be re-claimed.
- Any number of players can make a claim on a given legacy, but players can only claim one legacy at a time.
- Failure to make a claim will put a two week penalty on the submission. After submission, if no other players successfully complete the legacy within those two weeks the player can once again submit claims.
- Upon successful submission, your name will be listed under the inheritors and the legacy will be striked through if it is not unlimited.
- Submission Template:
- Code:
[b]Claim Link:[/b] A link to your claim post
[b]Legacy:[/b] Confirm which legacy you are going for
[b]Requirement Submission:[/b] Links to whatever proof of completion you have for that legacies requirements.
Consumables
Legacy: Onigiri & Sirloin
Description:
- Spoiler:
Name: Onigiri
Tier: D
Description A small snack food.
Effect: Allows the user to recover 25 magoi while resting.
Name: Juicy Sirloin
Tier: B
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.
Inheritors: -
Legacy: Double Job XP Ticket
Description:
- Spoiler:
Inheritors: -
Magic Tools
Legacy: Journey Book
Description:
- Spoiler:
- Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:
The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.
Inheritors: -
Legacy: Devil's Light
Description:
- Spoiler:
Name: Devil's Light
Tier: D
Type: Magic Tool - Ring
Magic Type: Light
Appearance: A ring made from gold and shaped to resemble the devil from the east. The size of the ring changes depending on the user's finger.
Function:- Blinding Light - When the user pours the magoi into the ring, it will produce a bright light that will spread out up to 5m in a cone shape. Those who are caught inside the light with open eyes, will be blinded for 1 posts and it will be hard to maintain their balance. 10 Magoi to activate | 5 to sustain
- Blinding Light - When the user pours the magoi into the ring, it will produce a bright light that will spread out up to 5m in a cone shape. Those who are caught inside the light with open eyes, will be blinded for 1 posts and it will be hard to maintain their balance. 10 Magoi to activate | 5 to sustain
Inheritors: -
Legacy: Pyramid Pouch
Description:
- Spoiler:
Name: Pyramid Pouch
Tier: D
Type: Magic Item - Necklace
Magic Type: Strength
Appearance: An golden pyramid shaped necklace that is a mere 10cmx10cm in dimensions. I possesses a strength eye engraving as well as a magic circle on the reverse side.
Function:- Miniature Storage - Feeding magoi into the item causes it to glow with the black light of strength magic. Items and equipment that touches the Pyramid is then shrunk down to near microscopic sizes and stored inside the item. Alternatively, the user can think of a stored item and use this function to retrieve it causing it to grow back to normal size. Objects stored within are not counted towards your weapon or magic tool limit. However, you still are unable to exceed the limit when retrieving items from the pyramid. Meaning that if you are at the limit of weapons, for example, you must store one of your equipped weapons when retrieving one from the pyramid. The pyramid can store up to two objects at once and is incapable of storing living things. 10 magoi to activate | 5 to sustain.
- Miniature Storage - Feeding magoi into the item causes it to glow with the black light of strength magic. Items and equipment that touches the Pyramid is then shrunk down to near microscopic sizes and stored inside the item. Alternatively, the user can think of a stored item and use this function to retrieve it causing it to grow back to normal size. Objects stored within are not counted towards your weapon or magic tool limit. However, you still are unable to exceed the limit when retrieving items from the pyramid. Meaning that if you are at the limit of weapons, for example, you must store one of your equipped weapons when retrieving one from the pyramid. The pyramid can store up to two objects at once and is incapable of storing living things. 10 magoi to activate | 5 to sustain.
Inheritors: -
Legacy: Honoo Ishiki
Description:
- Spoiler:
Name: Honoo Ishiki
Tier:C
Type: Magic Item - Kiseru (Pipe)
Magic Type: Heat
Appearance: A 45cm long Kiseru that can be used to smoke. It has a gold color and some ornaments are attached near the bowl to decorate the pipe, adding more elegant point in the item. However, the Kiseru is not an ordinary one as it bears a magic circle on the stem.
