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Theater on a Wine Dark Sea [Arc/Plot/FOT]

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Angelus
Humayra
Gilles
Solomon's Proxy
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Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

The Sea was vast, and there were many people who were within its waters at the moments, the churning wine-dark sea seemingly empty in the distance, however this would not be nearly as true. The battles have already raged, but now they were at a calm before the storm. Al-Shamshura and Heliohapt have been fighting each other with a fleet of a hundred boats each, but now Independents are entering the sea with their boats and their crews, along with a mysterious fleet of 400 ships emerging from the ports of Old Heliohapt. It was concerning, and the scouts had spread their words through the sea.

Now, we find ourselves at a time before the battles begin, at the moment there are no boat battles going on and multiple forces are sailing through the ocean. Now, with the Flagship of the Overlord appearing its dark and intimidating appearance people wonder what they might do.

You find yourself starting in one of the four quadrants of the sea, knowing that it takes a day or two to make it to another quadrant its wise to plan ahead. The North-West and North-East are filled with bandits and independents while the Southwest and parts of the Southeast are were the nobles and slaves are sailing with their limited fleets. However, the southeast is also where the mysterious fleet also seems to be coming from, so be wary of where you choose to sail.

Gilles

Gilles
β-Tier
β-Tier

A ship with a unique masthead was currently sailing through the middle of the northwest of the sea between the 2 parts of helio. This ship had a masthead that was in the shape of 3 toads which seemed to fit the theme that the order of the flames reach had kept coming across since they got here. The rest of the ship was a dark green, almost like a algae of seaweed green. On this ship was a group of cultists that were the inner circle of the Flame's Reach.

Gilles was currently holed up in the crows nest which was the highest part of the ship which also meant it was the furthest away from the water. Husk and DuskII were currently working on sailing the ship alongside the few of the hidden flames that they had ordered to join them before this sea battle started. DuskII probably had the most experience sailing out of the inner circle due to her job as a merchant. The hidden flames with them, which were ten strong, were also merchants and good at sailing, sadly this meant that non of them were good at fighting, or at least not at this time. While all this is going on, Dawn, the voice of the flame, was trying to calm down the high priestess and help her enter the right mind frame.

Gilles was extremely afraid of water which was fine normally, she could just avoid water or substitute it for juice. But here, kilometers and kilometers away from land, she was petrified. She was curled up in the crows nest hugging her sword with her singular arm. She wanted to be here, this was her decision to try to be in the center of this war of wooden ships, but she was still scared. She was currently trying to gain her strength for battle here. She planned on covering this sea in flames, this would be a battle between the god of fire and the devil of water. Dusk, seeing their leading mumbling over and over about purifying this sea is flames knew that she would be okay once she had something to burn. He would climb back down joining the others in sailing the ship, he was basically in charge till the flames began igniting.

Combat NPCs:
Dawn:
Spoiler:
Theater on a Wine Dark Sea [Arc/Plot/FOT] Downlo15
Name:Dawn
Tier:C
Damage Required to Defeat: C
Description: Dawn is a magician formerly of magnostadt who had become a priest going around helping out the tribes that Lived in the plains. Eventually he was tasked by the order of priests with torturing tribesmen and others for information and to force people to join their religion. He found that he enjoyed this and would keep torturing people for fun after he left the priesthood to go on a killing spree with the former pit fighter known has Husk. He focuses on using razor magic.
Weapons: A cane that is 1.5 meters tall and is mahagoney and used as a staff for the magician.
Traits:
Abilities:


  • wall of a thousand blades: The user casts the spell by shouting the name and forms a 5 by 5 meter wall consisting of razor magic. Anyone that comes in contact with this magic will receive c tier cutting damage in the form of several small cuts.
    Cheese Grater: The user makes a cutting motion two times with their staff sending two jets of razor sharp wind up to 10 meters that will slice off small pieces of flesh for 1 d tier each for a total of 1 c tier.
    Guillotine cutter: The caster makes a cutting motion with the staff sending a meter long slice of razor magic up to 5 meters aiming for a target's limbs or head dealing c tier cutting damage.
    One thousand Cuts: The user create a 10 meter tall twister of razor magic around themselves dealing c tier cutting damage to those that come in contact with it.


Husk:

Theater on a Wine Dark Sea [Arc/Plot/FOT] Downlo16

Name:Husk
Tier:C
Damage Required to Defeat: C
Description: Husk was a former pit fighter in the plains near magno. He was a personal fighter for a leader of a group of bandits that was trained as his person war dog. A war dog is a fighter that is the top of the groups fighting slaves. normally they fight for the entertainment of income of the bandits but they are also used to fight other bandit groups by having the war dogs fight eachother. War dogs can win their freedom if they win 100 of these battles against other war dogs. It took 10 years but he eventually won his freedom and decided to leave the group. After a couple of years of traveling he found he still craved fighting and when he met Dawn they formed a quick friendship finding a common interest in killing.
Weapons:
Traits: Hardened muscles(c): After years of fighting most of his life his muscles have harden to where d tier physical damage such as weapons or fists bounces off of his body.
Abilities:

  • Piercing jab:The user forms their hand into a blade like shape with they fingers together and hand straight. They thrust their hand out to plunge it into the target for c tier damage.

    Suplex:The user grabs their target then bends back wards while holding onto the target to slam their head into the ground for c tier damage.

    2 tiered punch:The user punched with the top knuckles of their hand followed by quickly closing their fist completely to form 2 hits in 1 punch dealing 2 d tier damage.

    Guard:The user flexes their muscles and forms a cross guard with their arms to block up to c tier damage.

Non Combat NPC:
DuskII:
Formerly known as Minthe, DuskII is a merchant and a magician that leads the merchant alliance known as Dragon's horde and her own company Wishing Well

items:
keb's vessel:
Theater on a Wine Dark Sea [Arc/Plot/FOT] Golden10
Name: Keb’s Vessel
Tier: A Tier
Type: Magic Item - Goose
Magic Type: Wind
Appearance: The golden likeness of a beautiful goose, one and a half metres long and half a metre wide, worshipped in Heliohapt as Keb the heavenly fowl. Though the cult of Keb has since declined, the value of this precious sculpture has only increased. Passing from the hands of the rich to those richer, this golden goose has been producing green for decades. The goose waddles harmlessly behind the user when not used, its pattern shining and wings flapping as it follows. It is quasi-sentient, understanding what is said by its user, and responds with brassy quacks.
Function:

Fowl Weather: Pouring in magoi, the goose will coat itself with feathers formed from wind magic. For three posts, it will automatically position itself to intercept and repel B Tier ranged attacks or below which come from thirty metres away or further. 10 magoi to cast | 5 magoi to sustain
Feathered Friend [Passive]: It has a hollow body, which acts as a backpack that can store two extra items or weapons - if they are less than one and a half metre long and half a metre wide. The goose waddles harmlessly behind the user when not used, however, there is also enough space upon its back for two people to ride. When ridden, it will hover a metre above ground, flying at B Tier speeds. 10 magoi to cast | 5 magoi to sustain
Bertilak Dark metal vessel:

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Djinn: Bertilak
Theme: Asura(fire+ice+life)
Type: Cowl Hood
Appearance: a 2.5meter long brown cowl that is connected to a shoulder strap. made of metal fibers that classify it as a metal vessel.
Toad Broach:

Theater on a Wine Dark Sea [Arc/Plot/FOT] Native10
Name: Le Crapaud Tyran
Tier: D-tier
Material: Iron and blackened steel
Description: A 10 cm wide toad brooch made from iron and blackened steel it has studs mimicking spikes along it. Along the bottom the words "Le Crapaud Tyran" are inscribed. The brooch was given to the man Gilles let free, who returned to leave it with her, unable to tell her where he had gotten it from.

Surprise gift:
Theater on a Wine Dark Sea [Arc/Plot/FOT] ErXNPRvXYAEY8xn
Name:Toad-Helmet
Tier:A-tier
Material:Iron, leather, and wool
Description: This helmet made from iron is held together from forging with leather straps and wool inside to help adjust and keep the head protected, its shape and paint causing it to appear like a frog and conceal the wearer's eyes.
Mysterious Scroll:
Theater on a Wine Dark Sea [Arc/Plot/FOT] 98498
Description:You have received a mysterious scroll in an ornate cylinder, when you open the scroll you find nothing on the paper, but surely it must have a purpose.
SHard of Illah:

Theater on a Wine Dark Sea [Arc/Plot/FOT] XhmwIm2
Description: A corrupted shard of crystallized fate. When broken, it allows the will of the user to somehow influence their rejection against fate. Please see the Shard Systems Page for more information.
Amount: 1

Weapons:
Blade of Eternal Warmth:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 859039d1a6fe92754bb69e333dcbdcd6
Name: Blade of Eternal Warmth
Tier: A-tier
Type: Magic Artifact
Magic Type: Heat
Appearance: A sword 1m long, with the handle being 36cm of that length. It's an ancient blade, made of tempered iron, with an ebony handle wrapped in leather. The leaf-shaped blade has a magic symbol at its widest point. Once having belonged to an ancient king it glows upon activation. Ir has design elements of the previous culture that inhabited the land of Magnostadt, with bands and 6 pointed stars being a common pattern on the weapon.
Function:

  • Unyielding Fever- For 20 magoi to activate | 10 magoi to sustain the user can heat up the blade causing the metal to glow blue, doing A-tier damage to those, igniting them upon touch. One sustain can stack, causing the blade to glow white-hot instead.

Wings of Internal Flame:
Name: Wings of Internal Flame
Tier: B-tier
Type: Magic Weapon implant
Magic Type: Living Flame [Life + Heat]
Appearance: Taking the form of a spinal implant, made of silver and ruby, with a magic circle on it. This 30cm in diameter object is afixed in the middle of one's vertebrae, being unable to be used as a weapon until it's function is active.
Function:

Burning Grace- For 10 magoi to activate | 5 magoi to sustain the user harnesses the power of living flame, creating burning wings melded with their body. These flames are capable of being used like a limb for combat purposes, the flames being as intense as the persons current strength and their movement being equivalent to tier, capping at B-tier

Beast:
Shabdiz:

Theater on a Wine Dark Sea [Arc/Plot/FOT] Downlo17
Name: Shabdiz
Tier: D
Type: Normal
Species: just a horse of course
Appearance: Shabdiz is a 2 meter high and 3 meters long and weighs 590 kilograms. He has a pale, sickly color of gray with a white mane of hair. He is thinner than most horses and you can see ribs showing. Most would think that this horse is near death but it moves and acts just like any other horse despite its sickly demeanor.
Beast Traits:

Trait Name:Horse Power
Trait Tier:d
Trait Requirement:Be a horse with legs
Trait Description:It has the speed and jumping power of a horse. This means that it can move as fast as a horse and jump as high as one.
Trait Effect:Shabdiz is capable of moving at d tier speeds and can jump easily over fences.

Trait Name: Mr Ed's voice
Trait Tier:D
Trait Requirement:Shabdiz Horse
Trait Description:This horse has a strange vocal system that is similar to parrots. It can mimic up to 5 short sentences or sounds a thread Just like a parrot but can not actually talk like people do however just mimmic what it hears also doesnt understand the meaning of what it mimics

Inside Keb:
Diggy Digger Hole:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 046cb011

Name: Diggy Digger Hole
Tier: D Tier
Type: Magic Item - Trowel
Magic Type: Strength
Appearance: Utoriens: I present a magic tool unlike any others. A tool, simple in its use, but an important find; indeed, it seems a very interesting tool. Yes, my colleagues, a wonderful tool designed to accelerate agricultural processes.
Periplectomenus: Oh, shut it, that’s just a bloody magical trowel!
- an excerpt from Utoriens’ lecture to the Reiman Archaeological Society
Function:

  • Holey Moley!: When you activate the trowel, you may point it towards a desired location and accelerate the agricultural process of ‘digging a deep hole’. This hole may be up to two metres wide and two metres deep, and can be produced within a twenty metre radius. What a wonderful thing this bloody magical trowel is!

