"Born again are those who wish to chase, to make it towards the city gates. With bodies big and bold, more lustrous than gold, to fight a fearsome foe. Those who follow shall provide, for it, their allies' lives shall ride. A mighty goliath, with fists of iron and a heart of gold his protection all behold. Now venture, more forth and follow, beware those whose hearts seem hollow.
As they would enter the Necropolis they would notice their bodies had changed, At first, it was hard to find out where their allies were. In fact, there were quite a few things that seemed different. Plenty of things seemed as if they were of a different size as if the world felt different to the touch.
Trently stood the tallest, 40m tall with a body made of Bismuth, the slick rainbow metal would reflect with a rainbow sheen. It would be bizarre to adapt to it, as his real body was deep inside, and his ally, inhabiting the Dao upon his right side, and an enlarged version of his trusty Kutter's Katana. It was likely uncanny how easily these things would become aware to him.
- Trently's Armor Mech:
- Name: Trently, The Path Carver
Tier: A-tier
Damage Required to Defeat: A-tier
Description: Standing at 40m tall this bismuth construct in the shape of single horned humanoid, with the appearance of Kouan warrior, dressed in the proper robes and battle gear of a more recent area. With long hair tied in a knot and an intense, staring grin this demon is capable of running around at A-tier land speeds, being able to keep up a great speed despite it’s pace. On its left side was an enlarged Kutters Katana now 30m long, with a 35m long Dao sword which seemed to have a red, silk wrapped handle and almost fanged design, giving it a wild and tattered look. Both weapons are capable of doing A-tier damage.
Lightning’s Charge~ By Sheathing one of the weapons at their side the user can spend a basic action charging it up in order to extend the range of the basic attack through an electromagnetic slash going up to 100m away from the user.
Great Repulse~ The first basic attack with each sword creates an electric pulse which pushes enemies back slightly. Resets if the weapon is sheathed for a turn.
Abilities:- Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina
- Lightning Path: Thunder’s Call~ A lightning empowered horizontal sword slice which does A-tier damage, if the attack hits right after a successful Lightning Lead the compound electricity does an additional A-tier worth of damage in feedback.
20 | 10 Stamina - Lightning Path: Turbulent Storm~ Withdrawing Kutters Katana and the Dao the user generates a field 100m in diameter with a cloud wall, 300m tall which slows down all attacks by two tiers and actions for one turn, people knocked into the clouds gain full-body paralysis for 2 turns.
20 | 10 Magoi - Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina
- Signature Move
- Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina
Dancing forth around at 20m tall the platinum gowned armor that Zubidiah would be piloting floated near Trent. She would notice the fork she picked up in the dungeon, along with two Spears, Amunet and Powehi by what she could feel, or hear from them, and a chain ball with golden plating which seemed to the coy yet aggressive Constantine, who seemed to be unhappy to be on her side. It would be strange yet they would be able to recognize and speak to one another in this state.
- Zub's Mech Armor:
- Name: Zubidiah, The Battle Dancer
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A Platinum construct 20m tall with the appearance of humanoid in an elegant, ruffled gown. With long hair tied up in a ponytail it’s legs seem to be metal spikes in which produce a magnetic field in order to keep the suit suspended in the air, along with wings on the back, emitting the same field in order to propel forward. She has Spears, each 21m long, the first one being a massive Fork of Terea, the second being a gold and blue one, that also seeming to fork off like a branch near the bottom, and the third being a glaive with serrated edges, and a deep red head with purple accentuated marks. Her fourth and final weapon is a ball and chain 100m long with the ball being 10m in diameter.
Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor,
Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.
Abilities:- Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina
- Step Two: Landing of the Eagle- The user tosses a spear which goes up to 150m which produces a magnetic range in a sphere 50m in diameter which can redirect the flight path of a spear or bring the user towards it at speeds comparable to it’s flight. 20 | 10 Magoi
- Step Three: Ravishing Tango- Bursting forth in a straight line 100m at blinding speeds the user does a diagonal slash that does A-tier damage with one weapon or two slashes each doing B-tier each done by a different spear in each hand.
- Step Four: Morning Waltz- With a step and a heavy pull the user performs and intense overhead swing with the ball and chain swinging down on a target creating a 30m Shockwave from impact dealing A-tier damage.
