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The Necropolis of Furcas, The City of Melatium [Dungeon/Plot]

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Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
"Born again are those who wish to chase, to make it towards the city gates. With bodies big and bold, more lustrous than gold, to fight a fearsome foe. Those who follow shall provide, for it, their allies' lives shall ride. A mighty goliath, with fists of iron and a heart of gold his protection all behold. Now venture, more forth and follow, beware those whose hearts seem hollow.

As they would enter the Necropolis they would notice their bodies had changed, At first, it was hard to find out where their allies were. In fact, there were quite a few things that seemed different. Plenty of things seemed as if they were of a different size as if the world felt different to the touch.

Trently stood the tallest, 40m tall with a body made of Bismuth, the slick rainbow metal would reflect with a rainbow sheen. It would be bizarre to adapt to it, as his real body was deep inside, and his ally, inhabiting the Dao upon his right side, and an enlarged version of his trusty Kutter's Katana. It was likely uncanny how easily these things would become aware to him.

Trently's Armor Mech:
Name: Trently, The Path Carver
Tier: A-tier
Damage Required to Defeat:  A-tier
Description: Standing at 40m tall this bismuth construct in the shape of single horned humanoid, with the appearance of Kouan warrior, dressed in the proper robes and battle gear of a more recent area. With long hair tied in a knot and an intense, staring grin this demon is capable of running around at A-tier land speeds, being able to keep up a great speed despite it’s pace. On its left side was an enlarged Kutters Katana now 30m long, with a 35m long Dao sword which seemed to have a red, silk wrapped handle and almost fanged design, giving it a wild and tattered look. Both weapons are capable of doing A-tier damage.

Lightning’s Charge~ By Sheathing one of the weapons at their side the user can spend a basic action charging it up in order to extend the range of the basic attack through an electromagnetic slash going up to 100m away from the user.

Great Repulse~ The first basic attack with each sword creates an electric pulse which pushes enemies back slightly. Resets if the weapon is sheathed for a turn.


Abilities:

  • Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina

  • Lightning Path: Thunder’s Call~ A lightning empowered horizontal sword slice which does A-tier damage, if the attack hits right after a successful Lightning Lead the compound electricity does an additional A-tier worth of damage in feedback.
    20 | 10 Stamina

  • Lightning Path: Turbulent Storm~ Withdrawing Kutters Katana and the Dao the user generates a field 100m in diameter with a cloud wall, 300m tall which slows down all attacks by two tiers and actions for one turn, people knocked into the clouds gain full-body paralysis for 2 turns.
    20 | 10 Magoi

  • Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina

  • Signature Move



Dancing forth around at 20m tall the platinum gowned armor that Zubidiah would be piloting floated near Trent. She would notice the fork she picked up in the dungeon, along with two Spears, Amunet and Powehi by what she could feel, or hear from them, and a chain ball with golden plating which seemed to the coy yet aggressive Constantine, who seemed to be unhappy to be on her side. It would be strange yet they would be able to recognize and speak to one another in this state.

Zub's Mech Armor:
Name: Zubidiah, The Battle Dancer
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A Platinum construct 20m tall with the appearance of humanoid in an elegant, ruffled gown. With long hair tied up in a ponytail it’s legs seem to be metal spikes in which produce a magnetic field in order to keep the suit suspended in the air, along with wings on the back, emitting the same field in order to propel forward. She has Spears, each 21m long, the first one being a massive Fork of Terea, the second being a gold and blue one, that also seeming to fork off like a branch near the bottom, and the third being a glaive with serrated edges, and a deep red head with purple accentuated marks. Her fourth and final weapon is a ball and chain 100m long with the ball being 10m in diameter.

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor,

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.
Abilities:

  • Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina

  • Step Two: Landing of the Eagle- The user tosses a spear which goes up to 150m which produces a magnetic range in a sphere 50m in diameter which can redirect the flight path of a spear or bring the user towards it at speeds comparable to it’s flight. 20 | 10 Magoi

  • Step Three: Ravishing Tango- Bursting forth in a straight line 100m at blinding speeds the user does a diagonal slash that does A-tier damage with one weapon or two slashes each doing B-tier each done by a different spear in each hand.

  • Step Four: Morning Waltz- With a step and a heavy pull the user performs and intense overhead swing with the ball and chain swinging down on a target creating a 30m Shockwave from impact dealing A-tier damage.

  • Signature Move



Ironically enough the previous towering over the group member now stood taller, yet dwarfed compared to the others at 10m tall. A copper statue of himself with flared designs the Asura pranced around with his arsenal formed from his friends. Just like the others, he could hear the thoughts of the allies he held. With Mars now awake in his hand as a Katana, the Axe of Egkre still around for use, Baba as a long-reaching whip, Ares defending as a wonderful circle shield, a blue staff from his magic ally and striking Khopesh formed from Bayek. With his friends in toe they felt empowered to overcome any foe!

Sessho's Mech Armor:
Name: Sessho, The Woeless Warrior
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A 10m walking copper construct in the shape of a 6 armed 3 headed humanoid. The construct is capable of moving around at decent speeds, quick enough to run upstanding structures for a short period of time. Capable of doing B-tier damage with it’s basic blows. The walking armor carries with it a large Axe of Egkre 11m long, a katana 4m long with a gold handle and velvet cord with black cat paw on the bottom. In his middle set of hands he carries a blue staff 10m long with a silver lining, and in the right, a black whip 15m long with an ivory handle, adorned with an emerald. Then finally in the bottom right hand he kept a circle shield with a mammoth pattern on it, the dark steel disk being 10m in diameter capable of blocking A-tier damage, and then in the left hand a khopesh 7m long, with a sandy leather handle.
Arms of Asura- This Construct has 6 arms and 6 weapons which it can do with fluid movement and proficiency, doing A-tier damage with all.

Copper Resolve- The suit of armor has a protective layer that is capable of taking A-tier damage before being broken.
Abilities:

  • Care-Free Combat: Spinning Lash- The user extends their arms attacking with on of their weapons while spinning in order to before a high-powered horizontal strike, stretching the weapons full length to do A-tier Damage.
    20 | 10 Stamina

  • Care-Free Combat: Burning Resolve- The user empowers their weapon with the flames of an Asura allowing the user to then perform a slash with said weapon doing A-tier damage in the form of the weapons type and in burns. 20 | 10 Magoi.

  • Care-Free Combat: Blowout Bash- Using two weapons at a time the user wildly swings performing two strikes, each doing B-tier damage and each being done with a different hand, if done with burning resolve it does A-tier damage. 20 | 10 Stamina.

  • Care-Free Combat: A Fists Conversation- With no weapons the user performs a high speed, high powered punch which hits with explosive force, doing A-tier damage. (Can be sustained for Hit Scaling) 20 | 10 Stamina.

  • Signature Move


Before them was an endless expanse of cracked earth, veins of precious metals, gems, and all kinds of minerals leading all around. Decorating the earth it seemed as it everything in this massive expanse of a world was lustrous. The Sky hung with a silver moon white basked the night with a soft white glow as the sky it's self seemed tinted in the dark. A red hot glow could be seen in the distance, streaking forth from the earth, winding and leading 2000m away towards what seemed to be a massive city in the distance.

As they would find how the glowing earth would guide the way the image, their goal would appear in their mind. The image of the massive anvil in the center of the city in the distance, in which streams of produced from metallurgy seemed to flow like waterfalls. People with metal skin seemed to roam the streets, conversing living their daily lives working with and on the machines of their home. Some seemed to be dressed in knightly garbs patrolling through working distracts, housing, and red-light where wheels of fortunes offered prizes only at great expense of one's wallet.

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] E7fff49cb0f8029bce036cda877f64a9

There was plenty to explore there, plenty to learn. But first, they had to get there, which should've been no issue with their size and speed combined. Even venturing forth into crystal cracked earth. The crackle of the earth could be felt on their heavy feet, the smell of slight smoldering entering the metal caverns and affecting their actual senses was quite odd. More would rock their sensations as the earth would begin to shake.

Behind them, following throw the metal poured forth a mold forming a mighty, massive, well-armed black knight. His layered, macabre patterns drew the eye into his slick design. Just like those who had entered before the massive armor he wore was adorned with gear made of his allies, yet unlike them he stood at 100m tall. Towering compared to them, and them being only 200m into the 2000m Necropolis he would be able to gain pace quickly even with slow steps. His thundering steps would soon be dwarfed by the distance rumbled as something rose behind the metropolis that was their goal.

Xerxes' Mech Armor:
Enemy Name: Xerxes, The Fate Seizer
Enemy Tier: A-tier
Damage Required to Defeat: A-tier
Description: At 100m tall this mighty ebony steel construct in the shape of fully armored knight with sharpened, layered breastplate and ominous looking, almost feathered patterns. Moving at moderate speeds for it’s size it seems to move with a waltz but strike with fantastic force with a massive 120m long serrated greatsaber with wing shaped handle, and in the other a 120m long greatsword which had a dark wing shaped guard, with skull being between the pair. On his back a 50m large crossbow capable of shooting up to 1000m, a Shield made of Red Crystal which can block A-tier damage, the object being 50m in size.

Slime Cape- A Cape seemingly made of slime 90m long which can stretch up to 120m is capable of moving on it’s own and acting like a pair of arms which can hold other weapons or attack on their own doing A-tier damage.

Crown of Charlegmagne- An ivory crown in the shape of a deer's horns this conductor of electricity gives the user a field 200m in diameter which allows them to feel electric signals of all kind and feel the shapes they surround as if they were seeing it.

Linings of the Lake- Between the armor a cushioning layer of living water exists reducing the damage of all attacks A-tier or lower to half of their original damage. If the user attacks with melee attack there will also be a recoil from hitting the armor knocking them back slightly.
Abilities:

  • 1st Commandment: Leveling Swing- The user performs a powerful horizontal sword swing which does A-tier damage and brings the target to their knees.

  • 2nd Commandment: Humbling Shot- The user aims the crossbow and puts one of the massive swords on the small object, user slight magnetism to launch the weapon up to 1000m pinning into them. If the sword hits a vital spot then removing it will destroy the limb/kill the part.

  • 3rd Commandment: Clearing Thy Field- The user fills their swords with intense electromagnetic energy sending forth a shrapnel burst 200m in diameter dealing A-tier damage to everything it strikes.

  • 4th Commandment: Resolute Stance- The user holds their crystal shield up in or to block incoming damage up to A-tier, with this firm stance they cannot be knocked back or moved either.

  • Signature Move



The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Giant-robot-destroying-the-city-game-poster-wallpaper-preview

It lumbered forth, it's body rising in what appeared to be a slow manner, but in comparison was great velocity. It stood bigger than the city, it's protector and warden. The mighty metal man which towered at 400m tall it's iron machinations moved it's lumbering body into a standing position as it would mark it's eyes on the impending intruders. It was time for the Iron God's games.

It's legs would lift, over the city it would step, moving towards them with the best pace that it could. The mighty golem known as Ferrum Machina would sum those up who had entered. The Orb which was it's single eye glazed over them, examining their qualities. Each step shattering earth and shaking the ground with a heavy tremor it moved out with great ferocity.

If they all chose to move forwards towards Ferrum Machina then they would find themselves upon it 500m in with 1500m left, with Xerxes following right behind 50m, preparing to attack within any moment.

Xerxes: His voice would ring out, a warped tone to it almost as it bellowed out from the massive armor in which he wielded. "I Shall cut forth those who prevent progress, but I shall not start a needless fight of any kind, just let us pass beast." He had no grasp of their power in this state, he was sure of his skill but all factors needed to be accounted for. He knew this creature was likely to be able to reason in some kind of way.

While he tried to speak his various allies tried to provide council to him, trying to suggest as to what actions they all wished to hope to take in this moment of rising action.

Armin: "Shoot it down, Aim with me my lord and together we shall take down this foe with the smiting power of the Lord!" His fervent voice would shine, ringing out in the king's head as he tried to shrug off instant attacking as his son would only add more fuel to the flame.

Leon: In his fathers thoughts the suns gravely voice would command forth from his position in the great sword "Slice it, break it, pierce it, do what you must, move forth and make use of our power to overwhelm this goliath golem, and make it bend!"

Xerxes: Their aggressive, fervent thoughts brought annoyance to the king and would respond quickly. His warm voice scorning them "We won't attack first! In this state we are outnumbered, we need to wait and then discuss a plan, don't act, react."

They would try to head his advice but others would begin to try and plan early not fully understanding his message. The thoughts of Neda and Marcus trading back and forth, with the kings mind as the message hub.

Neda: "We could entice them to attack it, or use one of those three as a blockade. They would coldly suggest. Neda thinking of a way around to get ahead and quicker to their goal.

Marcus: Suggesting in response the assassin would speak up or rather think up in a witting manner. His sharp voice rang in their minds attentively. "We could definitely get around, shield to pick one off and then attack from behind, let them weaken it and take them all out while reserving most of our strength is my suggestion."