Man Go Mango:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 935ea411

Name: Man Go Mango
Tier: B Tier
Type: Magic Item - Mango
Magic Type: Life
Appearance: An ordinary mango. No, seriously, this is just an ordinary mango. Well, aside from the oddly-golden shine that its skin has… But, other than that, this is only a mango - an ordinary mango.
Function:

  • Man Go Bomb: When activated, one may throw the mango towards a target. If it hits, it sticks there before exploding into a hot fruity smoothie. This deals C Tier damage and will blind a target with its sweet, luscious juices. Once used, the mango will grow back in front of the user.
  • Man Go Plant: When activated, one may touch the mango on the ground. In an instant, an exotic mango tree will grow there, three metres tall. This has both B Tier durability and an enticing tropical scent, withering away naturally after two posts.

Gilles' Ship:
Theater on a Wine Dark Sea [Arc/Plot/FOT] G65PQpt
Name: The Toad Princess' Curse
Tier: A-tier
Material: Wood, Cloth, Rope, Iron and Steel
Description: 20 meters in length this square-rigged caravel has been commandeered by the woman known as Gilles, its name and visage giving an odd toad relation to the boat, but it has a crows nest and lower deck for rooms and storage and a captains quarters.

Lagi

Lagi
Ω-Tier
Ω-Tier

Along with  Sagaxod demon clones, Lagi folded his arms and waited rather expectedly on the vessel that he prepared for this upcoming bout with the other potential vessels out at sea. Not only did he have his demons, but he had his food, supplies,  and a secret weapon that he has over the other vessels. The  Kaiju, Lagi has finally found the Kaiju that was supposedly inside of the sea, he also managed to find out how to control the Kaiju. It was a roundabout way and it was the first of many. However, Lagi was resolute, and he wasn't alone in this battle.  

"Julius, are you ready?  I have every intention of sinking the enemy ships if they encroach on our territory. We can't lose ground, or better yet, I can't allow them to stay in my waters thinking that there is nothing I would do about it. "

This wasn't the environment for peace or negotiations. This was a place of battle that Lagi had no intention of losing. If there was a significant threat to Tartarus and his people that he came across, even if it was himself that perceived it to be the case, Lagi would have taken action towards it.

"Where do you think we should sail, julius?"


npc
Spoiler:


Theater on a Wine Dark Sea [Arc/Plot/FOT] 88k2polvpl741

~Sogaxod, Spawn Of The Heathen~

Name: Sogaxod, Spawn Of The Heathen x2
Tier: A-Tier
Damage Required to Defeat: (A-Tier)
Description: A being of unknown potential that has spawned upon the birth of the Dracul.  It is an immortal creature that is tied to the Dracul and does its bidding, but it is not without its own personality.  It is cynical, cruel, sadistic, and serves as the loyal devil on Lagi's shoulder to make sure he isn't acting outside of his own best interests. In a way, it's emotions are pure with how the most negative of thought, feelings, and insecurities of Lagi came to life and walk the earth as a true abomination.  

It almost always has a bright and grinning smile on it's face, much like the contractor.   It does have unique blood that flares up and moves as if its alive due to the infernal magic microbes. Sogaxod's skin is blackened to the brink of being compared to soot, but solid as if it was sculpted from marble.  It's skin is as coarse as sandpaper to the touch. A faint glow escapes the creature's deep eyes, full of infernal energy. The swirls on both it's shoulders and forehead are ancient alma torran language, though it just looks like menacing swirls of alma torran energy to the unaware.  The word actually says  Ἄμβροτος", pronounced as Ambrotan, which means immortal.  Blackened horns rest on top of it's head as well.

Weapons: Claws, Wings
Traits:

Trait Name: Exceptional Speed (4 Trait Points)
Trait Tier: A
Trait Requirement: Must be Human or a Magician with a secondary combat class.
Trait Description: Through excessive training, the character has reached a level of speed that exceeds the average human.
Trait Effect:The character can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours. At this level they are equal to a B-tier fanalis in speed.

Trait Name: Exceptional Strength (3 Trait Points)
Trait Tier: B
Trait Requirement: Must be Human or a Magician with a secondary combat class.
Trait Description: Through extensive training, the character has exceeded the traditional limits of strength for their race.
Trait Effect: The character can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone. This level is equal to a C-tier fanalis.

Trait Name: Microbe Communication (3 Trait Points)
Trait Tier: B
Trait Requirement: Perfect Infernal Construct
Trait Description:  Being a being birthed from infernal magic and the union that created the Dracul, this creature has quite the uncanny relationship with microbes and bacteria. Being able to communicate with it and locate it, it's one of the few versatile forms of sensory that exists that involves other living organisms.
Trait Effect:  Naturally, each person or creature has an entirely unique network of microbiota that is originally determined by one's DNA. With this unique sensory, the user can detect these microbes or bacteria from 50 meters away, as well as communicate information from it in regards to where it came from and who it belongs to.  This is mostly basic information about the person, as well as their race. Besides coming directly from a person or creature, this can also be used indirectly with left behind DNA ( saliva, sweat, hair, blood, skin, etc) to garner information. DNA  gained and/or Microbes being senses and communicated is only saved in memory and good for 1 year (OOC).


Trait Name: Eternal Infernal
Trait Tier: A-Tier
Trait Requirement: Perfect Infernal Construct, Infernal Magic Trait
Trait Description:  Born from Darcul, this being shares the Immortality of the Undying King.  Though it is currently incomplete while sharing in its unholy gifts,  attempts to defeat it is laborious and even impossible without the Dracul's fall.  However, even with such a terrifying gift, it still seeks the final stage of its perfection.
Trait Effect:  After taking the required damage for it to be defeated,  the construction will reform almost immediately. Due to this, the construct must be defeated an additional three times before it ceases functions. Even if that happens, it does not die, only staying dormant and hibernating until the end of the thread. For each additional 80 Stamina and 80 Magoi that Lagi decides to pay at any time, Lagi can have his Perfect Infernal replicate asexually. This creates a near-identical clone with the same abilities and traits as the original, increasing the official number count of this NPC. Finally, this trait can evolve into an omega-tier version of itself after this NPC has tasted the blood of three PC (player characters). It would have to be a total of C-Tier blood ingested, either through inflicting damage or some other means.

Abilities:

Infernal Stream:  Releasing a red mist from it's mouth, the A-tier infernal bloody mist contains flesh-eating bacteria that inflicts a status effect once a person is exposed to it.  The inflicted will be dealt C-tier internal damage each post for the next 4 posts, with the status effect resetting as long as they are in the mist. The mist itself is a 30-meter stream, and when used in unsion with another clone(s) doing the same ability, that is treated as a duration scale per clone involvement.


Damnation Wing: With the beat of its wings, the user sents out a blast of  Infernal magic in form of a red liquid-like flame after a single beat.  The blast is 25 meters in length and width and reaches as far as 40 meters from its location, Dealing A-Tier Ability damage.  When used in unison with another Clone(s) doing the same ability, this is treated as hit scaling per clone involvement.

Gate Of Cerberus: Using Infernal magic, the user creates a strange three-headed being that resembles a canine. The abomination takes the form of a shield that can withstand up to A-tier ability before breaking. The shield 30 meters in length and width and can move around on it's own. When used in unison with another clone (s) doing the same move, this is as an additional layer of defense per clone involvement.

Berserk Claw: Using infernal magic to empower one of it's limbs, it delivers a physical strike of infernal magic with one of it's limbs.  This attack deals A-tier ability damage. When used in unison with another Clone(s) doing the same ability, this is treated as hit scaling per clone involvement.

Dragon Install: Sagaxod could temporarily be worn by the Dracul as an additional layer of protection as a living aura of infernal magic.  Checks dealt to the  Dracul with abilities from enemies will be dealt as damage to the infernal construct instead, adding to its damage count of the construct's instead health and the number of times it needs to be defeated before reforming as the protective aura once more. Once the construct is dormant, the aura disappears with Dracul losing his protection. Only one dragon install can be active on the Dracul at a time.




My possessions
Spoiler:

Weapons

Doxrus Sealed State
Spoiler:

Theater on a Wine Dark Sea [Arc/Plot/FOT] S-l640
Djinn: Doxrus
Theme: [STRENGTH + HEAT + LIGHTNING] - Hazard
Type: Weapon
Appearance: A black ring with mystical green writing  eched across it's vibrant metal.

Magic Description:
Spoiler:


HAZARD MAGIC
[STRENGTH + HEAT + LIGHTNING]
[ FOUNDER: Lagi El Nagi and Staff | PERMISSION: Restricted ]
Using the power of Strength, Heat, and Lightning the user concentrates the three magics combining them in order to cause a reaction which causes things to break down. By attacking their structure with intense energy to cause a natural decay Hazard magic exists solo to destroy, appearing as a volatile gastly green glow. With the passive of Hazard magic, it’s spells leave a lingering effect for one post, doing C-tier ability damage to those inside the covered area or aoe radius of Hazard magic abilities . (Scale decided by abilities)


Spoiler:

Spiteblade
Spoiler:


Theater on a Wine Dark Sea [Arc/Plot/FOT] Gunblade_by_furriesforever-d7icigx
Name: (Spiteblade)
Tier: (A-Tier)
Type: (Trick Weapon (Assassin)/ Trigger Sword)
Material: Titanforged Steel with a Yugrayrium Alloy.
Appearance: In length, the Spiteblade is 70 centimeters. In width, it sports about 1 foot of thickness. The blade has a broad, curved cross-guard, creating the ideal weight balance to allow for smooth and accurate swings with this blade. Around the handle is a round tube that can hold about four vials at a time, catered to the assassination sword style of the user itself. The tube is called the dial tone, and it transitions from each dial. Around the handle itself, the trigger is located. Clicking up transitions the dial, clicking down infuses the vial's contents in question with the blade, and clicking left triggers the inner sheathing to protect the user and others from the harm of the blade. With each down click of the trigger, a vial is in infused with the Yugrayrium alloy of the blade, a special metal that enhances chemical reactions of a biological compound.

This causing friction with a constant rotation of the blade's, to activate the reaction, the light humming vibration is similar to a high powered chainsaw. Due to the Yugrayrium alloy, multiple poisons can be on this singular blade at a time, but the max dial tone held is 4 vials at a time before the blade needs to be reloaded. However, Vials can be preset into the dial tone at the opening post of the thread if the mundane vials are available to be set. This function allows the vials to be set at a much faster rate than their usual usage.


Tools
Spoiler:


Elegian Gauntlet - Right hand
Spoiler:


Theater on a Wine Dark Sea [Arc/Plot/FOT] UKj26nF

Name: Elegian Gauntlet
Tier: A
Type: Magic Tool - Gauntlet
Magic Type: Lava Magic [Heat+Strength]
Appearance: The gauntlet is made of onyx and steel and is designed to form perfectly to the user’s arm, covering up to their elbow. In the center of the hand is a red orb filled with lava. The magic circle is on the palm of the bracer.
Function:

Elegian Rage: Feeding magoi into the gauntlet with an open palm causes laval to congeal in front of the magic circle. A sphere of lava 20cm in diameter is formed and launched forward up to 10m away dealing A-tier burning damage and igniting flammable targets. 10 magoi to activate | 5 magoi to sustain.
Molten Fist: Feeding magoi into the gauntlet with a clenched fist causes its surface to be covered in molten lava. This causes its attacks to deal A-tier burning damage and ignite flammable targets. 10 magoi to activate | 5 magoi to sustain.

