Job Name: A Profitable meeting
Job Rank: A-tier
Job Location: Riem
Job Reward: 20% NoM Percent
Job Prerequisites: Dmed with someone playing as the attacker
Job Overview: Zion after looking at the items notices a trend, finding out their sinister use, being assaulted he has all the evidence to bring things to light. Zion attempts to expose the truth but not only does the truth have consequence, Karnel Klein has heard wind, and sent someone to give an unpleasant hello.
"I wonder if Klien knows who I am or not." Thought the magician as he consider the danger he was in. It was not impossible for his foe to find out that the "Swordking" causing him trouble in Reim was in fact, Zion Koval. But there was no way to be certain. Either alias would probably warrant sending assassins. The corpses of Red Spot and his fellows had yet to grow cold, but the evening had and Zion shivered slightly. No telling if it was from the chill or the thought that his identity might be exposed.
"You okay? Quit talking to yourself and give me some answers!"
Cornelia's voice stripped Zion from his thoughts. He noticed that she didn't look very cold herself and was far more like a curious child pouting to try and pry out a secret using cuteness as a cudgel. The magician stared at her in firm silence as his mind turned. He had her to thank for only having to deal with the leader of the assassins. Though Zion hadn't seen her fight, he could be certain that she was capable of taking care of herself. Besides, he had already been dragged into this so there was no point trying to keep her out of it.
"Fine, but let's go inside first. I need to gather some things...and I need some time to think."
Not even bothering to clean up the bodies in the street, Zion headed inside Magical Miracles and quickly went to work gathering up his personal effects. There wasn't much, but they were the things he needed and the things he held dear. Using the Pyramid Pouch he stored away bundles of design sketches and promotional posters for his fights in the Coliseum. A few contracts he had ongoing with customers were among the papers, Zion still intended to fulfill them. Blankets and pillows, some dried foods, clothes. As Cornelia watched Zion pack up it quickly became clear he was planning on leaving. Seeing as he was ambushed just outside she couldn't blame him and forced herself the be patient.
The young Koval was spending the entire time actively thinking about the information he had gathered so far. The Aurelius League and Aggripica. The magic tool rings used to control the councilmen by warping their greed. Now magic circles made to misfire on purpose? Zion could tell that these cases were related by the common element of Klien. But the why behind it still eluded him. He finished his packing by collecting his magic tools and equipment. By the time he arrived back at the lobby he looked to be dressed for war. Cornelia was sat at the desk Zion usually used to greet customers. She was in what would usually be his seat, however and had both feet kicked up onto the desk. She seemed to be irritated had having been made to wait so long and was lounging lazily without much reaction to Zion's appearance other than a complaint.
"Chair's a bit small."
A blood vessel at the magician's forehead pulsed. The chair was custom made for himself, so of course she'd feel small in it. How was this his problem? But he needed information from this woman so he steeled his calm and sat down opposite of her. "I need to ask you some more questions about those faulty magic tools." Said the youth plainly. Cornelia looked like he had just kicked her pet dog. "Huh!? I thought you were going to finally start answering MY questions! The HELL do you think I waited around in this uncomfortable chair for!?" The woman smashed her fist into the desk shattering it into pieces. She looked as if she could reach over and rip Zion's head off at any moment.
"I promise you, answer three questions and I'll tell you everything. Who I am, who sent people to kill me, and how those magic tools tie into it all."
Still as an ancient well there was no outward reaction from Zion. The desk was being left behind anyways, there were more important things at stake. Seeing the kitsune's captivating determined eyes diffused Cornelia's anger. With a huff she sat back and relented. "Fine, ask your questions." The magician nodded and then begin. His first query was into the people who had faulty tools and where they obtained them. Then he asked about when and where the misfires took place. Finally, he wanted to know bout the vendors who had sold them.
Fortunately, Cornelia had been extensively documenting the events surrounding the tools as part of her research. Using her connections and her feelers, she was very effective at gathering information. She told Zion that none of the magic tools had been purchased in the market. They all had been purchased as private transactions with some sort of broker or traveling salesman. But never from the same source. None of the original sellers could be tracked down but based on reports they were all foreigners not from Reim.