Neda: Quickly Neda would respond "No, we can let them fight on their own and just rush ahead, we should avoid combat even if we are stronger, we can hold our own and get to the goal."

Marcus: "Stop being foolish, we have to eliminate all targets to secure victory." His tone now held a thick layer of sass, and he intended to lay it thick, passiveness had done little for them this dungeon it seemed, even if it wasn't direct they did need to attack.

Neda:"Stop being a Jackass, why do you have to argue, we've got this far haven't we?" they began to retort back.


But before any of them could continue, before Xerxes would have the chance to scold them to be patient and wait for the others to act first, action would interrupt them. As Ferrum would begin to smack his heavy hands, the heavy thud interrupting any all possible thought as screeching shrieks of scrapping metal would shake the air. Their actions couldn't be well coordinated as he would lift his right leg stomping, an Earth Crash coming at them, the very might of titan standing against them even now with great power.

As the earth would fold, a wave of crumbling rock that seemed to have no escape they would have to act to this new foe. It seemed like combat was inevitable at this point. Now past obstacles of any kind how would they now react with great power against a foe that was overwhelming. They had more than a massive machine for them, he was Ferrum Machina, the Iron God who moved mountains and separated seas in order to protect.

DM notes: All Pools Restored, if pursuing forward Iron God will be met at 500m in towards 2000m goal mark, with Xerxes 50m behind. In these suits, all abilities related to equipped items and weapons will be usable but none of your magic items besides the ones listed in the mechs equipment may be used.

Ferrum Machina:
Enemy Name:Ferrum Machina
Enemy Tier:A-tier
Damage Required to Defeat: A-tier x8
Description:Ferrum Machina is 400m tall, a massive Machination with the force to make the earth’s mantle fold, to lift cities and shake the planet. With only one eye and powered by an insane magical source only reasonable within the realm of a dungeon it stands to represent the power Furcas had witnessed within the world, from seeing beasts that could fold a king. Dealing A-tier damage their blows are capable of pulverising even rubies.

Iron God’s Dominance~The intense blow of Ferrums attacks decrease the tier of all attacks that clash with his by one tier.

Iron God’s Protection~ With such great craftsmanship and wonderful dense material the irons gods body is so resistant to damage that all attacks it takes are reduced in damage by one tier.

Iron God’s Recovery~ By Eating the Armor of one the Iron God is capable of healing A-tier damage for the next four turns with metal regeneration with the consumed metal as a replacement.


Abilities:

  • Cataclysm: Earth Crash~The Iron God stomps down with one of it’s two massive feet causing all the earth in the area to move forward in a 100m tall wave of earth with no end in width which is capable of doing A-tier damage crushing it’s targets, any that mitigate damage are slowed by one tier for four turns.

  • Cataclysm: Rending Sky~Charging it’s hands with intense electrical energy the Iron God claps generating a bolt like massive storm, creating a lightning bolt 1000m long and 50m thick which does A-tier damage and if mitigated, blocked or clashing without complete canceling will leave the target with two paralyzed limbs for two posts.

  • Cataclysm: Comet Strike~Using intense hydraulic force, momentum, and built up energy Ferrum pulls back a fist thrusting it down with such intense force that it begins to burn, turning the arm red hot as it crashes doing A-tier damage to whatever it hit, contact in any way will knock back the target with burning power up to 100m away and melting them or their protective item for C-tier damage.

  • Cataclysm: Hidden Sky~ By stomping its feet up and down, twisting them with high momentum and hydraulic force shaking up the earth large an amount of debris fills and darkens the sky, blocking all vision further than 1m completely and slowly all movement down to a slight walk or collision with debris will do C-tier damage to all targets except Ferrum Machina.

  • Cataclysm: Sun Unleashed~ Ferrum Opens it’s Core, capable only after it has 2 A-tier of Health left the Iron God overloads it’s core, sucking in everything within a 1000m radius, compressing it deep within before it starts to compress, imploding before unleashing death, before unleashing destruction unyielding. Only something worth decimation and sacrifice deserves such a death, damage undefinable.

Trently

Trently
A-Tier
A-Tier
A great voice from someplace close could be heard by Trently and his dear friend who would usher into the room. It spoke to the men and women who set foot upon the land. Forged and reborn new with lustrous bodies, those who sought the power of the dungeon would find themselves with a great new body. Trently himself would open his eyes and quickly realize his rainbow sheening body of metal. He would feel the world that would be before his feet different than just moments before. He would see the landscape that lied before him and take notice to how it looked smaller to him than ever before. Trently would in just seconds, hear the voice of his friend that was now inhabiting a blade lying on his right side. Trently was surprised.

Guaiwu: "Huh!?"

Trently: "Woah..! Am I.. a metal golem!?"

Trently said in excitement. He was a great metal golem, shining beautiful with blades on his right and left sides. His hair tied up in a knot, Trently stared on at the land before him and the others who he would soon see around him in new bodies as well. It appeared this was the magic of the dungeon's doing. This was so cool, Trently thought. He looked at his katana on the left side of his waist and would unsheathe it, admiring its shining beauty. He would then do the same to his friend, Guaiwu, inhibiting a blade Trently would refer to as Dao. It began to be noticed by Guaiwu that the magic of the dungeon had altered them.

Guaiwu: "It seems I am your blade, Trently! Magic is truly crazy, isn't it!?"

Trently: "Kehehe! Yeah, it sure is! Now let us see where it is we venture forth!"

Roared the two, excited for what is to come in this land of this new room. It would be seen that a city of metal and a hot glow lied before the three golems. Trently would smile wide looking at the city ahead of him. Trently would look to his sides and see the other golems who would look to be the woman and man who was in the dungeon with Trently. It still was so much to take in but the young warrior would not stop to realize what was happening. A great dungeon was still standing to be conquered.

Trently: "A city of red liquid and metal people is over there! We shall follow it!"

However, soon an abrupt noise would sound through the land as an ebony golem of metal appeared on the scene. It set foot upon the land and stood mighty. Was it Xerxes, Trently asked himself as he looked back its height and macabre patterns. Trently knew it was almost certainly the Sasan King, Xerxes Uriens. He would stand imposing but only a rival to young Trently in his tall body. Trently clenched his fist, staring hard at the goliath golem of metal behind him. He would look forward, and continue forward with speed for the great city.

Guaiwu: "Let us do this!"

Roared the spirited Guaiwu from the wild blade that was Dao. Trently would dash forth for the city with an intense stare and bright smile, his hand upon his beautiful Kutter Katana he would wield to venture forward for what may await at the end of this great dungeon. As the young soul would begin to dash forward however, he would find that a rumble would come from behind the large city's metal buildings. Trently with caution for what that was and on guard would stop for a moment, and lay his eyes upon the greater golem that crept from out of the city to meet with the challengers of the dungeon. Rumbles would shake the earth, as a goliath of iron would step onto the scene with great power, unveiling itself to the challengers that ventured forward.

Guaiwu: "T-rently! Do you see THAT!?"

Trently: "I see.."



Conversed the two with each other. Trently would look on at the massive goliath of metal with a smile, as he would listen to Xerxes yell out loud. Xerxes spoke to the city lifting giant loudly with a booming voice. Yet that would not matter, for it seemed the god like metal golem would not heed what the black golem that is Xerxes would say. Trently at this moment, would begin stepping forward for Ferrum Machina. Trently's rainbow hands upon the hilts of his blades. A dashing at full speed valiant soul that is Trently and his friend by his side, Guaiwu, everyone on the field of battle would be able to see Trently rush forward for the red liquid city of metal.

Trently: "Please, step aside great golem of the city! For I do not seek harm but only the power of this dungeon! If you do not step aside I must no choice but to.. strike you down with my blades! I do not want to hurt you!"

Guaiwu: "Here comes an attack! Brace yourself, Trently!"

Trently: "We shall carve our path and journey forward! Lightning Path: Shock Guard!"

A roar from the bottom of his heart and his spirit would bellow out from his metal golem body, to the goliath golem. Trently would see the clap of the golem happen and send waves of metal at him, and run into it as he would cross his shining blades. Defending his new metal body from the attack with a magnetic barrier, the valiant young man would blow right through the metal that flew at him. Trently would come out the other side of the metals, and uncross his blades violently while blasting forward for the golem before him. He would sheathe his Kutter Katana for a moment as he sprinted to the left of the goliath. With a vertical swing, Trently went on and attacked the goliath as he drew out his blade once again and delivered an electromagnetic strike to its knee and proceeded to attack its ankle soon after.

Trently: "Lightning Charge! Lightning Path: Lighting's Lead! Lightning Path: Thunder's Call! Hooraaa!"

Guaiwu: "Goooraaaaaaa!"

Trently would smile and look forward at his enemy who stood in his path to be carved as he fought to continue on his adventure! Trently would strike at the left ankle of the iron god as his other strike would just attack the knee of the iron god. As the quick Lightning Charge went for the knee of the giant, Trently's aim was to attack the ankle as he reacted to the quick strike to the knee. Trently and his general, Guaiwu, fought against all odds with a will and heart that roared ever so strongly.

Magoi: 340

Stamina: 305

Abilities Used:

Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina

Lightning’s Charge~ By Sheathing one of the weapons at their side the user can spend a basic action charging it up in order to extend the range of the basic attack through an electromagnetic slash going up to 100m away from the user.

Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina

Lightning Path: Thunder’s Call~ A lightning empowered horizontal sword slice which does A-tier damage, if the attack hits right after a successful Lightning Lead the compound electricity does an additional A-tier worth of damage in feedback.
20 | 10 Stamina

Trently's Armor Mech:
Name: Trently, The Path Carver
Tier: A-tier
Damage Required to Defeat:  A-tier
Description: Standing at 40m tall this bismuth construct in the shape of single horned humanoid, with the appearance of Kouan warrior, dressed in the proper robes and battle gear of a more recent area. With long hair tied in a knot and an intense, staring grin this demon is capable of running around at A-tier land speeds, being able to keep up a great speed despite it’s pace. On its left side was an enlarged Kutters Katana now 30m long, with a 35m long Dao sword which seemed to have a red, silk wrapped handle and almost fanged design, giving it a wild and tattered look. Both weapons are capable of doing A-tier damage.

Lightning’s Charge~ By Sheathing one of the weapons at their side the user can spend a basic action charging it up in order to extend the range of the basic attack through an electromagnetic slash going up to 100m away from the user.

Great Repulse~ The first basic attack with each sword creates an electric pulse which pushes enemies back slightly. Resets if the weapon is sheathed for a turn.


Abilities:

  • Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina

  • Lightning Path: Thunder’s Call~ A lightning empowered horizontal sword slice which does A-tier damage, if the attack hits right after a successful Lightning Lead the compound electricity does an additional A-tier worth of damage in feedback.
    20 | 10 Stamina

  • Lightning Path: Turbulent Storm~ Withdrawing Kutters Katana and the Dao the user generates a field 100m in diameter with a cloud wall, 300m tall which slows down all attacks by two tiers and actions for one turn, people knocked into the clouds gain full-body paralysis for 2 turns.
    20 | 10 Magoi

  • Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina

  • Signature Move



Guaiwu The Red Ogre, Miracle General!:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons [Unusable]:

Kutter's Katana [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:

























The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items [Unusable]:

Spriggan's Call:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 35360610

Sesshomaru

Sesshomaru
β-Tier
β-Tier
The group was both stunned amd amazed by their transformations. The 5 members of the family had become weapons while Sessho was a giant robot, well not giant compared to the others that became whatever they were now. Sessho was not sire what to call this new form and was thinking as the others tried to call down Baba who was freaking out from being turned into a weapon more so than the others. He was disappointed that he was the smallest but glad he still had the arms and cool weapons. Sessho was trying to decide which of the 3 goants he was gonna fight when he started hearing loud noises and saw a new and larger giant. He smiles thinking this will be fun.

Sessho runs to the giant screaming at the top of his lungs. He was gonna take down this thing single handedly. He would run as fast as he can running a bit up the closest leg to him before using his khopesh, katana and axe to stab into the leg so he can start climing up its body. He was hoping to attack it in the face once he climbs up there.

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier


ZUZU MANSUR

Their smiles, golden just like the swirling crucible around them, warmed Zubaidah. But soon murky black veiled her eyes and took those smiles from her sight. What warmth she had gained from them was soon lost, replaced by an empty cold.

    She curled up in an attempt to stay warm, but she could feel herself getting ever colder. With her sight blinded and her body numb, her smile began to crack. She cursed herself, that she would let her smiling mask that accursed fact - the fact of her being in a Dungeon. A Dungeon was not a place of enjoyment but one fraught with danger. Her smiling was to forget that. Her smile cracked further, the porcelain pieces falling and shattering as tears. She cursed herself, that she may have led her companions into danger while blithely enjoying herself.

    ‘That betwixt the cradle and grave
It only once smiled can be.
But when it once is smiled,
There's an end to all misery.


    And then a familiar voice sounded out towards Zubaidah. She did not recall whose it was, but simply knew it. She trusted that voice, whether she recognised it fully or not. She knew she could. But where was the voice coming from? Surely, she could find out whose voice it was if she knew where it was coming from. But was she not blind of sight? Was her body not numb? She could not discern where the voice was coming from without those senses - that was evident.