Armor Of The Last Tyrant
Spoiler:


Spoiler:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 2b420d083366fbf41c6ad52e829b5f76Theater on a Wine Dark Sea [Arc/Plot/FOT] >
Theater on a Wine Dark Sea [Arc/Plot/FOT] Chenthooran-nambiarooran-blood-armour
Name: Armor of the Last Tyrant
Tier: A-tier
Type: Magic Armor
Magic Type: Blood Magic [Life + Water]
Appearance: Taking the form of a golden brooch, with heart shaped patterns leading towards the oval garnets in the center, and the bottom of the accessory. The Magic symbol is located on the top garnet, when acivated it forms a bloody, jagged armor around the individual hiding their identity.  
Function:

  • Tyrant's Mind- The user activates the brooch creating an armor of blood around the user with A-tier item durability with the ability for the user to create a bloody construct with a method of attacking of your choice, with speeds comparable to falcon up to 2m tall with an attack range of up to 30m, dealing A-Tier ability damage. For every target killed it's size increases by 5m and every 4 kills it's range doubles. 10 magoi to cast | 5 magoi to sustain

  • Tyrant's Will- The user fills the armor with magoi creating a solider made of blood which can mimic the users attacks to deal A-Tier basic damage, move within 80m of the user with quick speeds. For each target killed or each instance of A-tier damage caused within 5m of it causes blood to pool and create another one. Lasts 4 posts and does damage equivalent to the player.

  • Tyrant's Wrath- Calls all of the blood constructs to the field, adding their size, forming a construct of their choice with size equal to all the blood added. This lasts for 1 post, but the users  basic attacks are equivalent to A-tier abilities in terms of clashing during this time. Does B-tier damage to the user as well.


Chronus belt

Spoiler:

Theater on a Wine Dark Sea [Arc/Plot/FOT] Colossus_belt_by_arankin-d6enr9a

Name: The Cronus Belt
Tier: A
Type: Magic Tool [Magic Belt]
Magic Type: Strength
Appearance: A Golden Belt with the open mouthed head of a Lion. The Belt is massive, the buckle going up to the wearers’ rib cage almost magically fitting around their body. A magic symbol rests within the Lion’s Mouth.
Function:

King of the Titans- By Spending 20 magoi the user activates the belt, the strength magic in the belt causes the user to swell up the size of 4m tall, their body appearing almost stockier and more built. While in this stage the user as complete control over their personal gravity for 3 posts. They can become light as feather or heavy as gold.


Orie
Spoiler:


Theater on a Wine Dark Sea [Arc/Plot/FOT] J3YHaUZ

Name: Oriana Zetal
Tier: [Ω-Tier]
Type: Parasite
Magic Type: Lightning
Species: Living Magic Weapon - Amoebic Lightning God Legend Beast
Appearance: A black symbiotic living inside a human body. It possesses a female base body shape which can be morphed and molded according to her host's wishes. The full manifestation of orie is something akin to a goddess. There is a floating gold orb with three metal like substances floating on the top of her head. It reminds one of a crown of some sorts. Orie's main face contains about a pair of flowing eyes, along with no mouth like the usual. However, she does maintain a ghastly appearance of having a face at her stomach, as well as a tail that  extends into a monotonous face as well.

Constantly surrounding Orie is sparks of lightning in a way, as well as having goddess amoebic creature bearing two pairs of wings of the top of her head. Overall, Orie's weapon traits, as well as her fully developed persona, is the finished product of the being both a weapon and a legend beast. She is both terrifying and beautiful.

Function:

Zetal Domain - Feeding magoi into the tool causes Orie to shine with a golden light and her extended limbs emerge from the user and become shrouded in a coat of lightning. This coat will deal A tier damage to anything it comes into contact with and provides a single layer of protection. The layer may block up to a single instance of A tier damage before it is broken. While the function is active, Orie can be passively manipulated freely at the user's will without need for abilities within a 5m radius. If the defensive layer is broken, the ability is canceled and placed on a 4 post cool down. 10 magoi to activate | 5 magoi to sustain

Drawback: If Orie is broken, the host will fall unconcious from the shock for the rest of the thread. The host shares the same nervous system as Orie. This causes any damage inflicted upon her to be felt by the host. Any abilities that Orie is involved in or preforms will cause a glowing gem to appear in the middle of the upper chest on the host that is 15cm in diameter for the duration of the ability used.

Beast Traits:

Trait Name: Host Body Manipulation
Trait Tier: Ω-Tier
Trait Requirement: Body Manipulation
Trait Description: Orie can choose to have parts of its body, such as the appendages, exist outside of the host body while its core temporarily assimilates with the host body. When host and symbiotic are combined in such a fashion, the host has perfect control over the limbs as they are 'one'.
Trait Effect: The user may register abilities for body manipulation using Orie. However, the damage of these abilities may not exceed A tier. The host is protected by an automatic form of defense as well, one very similar to a borg. The host is able to use it to block up to single instance of A tier damage for 40 stamina and it will go on a 4 post cooldown.

Trait Name: Healing Factor
Trait Tier: Ω-Tier
Trait Requirement: N/A
Trait Description: Orie can rapidly regenerate the hosts soft tissues such as skin and muscle and repair fractured bone. Broken bones and lost limbs can also be repaired and the healing can reach over to status aliments.
Trait Effect: Allows Orie to register basic and status healing abilities. Additionally, Orie is capable of healing their host of A tier damage one per thread. The user is able to regenerate a single missing limb over the course of 4 posts for 40 stamina and may not regenerate another one until the duration is over.

Trait Name: Living Magic Tool
Trait Tier: Ω-Tier
Trait Requirement: Legend Beast
Trait Description: Subjected to the experiments of the Dark Hand, the amoebic creature has undergone drastic changes. Constant exposure to rukh and magoi changed Orie's body into a conduit for magoi. When this trait was observed by the Dark Hand's mysterious benefactor, they were given instructions on how to best make use of it. A magic symbol was forged and then inserted into Orie transforming her body into magic tool using the rukh in the blood of the Lightning Dragon, El Drago, to produce lightning magic.
Trait Effect: Orie has become an Ω tier Lightning Magic Weapon. Her body follows the item durability systems and may only register A Tier Magic Weapon abilities. If destroyed, Orie will go dormant and may not be used until repaired.

Trait Name: Acidic Digestive System
Trait Tier: Ω-Tier
Trait Requirement: N/A
Trait Description: Orie has the ability to generate acid and manipulate the corrosiveness from having weak burning sensations to burning a big hole in even the strongest materials. This is how she would usually eat if not depending on left over waste from Lagi's digestive system.
Trait Effect: Orie may register supplementary or defensive acid based abilities. She will coat herself in a potent acid and cause anything that clashes with her body to be dealt a total of C tier damage per post over the course of 4 posts for a total of A tier damage. While the host is not directly affected by this, they will experience minor burns on the skin that causes D Tier damage if Orie utilizes this trait.

Trait Name: Danger Sense
Trait Tier: Ω-Tier
Trait Requirement: N/A
Trait Description: Protecting the host's body is the first and foremost function of a symbiote due to the fact that their relationship is dependent on each other. With the recent evolution that Orie has experienced, one of the ways she keeps her host safe is by alerting the user of any lifeforms that enter a certain range and provides heightened senses as well.
Trait Effect: Through Orie, the user is able to sense and determine the location of all living beings within a 10m radius. However, non-living entities are unable to be detected. In a 40 meter radius, the user is able to hear noises as quiet as a whisper and smell scents that are normally scentless.

Requiem Jynx mask
Spoiler:


Theater on a Wine Dark Sea [Arc/Plot/FOT] Hollow_mask_9_by_satanx15-d3hn0qt
Name: Requiem Jynx
Tier: A-Tier
Material: (Steel+Orie's Black Sludge)
Description: Feeling that there needed to be a way to operate more freely without changing his face constantly all the time , Lagi figured that making a unique organic mask that's fitted to his face through orie's special goop can be the perfect combination for a skin-tight mask that can be called upon and released upon his leisure. Due to it bonding with Orie somewhat, the mask can be put on at any time for the sake of representing himself as the drug kingpin of the dark hand and associating himself with an icon he would want them to see.

Other Mundane items
Spoiler:

.


1 Shard Of Ill Allah

Terrane Liquid Drops:
Name: Terrane Liquid Drops x2
Tier: B
Material: (Wossycin Herb + other mixture substances )
Description: The isolated enzymes taken from the Wossycin herb that support rest and recovery, whenever you are resting, resting in a tent or taking with food, this can be applied. Either by saturating the food with terrane or taking the eye drops to the eyes, the usable form of recovery in question is increased by 1/2 of its natural gain.

"Mythril Drug":

Theater on a Wine Dark Sea [Arc/Plot/FOT] Images?q=tbn:ANd9GcQFifjahpXsp2czs1ZWJ0nUq1S-vlYGppBv6yUI0YCQ2869QzAd
Name: Mithril 2
Tier: B-Tier
Material: (Pedunculate + other mixture substances )
Description: An anabolic steroid made to increase the efficiency and performance of Magoi related skills. If taken in a thread, a total of four abilities will have their cost halved. This effect will end after four posts and only will only apply to Magoi-based abilities.

"Salatis Drug":

Theater on a Wine Dark Sea [Arc/Plot/FOT] St%2Csmall%2C215x235-pad%2C210x230%2Cf8f8f8.lite-1
Name: Salatis "The Warrior Drug" x2
Tier: B-Tier
Material: (Wossycin Herb + other mixture substances )
Description: An anabolic steroid made to increase the efficiency and performance of stamina related skills. If taken in a thread, a total of four abilities will have their cost halved. This effect will end after four posts and only will only apply to stamina-based abilities.

Salatis (Low Potency)
Spoiler:

Name: Salatis "The Warrior Drug" (Low Potency) x1
Tier: C-Tier
Material: (Wossycin Herb + other mixture substances )
Description: A weakened version of the anabolic steroid made to increase the efficiency and performance of stamina related skills. If taken in a thread, a total of two abilities will have their cost halved. This effect will end after two posts and only will only apply to stamina-based abilities.

Name: Scorpion's Sting (A Rank Potency) x9
Tier: A
Material: Scorpion's Sting Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific paralyzing poison, exposure to this poison will paralyze four of the of the targets limbs to be paralyzed for the next three posts of the inflicted. Depending on where the target was hit, the poison targets the limbs and the nerve endings of that surrounding area and close to it. If exposed repeatedly, the paralyzation count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).

Name: Widow's Bite (A Rank Potency) x10
Tier: A
Material: Widow's Bite Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with a specific blinding poison, exposure to this poison will blind target's eyes. Regardless of where the target was hit or exposed, the contents of the poison targets the ocular nerve endings and shuts off the connection with the brain, causing temporary blindness for the next four posts. If exposed repeatedly, the blindness count resets. However, if not exposed repeatedly and four post time runs out, the poison will subside. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect (aka, one of the many caltrops etc).


Name:
Viper's Fang (A Rank Potency) x13
Tier: A
Material: Viper's Fang Ability
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison, exposure to this poison will cause internal B rank damage to the targets internal organs. One exposed, the target will experience this poison for the next two posts. However, this poison is temporary and after two posts, the effects would subside after dealing the internal damage. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect
 

Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.



15/15 Stealth ammo
Spiteblade has 2 viper's fangs, 1 widows bite and 1  scorpions sting

Ship Related:

Spoiler:


Lagi's Flagship:
Theater on a Wine Dark Sea [Arc/Plot/FOT] ZMQ0wUH
Name:Draconis Terror Del Mare
Tier: A-tier
Type: Trick Weapon - Boat
Appearance: This Flagship is 30 meters long with a mast that reaches 15 meters into the air, it is made from iron, wood, rope, cloth, and the bodies of mutated beasts this a ship made from the remnants of boats and materials in the capital, a pinnacle of Reiman, Kouen, and Heliohaptian techniques to make this sea-worthy vessel. It has a captain's quarter, crew quarters, war-room, artillery deck, brig, and kitchen.
Material:Iron, Wood, Rope, Cloth, Beast remnants
Weapon Tricks:

  • Draconis Ram (B-tier)-The front of this vessel is covered with a 5-meter long ram shaped like a dragon made from metal and the bones of mutated reptiles, this allows it to perform rams and lodge itself into other ships without damaging itself.
  • Artillery slots (D-tier)-This ship has a deck dedicated for setting up ballistas, or other forms of artillery allowing the ship to hold 5 Ranger siege weapons to fire from below deck of which only two may be A-tier.