Function:- Will-O-Wisp - By pouring magoi into this item, the user is able to produce a fire to appear on the bowl on the pipe. The fire has various size depending on how big the user wants it to be, however the maximum size of the fire can only be 30cmx30cm big. The flame then flies out of the pipe up to 5m away where it can ignite flammable objects. 10 Magoi to activate | 5 to sustain
- Will-O-Wisp - By pouring magoi into this item, the user is able to produce a fire to appear on the bowl on the pipe. The fire has various size depending on how big the user wants it to be, however the maximum size of the fire can only be 30cmx30cm big. The flame then flies out of the pipe up to 5m away where it can ignite flammable objects. 10 Magoi to activate | 5 to sustain
Inheritors: -
Legacy: Raijuu's Pipe
Description:
- Spoiler:
Name: Raiju’s Pipe
Tier: B-Tier
Type: Pipe Magic Tool
Magic Type: Storm Magic
Appearance: The pipe is 30cm long and made with a combination of brass and redwood. The metal is adorned with traditional Kou etchings depicting the Jade Dragon of legend, with the wood engraved with the Jade Dragon Mountains themselves. A bag hangs loosely on the pipe, but otherwise serves little to no purpose other than holding tobacco or other similar substances. The magic circle can be seen faintly on the mouth of the pipe.
Function:- Hidden Storm – By blowing into the pipe while feeding it magoi, the magic tool will emit a storm cloud around the user. The storm cloud is 8m tall and 10m wide from the edge of the 3m empty space in the center where the caster and their allies reside. Inside the cloud there are electrical charges that allow the user to sense the location anything inside while also obscuring the vision of those inside the cloud. Storm Magic’s passive does not take effect. 10 Magoi to activate | 5 magoi to sustain.
- Hidden Storm – By blowing into the pipe while feeding it magoi, the magic tool will emit a storm cloud around the user. The storm cloud is 8m tall and 10m wide from the edge of the 3m empty space in the center where the caster and their allies reside. Inside the cloud there are electrical charges that allow the user to sense the location anything inside while also obscuring the vision of those inside the cloud. Storm Magic’s passive does not take effect. 10 Magoi to activate | 5 magoi to sustain.
Inheritors: -
Legacy: Flying Carpet
Description:
- Spoiler:
Item Name: Flying Carpet
Tier: A
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:- This magical carpet gives a 25% word count reduction on traveling topics.
- The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.
- This magical carpet gives a 25% word count reduction on traveling topics.
Inheritors: -
Legacy: Amethyst Longswor
Description:
- Spoiler:
Name:Amethyst longsword
Tier: B-tier
Type: Magic weapon- longsword
Magic Type: CRYSTAL MAGIC [ HEAT + STRENGTH ]
Appearance: A longsword with a 2-meter long blade with swirls engraved at the base and a large purple crystal placed in the middle and .5 leather handle with a golden pommel and crossguard with ornamental designs.
Function:- Crystaline Crusade- Gripping the handle with either one or both hands and feeding magoi into the blade will cause crystal in the center to glow with magic before suddenly expanding and grow into a massive crystal bastard sword. It becomes 5 meters in length, and a meter in width this behemoth of a blade will deal B-tier damage and takes B-tier damage to revert if it's sustained past its 1st turn. 10 magoi to cast | 5 magoi to sustain
- Amethyst Armament- By stabbing their blade into the ground and feeding it magoi Crystals will burst around the user before forming into armor around them, purple in color but will shape to whatever armor shape the user wishes. The armor can block up to B-tier damage before shattering.
- Crystaline Crusade- Gripping the handle with either one or both hands and feeding magoi into the blade will cause crystal in the center to glow with magic before suddenly expanding and grow into a massive crystal bastard sword. It becomes 5 meters in length, and a meter in width this behemoth of a blade will deal B-tier damage and takes B-tier damage to revert if it's sustained past its 1st turn. 10 magoi to cast | 5 magoi to sustain
Inheritors: Hyperion
Legacy: Dream Infiltrator
Description:
- Spoiler:
Name: Dream Infiltrator
Tier: A
Type: Magic Weapon
Magic Type: Nightmare Magic [clairvoyance+light+strength]
Appearance: A 91 cm long rifle which 10cm in height at the stock leading up to the barrels which is 9cm in circumference. The magic circle is on the stock of the gun.
Function:
- Nightmare Bullet - This weapon does not possess normal ammunition. However, it can be fed magoi in order to produce a disturbingly unsettling black bullet. When fired, this 7mm round will travel up to 50m away and deals no damage on impact despite causing a minor knockback. Its effects differ depending on whether or not a living being was hit. If the bullet hit a non-living object, it will spawn eight small dog sized D-tier nightmare constructs based on the user's own nightmares. If it hits a living being, the target will then spawn a single A-tier human sized nightmare construct based on their nightmares. 10 Magoi to activate | 5 Magoi to sustain.