    But when she thought that, Zubaidah found that she truly could see and she could move; she had been able to see and to move all throughout. There simply was nothing to see and nowhere to move. As this dawned upon her, she began to curse herself and curl up once more. Then she heard another voice, different this time but all the more familiar.

    ‘What a boring sight this is - can’t there be some difference between murk and not-murk…’ Amnet’s sprightly tones, like the wooded frets of a cithara, sounded out from what seemed her right-hand side.

    ‘This void seems quite a hindrance, perhaps to take a rest would be the best use of time…’ From her forefront rang the sleepy pitches of Powehi’s bemusement.

    ‘Oh, God of Sasan, let me not fall this day…’ Constantine’s deep prayers chimed from her left-hand side.

    A symphonic movement of her companion’s voices played out, reaching a joyful crescendo as their individual nuances began to differentiate until Zubaidah could hear all three of them on each side. She heard them and then she saw them. She heard their sonorous sounds and saw their shining surfaces and she smiled once more. She heard them and then she saw them… Wait, sonorous and shining? That did not seem at all an ordinary description of flesh-and-blood humans? Alas, they were not; they had been transformed. They had lost their human visages and had all been transformed into weapons!

    A graceful two-pronged fork in her right, a savage halberd in front. To her left was a hefty ball-and-chain and behind was a soaring fauchard. And in the midst was a metallic golem - the epitome of grace and beauty - standing with the poise of a toy ballerina. No, Zubaidah was the metallic golem. She and her companions had been transformed into these new forms, but they were not perturbed. They were together once more and closer than ever. They were smiling. Though none of them could see one another, they most definitely were smiling.

    With a whistling blur, the light-bodied golem and their impressive armoury took flight. With the sound of unrestrained laughter trailing them, they made their way upwards. Ten metres. Twenty metres, fifty metres. One-hundred metres, two-hundred metres, three-hundred metres. They continued until they could stare into the smouldering eye-sockets of that mountainous beast, evading the ground-shaking attack with ease.

    They were having fun.

   
200/200 | word/1000 | 315/315


Abilities Used:

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor,

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control. Yeah

Zub's Mech Armor:

Name: Zubidiah, The Battle Dancer
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A Platinum construct 20m tall with the appearance of humanoid in an elegant, ruffled gown. With long hair tied up in a ponytail it’s legs seem to be metal spikes in which produce a magnetic field in order to keep the suit suspended in the air, along with wings on the back, emitting the same field in order to propel forward. She has Spears, each 21m long, the first one being a massive Fork of Terea, the second being a gold and blue one, that also seeming to fork off like a branch near the bottom, and the third being a glaive with serrated edges, and a deep red head with purple accentuated marks. Her fourth and final weapon is a ball and chain 100m long with the ball being 10m in diameter.

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor,

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.
Abilities:

  • Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina

  • Step Two: Landing of the Eagle- The user tosses a spear which goes up to 150m which produces a magnetic range in a sphere 50m in diameter which can redirect the flight path of a spear or bring the user towards it at speeds comparable to it’s flight. 20 | 10 Magoi

  • Step Three: Ravishing Tango- Bursting forth in a straight line 100m at blinding speeds the user does a diagonal slash that does A-tier damage with one weapon or two slashes each doing B-tier each done by a different spear in each hand.

  • Step Four: Morning Waltz- With a step and a heavy pull the user performs and intense overhead swing with the ball and chain swinging down on a target creating a 30m Shockwave from impact dealing A-tier damage.

  • Signature Move



Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain



Image:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.



Name: Fork of Terea

Tier: A-tier

Type: Magic Fork

Magic Type: [Strength + Lightning]

Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.

Spoiler:

Function:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.




Image:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


Name: Shard of Solomon x 2



Last edited by Zuzu Mansur on 06/03/20, 12:36 pm; edited 2 times in total


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The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
As the earth would tear asunder from the giant's strength, the rippling rocks and earth which tore up the metals of the earth would create a massive crushing force. And as the earth flowed forward Trently would be the first to meet it, as the solid sea would bend around him, his electromagnetic defense having the strength to barely divert it. As he trudged forth moving through it besides and above his allies would make their own actions.

Absorbing the force of the impact Sessho would find that his protective layer would shatter from the force of the attack, as the earth would fill the crevices of his armor, the grains in his golems gears as he would notice he speed slightly decrease, but nonetheless the bronzed asura would push through with persistence. While above Zubidiah would gracefully fly over the lapping land, her platinum sheen dancing over the bend as it moved forward to meet the clash of the mighty king.

He would put up his Fourth Commandment: Resolute Stance. His crystal shield in hand he would tank the blow. His ally holding back the damage as he stood there, unmoving from the force of the attack. Soon the earth would fall after clashing with him, beginning to settle.

Aryan: His thoughts would be shaken as he communicated with the king. "This is still no joke I can feel the force from the vibrating through us like a tuning fork."

Xerxes: "This is nothing more than a wall in the path to victory, we can move through titan of an opponent or not."

As the king would step forth wielding his blades the slime cape would stretch up, lifting back his crossbow to prepare while the fight would continue.

The crackle of both sky and earth seemed to generate as Trently would prepare for his counterattack against the mighty giant. The leading bolts of lightning from his attack would go for his leg, to act quickly he would use his left hand to smack the bolt of lightning, but just as he would the two other attacks would manage to strike his leg and leave an opening for his ally.

As the giant would find his leg slightly damaged there would also be another, smaller nuisance now painfully scaling up him like a tower. As the hindrances only continued he would begin to do a counter-attack, to first get the pest of him as a fly now buzzed in his face as well. Everything would thunder around them as the gyrating, and stomping legs of the Iron God would soon begin to fill the sky would dust. His Cataclysm: Hidden Sky would start to blacken the vision of everyone.

His assault would not end there however, he would bring his hands together, with a mighty force as the air began to crackle, he would send forth Cataclysm: Rending Sky . As the air would turn he would aim the massive bolt at Zub, aiming to the King who tried to approach them all amidst their fight.

As the bolt would fly and crackle through the air Xerxes would launch his own attacks. He would aim for Sessho on the golem's leg with his crossbow, as the slime would load his greatsword into while he would hold his great saber in the sky. Simultaneously he would launch two attacks, 2nd Commandment: Humbling Shot and 3rd Commandment: Clearing thy Field. He planned to try to coordinate a proper assault to put this foe down.


DM notes: Lightning Charge basic clashed, because of damage reduction Trait all four damage it took are reduced to B-tier (Trentlys two attacks plus feed back = 3 A-tier naturally and Sessho climbing attack A-tier against the surface of it) WIth the reduction adding up to Two A-tiers of damage taken. 6 A-tier left.

Using Rending Sky to hurt Zub and Xerxes, while trying to hinder Trently and Sessho with his Hidden Sky.


Xerxes, Attacking everyone within 200m within explosive shrapnel, aiming crossbow loaded with sword and Sessho and Ferrums leg 60 stamina spent

Trently

Trently
A-Tier
A-Tier
In his tall and rainbow sheen metal golem the young sprit would roar out loud with great morale, striking the leg of his goliath god of an opponent that stood mighty before him and the city. He would feel the end in the far distance call out to him, wishing him to tread further for the power of the dungeon. For his men, the innocent, and the good of the world he fought ever vigorously behind that metal body of his that gave him strength to fight this goliath golem. Trently's sparks of lightning stroke at the golem and would damage the metal of the giant's leg. He would cut its leg just before another round of attacks from its godly might and strength. Trently were to leap backward as it began to stomp furiously, annoyed by the one golem climbing up its leg and one other in its face flying in the air.

Guaiwu: "Here it comes, Trently!"

Trently: "Raaaaa! Shock Guard!"

Yelled the warrior, crossing his blades over one another as he tried to block the debris and force though not needing to. Trently would hold off for a moment on attacking again, but would soon realize his vision had been blackened by the debris from the stomping of the golem. With his vision limited, he would have to do the best he could for now and just attack the part of the golem in his sight. That would be its foot, once it had stopped stomping. Trently would continue crossing his blades as his goliath foe would attack with a great beam of lightning, luckily an attack not aimed at him. However at this time the young man would be attacked by some other attack, not from the golem but from a royal of Sasan, King Xerxes the man himself. Trently would come to be suspicious of Xerxes pulling the attack as the Shock Guard he had up would protect him from the shrapnel burst that attacked.

Trently would refocus once again however on the golem before him, sheathing his two blades for a quick moment. He would brandish them after a second and then rush for the foot of the golem, attacking once more. Trently would aim a cut at its right thigh, before dashing over behind the golem and striking at its left leg with Lightning Charge for both of the strikes to the golem. Trently would then come back around at full speed and go for its right leg again, leaping forward at its leg and striking once more with the greatest roar he could. Trently would feel the exhaust of fighting such a powerful foe, but would push forward on his path for the power of the djinn.

Trently: "HOORAH! Lightning Path: Lightning's Lead! Lightning Path: Thunder's Call!"

A lashing barrage of blades and streaks of blue lightning would fill the air near the right foot of the goliath. A quick vertical strike, and then a horizontal strike, Trently slashed adamantly.
Trently kept up his persistence and determination on toppling his great foe, throwing forth his heart behind every strike and his mind for every dash or decision. Trently would roar in sync with Guaiwu as he reigned the wild Dao upon the goliath. It would make an effort to sink its fangs deep into the iron metal of the golem.

Magoi: 340

Stamina: 275

Abilities Used:

Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina

Lightning’s Charge 2x~ By Sheathing one of the weapons at their side the user can spend a basic action charging it up in order to extend the range of the basic attack through an electromagnetic slash going up to 100m away from the user.

Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina

Lightning Path: Thunder’s Call~ A lightning empowered horizontal sword slice which does A-tier damage, if the attack hits right after a successful Lightning Lead the compound electricity does an additional A-tier worth of damage in feedback.
20 | 10 Stamina

Trently's Armor Mech:
Name: Trently, The Path Carver
Tier: A-tier
Damage Required to Defeat:  A-tier
Description: Standing at 40m tall this bismuth construct in the shape of single horned humanoid, with the appearance of Kouan warrior, dressed in the proper robes and battle gear of a more recent area. With long hair tied in a knot and an intense, staring grin this demon is capable of running around at A-tier land speeds, being able to keep up a great speed despite it’s pace. On its left side was an enlarged Kutters Katana now 30m long, with a 35m long Dao sword which seemed to have a red, silk wrapped handle and almost fanged design, giving it a wild and tattered look. Both weapons are capable of doing A-tier damage.

Lightning’s Charge~ By Sheathing one of the weapons at their side the user can spend a basic action charging it up in order to extend the range of the basic attack through an electromagnetic slash going up to 100m away from the user.

Great Repulse~ The first basic attack with each sword creates an electric pulse which pushes enemies back slightly. Resets if the weapon is sheathed for a turn.


Abilities:

  • Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina

  • Lightning Path: Thunder’s Call~ A lightning empowered horizontal sword slice which does A-tier damage, if the attack hits right after a successful Lightning Lead the compound electricity does an additional A-tier worth of damage in feedback.
    20 | 10 Stamina

  • Lightning Path: Turbulent Storm~ Withdrawing Kutters Katana and the Dao the user generates a field 100m in diameter with a cloud wall, 300m tall which slows down all attacks by two tiers and actions for one turn, people knocked into the clouds gain full-body paralysis for 2 turns.
    20 | 10 Magoi

  • Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina

  • Signature Move



Guaiwu The Red Ogre, Miracle General!:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons [Unusable]:

Kutter's Katana [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:


























The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items [Unusable]:

Spriggan's Call:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 35360610

Sesshomaru

Sesshomaru
β-Tier
β-Tier
The crazed warrior was grinning and holering with vigor as he climbs the giants leg. This was something sessho has always wanted to do, climbing giants to fight them. Sadly with this dream there didnt seem to be any giants in the regular world so he has to come to dungeons to find them.  He would hold on tightly as the giants starts stomping and spinning it's leg. He was sure the giant was trying to knock off the warrior but this past was going nowhere.

Now waa his time to try to topple this giant. He would hold his axe of Ekgre feeding magoi into it to cover his body in a copper armor with Protection of Ekgre and his would than use fury of Ekgre to create a blade of copper slashing in an arc at the giant leg hoping to cut it in half or at least start chipping the leg to pieces than use spinning lash with his 4m katana spinning his body has he lets go hoping to cut the leg off and hopefully stop any attack if one comes his way as he falls while spinning.