The Sea-Beast:

Theater on a Wine Dark Sea [Arc/Plot/FOT] Latest?cb=20101120005200
Name: The Dreadnought, Juan Cortez
Tier: A-tier
Type: Normal
Species: Kaiju Shrimp
Appearance: 50 meters long and 30 meters tall this beast is a creature of colossal proportions. Once a mantis shrimp this beast was irradiated and mutated by the magic within its realm, with reddish plates with an iridescent shine to them this beast is powerful and beautiful with scythe arms that are 5m in length.
Beast Traits:


  • Trait Name: Gigantic Carapace
    Trait Tier: A-tier
    Trait Requirement: Be a Kaiju Shrimp
    Trait Description: Due to the Shrimp's massive size its shell has grown more durable and supportive to protect its insides from damage.
    Trait Effect: This creature has an outer shell that absorbs damage, this shell has A-tier Shield durability, and once destroyed can the beast be damaged.
  • Trait Name: Leviathan Speed
    Trait Tier: A-tier
    Trait Requirement: Be a Kaiju Shrimp
    Trait Description: While slow on land this shrimp was and still is built for quick and powerful movements in the sea. With its shape aerodynamic and its legs making powerful propellors.
    Trait Effect: While in the water the shrimp has A-tier movement speed just shy of moving as fast as an imuchakk due to the beast's immense size, but incredibly quick and reactive in the water nonetheless.
  • Trait Name: Titanic Strength
    Trait Tier: A-tier
    Trait Requirement:Be a Kaiju Shrimp
    Trait Description: With Great size often comes great strength, with its arthropod body this is even more true due to the comparable strength it once held.
    Trait Effect: The creature's entire body is capable of being used as a weapon for abilities and basic attacks, along with being capable of pulling 10,000 tons and supporting heavyweights, and causing massive destruction.
  • Trait Name: Bubble breath
    Trait Tier: D-tier
    Trait Requirement:Be a Kaiju Shrimp
    Trait Description: From even before as a Kaiju this shrimp would often make bubbles underwater as a method of confusion, now at a massive size these bubbles produced with extra water are a great weapon.
    Trait Effect: The Shrimp may register abilities creating bubbles with liquids or the water within its own body for offensive, defensive, or supplementary purposes.


The Sea-Caller:
Theater on a Wine Dark Sea [Arc/Plot/FOT] War-206-neoform
Name: The Sea-Caller
Tier: A-tier
Damage Required to Defeat: A-tier
Description: (Brief summary of the NPC)
Weapons: No weapons, Tamer (can command The Dreadnought)
Traits:
Sea-Speak:

Trait Name: Sea-Speak
Trait Tier: D-tier
Trait Requirement:Be the Sea-Caller
Trait Description: The Sea-Caller has a unique biology that makes them capable of communicating in the same various ways that sea life does.
Trait Effect:  The Sea-Caller is capable of talking to any aquatic creature, whether it be fully or partially.
(the rest of the traits may be registered by Lagi)
Abilities:

  • Go Fetch- The Sea-Caller commands the kaiju shrimp to charge forward 50 meters in the water ramming into and stopping t the first thing it hits dealing A-tier damage
  • Bubbling Torrent- Commanding the Shrimp to attack it releases a wave of bubbles in the water that is 20 meters wide and travels 10 meters and does A-tier damage to anything hit
  • I Sea, I smack- When up close the Sea Caller will command the shrimp to strike with its scythes, dealing A-tier damage to whoever is hit with the claw within its 5-meter reach.


Gift:
Theater on a Wine Dark Sea [Arc/Plot/FOT] Latest?cb=20190315123901
Name: Horn of Dracul
Tier: A-tier
Material:Bone, Obsidian, Black Iron, and gold
Description:This 55-centimeter horn made from bone, obsidian, gold and black iron is a warhorn used to communicate signals during battle. Its menacing look is accompanied by a loud volume that can be heard from 200 meters away.


──────────────────────────────────────────────

Theater on a Wine Dark Sea [Arc/Plot/FOT] CrChE3t

Theater on a Wine Dark Sea [Arc/Plot/FOT] LBbFjDO

Lagi's Vault

Humayra

Humayra
D-Tier
D-Tier

Humayra leaned out against the ship's starboard railing, taking in the splash of ocean spray. The Fanalis girl had never ridden the ocean waves in any sort of seafaring vessel before so for her this was a type of joyous experience. The bobbing of the sea, and the sound of waves crashing over the ship's wooden braces. Humayra took in the new experiences with grim delight. She shouldn't be enjoying herself, not with the war. Al-shamshura still remained at odds with the forces of Heliohapt, in some ways the experience should have been sombering to the girl. Boats were fickle, and in the lighted fires of war its failure to remain afloat during combat would result in her and the rest of the crew taking a tumble into the freezing ocean depths...

The thought sobered the girl's excitement and she slumped, leaning her head down onto the railing. "Why can't Heliohapt just leave us alone and let us go free..." A deep sigh escaped the girl's lips. She knew the answer to the question she hadn't really asked. In Heliohapt's eyes, slaves were slaves, and they wanted to keep them that way. But too much slavery invoked an incurable need to fight for their freedom. Now they were here, with a modest fleet of ships, ready to take on Heliohapt's own.

The only question that remained now was whether they aught to seek out their Heliohaptian enemies and face them head on, or find a more tactical area in the seas to engage them in...



Humayra's list of bringing withs:

Weapons

Noble's Crest Dagger:

Theater on a Wine Dark Sea [Arc/Plot/FOT] LcUuDlO
Name: Noble's Crest Dagger
Tier: D
Type: Dagger
Material: Forged Steel
Appearance: A functional ornate steel dagger with engravings and possessing a bejeweled scabbard. 28.575cm Tapering double-edged steel blade with a triple fuller on each side and weighing 0.635kg

Gift Of Freedom:
Theater on a Wine Dark Sea [Arc/Plot/FOT] Deewana-exquisite-custom-hand-made_1_0ed1dfd217d9e18176676c64e4f2c373
Name: Gift Of Freedom
Tier: C-tier
Type: Knife
Appearance: A 30 cm long blade on a 20 cm handle this blade with dasmascus steel is a perfect dagger for assassination, it was given to Humayra by Al-Qadir as thanks for all she has done freeing and training slaves.

Items

Al-Shamsura Snake Necklace:
Theater on a Wine Dark Sea [Arc/Plot/FOT] 11650299_hi?$productMainDesktopRetina$
Name: Snake-Fang Necklace
Tier: D-tier
Material: Adolescent Apophi Serpent Fang, and Gold Chain
Description: A necklace made from the fang of a child serpent, its incredibly durable, but most unique about it is that its incredibly absorbant. It can store up to a single use of poison

NPCs
Plot Reward:
Theater on a Wine Dark Sea [Arc/Plot/FOT] A89c474e48a37b05ae8102a9fb23929fName: Abir Al-Sadek
Tier: C-tier
Damage Required to Defeat: C-tier
Description: A 175 cm tall man he was once a slave and in one of the camps Humayra free'd now with his life in his own hand this man has decided to work with her using his skills from his time in the slave fighting pits.
Weapons: None
Traits:  You may register these
Abilities:

  • Double Crescent-Doing a quick backflip and kick he strikes with both his feet in an arc hitting anyone in front of him with each foot dealing D-tier damage for a total of C-tier damage.
  • Body Armor- They jump forward five meters with their arms crossed to take an attack for someone, or themselves, blocking up to B-tier damage.
  • (You may create)
  • (you may Create)

Angelus

Angelus
A-Tier
A-Tier


Lying sat down on an immaculate chair that he brought upon this captured ship of his that he had renovated, his dark solemn stare met with his subordinates that consisted of soldiers from his personal military. It was the sunny portside that lit up the salty sea morning, where another fairly sizable ship was docked. It was a largely empty port that the illusive man, Gilgamesh, had come upon and decided was a well deserving spot to meet with Zubaidah before an eventual departure out to the sea for what their crucial task was. It was a campaign of sorts, to further their lands and garner riches for their cause and the state of Parthevia that needs riches to fund growth of the land. Quite a clever campaign the man had come up with, as to he and the woman accomplish much to credit the names of Zubaidah and Gilgamesh.

It had to be done more than successfully though for the two to reap the benefits they wished for. An aroma from the salt sea permeated the deck of the ships that remained docked, but preparing to set sail for the perilous waters. Gilgamesh rose from his seat, and walked over to a part of the deck facing the other ship, the crocus as the young maiden would call the vessel. Roaring out to her now that they were about to set sail, he were to ensure everything that needed to be onboard the ship was in fact here. It was their important task to capture ships of the nobles of the state of Heliohapt and bring back as much wealth from the ships or capturing of their officials. Gilgamesh and Zubaidah were set on making Parthevia a wealthy state.

Gilgamesh: "Let us set sail now, men and women alike, for the sea! It is for Parthevia we sail forward!"

Commanded the white haired man, pointing forth towards the open waters of the upper west fourth quadrant of this sea. From there, they were to try and make their way to the border of the Al-Shamshura and the Heliohapt nobles. It would be there where they were to try and make a pact or deal with Al-Shamshura to try and further destroy the Heliohapt nobles' navy. In a sense, the menacing Gilgamesh and the rather cunning Zubaidah were to try and be pirates for the benefit of those fighting for freedom while bringing wealth back home to Parthevia to establish a new state. It was this arc that they had now embarked on, the theater on the wine dark sea..!

Eliza (Nerilla): "For the seas we gooo!"

Cried out loud the ecstatic Nerilla, her name being disguised as Eliza to keep her identity as a Reiman military soldier safe. In this land, she were to be called Eliza. Their sails set for adventure, Gilgamesh went forth with Zubaidah.

Nerilla Samira & Magic Weapon Attached:
Art:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 2377eb12

Name: Nerilla Samira
Tier: C
Damage Required to Defeat: C
Description: Born with a mixed heritage of Fanalis Reim descent on her mother's side and of Heliohapt descent on her father's side. Nerilla is a young ranger of Reim, hailing from southern Lucania. Nerilla met Angelus upon joining a legion and helping farmers. She is the person closest to Angelus. She believes in Angelus' views that Reim has fallen in might and deserves to become great again, for the people. Her height is 5'4. Nerilla is a charismatic but merciless young woman, with a kind heart towards her friends and loved ones.
Weapons: C-Tier Bow and 10 Arrows
Traits: Exceptional Speed [C-Tier]
Abilities:

  • Iactus Saggita: Nerilla aims an arrow shot up to 50m far and fires, dealing C-Tier damage with the shot at whatever is hit.

  • Eludo Sagitta: Nerilla locks her bow and rolls quickly to evade a D-Tier attack or lower, and fires the arrow up to 40m far to deal D-Tier damage.


Name: The Wind’s Delivery
Tier: B
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Weapons:














Theater on a Wine Dark Sea [Arc/Plot/FOT] QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain

Standing Mirror:

Theater on a Wine Dark Sea [Arc/Plot/FOT] U5y5f0E
Name: Standing Mirror
Tier: B
Type: Tower Shield
Magic Type: Light
Material: Polished Steel
Appearance: A massive wall of metal backed by wood and tall enough to easily shield the whole body of a common man. This tower shield was custom made for an Imuchakk by Reim craftsmen. The tower shield stands 2m tall and 0.6m wide capable of covering a full grown Imuchakk if they crouch their profile behind it. The surface of the shield has been polished to a reflective sheen and the back is socketed with leather forearm straps allowing the wielder's hands to remain free.