- Nightmare Bullet - This weapon does not possess normal ammunition. However, it can be fed magoi in order to produce a disturbingly unsettling black bullet. When fired, this 7mm round will travel up to 50m away and deals no damage on impact despite causing a minor knockback. Its effects differ depending on whether or not a living being was hit. If the bullet hit a non-living object, it will spawn eight small dog sized D-tier nightmare constructs based on the user's own nightmares. If it hits a living being, the target will then spawn a single A-tier human sized nightmare construct based on their nightmares. 10 Magoi to activate | 5 Magoi to sustain.
Inheritors: -
Legacy: Magoi Sword
Description:
- Spoiler:
- Name: Magoi Sword
Tier: A
Type: Advanced Wand
Magic Type: Magoi
Appearance:
Function:- Magoi Blade - When the user infuses their magoi into the blade, their magoi turns into a concentrated .69 m long bladed weapon. This hardened blade of magoi is capable of being manipulated as the user sees fit, taking the form of other sorts of blades as well without going over the .69 m limit. This blade severs magoi and deals internal damage if struck directly. The blade itself deals A-tier ability damage and is capable of clashing with physical objects.. 10 Magoi to activate | 5 Magoi to sustain
- Magoi Blade - When the user infuses their magoi into the blade, their magoi turns into a concentrated .69 m long bladed weapon. This hardened blade of magoi is capable of being manipulated as the user sees fit, taking the form of other sorts of blades as well without going over the .69 m limit. This blade severs magoi and deals internal damage if struck directly. The blade itself deals A-tier ability damage and is capable of clashing with physical objects.. 10 Magoi to activate | 5 Magoi to sustain
Inheritors: -
Legacy: Koval Estate Inheritance
Description:
- Spoiler:
- 300,000 Huang
Title to the Koval Estate
Inheritors: Noir
Legacy: Zion Koval[B-tier NPC|Potential Household]
Description:
- Spoiler:
Name: Zion
Gender: Male
Personality:
Much of Zion remains a blank slate much like that of a very young child. But this doesn’t mean that he doesn’t have a few quirks that are unique to Zion’s character. He is inherently fascinated by the world of rukh around him and finds great joy in delving into its mysteries. The living doll is also rather naive and takes people’s words at face value most of the time making him easily misled. Zion desperately wants to live up to his creator’s expectations and live like a real “person” despite being very aware that he is fundamentally different from the other magicians around him. This causes Zion to feel pent up loneliness and isolation at times. Emotions which the doll draws upon in order to deal out vengeance or wrath to those he learns have misled him. His complex about seeming human causes him to over commit to expressing his emotions from time to time as well.
Within Zion is the potential for both great kindness and unspeakable evil. Though he is stable enough to wind up developing into someone who falls somewhere in between, Zion could just as easily wind up falling to an extreme in either direction to an unhealthy degree. But for now he does not resent his fate in any way and anxiously holds back his eagerness to face the unique challenges of his circumstance.
Face Claim: Lin Setsu(Lǐn Xuě Yā) | Thunderbolt Fantasy
Hair Color: Silver-White
Eye Color: Blue
Height: 5'8" | 172cm
Weight: 139lbs | 63kg
Appearance: Skin like porcelain without flaw or blemish and silvery white hair with an otherworldly hue. A small frame and modest height with slim muscles and an androgynous face with features both masculine and feminine. This describes Zions overall complexion and build. His eyes are a pure light azure blue and often cast a gentle amiable intent along their gaze. Zion’s hair is long enough to fall to his waist and is usually left untamed other than being tied back. As for wardrobe, Zion wears elaborate robes with primarily white on black color schemes. Upon becoming a Storm Kitsune, Zion has gained a pair of fox ears and nine separate tails each one capable of shrinking or growing from negligible size to 2m long.
Rukh Alignment: White
Special Traits: Storm Kitsune | Living Magic Doll
History:
To tell the story of Zion’s birth one first must tell the story of Mikael Koval’s death. Mikael had spent a long and prestigious life having been among the first magicians to join Chancellor Euphraim in building Magnostadt. As one of its teachers he spent several years guiding the next generation of magicians before retiring to focus on his own research. Mikael could feel age taking its toll and so he dedicated the remaining ten years of his life to researching magic related to the creation of dolls and golems. That served as a base for his attempts to create a body that would persist and linger even without magoi being supplied to it. At first Mikael was trying to find a way to escape the reaper’s scythe, but as time went on he simply forged on hoping to complete a masterpiece before his life’s end.