The exact details of each misfire were harder to obtain. Cornelia knew as much as she did about the slime magic tool only due to her minor connections with the Unity Corps and using her position as a Society member. The officer who had obtained the tool was known to enjoy showing off in training exercises, which is why nobody originally questioned the misfire allowing the tool to go on and end up in another officer's hands to misfire again. The loss in personnel and leadership caused the Reiman military to have to restructure its internal security at a time when murders and riots had taken the streets. Much of their manpower was invested into maintaining public order which led to a reduction in security for the senate and council.
The bracelet had been a magic tool that could turn water into milk. It was a relatively harmless trinket until it wound up being worn by a woman who lived upstream of the river that fed Reim's aqueducts. As she was doing laundry she fainted and the magic tool remained active. Reims water system was filled with milk which spoiled by the days end and took an entire day to clean out. Some parts of lower Remano still had a sour smell. As a result, the city relied on hired magicians to produce clean water for a few days.
The final magic tool had been a healing pendant that encouraged the growth of new cells. It had been marketed to a renowned Reiman doctor who directly served the Reiman military. Apparently the tool activated without warning on the user in his sleep. When he awoke he was covered in cancerous growths and soon died of organ failure. His death was mourned by the entire military and at his funeral it was said that the cost of his one life meant the loss of thousands more.
Zion had to admit he was impressed with how much the woman could recall off of memory. Alas, she had little to share with him on the people who had sold these magic tools. The only thing they seemed to have in common was that none of them had the look of someone from Reim. Heliohapt, Balbadd, and Kina were the likely places of origin for each seller based off descriptions given but there was no way to be sure any of that was accurate. Or if those were even the real appearances. In fact, it could even still be possible the tools were all sold by the same person if a magical disguise was used.
But now the pieces were all coming together and Zion began to understand how the faulty magic tools were playing a role in Klien's larger plan. "The recipients of these tools were probably chosen. Each one has caused more instability and unrest in Reim and put the government into a weakened position. But why?" Zion said aloud to himself only for an angry Cornelia to clear her throat loudly. "Ah, yes. Sorry." Zion rubbed his head and blushed with embarrassment.
"Well now where should I begin. I supposed from the beginning. Allow me to introduce myself again. My name is Zion Koval."
The magician did not reveal his every secret. But he told Cornelia what she needed to know. That his father. Mikael had been a rival of Klien's and how he had gone to extreme lengths to steal Mikael's research. Zion spoke of how he had been captured and sold as a slave, but escaped by obtaining the Storm Kitsune dungeon beast transformation and then went into hiding. But it was only to find himself wrapped up in Klien's scheme foiling a plot to add Councilman Basilius to a group of others that had fallen under Klien's sway using Agrippica and the Aurelius league to make a fortune on the magic tool market.
"I've seen Klien's illustration in his books and his portrait in the Academy. I'm certain it was his face on the other side of that communication magic tool. Those mifiring tools have his same style to the formula. But they weren't faulty at all. They behaved as intended, the formulas contained some malicious commands to take the holder's magoi by force and trigger based on certain conditions."
Zion finished explaining having answered just about ever question Cornelia had asked him since they first met. "That is...a lot." Said the shell shocked woman. She had hardly expected such a web of intrigue to be surrounding this young man. Shock turned to an uncharacteristic seriousness as Cornelia looked Zion dead in the eyes. "So you've been hiding from the people out to get you for a long time...but now you're going to fight them head on?" Asked the woman in a tone that carried her own stifled hopes. The silver haired magician thought for a moment and then nodded.
"It wasn't my intention antagonize my enemies, but it was always my goal to return home some day. I think I might finally have the strength to do so and protect myself. So yeah, I think its time to fight back."
A tight fist at Zion's side formed as he resolved to finally step out of the shadows. The name "Swordking" had served him well. But now it was time to represent his father's legacy and stand against the force that had corrupted it. The answer seemed to gain Cornelia's approval She broke into a smile and jumped up to make a deep stretch towards the sky. "Great, I'll join you then! All the way to Magnostadt, let's kick that old coot into an early grave!" The response made Zion chuckle as he shook his head.