Crimson cloth hangs over the front of the shield covering up a socket where an orange gem has been fitted. The gem has been cut into a perfect circle and possesses and engraving of the eight pointed star.
Function:

  • Blinding Sheen - Feeding magoi into the magic tool causes the entire front surface of the shield glows with a bright orange light. When the caster wishes, this glow bursts into a bright flash spreading in a semicircle in front of the shield. The radii of this semicircle 5m. Those caught inside the circle will be blinded for 1 post and suffer blurry vision for 2 posts. The light spreads to fill the area of effect creating countless source points for the light as opposed to releasing it in a single direction. This causes the effect to be omnidirectional so simply looking away from the shield is not enough to avoid this effect if you are inside its range. 10 Magoi to activate | 5 to sustain.


Theater on a Wine Dark Sea [Arc/Plot/FOT] Alexan10

Name: Linothorax of Reim
Tier: B
Type: Armor
Magic Type: Magoi Manipulation
Material: Bronze and leather
Appearance: For aesthetic and practical reasons the width of the scales of the front shoulder pads are smaller than those of the back. At the ends of the two front shoulder protective elements we find a pair of bronze lion head loops rested in bronze bases with kymation (wavy) ornaments at the fringes. The upper part of the armour is strongly attached to the torso with thick leather thongs (two pairs of fastening mechanism). Two characteristic suns of the royal house of Macedon, in embossed bronze, function as a keystone for securing the shoulder defenses to the main body in the rear upper region.

Another royal sun emblem made of silk embellishes the back of the neck protection.The rim of the epomydes has been folded with purple leather handstiching. The leather wings protruding from the two shoulders openings are not attached directly to the shoulder bridges but comprise a separate defensive addition which is fastened separately to the torso of the warrior. Folded leather has also been applied to their lateral rim together with ornamental fringe. Outlining the face of the armor is a magic circle of abnormal means which glows in a golden light when fed magoi.
Function:

  • When magoi is fed into the armor, the user's magoi is forged into an outline around the users body. The outline is white in color and near transparent giving only a slight glow that gives away its presence. This armor only focuses the Magoi already within the body of the wearer and follows the B tier rules for Magoi in the nature of Defense. This function blocks 1 Instance of A tier Damage.

    Cost: 10/5 Magoi


Magic Items:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 71bfs610
Name: Acri Alba
Tier: B-tier
Type: Magic Armband
Magic Type: Razor [Strength + Wind]
Appearance: A silver laurel armband 36cm in diameter with somebend to clasp or rest on an arm. Its white silver bands and twists with life like details to real leaves of a laurel. The magic symbol glows lightly on the face atop the arm when in use.
Function:

  • Ventus Tactus- For 10 Magoi to activate | 5 magoi to sustain the user covers whatever they touch in a veil of razor magic which lasts for 3 posts in their hands dealing B-tier razor magic damage.


Theater on a Wine Dark Sea [Arc/Plot/FOT] 6aDfhhr

Name: Pendant of Serenity
Tier: B
Type: Magic Tool - Necklace
Magic Type: Life
Appearance: The pendant is 6 cm in diameter, and within it is a tree with leaves made of emeralds. The chain is able to be replaced, as the pendant itself has the magic circle engraved upon the back.
Function:

  • When fed magoi, the pendant pulses with purple light which spreads over the user's body healing them for B-tier damage. 10 magoi to activate | 5 magoi to sustain.


Theater on a Wine Dark Sea [Arc/Plot/FOT] A4852-01-1024x683
Name: The Gourd of Iron Sand
Tier: B-tier
Type: Magic Gourd
Magic Type: Metal Magic
Appearance: Taking the form of a wooden gourd about 1m meter in size this magic item is filled with iron sand to the brim. The old looking item carries a heavy weight and is tied to the individual with a red cord. A magic symbol glows on the top half of the gourd.
Function:

  • Dancing Sands- The user activates the gourd causing the sand to pour out being able to cover up to 20m in diameter by attracting other small nearby metal particles the sand can be freely controlled and condensed into a 5m sized object with B-tier item durability and lasts three turns or until destroyed. As Iron it treats physical attacks as 1 tier lower and water damage as 1 tier higher in clashes. 10 magoi to activate | 5 magoi to sustain



Theater on a Wine Dark Sea [Arc/Plot/FOT] 547?cb=20150905181208
Name:Revenant's Blessing
Tier: C-Tier
Type: Magic Amulet
Magic Type: BLIZZARD MAGIC [ WATER + WIND ]
Appearance: A 7cm amulet with 5 cm orb in the middle this amulet is mostly made from iron, part of it being made from ice it's cold to the touch and the skull in the orb seemingly made from snow as it flitters around and grimaces at the owner.
Function:

  • Draugr's Visage- By feeding their magoi into the necklace the snow skull leaves the amulet and suddenly wraps the user in a blizzard and giving them the visage of a snow specter. While activated the user is harder to see in the surrounding 5-meter blizzard (From magic type passive) The user can fly at c-tier fanalis speeds and doesn't need outside sources of air while activated. 10 Magoi to activate | 5 Magoi to sustain.


Angelus' boat:
Theater on a Wine Dark Sea [Arc/Plot/FOT] GUc5sIQ
Name: The Sea Eagle's Glory
Tier: A-tier
Material: Wood, Cloth, Rope, Iron and Steel
Description: 22 meters in length this sailboat is built for battle, it has an eagle built upon the front and is large enough to support a crew and carry their supplies through the water  having a captain's quarter's as well as an armory

Items:

Theater on a Wine Dark Sea [Arc/Plot/FOT] Il_1588xN.2925631667_l88e
Name: Et Aquila Gloria
Tier: D-tier
Material: Gold-plated Bronze
Description: A  10 cm wide brooch of an eagle with an intense look in its eyes made from bronze plated with gold, inscribed on the front is the words "Et Aquila Gloria", It was left outside the home of the warlord "Gilgamesh".

Journey Book [Zubaidah Linked]:

Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:

  • The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.

*This does not take up any of your item/weapon slots

Shards of Solomon:

Theater on a Wine Dark Sea [Arc/Plot/FOT] HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1


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Theater on a Wine Dark Sea [Arc/Plot/FOT] Vault111
________________________________________________________________________

Theater on a Wine Dark Sea [Arc/Plot/FOT] Gilgam11

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Equipment:
Type: Magic Glove
Magic Type: Strength
Appearance: Tailored to fit the user's hand perfectly, this fine piece of craftsmanship is made of silks in imperial purple and cornflower yellow. Finished with a fine amethyst which holds the Magic circle. There are various other fine gems decorate the sides of the glove.
Function:

  • The Power- For 10 magoi to cast | 5 magoi to sustain the user can fill the glove with magoi, creating an aura of grasping force between 36 cm and 10m in diameter. This applies A-tier strength on the object to either hold it or to hurt it. They can move the field of magic up to 35m away from themselves.



Theater on a Wine Dark Sea [Arc/Plot/FOT] Image0
Name: Hachi-no-Oyazu
Tier: A
Type: Armour
Material: It has steel plates, lacquer-soaked leather, and ivory horns.
Appearance: It is an example of o-yoroi armour. In other words, it is a two-part set that covers the entire body. The first part has individual protections, such as leather greaves and steel shoulder guards. The second part has a sturdy cuirass and plate-skirt that covers the chest and the groin, with an inside pocket for placing iron sheets within. It is not as heavy as it looks, allowing one to move at around the same speed as normal. It does take a toll upon the body, however, when moving at high speeds. The pride of this armor is the highly decorative kabuto helmet. It is painted with oxblood and fixed with ivory horns, whittled into a wide arc, which meets at a bone-white dragon’s head. It protects the entire head, save the face, but it has hooks on the ear-flaps where a protective mask can be connected.


Theater on a Wine Dark Sea [Arc/Plot/FOT] D2cw6qn-09af4e53-14be-4e20-9cce-66cea37430a3.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZDJlYjdjODItNzhjNy00NWQyLWFlYTUtZDNhN2Y5M2ZlMWE1XC9kMmN3NnFuLTA5YWY0ZTUzLTE0YmUtNGUyMC05Y2NlLTY2Y2VhMzc0MzBhMy5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ
Name:
病気の神の牙 Byōki no kami no kiba (Diseased God Fang)
Tier: A-tier
Type: Magic Katana
Magic Type: Plague [Water + Lightning + Life]
Appearance: Taking the form of a Katana 1.4m long with a thing blade, its minor curve leading across its black and green pattern. The weathered silk cord graces its black oak handle leading to the sterling silver cap on the end of the blade. Its guard made in a flower shape of silver and gold, with engraved sickly skulls.
Function:

  • Birth of Pestilence- The user fills the weapon with magoi, commanding the magic within the weapon to coat it with a disease which lasts for 4 posts. Upon being infilcited with the disease they are applied with supplementary effects equal to A-tier for that time, and they carry the disease, passing it on through a plot circumstance to make the disease spread.



Theater on a Wine Dark Sea [Arc/Plot/FOT] Rtv6JBT
Name: Mask of Retribution
Tier: A
Material: Steel, Wood, Leather
Description: A mask from Kina given to Julius. The mask is a symbol of a Horned Demon or Devil. One would say its just a typical mask of the Kina swordsmen, though others say the mask of this horned demon is worn by those who seek out to punish the truly evil.  The mask is made of wood and carved to fit the face of a Devil. The wood is painted and stained red and shaded with black. On the inside of the mask lays a leather cut out of the mask to rest on the face.  Steel mesh covers the eyes and mouth area, hiding the eyes of the wearer, and muffling the voice to become unrecognizable. Two black painted horns poke from the forehead of the devil face. The mask has a carved out smile with four larger fang-like teeth at the ends of the smile and painted white as are the rest of the teeth wish are normal. 16.51cm /6.5 Wide inches 25.4 cm/10 inches High 10.16cm/4 inches Deep.


Theater on a Wine Dark Sea [Arc/Plot/FOT] 0HLbyeV
Name:Devil's Punishment
Tier:A Tier
Type:Kina Tachi
Material:

  • Toshin(Blade):Steel
  • Saya(Scabbar):Black colored hard wood
  • Tsuka(Handle):Replica ray skin(black) laced with red thread
  • Tsuba(Handguard):Metal alloy with gold color
  • Menuki(Hilt Decor):Metal alloy
  • Fuchi Kashira(Pommel):Metal alloy(dragon decoration)

Appearance: Blade: Approx. 78 cm, Handle: 30 cm, Overall: 108 cm. A curved steel Tachi from the Kogata Clan, black in color with red threads and gold handguard decor.


Djinn: Zoran
Theme: Lightning
Type: Sealed
Appearance:
Boots:
Theater on a Wine Dark Sea [Arc/Plot/FOT] DJ1m7Pr
A set Of White boots with Dragons on the tips which are made of metal.  
Magic Description:
LIGHTNING - Lightning is a type of magic where the magician orders the rukh to change into electricity. This type is capable of producing strong volts of electricity such as lightning and allows the magician to use the effects of magnetism. Spells of this type have the capability to inflict paralytic effects. It is the fourth type of magic. Focused on Magnetism


Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:

  • The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.