A perfect body made from magic that would never age. Mikael poured all of his knowledge of the eight magic types into the creation of this body with principles of each being used separately at first and then brought together as balanced whole. The old man finally completed his magnum opus, but alas it was only a dolls body. A mere empty shell. Mikael tried to transfer his rukh into the body but doing so would mean committing to leaving his old body to die. An instinctual fear prevented Mikael from mustering enough resolve to do so, as if he already knew the attempt would fail leaving nothing to show for his efforts.
As Mikael neared the day of his death, he found himself toying with a Shard of Solomon which had fallen out of the sky along with many others across the world. As the magician did so he lamented that his creation did not have a soul. What good was a perfect body if there was no life to inhabit it!? This frustration drove Mikael mad and in his anger he smashed the shard crying out to the heavens asking for the doll to fulfill his intended purpose one day. His wish was that the doll would house the rukh of a real person, not some imitation created through magic.
Exhausted from his fit, Mikael went to sleep oblivious to a gathering storm of rukh outside Magnostatd. That night, the rukh gradually came to gather around the doll body as if the great flow were embracing it inside a womb of light. Mikael was awoken from his slumber by a loud crashing noise coming from his lab. He rushed inside to find the doll on the floor trembling with weak limbs to get up after having knocked over several glass vials which were now shattered across the floor. The two’s eyes met and Mikael nearly had a heart attack from the shock only to be overwhelmed with excitement and joy.
Weary that this might be some misunderstanding or a prank, Mikael asked the doll some questions to see if it was simply operating based on the commands of a spell meant to mimic the behavior of a real person. Once the old man was satisfied with his probing he swelled with pride and joy naming the doll Zion and officially adopting it as his “son” for the remainder of his life. Zion was barely able to process what was going on at first but once the magician began to show him fatherly affection, Zion quickly began to imprint onto Mikael. For the next six months Zion was taught the basics of magic and some information about Magnostadt such as its laws and how the school works. Sadly, with each passing day Mikael was growing weaker to the point where he could no longer get around without using magic or support from others.
Zion received a basic education and the love of a father from Mikael, but the old man had been preparing the doll for the day of his death. The old man was at total peace as he had long since made all the arrangements necessary to ensure Zion’s future. Even going so far as to spend a large amount of wealth to acquire a powerful magic tool for his “son” to defend himself with. When the time came, Zion kept a promise and saw Mikael off with a smile. The doll stayed at Mikael’s bedside holding an old brittle hand until it went cold and rigid. Zion felt a pain and had the urge to weep, but his body would not produce tears. That marked the first moment he really became aware of the fact that he was not “normal” by any stretch of the term. As the public successor to Mikael Koval, Zion left his home in Mikael’s lab to enroll in the academy as Zion Koval. The doll having no other path before him than to follow in his creators footsteps to become a great magician.
After Mikael’s death Zion began to study in secret under one of his father’s former students, Casvallion Deikraft, in order to meet conditions required of him by the academy if he wanted to inherit his rightful fortune. Despite harassment by enemies of Mikael within the academy whom imposed the unreasonable conditions in the first place, Zion managed to become a 2nd Kodor on his first Iktiyar. Zion earned the right to claim the deed to Mikael’s land but when he returned home he found that it had been raided by bandits. Zion killed those on the scene but was too late to stop others from running off with Mikael’s research.
Zion had no recourse for reclaiming the research so he set about his own ambitions knowing that he would eventually clash with those responsible. In the meantime he began to establish an outpost on the Koval Estate grounds which would welcome both magicians and goi as equals. Zion hoped to ease tensions between the racial groups while also capitalizing on the trade caravans that move through the great plains but are unable to actually enter magnostadt if they aren’t magicians or escorted by magicians. It was a to be a piece of the magician’s city away from the social prejudices held by old men in the academy towers.
After opening the outpost and leaving it in the hands of a trustworthy steward named Jericho, Zion left his home on a journey to learn more about magic and become stronger. However, after leaving he was attacked by someone working for Zion’s enemies who told him that the name of the man who hired him was Kornel Klien. The attacker was only kind enough to share because he then sold Zion into slavery where he met a fellow captive named Zafar. The two were caged up next to each other and had little else in common other than a burning desire to escape and not accept their fates as slaves.
The two were brought to an underground auction where Zafar was forcibly turned into a dungeon beast before Zion’s own eyes. Zion’s fellow captive had become a Lava Beast and with some help from Zion, Zafar was able to free them both of their cages. While Zafar caused chaos, Zion raided the auction storehouse to claim their gear as well as some bonus goodies before swiping another dungeon beast transformation for himself. Together the two escaped the underground chamber and fled into the morning sky.