Items used:
Name: Axe of Ekgre
Tier: A-tier
Type: Magic Axe
Magic Type: Metal [Strength + Lightning]
Appearance: An axe 3m long with a flat, diagonal blade which takes up 1m of the length, the axe being thinner near the base and reach 36cm wide at the top. Connecting the blade to the handle is fluid and wavy patterned carvings.
Function:

Protection of Ekgre - Upon filling with this weapon with magoi the user attracts nearby copper in any form in order to form a complete shell around it's user, fitting to their joints and such to allow movement, the armor taking a similar appearance to the user. It requires A-tier damage to break through, and missing parts can be replaced with leftover copper constructs, lasts 4 posts. 10 Magoi to Cast | 5 Magoi to Sustain

Fury of Ekgre - With a horizontal or vertical swing of the axe the user fills it with magoi, creating an axehead of copper 1m in length which flies forth following the arch of the swing going up to 20m doing A-tier damage to whatever it strikes.
Ability used:
Care-Free Combat: Spinning Lash- The user extends their arms attacking with on of their weapons while spinning in order to before a high-powered horizontal strike, stretching the weapons full length to do A-tier Damage.
20 | 10 Stamina

Magoi/stamina used 20/20
Remaining pools 110/130 magoi 275/295stamina

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

The metallic dancer which was Zubaidah’s golem fluttered in the heated air she could make out the mountainous construct take action. Wasting no time, she darted forwards towards the gigantic figure. Closer and closer she flew as she began to observe the lurid blue emerging from its clasped hands. Ever closer she flew until she knew that the construct was in its final stage of creation, manifesting as a blinding white.

Then suddenly Zubaidah changed course. With her in the centre of the lightning bolt’s trajectory, she quickly side-stepped with [ Fluid Evasion ] the moment before it was hurled. As she deftly whirled fifteen metres from her previous position, she grasped her soaring fauchard, hurling it with peculiar grace, to set up an unexpected [ Landing of the Eagle ] which was aimed in a diagonal line downwards towards the construct’s chest. However, that fauchard did not reach the target. She was left stranded beneath the massive hands of the construct. She had failed to reach the chest.

But that was Zubaidah’s plan. She instead seized the savage halberd and threw it with absolute force in a [ Flight of the Eagle ] aimed directly at the face of the construct. She flew behind its trajectory, intending to reclaim it - were its mark to be true.

140/200 | word/word | 315/315


Abilities Used:


[*]Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina

[*]Step Two: Landing of the Eagle- The user tosses a spear which goes up to 150m which produces a magnetic range in a sphere 50m in diameter which can redirect the flight path of a spear or bring the user towards it at speeds comparable to it’s flight. 20 | 10 Magoi

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Fluid Evasion

Tier: A Tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have space to perform this ability.

Scaling: Dodge/Enables another instance of B tier damage to be evaded for every additional 10 stamina.

Sustain: 1

Cool Down: 3 posts

Cost: 40 stamina

Description:

    The character deftly whirls away from an attack with light feet as if dancing, moving up to three metres in any direction, allowing them to spin around the back of an opponent or merely dodge an incoming hit. If any ‘Guard’ ability is used before this, this ability is performed at a greater speed, as if they were one ability.


Zub's Mech Armor:

Name: Zubidiah, The Battle Dancer
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A Platinum construct 20m tall with the appearance of humanoid in an elegant, ruffled gown. With long hair tied up in a ponytail it’s legs seem to be metal spikes in which produce a magnetic field in order to keep the suit suspended in the air, along with wings on the back, emitting the same field in order to propel forward. She has Spears, each 21m long, the first one being a massive Fork of Terea, the second being a gold and blue one, that also seeming to fork off like a branch near the bottom, and the third being a glaive with serrated edges, and a deep red head with purple accentuated marks. Her fourth and final weapon is a ball and chain 100m long with the ball being 10m in diameter.

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.
Abilities:

  • Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina

  • Step Two: Landing of the Eagle- The user tosses a spear which goes up to 150m which produces a magnetic range in a sphere 50m in diameter which can redirect the flight path of a spear or bring the user towards it at speeds comparable to it’s flight. 20 | 10 Magoi

  • Step Three: Ravishing Tango- Bursting forth in a straight line 100m at blinding speeds the user does a diagonal slash that does A-tier damage with one weapon or two slashes each doing B-tier each done by a different spear in each hand.

  • Step Four: Morning Waltz- With a step and a heavy pull the user performs and intense overhead swing with the ball and chain swinging down on a target creating a 30m Shockwave from impact dealing A-tier damage.

  • Signature Move



Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type: Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within 5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura- By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive. Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away. 10 magoi to activate | 5 magoi to sustain



Image:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.



Name: Fork of Terea

Tier: A-tier

Type: Magic Fork

Magic Type: [Strength + Lightning]

Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.

Spoiler:

Function:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors. These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.



Image:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


Name: Shard of Solomon x 2


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The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Sparks splattered, painting the field as shrapnel surged with streaks of electricity. With an electromagnetic shield and a bolt large enough to scar the sky itself the brunt of the attack pushed back as others weaved in the debris. Their actions keeping them safe but the occasional rocks would hit them if their movement was too fast. As Zubidiah would dip right under the bolt the sound of shrieking metal would hollow their heads. The blade would pierce through Ferrum's leg, along with Sesshomaru, while he was safe from the shrapnel that would fly through in the smokescreen was pinned.

Quick action would put the great goliath in a precarious position. As Trently would dance on the floor he would surely have his troubles but his strikes would find their mark. The sparks coursed, slicing with a molecular precision as the metal began to tear from the continuous attack. As the storm would continue to rage the sky would continue to boom as the build-up from Trently's attacks blew at his leg. It wasn't the only dent in the might defenders' armor either. As the Asura attacked from the leg of the giant he'd manage to slice himself free by tearing a small slice into his leg.

SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEACCCCCCCCCCCCCCCCCCCCCCCH!!

It echoed, echoing for miles down the endless expanse of this fantasy realm. With foes right in front of its' face, and woes forming across it's metallic skin it seemed driven now. Sure movement was hard, but it'd still be easy to attack. He'd use the leg the swordsman seemed to carve. An Earth Crash would be sent out, but there was no hesitation. His Comet Strikes would come next, not one but two. One would come straight down from the sky, his fist aiming to go down onto the fast-moving Zubidiah, down onto his own leg, hoping to swing down into the haze to hit Trently as well. Hoping to hit all three in one swing, he'd try to step forward with what little energy he had left, following the wave of earth to use the second Comet Strike on Xerxes.

Certainly, they weren't fools, he wished to rid himself of his foes for sure but he knew even if the beast was making a powerful gamble they were more than adequate to react in response to counterattack if timed right. Xerxes however, didn't think it was time ponder his enemies' actions too much, and now was rather the time to act. At least that's the position he found himself in as a flaming fist made it's way towards him.

Xerxes: "All paths all challenges bring their own turns, but I shall still smite you down with my next strike."

He'd hold up his left arm, his Resolute Stance would meet the burning the punch. His footwork kept him in place, he could feel the force trying to rip him up, as the ferocious heat began to just barely melt his shield. It had damaged his good friend, and while it was his choice this beast still had to pay for his actions.

Xerxes: "REPENT! LEVELING STRIKE!" His blade would tear through the legs that Sesshomaru and Trently had attacked. Another massive thud would violate the air once again as Ferrum now rested on his knees. He had managed to launch his attacks, whether or not they hit was up to debate, but if they did survive the weakened Iron God would still need to be vanquished fully to stay down, as his eyes lurked, looking for nourishment.

DM Notes: Trently does 5 x A with Two slashes, two abilties and the after effect, Sessho lands 2x A-tier with his two attacks but is still near the leg as break free wouldn't have been easy and Xerxes does 1x A with his leveling slash, adding up to 8x A, with the damage reduction having it to 4 the Iron god requires 2 more A-tiers worth of damage to defeat.

Using Earth Crash to sweep everyone on the floor, then using Comet Strike on all three, attempting to do a large rotating swing in order to go down from Zubidiah down into the earth to try and hit Sessho and Trently in the dissipating dust cloud. Keep in mind moving in it faster than walking does C-tier damage.

Ferrum Machina:
Enemy Name:Ferrum Machina
Enemy Tier:A-tier
Damage Required to Defeat: A-tier x8
Description:Ferrum Machina is 400m tall, a massive Machination with the force to make the earth’s mantle fold, to lift cities and shake the planet. With only one eye and powered by an insane magical source only reasonable within the realm of a dungeon it stands to represent the power Furcas had witnessed within the world, from seeing beasts that could fold a king. Dealing A-tier damage their blows are capable of pulverising even rubies.

Iron God’s Dominance~The intense blow of Ferrums attacks decrease the tier of all attacks that clash with his by one tier.

Iron God’s Protection~ With such great craftsmanship and wonderful dense material the irons gods body is so resistant to damage that all attacks it takes are reduced in damage by one tier.

Iron God’s Recovery~ By Eating the Armor of one the Iron God is capable of healing A-tier damage for the next four turns with metal regeneration with the consumed metal as a replacement.


Abilities:

  • Cataclysm: Earth Crash~The Iron God stomps down with one of it’s two massive feet causing all the earth in the area to move forward in a 100m tall wave of earth with no end in width which is capable of doing A-tier damage crushing it’s targets, any that mitigate damage are slowed by one tier for four turns.

  • Cataclysm: Rending Sky~Charging it’s hands with intense electrical energy the Iron God claps generating a bolt like massive storm, creating a lightning bolt 1000m long and 50m thick which does A-tier damage and if mitigated, blocked or clashing without complete canceling will leave the target with two paralyzed limbs for two posts.  

  • Cataclysm: Comet Strike~Using intense hydraulic force, momentum, and built up energy Ferrum pulls back a fist thrusting it down with such intense force that it begins to burn, turning the arm red hot as it crashes doing A-tier damage to whatever it hit, contact in any way will knock back the target with burning power up to 100m away and melting them or their protective item for C-tier damage.

  • Cataclysm: Hidden Sky~ By stomping its feet up and down, twisting them with high momentum and hydraulic force shaking up the earth large an amount of debris fills and darkens the sky, blocking all vision further than 1m completely and slowly all movement down to a slight walk or collision with debris will do C-tier damage to all targets except Ferrum Machina.

  • Cataclysm: Sun Unleashed~ Ferrum Opens it’s Core, capable only after it has 2 A-tier of Health left the Iron God overloads it’s core, sucking in everything within a 1000m radius, compressing it deep within before it starts to compress, imploding before unleashing death, before unleashing destruction unyielding. Only something worth decimation and sacrifice deserves such a death, damage undefinable.


Xerxes' Mech Armor:
Enemy Name: Xerxes, The Fate Seizer
Enemy Tier: A-tier
Damage Required to Defeat: A-tier
Description: At 100m tall this mighty ebony steel construct in the shape of fully armored knight with sharpened, layered breastplate and ominous looking, almost feathered patterns. Moving at moderate speeds for it’s size it seems to move with a waltz but strike with fantastic force with a massive 120m long serrated greatsaber with wing shaped handle, and in the other a 120m long greatsword which had a dark wing shaped guard, with skull being between the pair. On his back a 50m large crossbow capable of shooting up to 1000m, a Shield made of Red Crystal which can block A-tier damage, the object being 50m in size.

Slime Cape- A Cape seemingly made of slime 90m long which can stretch up to 120m is capable of moving on it’s own and acting like a pair of arms which can hold other weapons or attack on their own doing A-tier damage.

Crown of Charlegmagne- An ivory crown in the shape of a deer's horns this conductor of electricity gives the user a field 200m in diameter which allows them to feel electric signals of all kind and feel the shapes they surround as if they were seeing it.

Linings of the Lake- Between the armor a cushioning layer of living water exists reducing the damage of all attacks A-tier or lower to half of their original damage. If the user attacks with melee attack there will also be a recoil from hitting the armor knocking them back slightly.
Abilities:

  • 1st Commandment: Leveling Swing- The user performs a powerful horizontal sword swing which does A-tier damage and brings the target to their knees.

  • 2nd Commandment: Humbling Shot- The user aims the crossbow and puts one of the massive swords on the small object, user slight magnetism to launch the weapon up to 1000m pinning into them. If the sword hits a vital spot then removing it will destroy the limb/kill the part.

  • 3rd Commandment: Clearing Thy Field- The user fills their swords with intense electromagnetic energy sending forth a shrapnel burst 200m in diameter dealing A-tier damage to everything it strikes.

  • 4th Commandment: Resolute Stance- The user holds their crystal shield up in or to block incoming damage up to A-tier, with this firm stance they cannot be knocked back or moved either.

  • Signature Move


Trently

Trently
A-Tier
A-Tier

In the midst of this great battle stood Trently fighting for what he knew as right for the world and the fate of it. A valiant heart and indomitable will and spirit the young warrior of the light was. Trently would grit his fangs, smiling as his metal golem body did. His rainbow metal blurred around the gigantic golem of mountain stature. He knew well what a war of vicious expansion was like. Trently could not let Xerxes attain the power of the dungeon and set his plans in motion, for unnecessary bloodshed would come. A heart set and focused on conquering this dungeon with Guaiwu, Trently would carve his path to the illusive Chamber of Furcas and earn its power held deep within. This goliath stood in his path however. He needed to be defeated, overcome. Trently never experienced strength of such caliber before. Well, perhaps he has. Trently remembered the power of that man from the dungeon, that mysterious man or more like demon. Trently had faced great power before and he shall face it again!