*This does not take up any of your item/weapon slots
NPC:

Theater on a Wine Dark Sea [Arc/Plot/FOT] A27752c38ede1a1be2ce59e11163923d
Name: Jack  (Dream-Devourer Jack or Purple Lantern Jack)
Tier: A-tier
Type: Magic Golem
Magic Type: Nightmare [Light+Strength+Clairovoyance]
Appearance: Taking the form of a humanoid individual made of glass and black steel Jack is 2m tall. With a unique construction, it dresses in the clothes of a poor man. With purple flame, which is actually just strength magic, flows through his body giving it a glow. He has a complex personality, somewhat twisted in the form of his owner reflecting their desires.
Function:

  • Dining on Dreams- By being in contact with an individual or a piece of their DNA while they are within 50m of the Golem the user may inflict them with intense nightmares for four posts which causes intense disorientation and psychological effects if endured for the full duration. 20 magoi | 10 Magoi.

  • Magic Companion- For 50 Magoi on initial activation the user brings the golem to life. Developing its own personality over time being capable of acting as an npc for the player.



Kogata Ninja:
Name: Yurameshie
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A ninja trained in the arts of stealth, explosives, and ninjutsu from the Kogata. Wielding a Katan and wakizashi. They carry satchels with equipment hidden under their normal haoris. Underneath they can switch into navy blue ninja garb covering their appearance, the clan symbol is on their back.
Weapons:  A-tier Katana and wakizashi, smoke bombs, kunai.
Traits: 6 trait points left
Abilities:

  • Iron Rain- The user leaps 5m into the air throwing kunai at a target up to 40m away throwing a spray of kunai into their pack dealing A-tier damage in the forms of stabs across the back or front.

  • Steel Wind- With their swords the user runs in an arc going out up to 5m out arcing towards a target up to 30m away they end the run with a quick stab which does A-tier damage with one of their swords.

  • Brooding Metal Clouds- Throwing down a pellet the user explodes the object which sends out a cloud made from smoke and iron sand with a slight gunpowder mix. If it gets in your eyes it does B-tier damage and those within cannot see for three posts. The cloud is 20m in diameter.

  • Storm Cleanse-  With their mix of explosives the user jumps 10m in the air throwing an air of bombs creating an explosion 30m in width and 5m in height which does A-tier damage to those caught within it.

  • Ash Field- A bomb of smoke and ash is thrown down by the npc creating a smoke cloud 10m in diameter obscuring vision for four posts for those inside.



Traits:

  • Tracker: through years of training on how to track and hunt the user is able to track a person from their current Nation up to 1 boarding Nation away. Must be done on a travel topic.
  • Teacher: Becoming a high-ranking Shinobi the user of this trait is able to teach in an efficient manner in Warrior/Assassin base weapons. When Training Warrior/Assassin Based abilities the person they are training get 1/2 WC reduction.
  • Enhanced Speed: The user of this trait is able to run at the same speed as a B tier fanalis up for an hour.
  • Weapon Expert: Having years of missions and knowledge of weapons the user of this trait is able to repair one weapon per thread that has broken making it usable again at 1 tier reduction. If the Weapon is of D tier it is unrepairable.
  • Field Medic: The user of this trait uses their knowledge of first aid from Shonin training to patch up to C tier damage.
  • Ehanced senses: The user of this trait users their vast knowledge of Ninjutsu and Shonin experience to be able to fight in heavy fog or smoke screens up to their Tier level.





Looking to Jynx carefully, the armored skeleton took it for what it was. A statement that would hold true.  Though it seemed Lagi would be asking Julius for his advice on where the Tartarus fleet should head.  Julius looked out into the open sea and took a moment to think. If this was his fleet how would he proceed? A thought popped in that perhaps the best course was to weaken the fleet by breaking it off into small parts that could divide and conquer.  Battle the opposing sides on all fronts. Though there wasn't enough intel on what the others had or who they would be exactly facing out there.

"I say, we take your fleet and sail directly into the biggest of our threats.  From what I gathered only one of the opposing sides has really received a larger backing. We take them all out and then move down the line. Even if we sustain a loss in this battle. with you and me together I don't picture that we will suffer much.  Then after our biggest threat is taken out we can move on crippling the others and securing the trade waters for Tartarus only, forcing those who have a need for supplies to either go through your lands or be sunken in this sea."

After giving his input Julius faced back to Jynx and spoke again. "That is how I would face this task if it were I leading this fleet. We hit them from as far away as we can then move in. You and I are a perfect match-up because of this."


──────────────────────────────────────────────

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

ZUZU MANSUR

It was time that Zubaidah and her associate Angelus made their way onto the international stage. She had left Batuttah with her Parthevian estate, ensuring that matters ran smoothly at home, but she had the ex-merchant Rafi manning the helm. After all, he was a trade helmsman and knowledgeable in Parthevian trade-routes. If there was one boon in their war-council, it was that Rafi had supplied Zubaidah and Angelus with more than necessary information. Indeed, he had even sourced this vessel, which she had called the Crocus, from his connections in the southern Parthevian port. According to them, it had blossomed in the decade before the Parthevian collapse, but it would flower once more under Zubaidah’s command.

As they met with Angelus, she stood upon its oaken decks, watching the tall masts and the gulls above. She imagined the Parthevian trees, their foliage blooming, which had become this Parthevian ship. If they could not grow in her homeland’s forests, Zubaidah was sure that they would prefer defending them from foreign hands. Indeed, they would not be doused with dew and wetted earth anymore, but rather the waves of Parthevian waters. For her, this ship was a reminder of her country’s struggles, robbed of their home and freedom. If she could change that, however, she was certain that this symbol of Parthevian authority would allow her the opportunity.
mag/mag | word/500 | stam/stam


Inventory:

It is not finalised, but I expect Al-Lat, Head of Command, Orbital Arms, Dancer's Sails, Jin Hua, Fork of Tree, Stained Court Throne, Midnight Heels and Night Talons. I will also take Amnet, since Raif is not a combat NPC.


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Theater on a Wine Dark Sea [Arc/Plot/FOT] Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

The Churn of the sea was steady, throughout all the quadrants there was nary a cloud and the wind was just perfect for sailing. There would be no delays, but there would also be nothing to aid in sailing anywhere either. With the weather peaceful and the sea full of ships, many could be forgiven if their thoughts were filled with anxiety. It seemed as if anything could happen at some random time.

With some beginning to sail and others choosing to think about their plans, a few hours would begin to slip by as it soon passed from early morning to noon. There had still been no reports on any side about anyone engaging with others, but there was also a chance of something going unnoticed. At this moment it was purely up to the people where they were going to go, and what they were going to do. This Sea would be painted with blood, but it would also be painted with gold as many recognized the wealth that could be gathered from taking prisoners, gaining trade routes, or simply taking the booty from others.

With the day starting to move forward the sun would remind them as it reached the peak of the sky that they would want to start sailing soon if they wanted to make it there on time.

SPECIAL RULES


For the current moment, the thread will be working in active time, meaning that each posting round will progress time. The time that will pass will be in increments of days and the parts of the day.  Each day will be broken into four parts: Morning, Afternoon, Evening, and Night. Each part of the day lasts a posting, meaning that it takes four posting rounds for a whole day to pass, meaning it takes 8 posting rounds to travel from one quadrant to another. At certain times traveling distance might shorten and the actual posting time it takes a player to reach a specific part will be let known as they sail ooc, but would have to be inferred IC

Day 1

Afternoon

Gilles

Gilles
β-Tier
β-Tier

The Toad Princesses Curse was currently sailing east in the North-west quadrant. The still shaking, and scared Gilles was using her keen eyes to try to find any ships at all. She wanted to attack every ship that she could find and see. The name of their game was burn and capture. They would attack ships and capture people and attempt to convert them on the spot. THey would also capture ships that survived the flames to build an armada as they go. They would bring chaos to this whole see attempting to burn everything that they possibly can. Who cared about warring factions and enemy armadas! They were the Flames Reach, in the cosmic game of rock paper scissors fire always beats wood, and they were the disciples of flames.

Lagi

Lagi
Ω-Tier
Ω-Tier

Looking to Julius, Lagi would nod his head.

"fine, no need to waste time in this war. We have no real allies here, and the biggest competition is the bandit fleet. We sail to the northwest to cripple those who try to conquer our waters, then as you said, beat down the rest. Julius, you can take command as a war chief. You are a lord by nature, it's your duty to lead my friend. "


Patting him on the shoulder, Lagi looked back to study the map.

"Ships we see on the way, unless they surrender sink them. don't give them time to think about whether they want to engage or not. "

-Sailing north-west


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Theater on a Wine Dark Sea [Arc/Plot/FOT] CrChE3t

Theater on a Wine Dark Sea [Arc/Plot/FOT] LBbFjDO

Lagi's Vault

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Julius would nod and smile, or at least he felt as if he was from behind his mask. The memory of grinning and smiling was there but he never knew or checked to see if he still could.

"Ah, you honor me Lord, or should I say, King Jynx. Very well if this is your wish then I shall assist you in the fashion of killing your enemies to no end. I will ensure your victory. "
Julius thought about this title, it did not come without effort on his part. The first ship they would come across he would unleash as much of his power onto the ship with no warning and with no mercy. Before he could lead he needed to inspire the warriors with them and show them how capable of a fighter he was.


──────────────────────────────────────────────

Humayra

Humayra
D-Tier
D-Tier

"Drifting is an option but we should probably form a proper plan and relay it to the other ships if we are to gain success against our enemies."

"Yeah... If we can crush Heliohapt's forces at sea then Al-shamshura could score a pretty big victory by controlling the waterways..." Humayra's limited knowledge about war-games brought the girl to speak such words. Noble kids were weird, and likely were not the most tactically sound decision makers, but her late master always seemed to gain the advantage in the kid's war-games after securing the seas surrounding the other kid's capitols...

"And how would you propose we do that then?"

"What?" Humayra blinked, jolting upright against the railing. The Fanalis girl's face flushed upon turning to see the ship's captain standing over her. Al-Sadek was nowhere nearby. "Uhm...Well..." She couldn't help but wonder what the captain was thinking, asking her of all people how they should proceed? He was staring now and it really made Humayra feel like maybe he thought something about her was off... "You, want my opinion?" She asked sheepishly.

"I'm asking everyone what they think. I may be the captain of this ship and my decision may be the one that is final, but all of our lives are on the line in this war. I can make a decision in better confidence if I understand the crew's position on the matter." The captain spoke plainly. Perhaps he only sought to shift the blame for a poor decision onto the vote of the majority, but it came off as rather considerate in Humayra's eyes.

"We're all prepared to fight and die for our freedom if that is what it's going to take. I... wouldn't be standing here on this ship right now if I didn't at least believe in that much." Humayra spoke with her own vote of confidence, assuring the captain she'd follow whatever direction he chose to go in, while at the same time choosing to avoid his question. She didn't want to end up feeling responsible if her words caused him to make the wrong decision...

The end result: The captain decided that Al-shamshura's battle-ready ships would seek to enter into combat behind Heliohapt's own lines with the intention of cutting off their routs for retreat.


──────────────────────────────────────────────

Angelus

Angelus
A-Tier
A-Tier


It began now, as the sails of the pair of ships wavered together. Gilgamesh were to be at the helm of his very vessel, standing tall, staring at his subordinate manning the ship, the menacing boat that was to sail close but not too close to the noble woman's, Zubaidah's ship. If they had been gliding on the cobalt blue well thus far to the south west, their course were to be the very west most point of the north west quadrant, to avoid the open sea where there was likely to be more combat. If he and the noble maiden, Zubaidah, happened to come upon other bandit or pirates out at sea, or any points of significance, they will likely converse over the shared pair of journey books they have, deciding on a course of action. It were these books that kept them well communicated. A warm fresh noon breeze from the salty sea blew gently on the lush white locks of Gilgamesh, while the man himself were to take a seat, carefully examining the map to ensure that this route they were taking was the proper route to Al-Shamshura, which was located most west on the Heliohapt continent. It was his first time traveling to one of his two other heritage's countries, the land where his grandma had come from to Reim, an unknown place to him.

Angelus: "Heliohapt.. I wonder what awaits me.. there.. what do you have to offer..!?"