- Signature Move
- Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina
Ironically enough the previous towering over the group member now stood taller, yet dwarfed compared to the others at 10m tall. A copper statue of himself with flared designs the Asura pranced around with his arsenal formed from his friends. Just like the others, he could hear the thoughts of the allies he held. With Mars now awake in his hand as a Katana, the Axe of Egkre still around for use, Baba as a long-reaching whip, Ares defending as a wonderful circle shield, a blue staff from his magic ally and striking Khopesh formed from Bayek. With his friends in toe they felt empowered to overcome any foe!
- Sessho's Mech Armor:
- Name: Sessho, The Woeless Warrior
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A 10m walking copper construct in the shape of a 6 armed 3 headed humanoid. The construct is capable of moving around at decent speeds, quick enough to run upstanding structures for a short period of time. Capable of doing B-tier damage with it’s basic blows. The walking armor carries with it a large Axe of Egkre 11m long, a katana 4m long with a gold handle and velvet cord with black cat paw on the bottom. In his middle set of hands he carries a blue staff 10m long with a silver lining, and in the right, a black whip 15m long with an ivory handle, adorned with an emerald. Then finally in the bottom right hand he kept a circle shield with a mammoth pattern on it, the dark steel disk being 10m in diameter capable of blocking A-tier damage, and then in the left hand a khopesh 7m long, with a sandy leather handle.
Arms of Asura- This Construct has 6 arms and 6 weapons which it can do with fluid movement and proficiency, doing A-tier damage with all.
Copper Resolve- The suit of armor has a protective layer that is capable of taking A-tier damage before being broken.
Abilities:- Care-Free Combat: Spinning Lash- The user extends their arms attacking with on of their weapons while spinning in order to before a high-powered horizontal strike, stretching the weapons full length to do A-tier Damage.
20 | 10 Stamina - Care-Free Combat: Burning Resolve- The user empowers their weapon with the flames of an Asura allowing the user to then perform a slash with said weapon doing A-tier damage in the form of the weapons type and in burns. 20 | 10 Magoi.
- Care-Free Combat: Blowout Bash- Using two weapons at a time the user wildly swings performing two strikes, each doing B-tier damage and each being done with a different hand, if done with burning resolve it does A-tier damage. 20 | 10 Stamina.
- Care-Free Combat: A Fists Conversation- With no weapons the user performs a high speed, high powered punch which hits with explosive force, doing A-tier damage. (Can be sustained for Hit Scaling) 20 | 10 Stamina.
- Signature Move
- Care-Free Combat: Spinning Lash- The user extends their arms attacking with on of their weapons while spinning in order to before a high-powered horizontal strike, stretching the weapons full length to do A-tier Damage.
Before them was an endless expanse of cracked earth, veins of precious metals, gems, and all kinds of minerals leading all around. Decorating the earth it seemed as it everything in this massive expanse of a world was lustrous. The Sky hung with a silver moon white basked the night with a soft white glow as the sky it's self seemed tinted in the dark. A red hot glow could be seen in the distance, streaking forth from the earth, winding and leading 2000m away towards what seemed to be a massive city in the distance.
As they would find how the glowing earth would guide the way the image, their goal would appear in their mind. The image of the massive anvil in the center of the city in the distance, in which streams of produced from metallurgy seemed to flow like waterfalls. People with metal skin seemed to roam the streets, conversing living their daily lives working with and on the machines of their home. Some seemed to be dressed in knightly garbs patrolling through working distracts, housing, and red-light where wheels of fortunes offered prizes only at great expense of one's wallet.
There was plenty to explore there, plenty to learn. But first, they had to get there, which should've been no issue with their size and speed combined. Even venturing forth into crystal cracked earth. The crackle of the earth could be felt on their heavy feet, the smell of slight smoldering entering the metal caverns and affecting their actual senses was quite odd. More would rock their sensations as the earth would begin to shake.
Behind them, following throw the metal poured forth a mold forming a mighty, massive, well-armed black knight. His layered, macabre patterns drew the eye into his slick design. Just like those who had entered before the massive armor he wore was adorned with gear made of his allies, yet unlike them he stood at 100m tall. Towering compared to them, and them being only 200m into the 2000m Necropolis he would be able to gain pace quickly even with slow steps. His thundering steps would soon be dwarfed by the distance rumbled as something rose behind the metropolis that was their goal.