Trently: "We stand our ground and shall not falter, Guaiwu, Shock Guard!"

Bellowed out Trently, crossing his blades and forming a magnetic barrier to block the quake of earth created by the force of the giant's great stomp. He would brace himself against the ultimate shake of the earth, unlike any other. It was a struggle to keep his blades up to defend himself but Trently pulled through against the power of the goliath golem. He would stare at the sky tall iron golem with resolve. Grasping his blades, the warrior would ready his next attack. Trently gleamed with color as he would rush with speed out of the path of the flaming fist descending upon him. He would make an attempt in trying to escape the comet like fist. With blades bracing for impact if he could not get away from the fist. Trently faced the damage from the dispersing debris while he ran with Shock Guard, knowing it was smarter than being hit by the goliath's comet.

Trently: "Shock Guard!"

If the giant hit, Trently would have a sustained guard up to protect himself. However, whatever occurred with the fist, Trently had an attack to use on the goliath next if he outran its fist or blocked it. Trently would prepare his Kutter Katana and wave its long blade in a cutting motion aimed for the arm of the great goliath. He would seek to cut its arm with an ability of his, Kaze Ha. A blade of wind would jet out from his sword and aim to strike the arm of the first Comet Strike.

Trently: "Kaze Ha!"

He roared as the blade of wind jet out from his Kutter Katana at great speeds. Trently's metal feet clanged against the ground as he ran to the side of the golem as he attacked Xerxes with a comet fist. He would sheath his blades and draw them out again after a moment. Trently with his two blades, would strike at the high right leg of the massive golem and attack again at his lower torso for two slashes of Path Carver's Lightning Charges.

Trently: "Hia! Hoah! Lightning Charge!"

It was coming to an end, the battle. Trently could see the goliath feeling weak by the attacks. He would end this with a last strike, a great final strike once more at the Iron God of the mysterious Furcas' realm. Trently clenched his blades in his colorful metallic hands, gearing himself for a strike with his heart and soul behind it. With a step forward, Trently began to run and dash for the city protector as he came to fall to his knees by the king of the nation of Sasan, Xerxes. However there was coming for the great golem.

Trently: "I, and my men, my dreams, my people, my world, have all led up to this great point known as.. fate! We must continue forward, for fate awaits and it is our destiny to see it out! Carving our path in these struggles, I will fight and move forward! Onward, for the fateful moment that awaits lies at the end of this vigorous path of hardship! Hraaa!"

Guaiwu: "No hard feelings, but move aside! Goraaaaaa!"

Trently: "Lightning Path: Lightning's Lead! Lightning Path: Thunder's Call! Carver Path: Crazy Frenzy!"

A bellow of multiple roars and roars reaching into the sky, Trently and his friend would deliver a horizontal strike to the right thigh of his opponent and then attack again. With a vertical cut to the thigh of the goliath, Trently began crying out loud in utter exhaustion but his will pushing his mind and body on forward. He would throw his feet down onto the ground with a firm grip in the terrain. Trently would clench his blades with a determined spirit, and start unleashing his strength upon the goliath. A strike after a strike, Trently cut into the metal of the goliath with all he could and would scratch and scratch.

Magoi: 320

Stamina: 225

Abilities Used:

Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina

Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina

Kaze Ha
Tier: A-Tier
Type: Offensive
Range: Long
Requirements/Drawbacks: User must slash his katana toward where he would like the ability to be aimed.
Scaling: Layers
Sustain: 0
Cool Down: 4 Posts
Cost: 20 Magoi
Description:

    When the user fills this weapon with magoi they can then slash producing an airslash which travels 40m. The blade of sharp wind is 15m wide long, 1.5cm blade thickness, and travels at A-Tier flight speed through the air severing things with A-Tier damage. It will cleanly slice anything it comes into contact with, beside its own user. If scaled, a 1cm thick layer will coat the razor blade of wind, doubling the damage potential per scale.


Lightning’s Charge 2x~ By Sheathing one of the weapons at their side the user can spend a basic action charging it up in order to extend the range of the basic attack through an electromagnetic slash going up to 100m away from the user.

Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina

Lightning Path: Thunder’s Call~ A lightning empowered horizontal sword slice which does A-tier damage, if the attack hits right after a successful Lightning Lead the compound electricity does an additional A-tier worth of damage in feedback.
20 | 10 Stamina

Trently's Armor Mech:
Name: Trently, The Path Carver
Tier: A-tier
Damage Required to Defeat:  A-tier
Description: Standing at 40m tall this bismuth construct in the shape of single horned humanoid, with the appearance of Kouan warrior, dressed in the proper robes and battle gear of a more recent area. With long hair tied in a knot and an intense, staring grin this demon is capable of running around at A-tier land speeds, being able to keep up a great speed despite it’s pace. On its left side was an enlarged Kutters Katana now 30m long, with a 35m long Dao sword which seemed to have a red, silk wrapped handle and almost fanged design, giving it a wild and tattered look. Both weapons are capable of doing A-tier damage.

Lightning’s Charge~ By Sheathing one of the weapons at their side the user can spend a basic action charging it up in order to extend the range of the basic attack through an electromagnetic slash going up to 100m away from the user.

Great Repulse~ The first basic attack with each sword creates an electric pulse which pushes enemies back slightly. Resets if the weapon is sheathed for a turn.


Abilities:

  • Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina

  • Lightning Path: Thunder’s Call~ A lightning empowered horizontal sword slice which does A-tier damage, if the attack hits right after a successful Lightning Lead the compound electricity does an additional A-tier worth of damage in feedback.
    20 | 10 Stamina

  • Lightning Path: Turbulent Storm~ Withdrawing Kutters Katana and the Dao the user generates a field 100m in diameter with a cloud wall, 300m tall which slows down all attacks by two tiers and actions for one turn, people knocked into the clouds gain full-body paralysis for 2 turns.
    20 | 10 Magoi

  • Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina

  • Signature Move



Guaiwu The Red Ogre, Miracle General!:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons [Unusable]:

Kutter's Katana [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:




The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items [Unusable]:

Spriggan's Call:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


──────────────────────────────────────────────

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 35360610

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

Zubaidah could see the danger approaching, but could not care for it. She laughed just as she had before. Her response was simple; she reached for her last spear and launched herself forwards at breakneck speeds in a [Ravishing Tango ]. She knew that there was debris floating around, but could not care for it. She laughed with abandon even as her platinum figure was dented. Her spear finding its mark just below the iron shoulder of that moving mountain, she curtsied to the imaginary audience of her aerial habanera before beginning her next dance.

    Choosing a jovial polka, carefree laughter resounded from Zubaidah’s golem as she twirled happily around that metallic Goliath’s body. Amber sparks accompanied a horrid din as she scraped her three spears upon its tough armour, racing towards that shining neck to deliver her final blow in the form of a [ Morning Waltz ].

   
100/200 | word/word | 315/315


Abilities Used:

[*]Step Three: Ravishing Tango- Bursting forth in a straight line 100m at blinding speeds the user does a diagonal slash that does A-tier damage with one weapon or two slashes each doing B-tier each done by a different spear in each hand.

[*]Step Four: Morning Waltz- With a step and a heavy pull the user performs and intense overhead swing with the ball and chain swinging down on a target creating a 30m Shockwave from impact dealing A-tier damage.

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.

Zub's Mech Armor:

Name: Zubidiah, The Battle Dancer
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A Platinum construct 20m tall with the appearance of humanoid in an elegant, ruffled gown. With long hair tied up in a ponytail it’s legs seem to be metal spikes in which produce a magnetic field in order to keep the suit suspended in the air, along with wings on the back, emitting the same field in order to propel forward. She has Spears, each 21m long, the first one being a massive Fork of Terea, the second being a gold and blue one, that also seeming to fork off like a branch near the bottom, and the third being a glaive with serrated edges, and a deep red head with purple accentuated marks. Her fourth and final weapon is a ball and chain 100m long with the ball being 10m in diameter.

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.
Abilities:

  • Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina

  • Step Two: Landing of the Eagle- The user tosses a spear which goes up to 150m which produces a magnetic range in a sphere 50m in diameter which can redirect the flight path of a spear or bring the user towards it at speeds comparable to it’s flight. 20 | 10 Magoi

  • Step Three: Ravishing Tango- Bursting forth in a straight line 100m at blinding speeds the user does a diagonal slash that does A-tier damage with one weapon or two slashes each doing B-tier each done by a different spear in each hand.

  • Step Four: Morning Waltz- With a step and a heavy pull the user performs an intense overhead swing with the ball and chain swinging down on a target creating a 30m Shockwave from impact dealing A-tier damage.

  • Signature Move



Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain



Image:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.



Name: Fork of Terea

Tier: A-tier

Type: Magic Fork

Magic Type: [Strength + Lightning]

Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.

Spoiler:

Function:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.




Image:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


Name: Shard of Solomon x 2


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The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Sesshomaru

Sesshomaru
β-Tier
β-Tier
The warrior was surprised to be pinned by a sword that flew out of nowhere and saw it came from the king behind them. He was lucky to free himself with his attacks before fallwing the the ground seeing a giant hand being swung at the warrior. He would quickly use the fure of Ekgre to launche a copper blade at the giant hand. Of he succeeds he wpuld land on the ground amd start running towards the King in the back. Sessho was going to avoid him but being attacked drew his attention. He would charge at Xerxes screaming till he was 30 meters away. He would than raise hos magma axe activating celestial judgement to launch a large magma sphere at the king as he continues charging.

20 magoi used
Remaining pools 90/130 magoi 275/295stamina

Items used:
Name:Celestial Magma Axe
Tier: A
Type: Magic weapon-axe
Magic Type: Lava (heat+strength)
Appearance: A great shining axe made of various metals suck as gold and iron. The axe is 1.5 meters lonf with a .75 meter long blade.
Function:

Celestial judgement By raising the great axe into the air and feeding magoi into it, a large sphere of magma begins to form from the tip of the axe. The sphere is 4 meters in diameter. Once the sphere is at full size it will fly in the direction the user swing the axe travelling up to 20m away. The sphere of magma explodes outwards into an 8m pool on impact dealing A-tier burning damage to whoever it hits. 10 Magoi to activate | 5 Magoi to sustain

Name: Axe of Ekgre
Tier: A-tier
Type: Magic Axe
Magic Type: Metal [Strength + Lightning]
Appearance: An axe 3m long with a flat, diagonal blade which takes up 1m of the length, the axe being thinner near the base and reach 36cm wide at the top. Connecting the blade to the handle is fluid and wavy patterned carvings.
Function:

Protection of Ekgre - Upon filling with this weapon with magoi the user attracts nearby copper in any form in order to form a complete shell around it's user, fitting to their joints and such to allow movement, the armor taking a similar appearance to the user. It requires A-tier damage to break through, and missing parts can be replaced with leftover copper constructs, lasts 4 posts. 10 Magoi to Cast | 5 Magoi to Sustain

Fury of Ekgre - With a horizontal or vertical swing of the axe the user fills it with magoi, creating an axehead of copper 1m in length which flies forth following the arch of the swing going up to 20m doing A-tier damage to whatever it strikes.

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
As fire began to fall on them in the form a sinking strike. The air ripped as it began to crash down on them, each mech scrambling in a hurry to enact their defensive measures. As Zubidiah would fly straight into it, meeting the damage to protect herself, but not from recoil that came with contact. Not just her, however, Trently would join her in a rebound straight smack of the floor. While his shield would protect against damage contact with the attack would still sending him flying. The plus side was since it was a downward swing the strike would bounce them off the ground, surely knocking the wind out of them slightly.

However, they still had the freedom to act. As Sessho would just barely be knocked away from the force of barely meeting the attack Trently's Kaze Ha would strike his metal arm, and soon following. With one arm left he would approach with a Comet Strike, going through the lightning charges as he would meet the force of the attacks. As from above the knocked around platinum angel would deliver a strike from above. As the metal crushed his skull he only needed one more real blow to be finished.

With the coming attack certainly spelling certain doom it was time for the Final Cataclysm: Sun Unleashed. As Trently would slash away, chunking off metal he would start to feel a slight tug. As the crumbling machine's chest cavity began to open its glowing heart was revealed. The massive blue crystalline orb radiated with intense energy, the glow from it humming. The humming began to whir, and soon shriek as the glow transformed. Slowly the object began to pulsate, now radiating with a strong yellow light it began to turn deeper, more orange. Soon the light would be unbearable as the earth began to tear, floating towards the iron gods core.

DESTRUCTION IMMINENT, FINAL DEFENSIVE PROTACOL INTIATE SUN UNLEASHED

Xerxes: "It's gonna blow, with that much surging energy and converging material in one spot, I've seen enough of what magic is capable of this dungeon.

With thundering steps he would firmly plant his right foot, with a quick turn he would slam his sword into the core of the exploding mech. As the saber embedded itself into the core he could see it grow more volatile, they wouldn't be able to destroy it in this state it seemed.