Nerilla Samira & Magic Weapon Attached:
Art:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 2377eb12

Name: Nerilla Samira
Tier: C
Damage Required to Defeat: C
Description: Born with a mixed heritage of Fanalis Reim descent on her mother's side and of Heliohapt descent on her father's side. Nerilla is a young ranger of Reim, hailing from southern Lucania. Nerilla met Angelus upon joining a legion and helping farmers. She is the person closest to Angelus. She believes in Angelus' views that Reim has fallen in might and deserves to become great again, for the people. Her height is 5'4. Nerilla is a charismatic but merciless young woman, with a kind heart towards her friends and loved ones.
Weapons: C-Tier Bow and 10 Arrows
Traits: Exceptional Speed [C-Tier]
Abilities:

  • Iactus Saggita: Nerilla aims an arrow shot up to 50m far and fires, dealing C-Tier damage with the shot at whatever is hit.

  • Eludo Sagitta: Nerilla locks her bow and rolls quickly to evade a D-Tier attack or lower, and fires the arrow up to 40m far to deal D-Tier damage.


Name: The Wind’s Delivery
Tier: B
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Weapons:
















Theater on a Wine Dark Sea [Arc/Plot/FOT] QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain

Standing Mirror:

Theater on a Wine Dark Sea [Arc/Plot/FOT] U5y5f0E
Name: Standing Mirror
Tier: B
Type: Tower Shield
Magic Type: Light
Material: Polished Steel
Appearance: A massive wall of metal backed by wood and tall enough to easily shield the whole body of a common man. This tower shield was custom made for an Imuchakk by Reim craftsmen. The tower shield stands 2m tall and 0.6m wide capable of covering a full grown Imuchakk if they crouch their profile behind it. The surface of the shield has been polished to a reflective sheen and the back is socketed with leather forearm straps allowing the wielder's hands to remain free.

Crimson cloth hangs over the front of the shield covering up a socket where an orange gem has been fitted. The gem has been cut into a perfect circle and possesses and engraving of the eight pointed star.
Function:

  • Blinding Sheen - Feeding magoi into the magic tool causes the entire front surface of the shield glows with a bright orange light. When the caster wishes, this glow bursts into a bright flash spreading in a semicircle in front of the shield. The radii of this semicircle 5m. Those caught inside the circle will be blinded for 1 post and suffer blurry vision for 2 posts. The light spreads to fill the area of effect creating countless source points for the light as opposed to releasing it in a single direction. This causes the effect to be omnidirectional so simply looking away from the shield is not enough to avoid this effect if you are inside its range. 10 Magoi to activate | 5 to sustain.


Theater on a Wine Dark Sea [Arc/Plot/FOT] Alexan10

Name: Linothorax of Reim
Tier: B
Type: Armor
Magic Type: Magoi Manipulation
Material: Bronze and leather
Appearance: For aesthetic and practical reasons the width of the scales of the front shoulder pads are smaller than those of the back. At the ends of the two front shoulder protective elements we find a pair of bronze lion head loops rested in bronze bases with kymation (wavy) ornaments at the fringes. The upper part of the armour is strongly attached to the torso with thick leather thongs (two pairs of fastening mechanism). Two characteristic suns of the royal house of Macedon, in embossed bronze, function as a keystone for securing the shoulder defenses to the main body in the rear upper region.

Another royal sun emblem made of silk embellishes the back of the neck protection.The rim of the epomydes has been folded with purple leather handstiching. The leather wings protruding from the two shoulders openings are not attached directly to the shoulder bridges but comprise a separate defensive addition which is fastened separately to the torso of the warrior. Folded leather has also been applied to their lateral rim together with ornamental fringe. Outlining the face of the armor is a magic circle of abnormal means which glows in a golden light when fed magoi.
Function:

  • When magoi is fed into the armor, the user's magoi is forged into an outline around the users body. The outline is white in color and near transparent giving only a slight glow that gives away its presence. This armor only focuses the Magoi already within the body of the wearer and follows the B tier rules for Magoi in the nature of Defense. This function blocks 1 Instance of A tier Damage.

    Cost: 10/5 Magoi


Magic Items:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 71bfs610
Name: Acri Alba
Tier: B-tier
Type: Magic Armband
Magic Type: Razor [Strength + Wind]
Appearance: A silver laurel armband 36cm in diameter with somebend to clasp or rest on an arm. Its white silver bands and twists with life like details to real leaves of a laurel. The magic symbol glows lightly on the face atop the arm when in use.
Function:

  • Ventus Tactus- For 10 Magoi to activate | 5 magoi to sustain the user covers whatever they touch in a veil of razor magic which lasts for 3 posts in their hands dealing B-tier razor magic damage.


Theater on a Wine Dark Sea [Arc/Plot/FOT] 6aDfhhr

Name: Pendant of Serenity
Tier: B
Type: Magic Tool - Necklace
Magic Type: Life
Appearance: The pendant is 6 cm in diameter, and within it is a tree with leaves made of emeralds. The chain is able to be replaced, as the pendant itself has the magic circle engraved upon the back.
Function:

  • When fed magoi, the pendant pulses with purple light which spreads over the user's body healing them for B-tier damage. 10 magoi to activate | 5 magoi to sustain.


Theater on a Wine Dark Sea [Arc/Plot/FOT] A4852-01-1024x683
Name: The Gourd of Iron Sand
Tier: B-tier
Type: Magic Gourd
Magic Type: Metal Magic
Appearance: Taking the form of a wooden gourd about 1m meter in size this magic item is filled with iron sand to the brim. The old looking item carries a heavy weight and is tied to the individual with a red cord. A magic symbol glows on the top half of the gourd.
Function:

  • Dancing Sands- The user activates the gourd causing the sand to pour out being able to cover up to 20m in diameter by attracting other small nearby metal particles the sand can be freely controlled and condensed into a 5m sized object with B-tier item durability and lasts three turns or until destroyed. As Iron it treats physical attacks as 1 tier lower and water damage as 1 tier higher in clashes. 10 magoi to activate | 5 magoi to sustain



Theater on a Wine Dark Sea [Arc/Plot/FOT] 547?cb=20150905181208
Name:Revenant's Blessing
Tier: C-Tier
Type: Magic Amulet
Magic Type: BLIZZARD MAGIC [ WATER + WIND ]
Appearance: A 7cm amulet with 5 cm orb in the middle this amulet is mostly made from iron, part of it being made from ice it's cold to the touch and the skull in the orb seemingly made from snow as it flitters around and grimaces at the owner.
Function:

  • Draugr's Visage- By feeding their magoi into the necklace the snow skull leaves the amulet and suddenly wraps the user in a blizzard and giving them the visage of a snow specter. While activated the user is harder to see in the surrounding 5-meter blizzard (From magic type passive) The user can fly at c-tier fanalis speeds and doesn't need outside sources of air while activated. 10 Magoi to activate | 5 Magoi to sustain.


Angelus' boat:
Theater on a Wine Dark Sea [Arc/Plot/FOT] GUc5sIQ
Name: The Sea Eagle's Glory
Tier: A-tier
Material: Wood, Cloth, Rope, Iron and Steel
Description: 22 meters in length this sailboat is built for battle, it has an eagle built upon the front and is large enough to support a crew and carry their supplies through the water  having a captain's quarter's as well as an armory

Items:

Theater on a Wine Dark Sea [Arc/Plot/FOT] Il_1588xN.2925631667_l88e
Name: Et Aquila Gloria
Tier: D-tier
Material: Gold-plated Bronze
Description: A  10 cm wide brooch of an eagle with an intense look in its eyes made from bronze plated with gold, inscribed on the front is the words "Et Aquila Gloria", It was left outside the home of the warlord "Gilgamesh".

Journey Book [Zubaidah Linked]:

Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:

  • The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.

*This does not take up any of your item/weapon slots

Shards of Solomon:

Theater on a Wine Dark Sea [Arc/Plot/FOT] HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1


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Theater on a Wine Dark Sea [Arc/Plot/FOT] Vault111
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Theater on a Wine Dark Sea [Arc/Plot/FOT] Gilgam11

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

ZUZU MANSUR

As she set her course, Zubaidah found herself watching the waves and ripples. Staring into the waters, she thought about how much she had enjoyed her respite in the past week. After months of planning and waiting, she had decided that she should rest before they prepare themselves for action. After all, who knew how long this conflict could drag on for? She knew more than anyone that a war with these parties would not be an easy one. No, she could only hope that she could keep casualties to a minimum, ensuring their best outcome while preserving those on every side. She was an optimistic woman, yes, but she was also determined that this would not escalate into something out-of-control.

And so, her ship followed Angelus towards the shining star known as Al Shamshura.
mag/mag | word/500 | stam/stam


Inventory:

The Stained Court Throne:

Name: The Stained Court Throne

Tier: A-tier

Type: Magic Throne

Magic Type: Glass [Heat+Strength+Wind] and Holy [Light+life]

Appearance: Taking the form of a marble throne with gold lining and  onxy seating standing a large 6m tall throne which is 3m wide. This heavy object is hard for the average person to move and is best used while resting.

Function:

  • The Glass Court and Holy Chaplain- The user fills the throne with magoi creating 1 B-tier Holy magic construct which can fly and carry the user with B-tier speeds and apply the holy magic passive while holding them. With this 4 d-tier glass court members only 1.1m tall run around doing D-tier damage and require D-tier damage to break. They apply the glass magic passive of D-tier bleeding when hurt until the wound is healed. These constructs develop personalities and take shape based on the user's mind and opinions. They can freely be used in socials for discussion.


Orbital Arms:

Theater on a Wine Dark Sea [Arc/Plot/FOT] Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi


Bezrid:

Name: Bezrid

Tier: B tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.

Al-Lat:

Name: Al-Lat

Tier: A tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.

Dual Solitude:

Image:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Jin Hua:

Image:


Theater on a Wine Dark Sea [Arc/Plot/FOT] Steelf10

Name: Jin Hua

Tier: C

Type: Fan | Weapon

Magic Type: Lightning

Appearance: A fan from a popular dancer and female warrior in Kou. The fan is gold embroidered with flower designs on it. It is made of gold and steel. It is 33cm wide.

Spoiler:

Function:

  • Shocking Spectacle - Upon applying magoi to the fan, it will disperse into a 2m diameter thin electro magnetic cloud of gold up to 5m far and will be charged with electricity. The user can control where the cloud will form. The light cloud of gold will electrocute those inside it for C-Tier lightning damage. The fan disperses fully after two seconds of shock. It returns to the fan at the end of its function. 10 Magoi to activate | 5 Magoi to


Midnight Heels:







Image:
Theater on a Wine Dark Sea [Arc/Plot/FOT] FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain



Lord's Lyre:

Name: The Lord's Lyre

Tier: B-tier

Type: Magic Lyre

Magic Type: Strength

Appearance: Talking the form of an onyx black lyre with mellow gold accents it stands at 73cm long. Its slend frame is made of fine wood with a sleek varnish. Its taught strings ringing with the force of the tool, the magic symbol glowing on its frame.

Function:

  • The Kings Guard- 10m to activate | 5m magoi to sustain the user plucks the instrument creating a construct of glowing black aura, taking the shape of guard in the users mind which can move within 10m of them doing B-tier damage with its strikes lasting three posts.


Vigilant Sands:

Name: Vigilant Sands

Tier: A-tier

Type: Magic Gourd

Magic Type: Metal [Strength +  Lightning]

Appearance: A  black metal gourd .75m tall and 76cm wide at the bottom and 45 cm at the top. Around the base of the object is a blue silk cord that can be used to tie the object around a person or thing. The inside of this object is filled with Iron Sand which can be manipulated with the magical tool. Separate bags of sand could be used to fill if empty.