"Klien may be out to kill me, but I'm not sure if that's what I want for him. For now I just want to step him. I'll think about what comes after when the time comes. But why would you come along? You've got no reason to fight an esteemed professor of Magnostadt. Follow me and you might end up with an entire city of magicians as your enemy."
The idea of bring Cornelia along wasn't one Zion was fond of and he tried to warn her against it by admitting to the possibility he feared most. But it hardly deterred the half-Imuchakk woman. In fact, she seemed to have an emotional expression as her eyes became downcast. "You're doing what I've not been brave enough to do. I feel like if I help you, it'll somehow help me do what I need to do..." For an instant she seemed vulnerable and small despite her large body. Zion found himself feeling awkward declining her company when she acted this way. With a sigh and a shrug he said, "I won't stop you from tagging along. But don't blame me if anything happens to you. I won't be responsible for your food or lodging either.
"Oh, come on. Don't be such a cheapskate. What don't you just hire me! I'll earn my wage with my body~"
Zion made a confused look at the overly sexual woman and cocked his head sideways. The meaning of her joke going over his head entirely. She paused in awe before bursting into a giggle. "I mean hire me as a body guard. Like before, you didn't notice those assassins, did you? But I did~ The woman displayed her control over her hair and Zion felt a tickle on his neck from a near invisible lone strand which had already snuck his way over to him since she had first started to tease him. Zion was once again left unable to deny that this supposed researcher was actually quite the dangerous actor.
"Very well, I'll pay you for security. Ready for your first job?"
Zion's next destination was a courier pigeon service. He would try to pull on all the connections he had gained while in Reim sending out missives to people he had met. Next was the Unity Corps. Using the name, Swordking, he handed over the evidence had had of both the assassins who had attacked him, as well as information about the magic tools with malicious formula leaving behind a note of how to spot said formula for the Unity Corps magicians to use. He then laid lown for a day and proceeded to leave the city with Cornelia following 50m behind him. The magician headed out the gate just about the time Breaker would use the Colisuem's publicity to announce Swordking's true name to the world. But by the time the people of Reim learned the name, "Zion Koval" he was already attempting to leave. It was finally time for the magician to return home to Magnostadt. Regardless of what obstacles fate would have in store for him.
WC: 2000+/2000
- Notes:
- -Zub and Ghost both sent letters asking them for help with a warning to expect a fight and to meet in Remano outside the eastern gate.
- Gear:
Name: Sage's Swordwand
Tier: A
Type: Advanced Wand
Magic Type: Magoi
Appearance: A simple pearl white hilt carved from fine oak. It has a hollow center and an opening at the top where a sword might be fit as well as a rounded bottom in place of a pommel. The length of the hilt is 32cm and it has a magic circle carved into the interior of the hollow center. Function:- Magoi Blade - When the user infuses their magoi into the blade, their magoi turns into a concentrated 1.5 m long-bladed weapon. This hardened blade of magoi is capable of being manipulated as the user sees fit, taking the form of other sorts of blades as well without going over the 1.5 m limit. This blade severs magoi and deals internal damage if struck directly. The blade itself deals A-tier ability damage and is capable of clashing with physical objects. Since the blade is made from a magician's magoi it can be influenced by their magic as well. 10 Magoi to activate | 5 Magoi to sustain
Name: The King's Glory[Inside Pyramid Pouch]
Tier: A-tier
Type: Magic Artifact statue
Magic Type: Metal [Lightning + Strength
Appearance: Taking the form of a Silver Lion, with a body seemingly cobbled together of rough ore this magnificent decoration is far more than a piece of ornamentation. It was said Kasrow's regalia was his honor, but his lion is his strength, his glory. It stands at two meters tall being 3.5m long, cumbersome to move on it's own it takes to life when the magic symbol upon it's mane is activated.
Function:- Awaken Asad!- For 20 magoi to activate and 10 magoi to sustain the user bring the beast to life for 4 posts. The Metal magic brings the beast to life it has A-tier movement speed, does A-tier damage with it's basic attacks, and is capable of jumping up to 30m in a single bound. He must stay within 80m of his user or he will deactivate. He is made of silver so he takes half damage from conductive attacks and elements and double damage from water-related abilities and magic.
