- Job Info:
- Job Name: The Bo’s Great Herd
Job Rank: A-tier
Job Location: In the Plains
Job Reward: 500 XP and Favor for your side, Winning side gets B-tier magic tool, losing side gets 30,000 Huang. Advantage on side follow up raid against/with Tenza
Job Prerequisites: N/A
Job Overview: Across the northern plains the large expanse of gathered and conquered tribes the Bo begin to rage battle across various village fronts. In order to coalesce their power, to show they can be a nation amongst the rise of change. By taking down the remaining tribes and chiefs that oppose them they can finish establishing their villages, and their blood peace. Wage your side in these battles and find out the fate of the North Plains.
Special Job Requirement: Pick your side, the first side with two-player completions wins the advantage.- Spoiler:
- Enemy Name: Bo Archers x10
Enemy Tier: D-tier
Damage Required to Defeat: D-tier
Description: The Basic archers of the Bo clan, often the back line of their forces and a standard in both war and invasion tactics. Being well armored in traditional leather and bamboo armor leading to coned iron helmets. Carried upon their backs are their long bows and a defensive saber at their sides.
Abilities:- Step Shot-The Bo clan member performs a shot with their bow at an opponent’s foot while the target is running. The arrow can fly up to 40m doing D-tier damage.
- Herd Volley- Two or more Archers fires arrows at a concentrated point up to 50m away in a 3m diameter, they unleash a volley unto that area, doing C-tier damage for each archer involved in the ability.
- The Greatest Tactic- The archer jumps back 5m to flee from incoming damage.
Enemy Name: Bo Horse Scout x10
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: A general unit that has a bond with the Bo’s stout but strong native horses. These riders are adorned in black and red bamboo plate armor with tasseled helms. These lightly armored individuals are mostly mobile units to gather info and harass enemies. Not direct combat but very important to their clan’s military strategy. The horse has C-tier movement speed.
Abilities:- Run Around- The horse rider swerves around an enemy in a 10m diameter while kicking up earth blowing it inward toward the diameter to create a dust cloud blinding those within the 10m diameter for 2 posts or until cleared.
- Stamping Prance- The horse prances forward 5-10 before leaping 5m to land on a target to deal C-tier damage.
- Body Block- The user rolls to the side of their horse, allowing the creature to block the attack with it’s dense muscles blocking up to C-tier damage.
- Stampede Call- The horse riders up to 2 or more charge up to 30m on their horse, having the creatures stomp with enough force to send rock out 4m to each of their sides and front at the end of the charge dealing B-tier damage. Each additional rider adds their dimensions besides ranges, along with dealing an additional B-tiers worth of damage.
Enemy Name: Bo Calvary Elites x8
Enemy Tier: B-tier
Damage Required to Defeat: B-tier
Description: These are the heads of their cavalry units, just before Lieutenants and generals they are trusted with most combat operations. Experienced in mounted and polearm combat they are a force to be reckoned with for their dangerous efficiency. Wielding 3m long glaives with thick blades 36cm in width they carve up their foes. Their horse has B-tier movement speed.
Abilities:- Stone Slicer- While rushing forward 10m on their horse the user swings upward with their glaive, reaching into the earth below to deal a massive blow on the first target slicing through to deal B-tier damage.
- Dust up- The rider slices their glave into the earth creating a dust cloud 10m long and 5m in diameter blocking the vision of those within for 2 posts and hits them with rocks dealing D-tier damage each post.
- Lotus Block- The user spins their glaive with intense force to block incoming attacks up to B-tier in damage.
- Great Storm of the Herd- The Elites charge forward in a massive stampede of 3 or more of them. The kick up the earth, knocking up stone with their glaives as well while charging 20m forward creating a dust cloud filled with shard of rock, this cloud is 15m in diameter all around and goes forward an additional 20m from their riders dealing A-tier damage to those caught up in at after the charge. Each rider adds an additional 5m to the cloud size.
Enemy Name: Bo Noyan
Enemy Tier: A-tier
Damage Required to Defeat: A-tier and Destroy A-tier Armor
Description: The lords of 1,000 warriors, just under the generals of the Bo they carry with them their troops and their fierce souls. Armed with the newest in weaponry stolen from the Kou’s abandoned camps was the fire lance. Along with this they carry glaives, sabers from Balbadd. Upon their back, a bow sits as well, a composite one used for the farthest and fastest of targets. Armed in the clans black and red bamboo armor with leather padding. Along with this they wear black iron shoulder guards, gauntlets and grieves. Their helmet is of a similar metal with a tusked face mask. Atop hangs a long silk ribbon of red and yellow. They themselves can run at B-tier movement speeds, their Fire Lance does A-tier damage, their glaive B-tier, their Sabers B-tier and their bow C-tier with a 80m range. They also have a horse mount 2m tall, a Hybrid between northern horses and a Bo clan horse, It can run at A-tier movement speeds. Bow
Abilities:- Dragon Fumes- The Noyan ignites the powder in their fire lance causing a burst of fire and ash 10m long and 3m wide in diameter dealing B-tier damage instantly and then C-tier damage over two posts as burns.
- Salamander Spit- The user pours oil on a weapon or ammo, this is a special combat that is highly combustible. They strike it creating a volatile flame that will deal A-tier damage to the first thing it hits, burning them intensely. Range depends on the weapon.
- Great Steppe Sweep- Using a bladed weapon of any kind the user spins the weapon around to parry incoming damage of A-tier.
- Cloud Piercer- Using all of their might the user aims at a target with their bow, pulling back with extra might to increase the bows average range launching an arrow 100m forward to deal B-tier damage to the first thing struck.
- Grass Sea Command- An ability the Npc always uses within the job, they command their army to charge at a target, consumings a massive 100m wide and 50m long stretch the stampede deals A-tier damage and it also creates a dust cloud in the same dimensions blinding those who get caught in it for four posts.
- Step Shot-The Bo clan member performs a shot with their bow at an opponent’s foot while the target is running. The arrow can fly up to 40m doing D-tier damage.
As she sat cross-legged within the carriage, Zubaidah gazed upwards towards the sun-tinged sky. She watched the sunset glow and fade, much as spirits covering the horizon with their wings and drawing its blues to slumber. She had passed many nights much as the sunset, coming and going without much care between each day. Indeed, she could not wait until the journey was done, spending the days and nights with expectation for their destination.
But what was Zubaidah looking forwards to with her entire heart? Well, other than a rematch with the Bo clan, she had heard rumour that a certain world-wishing had been sighted on the Plains. Yes, she would finally meet with that Jahangir again after he had disappeared after Gamigin.
But when they neared the Bo clan’s location, her heart began sinking into an ocean of disappointment. For if she did not find him before they reached their destination, it was unlikely that she would have the chance to search for him in the next few months. After all, she was not here for fun and pleasure. No, she was here on behalf of Amnet and Powehi, having decided that the Bo clan must be dealt with so that they might make the Plains safer. But even so, noble as her intentions were, Zubaidah was saddened that she might not meet Jahangir here.
She was staring into the distance, looking for the destination, when she saw a new shape appear upon the horizon. Her sight was not especially keen, but she was certain that the shape was more than nothing. Indeed, she could discern the shapes of foxes and hares and buzzards in the distance, but this shape was human. As she drew closer, however, she became more certain that the shape - or figure, she should say - was something special.
It was him.
It was Jahangir.