Though Zion survived the ordeal, he returns home to find that his father’s research had been used to realize his life’s dream by the ones who had stolen it. Though they didn’t copy his work as it was incomplete, it was clearly used as a basis and Zion takes notice of this in the marketplace. Knowing that Kornel Klien was about to become much more powerful, Zion decides he was right to leave Magnostadt originally and after arranging a place for Zafar to stay the young magician sets out once again for distant lands under a new fake identity. Revenge against Kornel would have to wait, but Zion swears that one day he shall take his father’s research even farther and to become a master magic tool craftsman.
Name: Zion
Tier: B
Damage Required to Defeat: B
Description: A snow haired Storm Kitsune 172cm tall dressed in blue garb from Kou. An elaborate hairpiece is often used to hide his ears and nine bushy tails usually shrink down to a size that can remain hidden beneath his clothing. He can achieve A-tier flight through the rukh of storms and transform himself into a lightning fox when cornered.
Weapons:- Communion Rod:
Name: Communion Rod
Tier: Basic[D]
Material: Steel|Gold|Quartz
Appearance:
A somewhat flashy, yet simple staff. 1.5m from the base of the shaft to the top of the crystal orb fastened between four pointy gold plated prongs. The staff tapers to a narrow 2cm diameter circular face and increases in girth to a more comfortable size for gripping becoming comparable to a broom handle in size. The crystal atop the staff is a clear quartz with few inclusions and has a diameter of 7.5cm.
Traits:- NPC Traits 6/6TP:
- Trait Name: Trickster Foxspirit
Trait Tier: C
Trait Requirement: Storm Kitsune | Body Manipulator[C]
Trait Description: When the Storm Kitsune isn't soaring through the skies, dancing among the storms, it wanders the realm of humans playing tricks on them. Legends tell of them taking different forms in order to trick and deceive others. Through training, the transformations become less like tricks and more closer to a state of being.
Trait Effect: The Storm Kitsune and manipulate its body to change its facial features, hide its fox-like features, and replace them with more human looking ones. It is now possible to even fake age by wrinkling and blemishing the skin. In addition it can alter the length and color of its hair, as well as control the direction of hair growth to mimic different hair types. These transformations require active conscious effort but now feel more natural. At its current tier, this traits transformations can be held for five consecutive posts before requiring a post of relaxation where the transformation is undone.
Trait Name: Artificial Magoi System
Trait Tier: D
Trait Requirement: Advanced Magic Doll
Trait Description:
Zion's magoi system differs from those of normal magicians. Instead of being spread throughout the body like veins, Zion has several nodes or pockets in which reservoirs of magoi are created and stored. The connection between these nodes is akin to a magician's connection to a spell allowing magoi to be transfer between them. This allows Zion's rukh to communicate with his body in a unique manner.
Trait Effect:
Even if Zion's limbs are removed or severed, he can control them to move in a limited manner based on how many intact muscles remain. They severed or removed body parts also can possess or be channeled magoi allowing them to even act as origin points for spells. This effect is nullified if the severed body part was damaged internally or through the use of magoi manipulation to seal the flow of magoi within the body. This trait does not negate the pain, blood loss, and other negative results of losing a limb/body part.
Trait Name: Magic Tool Artisan
Trait Tier: B
Trait Requirement: -
Trait Description:
Through his fathers research and recent discovering in magic tool innovation, Zion has trained himself in the art of making and repairing magic tools.
Trait Effect:
NPC can be used in place of having the magic tool crafter profession. All word count requirements still apply and must be done by the NPC IC.
- Shard of Solomon Trait:
- Trait Name: Advanced Magic Doll
Trait Tier: Ω-Tier
Trait Requirement: SOS Trait
Trait Description: This person is a magical doll that was brought to life from the mighty magic of Solomon. The body being crafted from the 8 magic types with the shard fueling it have provided the body with special properties. Giving the user the ability to tune it's self with any of the 8 magic types. When done, the body will gain certain benefits from the magic it is attuned to.
Trait Effect: After using three spells of a single magic type the user will gain the tuning effect of it's retrospective magic type. When tuned to a certain magic type he can only use spells of that magic. In order to untune, or reset what magic the user is attuned to they must spend 50 magoi, this functions as a basic action.- Strength Tuning- The User gains a black tint, growing to nearly 2.5m tall. In this state whatever is touched by the user will have it's weight doubled. it only lasts for one post, yet multiple stacks can be applied per post multiplying by two each time.