- Shell shock- For 20 magoi to activate and 10 magoi to sustain Asad lets out a roar, in a cone 30m long, 3cm at the base and 8m wide at the end. The roar is filled with magnetic and gravitational force to draw metals onto the target hit creating a shell of hardened silver so the shell takes half damage from conductive attacks and elements and double damage from water-related abilities and magic. The shell immobilizes those caught inside by trapping their whole body for 4 posts.
- The Lion's Share- For 20 magoi to activate and 10 magoi to sustain the user causes Asad to roar once more, commanding all Metals in a 100m radius to draw toward him compacting down on his body to form a hyper-dense shell of A-tier armor durability. This last for 4 posts, during this time the lion can open up its mouth to either trap someone inside or to allow them in for safe passage. The level of degree to which the contained person is exposed is dependent on the user.
Name: Confounding Gate
Tier: B
Type: Magic Weapon - Shield
Magic Type: Perfect Illusion + Clairvoyance
Appearance: A shield that was once merely bronze, now fused with glass and silver in order to give it a new reflective chrome color. The surface case been given a intricate engraving around three bossed knobs. The shield itself is 90cm long after all the added materials and has two concentric magic circles carved into the backside of the shield where its handle is located.
Function:- Mirror Blinding - When the user infuses their magoi into the shield it produces a 15m diameter cone of Perfect Illusion magic that travels forward up to 30m away. The face of the cone acts as a mirror reflecting any attacks or enemies and produces a copy of them that uses clairvoyance magic to accurately read and mimic their movements as a real time reflection would. The reflections clash with B-tier impact damage and possess a D-tier phantom shadow that will either remain superimposed on the base illusion or can be willed by the user to mirror the base illusion's movements allowing it to potentially attack from two sides at once. 10 Magoi to activate | 5 Magoi to sustain
- Labyrinth of Self Reflection - Feeding magoi into the shield causes it to shine brightly casting a silver light that shines up to 50m away. The light turns solid and forms a 30m diameter sphere that is filled with maze-like hollow chambers that lead all throughout its interior volume. However, unlike a true maze, this narrow 3mx3m path has no dead ends or forks in the path and is simply a complex line twisting and turns with a single larger 5x5m diameter circular room at the center where the path both ends and begins on opposite ends of said room. The spell centers around the target starting them out in the main room and if they make a complete loop through the labirynth to arrive in the main room again it will change in appearance based on the growth or change in mindset undergone during the journey. All the surfaces of the interior are mirror-like and reflect those trapped within along with clairvoyance magic born illusions based on the target's own thoughts and emotions being reflected back at them. Making a complete journey along the path will show a person the parts of themselves they ignore or dont even know about and reflects the prejudices, double standards, and hatred they hold towards others back at themselves. Entering the room at the center for the first time causes it to show the target surroundings based on their own fears and insecurities while highlighting either exit to encourage them to leave the room and set out on the path. Upon returning to the room after making a complete round on the path it will change into a new more comprehensive reflection of their mental state as a result of all the illusions they walked through to get there. This final illusion can either be a horrifying worsening of their traumas that shatters their self identity, or become a self affirming vision that strengthens their resolve. It could even display a catalyst for huge shifts in life outlook, personality changes, or personal growth. Results are entirely up to the target and are outside the magic tool user's control. The structure of the labyrinth requires B-tier damage to break through and has a D-tier phantom copy which resides over the main copy like a barrier protecting it from damage. The Labirynth of Self Reflection can only be cast on one target at a time and anyone else, including the caster, caught up within its area is gently pushed out of its way on creation. It is possible to resist this force with even D-tier basic effort however and end up in the labryinth as a sort of guest whom the illusions do not target. This function lasts for 3 posts and the user must remain within 50m of the spell or it will disperse. Mirror Blinding may not be used while Labyrinth of Self Reflection is active. The spell can be sustained in order to repair damage and reset the timer on the duration.If the Confounding Gate is struck with a physical blow or magoi manipulation attacks it will force the spell to collapse. A forced collapse due to damage to the magic tool or to the spell itself causes the spell to go on cool down for the rest of the thread or until a rest period and repairs are done. 10 Magoi to activate | 5 Magoi to sustain
Name: Magic Smith's Hammer
Tier: B
Type: Magic Weapon - Hammer
Magic Type: Molding Magic | Strength Magic
Appearance: A metal hammer which carries a dull luster and dark red coloring. The face of the hammer is a crystalline face formed from hardened resin. There is a clear bell-like melodious sound made whenever this hammer strikes a target. It has a 38cm long handle and a hammer face 20cm in diameter. The hammer is capable of dealing B-tier blunt damage with the face of the hammer or B-tier puncturing damage by using the sharp back end. The magic circle is carved into the face of the hammer's metal body and is covered by the resin crystalline face but remains visible through its clear translucent nature.