- Xerxes' Mech Armor:
- Enemy Name: Xerxes, The Fate Seizer
Enemy Tier: A-tier
Damage Required to Defeat: A-tier
Description: At 100m tall this mighty ebony steel construct in the shape of fully armored knight with sharpened, layered breastplate and ominous looking, almost feathered patterns. Moving at moderate speeds for it’s size it seems to move with a waltz but strike with fantastic force with a massive 120m long serrated greatsaber with wing shaped handle, and in the other a 120m long greatsword which had a dark wing shaped guard, with skull being between the pair. On his back a 50m large crossbow capable of shooting up to 1000m, a Shield made of Red Crystal which can block A-tier damage, the object being 50m in size.
Slime Cape- A Cape seemingly made of slime 90m long which can stretch up to 120m is capable of moving on it’s own and acting like a pair of arms which can hold other weapons or attack on their own doing A-tier damage.
Crown of Charlegmagne- An ivory crown in the shape of a deer's horns this conductor of electricity gives the user a field 200m in diameter which allows them to feel electric signals of all kind and feel the shapes they surround as if they were seeing it.
Linings of the Lake- Between the armor a cushioning layer of living water exists reducing the damage of all attacks A-tier or lower to half of their original damage. If the user attacks with melee attack there will also be a recoil from hitting the armor knocking them back slightly.
Abilities:- 1st Commandment: Leveling Swing- The user performs a powerful horizontal sword swing which does A-tier damage and brings the target to their knees.
- 2nd Commandment: Humbling Shot- The user aims the crossbow and puts one of the massive swords on the small object, user slight magnetism to launch the weapon up to 1000m pinning into them. If the sword hits a vital spot then removing it will destroy the limb/kill the part.
- 3rd Commandment: Clearing Thy Field- The user fills their swords with intense electromagnetic energy sending forth a shrapnel burst 200m in diameter dealing A-tier damage to everything it strikes.
- 4th Commandment: Resolute Stance- The user holds their crystal shield up in or to block incoming damage up to A-tier, with this firm stance they cannot be knocked back or moved either.
- Signature Move
- 1st Commandment: Leveling Swing- The user performs a powerful horizontal sword swing which does A-tier damage and brings the target to their knees.
It lumbered forth, it's body rising in what appeared to be a slow manner, but in comparison was great velocity. It stood bigger than the city, it's protector and warden. The mighty metal man which towered at 400m tall it's iron machinations moved it's lumbering body into a standing position as it would mark it's eyes on the impending intruders. It was time for the Iron God's games.
It's legs would lift, over the city it would step, moving towards them with the best pace that it could. The mighty golem known as Ferrum Machina would sum those up who had entered. The Orb which was it's single eye glazed over them, examining their qualities. Each step shattering earth and shaking the ground with a heavy tremor it moved out with great ferocity.
If they all chose to move forwards towards Ferrum Machina then they would find themselves upon it 500m in with 1500m left, with Xerxes following right behind 50m, preparing to attack within any moment.
Xerxes: His voice would ring out, a warped tone to it almost as it bellowed out from the massive armor in which he wielded. "I Shall cut forth those who prevent progress, but I shall not start a needless fight of any kind, just let us pass beast." He had no grasp of their power in this state, he was sure of his skill but all factors needed to be accounted for. He knew this creature was likely to be able to reason in some kind of way.
While he tried to speak his various allies tried to provide council to him, trying to suggest as to what actions they all wished to hope to take in this moment of rising action.
Armin: "Shoot it down, Aim with me my lord and together we shall take down this foe with the smiting power of the Lord!" His fervent voice would shine, ringing out in the king's head as he tried to shrug off instant attacking as his son would only add more fuel to the flame.
Leon: In his fathers thoughts the suns gravely voice would command forth from his position in the great sword "Slice it, break it, pierce it, do what you must, move forth and make use of our power to overwhelm this goliath golem, and make it bend!"
Xerxes: Their aggressive, fervent thoughts brought annoyance to the king and would respond quickly. His warm voice scorning them "We won't attack first! In this state we are outnumbered, we need to wait and then discuss a plan, don't act, react."
They would try to head his advice but others would begin to try and plan early not fully understanding his message. The thoughts of Neda and Marcus trading back and forth, with the kings mind as the message hub.
Neda: "We could entice them to attack it, or use one of those three as a blockade. They would coldly suggest. Neda thinking of a way around to get ahead and quicker to their goal.
Marcus: Suggesting in response the assassin would speak up or rather think up in a witting manner. His sharp voice rang in their minds attentively. "We could definitely get around, shield to pick one off and then attack from behind, let them weaken it and take them all out while reserving most of our strength is my suggestion."