- Light Tuning~ When attuned to light magic the users body gives off a strong radiant glow making them hard to look at, causing slight wincing and pain. The users eyes emit a concentrated beam of light which deals D-tier heat damage if it lingers on one spot for a full post. Being a light source the user is able to use their body a source for light spells.
- Strength Tuning- The User gains a black tint, growing to nearly 2.5m tall. In this state whatever is touched by the user will have it's weight doubled. it only lasts for one post, yet multiple stacks can be applied per post multiplying by two each time.
- Racial Traits:
- Trait Name: Storm Kitsune Physiology
Trait Tier: -
Trait Requirement: Storm Kitsune Race
Trait Description: This magical creature has command over the storms, appearing as a dastardly fox or a beautiful human, these creature deceives and brings ferocious skills to the battlefield.
Trait Effect:- Must take magician as primary class, gains access to storm magic for free but not it’s comboing types, may register 5 abilities for free.
- Has the ability to turn into a fox made of lightning, in this form the user may not use any
abilities but gains access to B-tier abilities damage with it’s electrical touch, able to arc up to 5m away to damage enemies. - Can run at A-tier speeds, is allowed to pay 20 magoi to instantly zap to a location once per post appearing as a lightning bolt. Allows flies at A-tier speeds.
- Has Magician magoi and stamina pools
- Must take magician as primary class, gains access to storm magic for free but not it’s comboing types, may register 5 abilities for free.
Mandorla Maelstrom - Upon swiping the air with magoi, storm magic is produced in the form of a 1m ring of statically charged wind which either surrounds the caster or is released in the direction of the swipe. In this state the spinning wind will harmlessly pass around physical objects not imbued with magoi manipulation. The total range of the ring is 20m and can be guided to curve trajectory up to ninety degrees using a hand gesture. Upon arriving at the target the ring will surround them and instantly burst into a dark storm cloud surging with electricity. The storm cloud takes the shape of a mandorla(double pointed almond/oval sort of shape) which resembles a perfect vesica piscis when viewed from the side. The storms dimensions are 3m wide and 6m tall forming centered on the target sealing off all directions of escape. If the target is standing on the ground the spell will either carve through it with sheer wind and heat from lightning or simply end at the point of contact with the rest of the storm continuing normally so as to form a seal. The storm wall is 1m thick and surging with lightning that deals B-tier damage to both those inside and out. In addition, storm magics passive effect will cause the severe winds to induce a 5m knock back. Those trapped inside would likely find themselves knocked into the other walls. The maelstrom lasts for 2 posts before fading.
Blooming Maelstrom - Upon closing their fist the user forms two dark black thunderclouds condensed into the size and shape of a tiny 10mm petal. These petals will slowly float up to 5m away before being at mercy to the local winds. If there is no wind the petals will simply bob back and forth gently in the air and regardless they will fade after three posts. Though these tiny petals seem harmless anyone other than the caster who comes within 2m of the petal triggers their function. When triggered the petals give off a brief warning in the form of lightning crackling along their surface before it is fired as a C-tier bolt that travels up to 5m away from the petal. If the bolt strikes a target it will shock them causing instant muscles spasms paralysis which quickly fades into a numbness at the point of contact lasting 2 posts. Storm magic's passive effect causes this bolt to also induce a 5m knock back.
Perfect Body Double - The caster uses Perfect Illusion magic to create a perfect copy of an object or person up to 5 cubic meters in size. Even features the caster is unaware of such as birthmarks, the sound of the targets voice, or the letters written in a book are perfectly copied by the spell. The user must make physical contact to cast the spell, however after it has been cast the copies are able to travel up to 20m away without fading. They are capable of flight and can deal or withstand B-tier damage before dissipating. Each clone lasts three posts and acts as a remote magoi source.
Inversing Buzz - The caster uses sound magic to produce a 0.5m diameter ball of green rukh which is launched from the tip of their staff towards a target up to 15m away. Upon striking a target the sound magic will vibrate throughout their body reaching their brain. This causes a harmless tingling sensation and internal buzzing sound which lets the victim know they have been influenced. The magic creates strong suggestive messages which alters the targets brain signals to fire improperly. Though the targets sight remains normal, their brain swaps signals from left and right sides of the body for 2 posts. Attempting to move their right arm will result in their left arm moving instead, trying to move the left leg causes the right leg to move instead and so on
Inheritors: -