Function:- Molding Strike - Feeding magoi into the hammer causes it to send a wave of Molding magic into whatever the hammer strikes. The molding magic will cause the struck object to become soft like clay for a moment and change shape swiftly before returning to its normal consistency. The magic can affect an object or amount of material up to 20m in size in any dimensions and reshape it freely. Enemy equipment affected by this magic type is repaired to its normal shape for free at the end of the thread. All equipment altered by this spell receives an additional C-tier's worth of item durability. 10 Magoi to activate | 5 Magoi to sustain
- Calamity Seal - Feeding magoi into the hammer causes it to swell with Strength Magic causing the hammer to grow without restraint. The hand remains wieldable by the wielder's hands, but the rest of it grows up to 10m long with a head up to 15m in diameter. Despite its massive size, the hammer feels light as a feather to the user as gravity does the lifting for them. A swing from the hammer in this state causes a strength magic projection of the force with a japanses character for "calamity" 禍 embossed on the cylinder of force unleashed. The projection can travel up to 20m away and deals B-tier damage. 10 Magoi to activate | 5 Magoi to sustain
Name: Wanderer's Cloak
Tier: B
Type: Hooded Cloak
Material: Leather
Appearance: A dark brown cloak worn by many days of travel. The coat is tailored to the wearer and stops just a few centimeters from the ground. The cloak's hood hangs low and the frock meets in front. This allows the cloak to conceal the wearers face, clothing, and equipment. It has B-tier armor durability.
Name: Gladiator's Blade
Tier: B
Type: Sword
Material: Steel, wood, and leather
Appearance: A short gladius with a length of 63cm from tip to pommel. The leaf shaped blade is made from steel while the handle is a firm piece of wood wrapped in leather. The pommel is fitted with mushroom shaped piece of steel. The sharpened blade deals B-tier cutting and stabbing damage.
Name: Deep Blue
Tier: A Tier
Type: Magic Ring
Magic Type: Water
Appearance: A ring for a pinky finger, decorated with lapis lazuli in the shape of waves, with the magic circle on a sapphire embedded in it.
Function:- Sea Trench - For 10 magoi to activate | 5 magoi to sustain, the user may create an obstacle from 5m x 5m x 5m to 30m x 30m x 30m dimensions made from water. If someone passes into the water, they will be slowed due to the intense pressure by A-tier force slowing down movement speed to a near halt slower than a walking human. Additionally, the pressure of the water can be directed to shoot something out 10m in a near blur. The field of water lasts for 4 posts and can be dispersed or resisted with equal strength.
Name: Geographer's Plaything
Tier: B-tier
Type: Magic Book
Magic Type: Water, Earth (Strength), Life
Appearance: A thick book meant for holding maps in it. The outside hard binding seems to be an ash white with the patterns of a compass atop it. On the symbols resides a hidden magic symbol for the object as well. In the center and on the corner there are silver-gold embellishments which also act as clasps to keep the book tightly bound.
Function:- Remapping- For 10 magoi to activate and 5 magoi to sustain the user activates the complex function of the book to affect the environment in a 75m diameter sphere. Anything within its dimensions made of water, earth and plants can be manipulated and changed to fit the user's desire. Plants and rocks can grow up to 40m in height.