"I guess it's time to follow through then, FINAL COMMANDMENT: HEAVEN'S FLIGHT, HELL's DEPARTURE.

Pushing through with his strike he would lift, using the stuck sword to lift the massive mech. He could feel the force of the intense task tearing his suit apart. The arms of Neda's slime cape would grasp the mech even to ease the load. With a hefty whirl soon it took flight, only 150m into the air because of its weight, but it was enough for them to move, and Xerxes was planning to do just that as he ran towards the city.

The danger wasn't over, but the necropolis was reaching it's end. They only had more incentive to head towards the goal with a bomb, dropping towards the earth sucking up everything within 1000m, it only had 1 minute till exploding. They had to act, they had to move.

Ferrum Machina:
Enemy Name:Ferrum Machina
Enemy Tier:A-tier
Damage Required to Defeat: A-tier x8
Description:Ferrum Machina is 400m tall, a massive Machination with the force to make the earth’s mantle fold, to lift cities and shake the planet. With only one eye and powered by an insane magical source only reasonable within the realm of a dungeon it stands to represent the power Furcas had witnessed within the world, from seeing beasts that could fold a king. Dealing A-tier damage their blows are capable of pulverising even rubies.

Iron God’s Dominance~The intense blow of Ferrums attacks decrease the tier of all attacks that clash with his by one tier.

Iron God’s Protection~ With such great craftsmanship and wonderful dense material the irons gods body is so resistant to damage that all attacks it takes are reduced in damage by one tier.

Iron God’s Recovery~ By Eating the Armor of one the Iron God is capable of healing A-tier damage for the next four turns with metal regeneration with the consumed metal as a replacement.


Abilities:

  • Cataclysm: Earth Crash~The Iron God stomps down with one of it’s two massive feet causing all the earth in the area to move forward in a 100m tall wave of earth with no end in width which is capable of doing A-tier damage crushing it’s targets, any that mitigate damage are slowed by one tier for four turns.

  • Cataclysm: Rending Sky~Charging it’s hands with intense electrical energy the Iron God claps generating a bolt like massive storm, creating a lightning bolt 1000m long and 50m thick which does A-tier damage and if mitigated, blocked or clashing without complete canceling will leave the target with two paralyzed limbs for two posts.  

  • Cataclysm: Comet Strike~Using intense hydraulic force, momentum, and built up energy Ferrum pulls back a fist thrusting it down with such intense force that it begins to burn, turning the arm red hot as it crashes doing A-tier damage to whatever it hit, contact in any way will knock back the target with burning power up to 100m away and melting them or their protective item for C-tier damage.

  • Cataclysm: Hidden Sky~ By stomping its feet up and down, twisting them with high momentum and hydraulic force shaking up the earth large an amount of debris fills and darkens the sky, blocking all vision further than 1m completely and slowly all movement down to a slight walk or collision with debris will do C-tier damage to all targets except Ferrum Machina.

  • Cataclysm: Sun Unleashed~ Ferrum Opens it’s Core, capable only after it has 2 A-tier of Health left the Iron God overloads it’s core, sucking in everything within a 1000m radius, compressing it deep within before it starts to compress, imploding before unleashing death, before unleashing destruction unyielding. Only something worth decimation and sacrifice deserves such a death, damage undefinable.


Xerxes' Mech Armor:
Enemy Name: Xerxes, The Fate Seizer
Enemy Tier: A-tier
Damage Required to Defeat: A-tier
Description: At 100m tall this mighty ebony steel construct in the shape of fully armored knight with sharpened, layered breastplate and ominous looking, almost feathered patterns. Moving at moderate speeds for it’s size it seems to move with a waltz but strike with fantastic force with a massive 120m long serrated greatsaber with wing shaped handle, and in the other a 120m long greatsword which had a dark wing shaped guard, with skull being between the pair. On his back a 50m large crossbow capable of shooting up to 1000m, a Shield made of Red Crystal which can block A-tier damage, the object being 50m in size.

Slime Cape- A Cape seemingly made of slime 90m long which can stretch up to 120m is capable of moving on it’s own and acting like a pair of arms which can hold other weapons or attack on their own doing A-tier damage.

Crown of Charlegmagne- An ivory crown in the shape of a deer's horns this conductor of electricity gives the user a field 200m in diameter which allows them to feel electric signals of all kind and feel the shapes they surround as if they were seeing it.

Linings of the Lake- Between the armor a cushioning layer of living water exists reducing the damage of all attacks A-tier or lower to half of their original damage. If the user attacks with melee attack there will also be a recoil from hitting the armor knocking them back slightly.
Abilities:

  • 1st Commandment: Leveling Swing- The user performs a powerful horizontal sword swing which does A-tier damage and brings the target to their knees.

  • 2nd Commandment: Humbling Shot- The user aims the crossbow and puts one of the massive swords on the small object, user slight magnetism to launch the weapon up to 1000m pinning into them. If the sword hits a vital spot then removing it will destroy the limb/kill the part.

  • 3rd Commandment: Clearing Thy Field- The user fills their swords with intense electromagnetic energy sending forth a shrapnel burst 200m in diameter dealing A-tier damage to everything it strikes.

  • 4th Commandment: Resolute Stance- The user holds their crystal shield up in or to block incoming damage up to A-tier, with this firm stance they cannot be knocked back or moved either.

  • Final Commandment: Heaven's Flight, Hell Departure Xerxes Slams a blade into a targets chest horizontal dealing A-tier damage to the target, turning the angle of his blade upward he hooks the opponents flesh or armor, twisting around too through them 200m into the air, or slamming them in the ground paralyzing their full-body for one post.



DM Notes: With you blocking or Clashing Comet strike the Knockback applies, however with the angle I believe it would only really bouncing you off the floor, delaying attacks slightly but still allowing the chance. I saw no reason he could reasonably win without being unreasonable difficult on you guys. 1000m to get away from Ferrum, 1500m left in the room. The task here is finished, but the chance to attack Xerxes is not, combat is free and open for the rest of the room. If all proceed, you will be able to touch the gate Next Post after some NPC dialogue.

Trently

Trently
A-Tier
A-Tier
It was a valiant and courageous effort by every party in defeating the golem. Hacking and slashing at the great iron golem at no end's rest, Trently fought vigorously with great energy behind every one of his attacks. He would be slashing into the goliath, when its chest opened up and gleamed what looked like the sun itself, glowing brighter. That is when, suddenly with a quick lunging stab of his blade, Xerxes would pierce his blade into his iron golem opponent. It was a great show of strength by the king and one that left Trently amazed.

Trently: "It is.. about to explode any minute now!"

Roared out Trently, his blades in hand as he looked at the king stab into the heart of the iron golem, light radiating from the bright sun of a heart. It would only become more volatile with Xerxes' stab. Trently would know this spelt danger but would be more surprised at what the king of Sasan were to do now next. Guaiwu would be astonished by what would come, being truly speechless.

Guaiwu: "Wha!?"

Not only would Xerxes pierce the goliath in the chest with his blade but go on to throw him into the air with his strike. It was a great attack, one Trently would have to overcome if he sought to defeat the violent expansionist king. Xerxes would throw the giant golem into the sky and begin to run for the city with not a second to spare. Trently would notice how the giant was seemingly about to unleash its energy all in one great explosion. Quickly processing what happened, Trently would begin sprinting for the city as he sheathed his two katanas. It was not good to be around this coming destruction of all that surrounded the golem's very heart.

Trently: "Shit! We have to go now!"

Said the bismuth golem, begining a run forward into the city to escape the blast that was an inevitable great catastrophe. Trently felt it, its power. Its heart must be great. His metal feet clanging against the floor of Melatium, Trently would look on at the great cityscape ahead of him as the smell of smoldering metal entered his metal golem body. It could be that this dungeon's magic had to do with metal or forging. It was a great cityscape and dungeon, of beautiful architecture. Waterfalls of metal and the like lied in the distance, pouring out from a great anvil. Trently leaving the cracked earth landscape just outside of the city, he found himself in Melatium.

Trently: "Let us hurry, for the ends of this dungeon shall see our arrival!"

Guaiwu: "Yeah, and we are not trying to be here when its heart blows up in a sea of flames."

Conversed the two as Trently dashed through the streets of Melatium in his golem body gleaming with great color. If metal people were not running about after that battle, seeking cover or shelter then Trently would lay his eyes upon the likes of smaller metal golems. His path leading to the great anvil, Trently would cling and clang his rainbow feet quickly.

Magoi: 320

Stamina: 225

Trently's Armor Mech:
Name: Trently, The Path Carver
Tier: A-tier
Damage Required to Defeat:  A-tier
Description: Standing at 40m tall this bismuth construct in the shape of single horned humanoid, with the appearance of Kouan warrior, dressed in the proper robes and battle gear of a more recent area. With long hair tied in a knot and an intense, staring grin this demon is capable of running around at A-tier land speeds, being able to keep up a great speed despite it’s pace. On its left side was an enlarged Kutters Katana now 30m long, with a 35m long Dao sword which seemed to have a red, silk wrapped handle and almost fanged design, giving it a wild and tattered look. Both weapons are capable of doing A-tier damage.

Lightning’s Charge~ By Sheathing one of the weapons at their side the user can spend a basic action charging it up in order to extend the range of the basic attack through an electromagnetic slash going up to 100m away from the user.

Great Repulse~ The first basic attack with each sword creates an electric pulse which pushes enemies back slightly. Resets if the weapon is sheathed for a turn.


Abilities:

  • Lightning Path: Lightning’s Lead~ The user performs a high speed, lightning fast slash downward vertically, upon impact electricity passes through doing A-tier damage in the forms of shocks. 20 | 10 Stamina

  • Lightning Path: Thunder’s Call~ A lightning empowered horizontal sword slice which does A-tier damage, if the attack hits right after a successful Lightning Lead the compound electricity does an additional A-tier worth of damage in feedback.
    20 | 10 Stamina

  • Lightning Path: Turbulent Storm~ Withdrawing Kutters Katana and the Dao the user generates a field 100m in diameter with a cloud wall, 300m tall which slows down all attacks by two tiers and actions for one turn, people knocked into the clouds gain full-body paralysis for 2 turns.
    20 | 10 Magoi

  • Lightning Path: Shock Guard~ The user crosses both weapons producing a magnetic barrier that will protect them from A-tier damage. 20 | 10 Stamina

  • Signature Move



Guaiwu The Red Ogre, Miracle General!:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons [Unusable]:

Kutter's Katana [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:





The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items [Unusable]:

Spriggan's Call:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 35360610

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

That purple-haired woman urgently commandeered her metallic golem forwards, soaring away from the threat of that mountainous beast. She had only to guess that the exposure of its burning furnace was some last resort to take their lives; it did not seem as simple an implosion or explosion, as she had first thought. Instead, it invited an invisible hand which gradually pulled them towards its centre. Her sturdy puppet however would not be controlled by the hands of anyone other than Zubaidah and her companions, dancing through the air to avoid its grasp.

    ‘Ah, my king! How courageous you are! You truly are the brightest star in the sky - a pinnacle of courage unable to be reached those of us still grounded upon this earth.’ Constantine’s prayers chimed within Zubaidah’s mind as he gazed upon the burgundy King’s efforts in abating that moving mountain’s dying offense.

    ‘Ugh, just shut up… My lord shines brighter than the dull thing you follow. Though, a simple zealot unable to see past his fanaticism couldn’t understand that.’ Amnet cursed out her displeasure at that knight inhabiting the burning ball and chain, while Powehi remained silent in an unsuccessful attempt to zone out the noise of both.

    ‘I am not a simple zeal~’ His complaints were silenced by the sudden thrash of metal against the hard earth. Both a certain ball and chain along with a certain spear suffered this thrashing, putting the dispute between Constantine and Amnet to an immediate rest.

    With that dispute done with, Zubaidah continued her flight without distraction. She sped past the expansive outskirts of the metal-forge’s city and through the red-light district and its eccentric amusements, spying both satisfied customer and profiting owner. She observed the shining surfaces of those citizens, not dissimilar to her own golem’s armour, and formulated questions upon their true nature. Only upon entering the city centre with its great bazaars filled with raw ores and precious gems did her curiosity allow those questions to spill from her, like some great river bursting its banks.

    ‘Might I ask you, friend,’ Zubaidah’s scholarly soul shone with a burning desire for knowledge, asking a golem with silver surface at one of the stalls, ‘What purpose this city serves? For whom do you supply these gems and process these ores? Is this Dungeon part of an economy with other such Dungeons, or contained within itself? These besides, where is this city located? I apologise if I have asked too much, but any answers would be most appreciated!

   
100/200 | word/word | 315/315


Abilities Used:

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.

Zub's Mech Armor:

Name: Zubidiah, The Battle Dancer
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A Platinum construct 20m tall with the appearance of humanoid in an elegant, ruffled gown. With long hair tied up in a ponytail it’s legs seem to be metal spikes in which produce a magnetic field in order to keep the suit suspended in the air, along with wings on the back, emitting the same field in order to propel forward. She has Spears, each 21m long, the first one being a massive Fork of Terea, the second being a gold and blue one, that also seeming to fork off like a branch near the bottom, and the third being a glaive with serrated edges, and a deep red head with purple accentuated marks. Her fourth and final weapon is a ball and chain 100m long with the ball being 10m in diameter.