Neda: Quickly Neda would respond "No, we can let them fight on their own and just rush ahead, we should avoid combat even if we are stronger, we can hold our own and get to the goal."
Marcus: "Stop being foolish, we have to eliminate all targets to secure victory." His tone now held a thick layer of sass, and he intended to lay it thick, passiveness had done little for them this dungeon it seemed, even if it wasn't direct they did need to attack.
Neda:"Stop being a Jackass, why do you have to argue, we've got this far haven't we?" they began to retort back.
But before any of them could continue, before Xerxes would have the chance to scold them to be patient and wait for the others to act first, action would interrupt them. As Ferrum would begin to smack his heavy hands, the heavy thud interrupting any all possible thought as screeching shrieks of scrapping metal would shake the air. Their actions couldn't be well coordinated as he would lift his right leg stomping, an Earth Crash coming at them, the very might of titan standing against them even now with great power.
As the earth would fold, a wave of crumbling rock that seemed to have no escape they would have to act to this new foe. It seemed like combat was inevitable at this point. Now past obstacles of any kind how would they now react with great power against a foe that was overwhelming. They had more than a massive machine for them, he was Ferrum Machina, the Iron God who moved mountains and separated seas in order to protect.
DM notes: All Pools Restored, if pursuing forward Iron God will be met at 500m in towards 2000m goal mark, with Xerxes 50m behind. In these suits, all abilities related to equipped items and weapons will be usable but none of your magic items besides the ones listed in the mechs equipment may be used.
- Ferrum Machina:
- Enemy Name:Ferrum Machina
Enemy Tier:A-tier
Damage Required to Defeat: A-tier x8
Description:Ferrum Machina is 400m tall, a massive Machination with the force to make the earth’s mantle fold, to lift cities and shake the planet. With only one eye and powered by an insane magical source only reasonable within the realm of a dungeon it stands to represent the power Furcas had witnessed within the world, from seeing beasts that could fold a king. Dealing A-tier damage their blows are capable of pulverising even rubies.
Iron God’s Dominance~The intense blow of Ferrums attacks decrease the tier of all attacks that clash with his by one tier.
Iron God’s Protection~ With such great craftsmanship and wonderful dense material the irons gods body is so resistant to damage that all attacks it takes are reduced in damage by one tier.
Iron God’s Recovery~ By Eating the Armor of one the Iron God is capable of healing A-tier damage for the next four turns with metal regeneration with the consumed metal as a replacement.
Abilities:- Cataclysm: Earth Crash~The Iron God stomps down with one of it’s two massive feet causing all the earth in the area to move forward in a 100m tall wave of earth with no end in width which is capable of doing A-tier damage crushing it’s targets, any that mitigate damage are slowed by one tier for four turns.
- Cataclysm: Rending Sky~Charging it’s hands with intense electrical energy the Iron God claps generating a bolt like massive storm, creating a lightning bolt 1000m long and 50m thick which does A-tier damage and if mitigated, blocked or clashing without complete canceling will leave the target with two paralyzed limbs for two posts.
- Cataclysm: Comet Strike~Using intense hydraulic force, momentum, and built up energy Ferrum pulls back a fist thrusting it down with such intense force that it begins to burn, turning the arm red hot as it crashes doing A-tier damage to whatever it hit, contact in any way will knock back the target with burning power up to 100m away and melting them or their protective item for C-tier damage.
- Cataclysm: Hidden Sky~ By stomping its feet up and down, twisting them with high momentum and hydraulic force shaking up the earth large an amount of debris fills and darkens the sky, blocking all vision further than 1m completely and slowly all movement down to a slight walk or collision with debris will do C-tier damage to all targets except Ferrum Machina.
- Cataclysm: Sun Unleashed~ Ferrum Opens it’s Core, capable only after it has 2 A-tier of Health left the Iron God overloads it’s core, sucking in everything within a 1000m radius, compressing it deep within before it starts to compress, imploding before unleashing death, before unleashing destruction unyielding. Only something worth decimation and sacrifice deserves such a death, damage undefinable.
- Cataclysm: Earth Crash~The Iron God stomps down with one of it’s two massive feet causing all the earth in the area to move forward in a 100m tall wave of earth with no end in width which is capable of doing A-tier damage crushing it’s targets, any that mitigate damage are slowed by one tier for four turns.