Name: Angel's Brace
Tier: B
Type: Bracelet
Magic Type: Holy | Light + Life
Appearance: A small golden bracelet with Solomon's circle engraved upon the under side. The top of the bracelet has a raised winged design with intricate details.
Function:- Holy Blessing ~ By feeding magoi to the bracelet, the item will shine a golden light healing up to B tier wounds on the user or any single target within 5m. 10 magoi to activate | 5 magoi to sustain
Name: Devil's Light
Tier: D
Type: Magic Tool - Ring
Magic Type: Light
Appearance: A ring made from gold and shaped to resemble the devil from the east. The size of the ring changes depending on the user's finger.
Function:- Blinding Light - When the user pours the magoi into the ring, it will produce a bright light that will spread out up to 5m in a cone shape. Those who are caught inside the light with open eyes, will be blinded for 1 posts and it will be hard to maintain their balance. 10 Magoi to activate | 5 to sustain
Name: Pyramid Pouch
Tier: D
Type: Magic Item - Necklace
Magic Type: Strength
Appearance: An golden pyramid shaped necklace that is a mere 10cmx10cm in dimensions. I possesses a strength eye engraving as well as a magic circle on the reverse side.
Function:- Miniature Storage - Feeding magoi into the item causes it to glow with the black light of strength magic. Items and equipment that touches the Pyramid is then shrunk down to near microscopic sizes and stored inside the item. Alternatively, the user can think of a stored item and use this function to retrieve it causing it to grow back to normal size. Objects stored within are not counted towards your weapon or magic tool limit. However, you still are unable to exceed the limit when retrieving items from the pyramid. Meaning that if you are at the limit of weapons, for example, you must store one of your equipped weapons when retrieving one from the pyramid. The pyramid can store up to two objects at once and is incapable of storing living things. 10 magoi to activate | 5 to sustain.
- Magoi Blade - When the user infuses their magoi into the blade, their magoi turns into a concentrated 1.5 m long-bladed weapon. This hardened blade of magoi is capable of being manipulated as the user sees fit, taking the form of other sorts of blades as well without going over the 1.5 m limit. This blade severs magoi and deals internal damage if struck directly. The blade itself deals A-tier ability damage and is capable of clashing with physical objects. Since the blade is made from a magician's magoi it can be influenced by their magic as well. 10 Magoi to activate | 5 Magoi to sustain
- Cornelia:
- Name: Cornelia "Aisnunu" Fortuna
Gender: Fenale
Personality:
Cornelia is inquisitive and curious to the extent of getting herself in trouble, a trait from her father. But she possesses a stubborn temperament and a strong will to get her way which was inherited from her mother. Cornelia has become bored with her life of researching old tomes and burns with a desire for adventure. To seek out histories and ruins yet unknown to the wider world with her own eyes.
The woman usually acts selfishly and without much regard for those around her. This can manifest in acts others might perceive as rude or sending seductive signals depending on the situation but in truth it is simply that she lives without concern for what others think. To make matters worse she usually remains jovial about things even when the subject of conversation has taken a dark turn.
Perhaps the most surprising thing bout Cornelia is that underneath her difficult exterior lies a damaged soul that is afraid of trusting others. There are few people whom she things wont try to take advantage of her and fewer still that she cares for. To threaten one of those treasured few is one of only two ways to enrage the young woman. Destroying and defacing historical artifacts is the other.
Hair Color: Blue
Eye Color: Purple
Height: 240cm
Weight: 113kg
Appearance:
Cornelia has long dark blue hair and a pair of charming purple eyes that are often accompanied by a sultry smile. Her skin is milky white making the cherry red lipstick she usually wears pop out all the more. Her body is tall and fairly muscular due to her Imuchakk blood and yet she remains beautiful attracting the allure of many unwanted suitors. She is most often known to wear simple garb while she spent her time in Reim's Archeological Society. A button up white shirt and professional black pants with a bunny pin worn for fun. But as she travels the world she looks forward to trying on new garments.