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.
Abilities:

  • Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina

  • Step Two: Landing of the Eagle- The user tosses a spear which goes up to 150m which produces a magnetic range in a sphere 50m in diameter which can redirect the flight path of a spear or bring the user towards it at speeds comparable to it’s flight. 20 | 10 Magoi

  • Step Three: Ravishing Tango- Bursting forth in a straight line 100m at blinding speeds the user does a diagonal slash that does A-tier damage with one weapon or two slashes each doing B-tier each done by a different spear in each hand.

  • Step Four: Morning Waltz- With a step and a heavy pull the user performs an intense overhead swing with the ball and chain swinging down on a target creating a 30m Shockwave from impact dealing A-tier damage.

  • Signature Move



Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain



Image:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.



Name: Fork of Terea

Tier: A-tier

Type: Magic Fork

Magic Type: [Strength + Lightning]

Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.

Spoiler:

Function:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.






Image:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


Name: Shard of Solomon x 2


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The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Sesshomaru

Sesshomaru
β-Tier
β-Tier
The group bounced as they got hit by a knockback from the gigantic fist. He got up to recover quickly seeing that the giant seemed to have been collapsed. He grins lookimg back at Xerxes wantimg to try fighting again agter being interrupted. He was of course unaware of the gigantic death device nearby. "come at us kingsly!!! I shall defeat ye!" he shouts. He puts up his weapons and once he is close to the king he performs Fists Conversations to deliver an explosivevpunchvto the giant xerxes leg. He was hoping to topple the guy or at least bring the pain.

Moves:
Care-Free Combat: A Fists Conversation- With no weapons the user performs a high speed, high powered punch which hits with explosive force, doing A-tier damage. (Can be sustained for Hit Scaling) 20 | 10 Stamina.

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The hands of death grasped, flailing around, reaching and feeling for a sign of life in order to get a firm grip on its' prize Satisfaction, however, would not be granted to the death dealer that was Ferrum Machina. The wind whistled as it ripped by, the earth that smacked or bumped into them would be a reminder of how powerful the force they were resisting truly was. All of them, except for Sesshomaru would choose to run from the blast, while he chose to chase after the king. Xerxes had no fear, he would take the punch, which would mean nothing to his massive size. The explosion caressing the frame of his leg, it's power was immense but the Lake's Lining had kept him protected. Sessho, would not be, as the King would move forth with that Leg in order to Kick Sesshomaru towards the city. If that didn't send him flying he would clear thy field.

There would no sound heard from the explosion, for once it had reached them the sound would have defeated them from the ensuing explosion. As the imploding machine had reached critical mass. It's light consuming, devouring all in its range. Radiation danced across the edge of the skin as they barely kept ahead of the explosion, it's force seeming to propel them farther, any moment of stillness would surely lead to death.

Melatiums gates would invite their tired bodies. As their feet would cross the threshold they would see those ahead of their suits begin to crumble. Their allies seeming to appear by their side, once again being in control of their bodies. As the suits soon formed into a crowd the first sound to grace their ears and bring back their sound was the fanfare that greeted them.

Lining the red carpet stood men and women made from all sorts of metals. Their trumpets raised high over their heads pointing under the chins of the Sentinels, the apathy filled faces which policed the place. Their iron bodies shaped in the form of tightly linked suits of armor with the head of metallic men and women.

"Welcome Candidates, you've all done well in making it this far. You did rather impressive in fighting or should I say defeating the cities defense system." A metallics voice would pleasantly chirp from a figure standing on the carpet, a man seemingly dressed as a courtier of some kind, his skin made of a shining copper, with hair of a fine silver which seemed to hang loosely like a gentle mane of hair. His hollow eyes contrasting his emotive face, he continued to speak.

"I do ask that you refrain from fighting inside the walls, or else the sentinels here will have to take care of you. He gestured, his right arm crossing passed an individual who stood next to him. "This young man here, and you all are welcome to explore the city, rest for a bit or converse. I won't lie, Master Furcas may be fair but he is ruthless is his tests, if you wish to rest your mind and soul you may, but upon leaving you will be restored of your energies.

His left hand would gesture to a road of gold brick, line with silver mortar, carved with intricate Torran writings. It followed, shifting to a luxurious space, decorated with massive wheels, and iron boxes that rested in front of them. Pegs lines each spoke of the wheel, with a ticker crowning at the top. The metal spokesmen explained "These are our wheels of fortune, the only cost these bring is your own funds. For a large sum of money, one can spin this wheel to get a fancy new weapon, mount, or tool to possibly help in the next room and the future. And please do not attempt to destroy the wheel thinking it is a trap, we do not wish to clean up what comes after."

As he finished his explaining he would turn, walking towards the iron path which the carpet would lead down, where the ducts filled with molten metal seemed to lead. The older concrete building concentrating, lining and stacking to surround the anvil in which the source of life flowed from this city. It's glowing red ooze pulsating with light, the molten metals coursing with the magic of the dungeon. The steps seemingly contradictory in being both finely cleaned and polished but seeming worn with cracks from years of traversing, leading up to the heart of the mighty city.

The massive iron object seemed to tower at 100m tall, at it's base a large pedestal, which held the gate, barely bigger 5m the gate seemed more simple than any other they had seen before. It was flat, smooth fine steel, which would only change near the edges where the metal formed a jagged, almost tooth-like design.

The path forward was clear, but for some there had to be questions. There was the man who stood next to their speaker, his skin tanned but dry looking, his youthful faced looking tired, filled with hunger but also determination. HIs stance was firm, his odd silvers eyes peaking past his flowing sandy locks. His fist clenched a silver rapier, which barely covered the hook mark which stretched across his left arm.

Xerxes: "Well Hello Atlas, I didn't expect to see you here, but I must thank you for finding this place, the letter you sent was of great help, and annoyance as it carved the path for us here. His warm voice speaking up in a faux-friendly tone which held an obvious tone of scolding.

Atlas: "Cut the Bullshit, I found it expecting it to have done some good for our nation. I've been here far longer than you can imagine. His eyes seemed to smolder, hiding his pain, his hand trembling as he kept his sword at his side. [color=#6633cc] "Secluded here I've learned more about the world, about what a king does for his people, you may be a fitting man to some but to me you are no king."

Armin: "Hold your tongue, he is the grace of god. King Xerxes has brought more blessings to our country, we no longer have to fear the outside world and it's impurities!" Armin tried to correct him.

Atlas: "Oh please, there wasn't anything to fear in the first place!" His anger starting to peak, as the tensions began to rise the guardians would stomp their feet, the earth trembling in a warning on the chance the actions proceeded further. Atlas turned around, his battered armor facing the crowd as he would lead the way towards the next room.

All were free to their own actions and own devices, Xerxes would lead for his knights to follow, hoping they would all stay in line. The had finally made it this far, there was no reason for him to backtrack over anything petty.

Trently's Signature move:
Code:
[center][b]Lightning Path Finale: Life's Thunderous End[/b][/center]
[b]Tier:[/b] A-tier
[b]Class:[/b] Warrior/Body Manipulator
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must be weapon locked, or clashing with an opponent, along with having both hands grasping the sword
[b]Scaling:[/b] Hits
[b]Sustain:[/b]
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 40 | 20
[b]Description:[/b]
[list]
Upon clashing with an opponent, or being clashed the user manipulated their bodies muscles, increasing the electric charge with their electric horn in order to power up their muscles with immensse pressure to make thier sword press through in order to do A-tier damage, if clashing with physical projectile and this ability is used it will be redirected up to 20m doing A-tier damage.[/list]

Zubidiahs Signature move:
Code:
[center][b]Last Step: Heaven's Curtain Call[/b][/center]
[b]Tier:[/b] A-tier
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive, Offensive/Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The character must be moving forward with more momentum than a walk, must use both hands for the weapon in order to produce proper force.
[b]Scaling:[/b] Range
[b]Sustain:[/b]
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 | 20 Magoi
[b]Description:[/b]
[list]
While moving forward in the facing direction of the user, while moving forth with great momentum the user thrusts forward with their spear, while filling it with magoi. They either have the option to hold on, extending their movement by 10m dealing B-tier damage, or they may let go sending it forward 20m to do A-tier damage [/list]

Sesshos Signature move:
Code:
[center][b]Care-free Combat: Explosive dance of unworldly surprise[/b][/center]
[b]Tier:[/b] A-tier
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b]Asura Physiology required, cannot be immobilized, paralyzed or incapacitated in any way.
[b]Scaling:[/b] Hits
[b]Sustain:[/b]
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 | 20 Stamina
[b]Description:[/b]
[list]
The user ignites everyone of their fists in order to perform a series of fake punches with each fist, in order to distract the individual, during this the user will then surprise the enemy by headbutting the enemy with a blow filled with intense asura magic to produce a forward-facing explosion .5m at the base extending outward 20m, with the width increasing to 5m in diameter at 3m into the length of the blast, which does A-tier damage to anything caught within it. The user can choose to end it early does A-tier damage with a flaming punch instead.[/list]

Sesshomaru

Sesshomaru
β-Tier
β-Tier
The warrior was surprised by the lack of impact his punch had. This giant had some kind of protective layer. He would move to attack again but was met with a massive kick that launched hin to the city. He would try to land fracefully but sadly that was not a wprd he knew well. He would crash hard into the street a bit hurt by that before getting up and dusting himself off. He would grin more as the thought of facing an oppomemt this strong. The others would try to convince him not to attack Xerxes again but he waa in full fight mode. He wouldnt even realize that he and his friends were normal again as he charges to where the others are at shouting for the king calling hum kingsly. Once he was in sight of Xerxes He would charge the king swinging both of his axes wildly to chop amd dice the king. he was hoping to take him by surprise despite screaming at the top of his lungs.

Trently

Trently
A-Tier
A-Tier
Vigor in his steps, Trently in his golem body would race forward for the city that lied before him here. It was a great city of metal buildings, and metal people walking about on the streets. Trently would however feel the burst of the heart of the giant golem behind him propel him forward. If they were only some dozen meters behind, they may have been hurt badly. Trently as he ran toward the great anvil of the city would find that his golem body would begin to crumble alongside the others. He would know the end of this dungeon was near. Trently could feel the heat from the blast still dancing in the air and across his own very skin. Looking forward at what lied before him, he would see a beautiful and majestic red carpet lined with men and women of all sorts of metals that Trently could barely name.

Guaiwu: "Is this.. the end of the dungeon?"

Trently: "Yeah, or we are almost at the end now."

Spoke the red and blue haired men as they returned to their human bodies again and began to step onto the carpet. Trently would keep a hand upon his blades he could now use again, careful with everyone. Guaiwu stood by his side looking at the scene of triumph. Trently himself knew from his last dungeon what triumph of a dungeon was like. It was like this scene now, with trumpets and celebration for coming to the end. Trently would rest his hand a bit with a smile on his face as he began to walk along the carpet, still careful but not as visibly on guard as he just was. Guaiwu looked on at the scene, listening to what a metal copper man with silver metal hair would say. Trently would hear with.

Trently listened on intensely. He would congratulate the challengers and offer a spin of a wheel of fortune and rewards. Trently would notice the name of his master though, of the copper man's master. His name was that of Furcas. It was an interesting name. Trently would like to see Furcas, who he imagined was the lord of this dungeon, a great Djinn. Trently bowed his head to the kind metal man of copper, and thanked him.

Trently: "I thank you for the valuable information."

Guaiwu: "Trently, we should roll that wheel of fortune. Can I have some money?"

Trently said to the copper man, before then laying eyes upon the tanned man who appeared exhausted. He would listen on to what he would say of the man who ruled the Kingdom of Sasan. It looked like this man, Atlas, had lost trust and respect for the harsh King Xerxes of the Sasan lands. Trently would only look on at him and his fellow Sasan knights who he would bicker with. Trently would be asked by Guaiwu however right upon laying eyes upon Atlas for money for the wheel. Trently would grab his backpack and furrow through it to grab some money for Guaiwu can roll the wheel. Guaiwu receiving the money would then walk over to the wheel and spin it with the money required for it.

Trently: "Hey, Atlas is your name? Here is some meat. I see we have like minds."

Said the charismatic character as he would grab meat from his backpack. Tossing it over to Atlas, seeing that he was no longer in favor of King Xerxes. Trently would look at him with kind blue eyes, before following him to the ends of the dungeon as Guaiwu would just be receiving his prize. Guaiwu with his prize from the wheel, returned to the side of the young Trently as he began to walk up the steps of the great anvil with his shining blue eyes set on what lied before him here, a power a King will wield to carve a path for his people and world. Trently stared at the anvil before him as he made each powerful and vigor filled step up toward the end of the dungeon. Smiling wide, his earrings jingled as he walked up with his body prepared for whatever may happen in the Chamber. Not only his body, but his mind as well. For if he did not capture the power of the dungeon, he would continue on with his goals and not stop for anyone ever.