Rukh Alignment: White
Special Traits: -
History:
Cornelia was born to the union of a Human man and an Imuchakk woman. Her father was an aristocrat from Reim and her mother a member of the Imuchakk tribes that moved to Reim in order to join the Unity Corps. Unfortunately, her mother died soon after she was born leaving the Reiman aristocrat to care for Cornelia. He sunk his fortune into the child, feeding her curious mind and thirst for knowledge with the best education money could buy.
But her father could not buy her love and in time a rift grew between them as Cornelia began to act more and more entitled. The father's love soured into resentment and one day he decided to use his daughter to recoup the costs he had sunken into her development. Sold by her own kin, Cornelia was taken to an underground brothel where she was kept against her will until another slave present, a fanalis, killed the proprietress and escaped causing chaos. The event brought the brothel's presence to light and as slaver had been outlawed in Reim she regained her freedom once the authorities arrived. Members of the Unity Corps.
Among those who rescued Cornelia was one who recognized her for how much she took after her mother. He had served with her in the Corps. With nowhere else to go, Cornelia was taken in by the man who gave her a safe place and shared with Cornelia something her father never had. The name her mother had wanted for her once she came of age. Aisnunu. Cornelia treasured this new knowledge but it was overshadowed with anger towards her father. Cornelia was supposed to be in hiding but she publicized her freedom by storming to her old home in a fit of rage only to find that her father had taken the money from selling her and left Reim long ago. The young woman was left with nowhere to vent her anger.
Her new mentor was angry at the rash action, but still began to train Cornelia under the name, Aisnunu. Aisnunu was taught the basics of her mother's fighting style which involved body manipulation of the hair, but she took to the sling as a favored weapon having talent for its use. By combining the two styles together she formed a system of fighting that was unique to herself. This spread her name even further until eventually her father received word. Two months later and assassins made an attempt on Aisnunu's life. Perhaps to spite his daughter the leader of the troupe of killers was an Imuchakk.
Thankfully, her guardian at the time was a proud member of the Unity Corps who fought bravely to protect the teenage girl. During the conflict, Cornelia learned from her attempted killer what significance "coming of age" had for the Imuchakk tribes and that she had not yet earned her name as Aisnunu. This news rocked her identity and caused her to hesitate in the heat of battle. Her guardian covered for this mistake with his life and died right in front of the young Cornelia. In her fury, the girl manage to fight off the remaining assassins. But again, she was left with no where to go.
Cornelia knew she had to take on a more low profile existence. Her guardian had often spoke about a group an old drinking buddy of theirs had started. The Reim Archeological Society. Cornelia joined the group under the table after striking a deal with the chairman to shelter her. She spent three years there not having anywhere else to go. But it was clear from the first day that she did not fit in. Given her extensive education she was sometimes more knowledgeable about subjects than even her senior researchers and refused to do work typically given to new members.
Her abrasive personality didn't help things much. But the chairman looked the other way giving her assignments that let her work on her own just to avoid conflicts with the peers without actually kicking her out. But in truth it was to keep her sequestered away and on her own where the outside world would fail to notice her. The man feared an attack on the young woman almost as much as he feared his group being implicated in one. Lately, Cornelia has been under a lot of pressure from him to leave the Society. But despite her own desire to adventure, she makes endless excuses. Deep down, she is afraid to leave Reim and to face her heritage having doubts she could ever slay a Rampaging Unicorn or find and take revenge on her father.
Name: Cornelia "Aisnunu" Fortuna
Tier: A
Damage Required to Defeat: A
Description: A large woman with hair that moves as if it were alive and a sling wrapped around her arm.
Weapons:- Spoiler:
Name: Tempest
Tier: A
Type: Sling
Material: Rampaging Unicorn Tendons | Strengthened Hair
Appearance: A sling 1.5m long made of woven Rampaging Unicorn tendons treated in special oils bound in a layer of unicorn hair. The end product was then dyed in heavy ink causing it to darken and take on the appearance of leathery rope. A leather pouch for holding ammunition is included and worn on the wielder's belt.
Ammunition Material: Smooth stones
Ammunition Appearance: 30cm
- Spoiler:
- Trait Name: Imuchakk Physiology
Trait Tier: -
Trait Requirement: Imuchakk Race
Trait Description: Imuchakk are a strong, hearty people. Their physique makes them natural born swimmers and resistant against the cold. While their strength does not match the power of a full grown Fanalis, they mature to their maximum potential much faster.
Trait Effect:- They are able to deal B Tier damage with their physical strength. Upon reaching A Tier, this is enhanced to A Tier damage.
- Their large bodies and thick skin make them capable of taking more damage. A Tier damage and under received is reduced in severity by a single tier. They are unable to acquire other damage reduction traits.
- All cold related attacks are reduced in damage by an additional tier (stacks with above). Any non-damaging effects of this kind are reduced in duration by one post.
- Their smooth whale-like skin allows them to gain better traction underwater. While underwater their speed equals that of a Fanalis of the same tier. At A Tier, the character can cover short gaps in the water in an instant with a single kick. This costs 10 stamina per use.
- Due to the extra oxygen in their muscles, they can hold their breath for longer than others. They are able to hold their breath for 8 posts. (The average character with no related traits can only hold their breath for 2 posts.)
- They are able to access the "First Harpoon" racial ability upon reaching C Tier.
Trait Name: Master Hair Manipulator
Trait Tier: A
Trait Requirement: Body Manipulation | Only hair-based Manip. allowed
Trait Description: The user has pushed their hair body manipulation to its limits in exchange for focusing all their efforts in training on the hair.
Trait Effect: Allows for registration of hair based abilities and grants the user the ability to freely alter the color and opacity of hair that is being manipulated by adjusting pigment distribution.
Trait Name: Feeler Strands
Trait Tier: A
Trait Requirement: Master Hair Manipulator | Ranger
Trait Description: An aspect born of distrust and paranoia manifesting itself through the user's abilities. The user can control strands of hair to grow and spread out over great distances to probe their surroundings. To avoid detection the hairs will adjust their color and opacity to blend in with surroundings and can move around to avoid obstacles. The hairs make effective information gathering tools and keep the user aware of their surroundings at all times. Through subtle vibrations through the hair the user can even listen in on distant conversations. But its primary use is to mark the location of enemies.
Trait Effect: Cornelia is surrounded by a field of feeler hairs which extend out around her in a 30m diameter or, if focused in one direction, 80m total. The hairs can send back conversations and the locations of targets within the effective range of the hair. A maximum of four targets can be marked by the hairs to be followed at once and only marked targets can be listened in on. These hairs are unable to approach and mark targets that are able to burn or otherwise destroy the hairs before they can make contact. Requires sensory trait/ability or plot circumstances to detect the hairs.
Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: Can swiftly tie knots or retrieve items on your person in an instant.
Trait Name: Aquatic Shooter
Trait Tier: D
Trait Requirement: Imuchakk | Ranger
Trait Description: By combining their racial talents and skill with a sling, the user has mastered the art of using a sling underwater.
Trait Effect: Being submerged in water or shooting into/through water to hit a target has no negative effects on the range or speed of the user's sling-based attacks. - They are able to deal B Tier damage with their physical strength. Upon reaching A Tier, this is enhanced to A Tier damage.
Tempest Harpoon ~ Cornelia's version of First Harpoon. She loads ammunition into her sling and spins it overhead. Magoi then flows through the sling pouring into the ammunition before launching it 80m away dealing A-tier magoi manipulation damage on impact.
Tempest Volley ~ Cornelia slaps her ammunition pouch knocking four stones up into the air to be caught by her sling. She then accurately fires them at up to four marked targets 60m away with each stone dealing D-tier damage.
Tempest Crash ~ Cornelia loads ammunition into the sling and uses it to cudgel foes who get too close. Strikes a target up to 2m away with blunt force dealing A-tier damage.
Rampaging Mane ~ The non-feeler hair around Cornelia grows up to 30m away and forms the rough shape of a rampaging unicorn with a sharp horn. The hair unicorn attempts to gore the target dealing A-tier damage.
Knotted Defense ~ Cornelia manipulates her non-feeler hair to grow up to 10m away where it will bundle and knot up. The hair forms a 1m thick barrier up to 5mx5m in size to block up to A-tier damage.
Last edited by Zion on 12/04/23, 08:36 am; edited 3 times in total