Guaiwu: "Are you ready, Trently!? We are here!"

Trently: "I did not come so far not ready! I am more than ready! I am excited! I am here to defeat you, Xerxes!"

He dared to say. Trently would look at Xerxes wherever the man was, and smile wide with determined eyes set on his magical dreams and great ambitions. Trently would look then forward at the gate before him, before then staring at his friend known as Guaiwu then back at the very gate leading to the Chamber.

Trently and Guaiwu: "Furcas, we have arrived!"

It has all led up to this very moment now known as fate. Judgement and the very last trial would take place in this final room that is the Chamber of the mysterious Djinn, Furcas. Trently and his friend had come a long way here. With a determined roar, Trently and his dear friend touched the gate, entering it.

Magoi: 320

Stamina: 225

Guaiwu The Red Ogre, Miracle General!:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons:

Kutter's Katana [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:






The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items:

Spriggan's Call:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x [Gave to Atlas]:

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


──────────────────────────────────────────────

The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 35360610

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

Zubaidah perused the brightly-decorated bazaar as she received her answers, receiving them with an open heart. However, she noticed that a prominent crack within her golem’s body was growing ever larger as she listened. As she received her entire fill of answers, that crack grew to an unbearable largeness until it shattered. It shattered her metallic puppet and let loose those five persons who had made up its form.

    Though happy to caress her lilac hair once more, Zubaidah was not concerned with this sudden shattering of their golem. Indeed, she had expected that body to be only temporary. She was instead concerned with the great fanfare of brass and steel which had echoed throughout the spacious city. That fanfare must have been either the signal or the consequence of their golem shattering. The sole way to ensure either would be to observe those sounding out the fanfare.

    Her companions, astute as ever, followed in her stead as she listened to the loud refrain. With each step, it grew louder. It grew louder and louder while they wandered through the city until they truly saw the great wonders of the city. At the heart of it all, surrounded by those sounding out the fanfare, lay a magnificent carpet lined with shining warriors. Upon it stood the kimono-clad boy with his fiery-veined friend opposite a courtier maned with copper strands. He spoke cheerfully what he had to say, informing Zubaidah more than she already had been. But she wanted to be informed further, asking what the function of the city was; the purpose of the Dungeon itself; who these golems were. These questions filled her scholar’s soul and spilled out without pause. She wanted to be informed, she wanted to know. The actual, and ever carefree, scholar Amnet responded by fishing out her coin-purse and practically showering a wheel of fortune in coins for a chance to spin.

    After receiving her answers, she noticed the copper courtier gesture towards a gaunt man, his sand locks flowing free like the determination of his soul. The burgundy King recognised him - he must have been a knight of that zealous country - calling him Atlas. Atlas, was that name not familiar? She knew that there had been some Atlas involved in these affairs back from the start and now he was standing here at the end. Was he the Atlas who had penned the letter which that kindly old man of hers had sent? But if he was here, that would mean this Atlas had been…

    ‘Atlas, you cur,’ That knight with the ginger hair cut through her thoughts, as Constantine stepped forwards with a furious resolve, ‘How dare you insult our King! Do you not know the burden he has born upon his shoulders! He waged this war for us, so that we may not suffer from the sins of the outside world-

    ‘Do not take even a single step further,’ The porcelain hands of that purple-haired woman held his iron chains tightly, Zubaidah’s surprising strength straining his neck as he attempted to move towards his king and the traitor, ‘You are still my captive. I will not let you join your king while you are my captive. Oh, I do hope that is fine for you, Xerxes? He suffered defeat at my hands, so surely he is my captive by right as the victor.’ Her voice held both a polite respect for the king, yet she could not completely hide the biting sarcasm underneath.

    ‘I am sorry,’ Zubaidah spoke quietly and discreetly into her captive’s ear as her group turned defiantly away from the king, walking behind Atlas towards the glowing gate, ‘Do not hate me. This a delicate situation. But, please, listen to that man. Surely you can understand the truth in his words? Besides, remember what I told you before…

    The soft whirring of the Dungeon’s gate as they crossed over its golden threshold prevented anyone from overhearing those precious words whispered into Constantine’s ears.

   
100/200 | word/word | 315/315


Abilities Used:

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.

Zub's Mech Armor:

Name: Zubidiah, The Battle Dancer
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A Platinum construct 20m tall with the appearance of humanoid in an elegant, ruffled gown. With long hair tied up in a ponytail it’s legs seem to be metal spikes in which produce a magnetic field in order to keep the suit suspended in the air, along with wings on the back, emitting the same field in order to propel forward. She has Spears, each 21m long, the first one being a massive Fork of Terea, the second being a gold and blue one, that also seeming to fork off like a branch near the bottom, and the third being a glaive with serrated edges, and a deep red head with purple accentuated marks. Her fourth and final weapon is a ball and chain 100m long with the ball being 10m in diameter.

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.
Abilities:
[/color]

  • Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina

  • Step Two: Landing of the Eagle- The user tosses a spear which goes up to 150m which produces a magnetic range in a sphere 50m in diameter which can redirect the flight path of a spear or bring the user towards it at speeds comparable to it’s flight. 20 | 10 Magoi

  • Step Three: Ravishing Tango- Bursting forth in a straight line 100m at blinding speeds the user does a diagonal slash that does A-tier damage with one weapon or two slashes each doing B-tier each done by a different spear in each hand.

  • Step Four: Morning Waltz- With a step and a heavy pull the user performs an intense overhead swing with the ball and chain swinging down on a target creating a 30m Shockwave from impact dealing A-tier damage.

  • Signature Move




Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.



The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Latest?cb=20140917194711

Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:


  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi




Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:


  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts




Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:


  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain




Image:


The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] 462px-Weapon_b_1030204500


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:


  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.




Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:


  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.




Name: Fork of Terea

Tier: A-tier

Type: Magic Fork

Magic Type: [Strength + Lightning]

Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.

Spoiler:

Function:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:


  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.





Image:
The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items



Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


Name: Shard of Solomon x 2


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The Necropolis of Furcas, The City of Melatium [Dungeon/Plot] Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
As quickly as he moved he would find himself being subdued. When Sessho moved forward, attacking in his blind rage the city Sentinels would get a grab of him, one would walk behind, it's metal arms pressing and pressing him down with Iron Pressure while the other would take the chance to approach him from the front and Folding steel him. His large frame would already feel compact from the crushing of the mighty city protector. It would surely prevent a further attack as the folding steel would have the golem attempt to fold Sessho in half, in order for them to carry the challenger to his destination.

Xerxes: A snide look would glance from the king's eyes trailing from his attempted attacker to the disgraced knight who walked ahead of him. The betrayer seemed to be chumming up with the dungeon entrants rather well. He was mostly worried about how his knights might fight the young man however, he would eventually get his just dues. It seemed like plenty of them wanted to start a fight.

He didn't care for much of their interaction, he didn't care for much as Zubidiah tried to gloat a victory of him. With the domination of one of his own troops, he'd show his role by conquering the challenge before him. The chatter would continue on around him as they all marched towards the door.

Atlas: "I appreciate the kindness strangers, may the Lord bless you." He would say with a reserved bow in appreciation. He was unaware of how soured his faith may have become for them during the crusades but he continued on. He would look back at Constantine, once his superior as he now just looked at him with empty eyes. His muted expression turning away as he tore into the meat he received from Trently.

His dry voice would crack as he spoke once more. "I Should've died by all accounts, I've wanted no fame here for I realized how much more grand this world was upon entering this realm of otherworldly wonder." Thankfully there would be no more days spent watching ash clouds in order to pass the time.

For 100,000 Huang the massive wheel would start to spin for fanalis would load in the sum he had received from his friend. Whilst the walked among the carpet, one by one laying their hands on the mundane door, he would see his glorious new prize arrive right before. Tick, by tick it would count down as momentum drained like a hole in a bow. In the metal box it could be seen, a new Magic Weapon, just for Guaiwu.

As he would certainly enjoy his new equipment the other would be finishing up their time in this room to take on the final challenge.

City Sentinel:
Enemy Name: City Sentinel
Enemy Tier: A-tier
Damage Required to Defeat: IMMUNE
Description: A 4m tall protector with the face a stoic metal face with a suit of armor for a body. This metal protector can surprisingly move like a blur when threatened, doing A-tier damage with it's blows.
Abilities:

  • Iron Pressure~ The City Sentinel uses both of it's arms to grab a target, pressing down on them with such force that they are incapable of moving.

  • Folding Steel~ The user lifts a target and folds them further than conventional means in order to trap and restrain strugglers.

  • Tungsten Drop~ The user leaps X meters into the air in order to then drop and pin down a target, crippiling their limbs from the impact.

  • Scrap Metal~ The user grabs the target and grinds them against the ground or a nearby structure dealing A-tier damage to them, and the discarding them up to 5m away.


Guaiwu's Magic Weapon:
Name: Valiant Knuckle
Tier: A-tier
Type: Magic Knuckle
Magic Type: Metal [Strength + Lightning]
Appearance: A pair of silver knuckles with spikes on the actual knuckle, with the weapon seemingly 17cm across in length with a magic circle on the grip which has close, line carvings to signify the space.
Function:

  • A Knights Arsenal- By activating this weapon the user draws and shapes metal particles into an arm weapon up to 2m in dimensions in any and all directions, they then attack once with it dealing A-tier damage.

Sesshomaru

Sesshomaru
β-Tier
β-Tier
He was getring close to Xerxes when somethinf stopped him. He gasps and looks to see who stopped him and saw one of the statue people things. Another would start folding hum but that wasnt the problem. The king was grinning smugly at the warrior lile he was better than him. Hevwould get back at kingsly for that soon. He would struggle in vain and eventually calm down and allow to be carried. Bayek wpuld laugh at the seen of the large warrior being carried. Sessho would look at the wheel not knowing what it was but wanted to spin it. "Baba spum the wheel!" Baba would nod and walk up to spin the wheel giving the man the money since she actually heard what they said. After that sessho wpuld allow the sentinels to carry him to the door for the next room.

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
With the wheels continuing to spin more prizes would be released from its glorious clutches. Following the trend, each of the contestants would buy a prize for a pal, possibly out of gratitude or for the hope of better assistance. Their prizes seemed to differ greatly than that of the fanalis warrior who trudged ahead. Nonetheless, it was obvious that these objects radiated with power, what type had yet to be found out. With the Heliohaptian woman having received a strange ashen metal gourd, around the size of a small child standing at .75m. With a red silk cord tying the gourd around either the waist or back the strange object seemed filled to the brim with coarse iron sand.

Falling into the hands of Baba, was an accessory seemingly fitting for her style. A metal comb,o, generally one kept in one's hair to hold it in place, the gold comb spreading out in a lotus shape with lattice pattern, from each side a blue cord would hang from it. The object would look wonderful adorning the young woman's hair as she followed behind her captive companion. The sentinels would hold him followed, in between the pair of them as they would follow up the massive anvil. With heat boiling from both sides with streams of metal the door of the chamber invited them as the last of the dungeon entrants had moved forth to the final room.

With it, the people could return back to their normal lives, as they began to build and work towards the rebuild of their protector. All unaware of the ensuing fate that would be delivered to them upon the completion of the dungeon. Metallium moved the metal cities' gears ground in its everyday monotony. The forges breathing live into everything from the people themselves, the cities vast machines, the crucibles which held the metal of life bubbling with passion. It's sister city of Asran was long gone, the fields of Babyl burned away dissipated with the Glaciac Forest. Like all the echo of distant memories would play out in its blissful end.

Amnet's Magic item:
Name: Vigilant Sands
Tier: A-tier
Type: Magic Gourd
Magic Type: Metal [Strength + Lightning]
Appearance: A black metal gourd .75m tall and 76cm wide at the bottom and 45 cm at the top. Around the base of the object is a blue silk cord that can be used to tie the object around a person or thing. The inside of this object is filled with Iron Sand which can be manipulated with the magical tool. Separate bags of sand could be used to fill if empty.
Function:

  • Versatile Deserts- The user fills the object with magoi pouring out the sand to create an object up to 4m in any all dimensions hollow, and 1m in all dimensions solid. This object as treated as either an A-tier object, weapon or shield depending on what is made.

Baba's Magic Item:
b]Name:[/b] Comb of Control
Tier: A-tier
Type: Magic Comb
Magic Type: Metal [Strength + Lightning]
Appearance: The gold comb takes the shape of a blooming lotus flower in a lattice pattern with eight prongs for the comb, with the comb being 32cm long and 15cm wide. The beautiful comb as two blue cords 6cm long on each side of the object with a magic circle in the middle of the comb.
Function:

  • Protective Wash- The user fills the comb with magoi, using the object they gather metals nearby and in the source object, combing over creating a metal layer capable of blocking up to A-tier damage. The size of the shell depends on the object up to 5m in dimensions (Is different if object changes size after combing)

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