Function:

  • Versatile Deserts- The user fills the object with magoi pouring out the sand to create an object up to 4m in any all dimensions hollow, and 1m in all dimensions solid. This object as treated as either an A-tier object, weapon or shield depending on what is made.


Tears of Freyr:

Name: Tears of Freyr

Tier: C

Type: Magic Amulet

Magic Type: Water

Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

Spoiler:

Function:

  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.


Zub's Ship:

Name:The Crocus

Tier: A-tier

Material:Wood, Cloth, Rope, Iron and Steel

Description: This twenty-one metre trireme has been made with a Parthevian design, combined with modern Reiman techniques. As such, this ship runs smoothly on water, with its sleek frame lending to a high speed. In addition, it has room enough for storage, crew, a captain's quarter and a small library.

Journey Book [Zubaidah Linked]:

Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:

  • The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.

*This does not take up any of your item/weapon slots

Shards of Solomon:

Name: Shard of Solomon x 1

Dry Sand:

Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


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Theater on a Wine Dark Sea [Arc/Plot/FOT] Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

In different parts of the sea, each group made their decisions of where they would take themselves through the waters. It was just the beginning of their trips and they would find themselves in relative peace. As in each place of the world, they selected their travel paths and their ships would begin to move off. Sailing was something that took time and it was something that some of them might've began to find boring as at the beginning of their trips as there was nothing else in their seas beyond what they began with around them in the forms of ally ships and even surroundings as they could still be somewhat in the distance as the day had passed by them.

They would have to manage their people, and their crews as the afternoon began to give way to the evening, as on each ship their navigators, rather hired or friends would look at the seas in their sky. There were also the other members of each ship, as none of them would've been able to set sail with only a few people and would've had to made friends or hire if they weren't a member of a nation who would have people to supply.

As each of their crews went about their work, from ship hands to navigators, to fighters and chefs there were opportunities for them within the crews as each of the potential adventurers in this sea would find should they take the opportunity.

Day 1

Evening

Note: Each ship has NPC's controlled by proxy which you may interact within your posts that could have an impact on your decisions, views, and plot depending on your actions. Simply state if there's a member of your crew you wish to talk to and in proxy posts, I will respond as them as well as describe them.

Lagi

Lagi
Ω-Tier
Ω-Tier

"Julius..." Lagi said as he tapped his comrade on the shoulder. "As a sovereign nation for people like you and me, dungeon beasts, I did worry that Tartarus didn't have a lot of military might to it when it came face to face with others. However, that was before the existence of kaiju. Creaturs that either survived the radiation and mutated or escaped from the veil itself. I tell you this because we found our first kaiju, and the chosen one to call upon it and use the power to bolster our navy and decimate our foes. There is a priority of protection as an overlord, I value your life, my friend, so please secure your safety first in an emergency. I am second to that, third....."

Lagi then started to lead Julius over to the spirit caller so that they can meet with each other formally, and Lagi can talk to him.

"is this individual. They are third in priority of safeguarding and surviving an emergency. I do not desire to know what it means to have an uncontrolled kaiju in the waters, I treat them as not only a worthwhile investment, but they are also national treasures. You might think that anyone with that horn can control the beast, but I assure you as a master tamer, you need the skill of commanding a legend beast. "

Lagi then gave the spirit caller a tap on the shoulder and smile. "As you know comrade, I am the overlord of Tartarus. This is Julius, a lord-class dungeon beast, and my trusted friend. As we fight for our freedom and independence, this is also a test of the capabilities of the Kaiju. There are 3 more in our land. Their capabilities, methods of controlling them or cooperating with them as an incentive for protecting us are not yet known. However, you can pioneer such ideas and thoughts with continued success and victory, and fuel the enthusiasm of the other lords who have concerns regarding them. But if something happens, in my name, Requiem Jynx, you will be protected. "


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Theater on a Wine Dark Sea [Arc/Plot/FOT] CrChE3t

Theater on a Wine Dark Sea [Arc/Plot/FOT] LBbFjDO

Lagi's Vault

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Was this true? He asked himself, was their really large beast within the water coming to the call of a horn? Was this why he was given one to call such a beast to his aid if needed? He did not bring it with him. Maybe if he had been informed the purpose of the horn before they set out to sea he would have brought it.  As it was now, it was a pointless token much like the earrings. He was already a dungeon beast, the radiation would not affect him much, though he did not study them further to learn of any other properties they might have had, there was also the fact that he lacked ears to wear it. It was like giving a handless man a ring.  Lagi spoke to his countryman with such vigor, it was as he cared for these people. Surely he understood they were all tools right? If he cared truly they would not be in these waters.  Perhaps this was a moral thing? Julius had no clue, he was no leader nor wished to be. He was a breaker of Greed and an equalizer. He had no twisted wants to become a King or Overlord. He hated such things.  However, Jinx had aided Julius in his time of need in Kina when it came to his Dark Metal Vessel training.  He was perhaps the first Friend Julius had in a while.  

He had Jack and Yurameshi, even Hana but they were not friends. Julius followed Lagi around taking his orders, it was not as if Julius was falling into line with becoming a member of the City of Tartarus. "Avatar of Kawachi-no-Kami, Julius Plageuis. It is a please I am sure Sir. His Kingship Overlord Jinx has nothing but fine beast under his control. I do not wish to call you men and insult you with such a weakness as Humans are. I look forward to seeing what you can do.  OverLord Jinx was just filling me in on matters or the great Kaiju. I do believe I have not seen such a creature. I'd be lying if I said I did not wish to see it before we needed it and do some test on it. But at last, here we are.

This was getting meaningless, he hadn't wanted to meet the crew of the ship he was not the captain nor the commander of this ship. The fact he was just thrown into a War Cheif position made little sense to Julius.  He had no report with these men, they did not know of his feats or what he had accomplished, or why they were being led by him.  Julius Lifted a finger for a moment, his headword pop off his body, and floated to the crow's nest.

"Greetings, I am Lord Julius. When you spot a ship if you don't alert the ships to the left and to our right as much as you do this ship I will make a visit to your home. I wonder had to plague magic affects dungeon beast... Curious..." He then lowered down back to his body and sat his head back to his neck. "Apologies Gentlemen, please continue"


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Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

ZUZU MANSUR

It had been years since Zubaidah left Heliohapt, tangled in the Hand’s affairs. She had kept contact with friends inside the desert-filled country, but received uncertain information despite her correspondence. On one hand, she knew that the nation had fallen into civil war between slaves and nobles - a division so cut-and-dry that she guessed there was more behind the scenes. On the other, she had heard that the capital was a no-go zone for reasons that she could only imagine. There were rumours in Reim that it had turned into a wasteland plagued by beasts, but she was skeptical. It was a magnificent land, strong and hardy, bearing with its harsh conditions for centuries. She doubted that some disaster, natural or man-made, could knock it down. Then again, where the Hand was involved, it was possible that even Heliohapt could be brought to its knees - especially if her dear Jynx was involved.

‘Hey, miss… I mean, Zubaidah! Damn, it doesn’t feel right saying that, you know? Anyways, it’s about time that you get back into good spirits. It doesn’t look like you’re thinking any good thoughts there anyways.’ She opened her mouth quickly, planning a retort, but laughed instead. ‘You’re right, Rafi. Hmph, it seems that I’ve gotten used to saying that. Well, let me join you at the helm.’ Following him, she found an unfamiliar face at the wheel, thinking that Rafi had outsourced his own job, hands steady on the varnished wood. ‘Good day, sir! I must ask, if you do not mind, who might you be? I don’t believe you are someone from Rafi’s crew and I have quite the memory of Bardas’ one. If not, what inspired you to join our ventures here?’
mag/mag | word/500 | stam/stam


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Theater on a Wine Dark Sea [Arc/Plot/FOT] Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Humayra

Humayra
D-Tier
D-Tier

Calm... Way too calm. The seas being parted by the bows of their battle-ready ships were the only waves to be seen for miles in any direction one happened to look.

Al-Sadek had apparently been ordered below deck to check on supplies and instruct the crew on their new heading. While he attended those duties, the Ship captain filled Humayra in on the aspirations of their mission, the coming battles, and a prominent wish toward seeing their efforts succeed so as to permanently solidify Al-shamshura's rights to a portion of the map.

"We've come far and will do great things henceforth. To victory and freedom!" The captain gave his toast at the gathered group's evening meal. In shifts, obviously. Half the crew including Humayra would enjoy what spoils of the rationed foods they could before returning topside, relieving the other half of the ship's crew to their own meals and captain's pep-talk. Al-Sadek would be with the second group, it felt odd not having the man hanging around her in any given moment. Stranger still that she ought to find such a thing odd, considering she'd not had a close companion before him...

-----

"You don't want me to help below deck?" Humayra asked her ship's captain. Earlier Al-Sadek had voiced interest in having her take a shift on the rows, what with her strength and being able to keep up with the stronger men of the group.

"That's right. Don't take this the wrong way but as you are Fanalis, I think it'd be better to have you topside in case things get dicey. It wouldn't make sense to have one of our strongest warriors tending the oars."

Despite his obvious judgement, Humayra couldn't deny him having a valid point. Rowing was also tedious work, for that reason she couldn't be unhappy with the arrangement. It also meant she could watch the seas and be better prepared for the time when enemy ships would be spotted on the horizon.


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Angelus

Angelus
A-Tier
A-Tier


A brooding figure he was, standing over the shoulder of his navigator. It was one of the few veterans of his military unit from Reim but just concealed under a name that would befit the land he sailed within. However, Angelus had barely knew this rather talented navigator, one who knew how to steer the vessel well, a helmsman on top of his skill to read the old ocean map. It was quite pleasing to see that his unit back from his home of Reim had those he could rely on for this espionage operation to conquer swathes of Parthevia under the guise of a warlord, one that was known to be utterly ruthless, and deal death to those that stood within his treacherous warpath. Angelus smiled at his subordinate, and were to heavily inquire on where he had come from, and why he wished to come with Angelus on this espionage operation under the nose of Reim and others. Why did this helmsman of a veteran status wish to serve Angelus' lengthy dream to seize land and conquer the west? Angelus laid a distance from his ear, not too close, not too far, then began to speak to him, while Angelus' wispy hair itself billowed out towards the sea. It was a rather whimsical view to lay eyes upon, Angelus' light red captain coat lined with jewelry and magic items, one would think he had come out of a perilous story of pirates. Angelus, better Gilgamesh, was to weave his own tale, that of a pirate epic awash with brutality. Dark laden eyes lying upon the helmsman of this here ship, he spoke on.

Angelus: "I beg your pardon, but what is your name? I do not think I asked of your name but simply had you board the ship due to your experience as a helmsman. I thank you for serving the Neo Reim Empire. We have quite much to do before our dream to change our home nation is realized. Where do you come from, comrade? What is your story? Why had you decided to come along upon my dream of ours?"

Nerilla Samira & Magic Weapon Attached:
Art:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 2377eb12

Name: Nerilla Samira
Tier: C
Damage Required to Defeat: C
Description: Born with a mixed heritage of Fanalis Reim descent on her mother's side and of Heliohapt descent on her father's side. Nerilla is a young ranger of Reim, hailing from southern Lucania. Nerilla met Angelus upon joining a legion and helping farmers. She is the person closest to Angelus. She believes in Angelus' views that Reim has fallen in might and deserves to become great again, for the people. Her height is 5'4. Nerilla is a charismatic but merciless young woman, with a kind heart towards her friends and loved ones.
Weapons: C-Tier Bow and 10 Arrows
Traits: Exceptional Speed [C-Tier]
Abilities:

  • Iactus Saggita: Nerilla aims an arrow shot up to 50m far and fires, dealing C-Tier damage with the shot at whatever is hit.

  • Eludo Sagitta: Nerilla locks her bow and rolls quickly to evade a D-Tier attack or lower, and fires the arrow up to 40m far to deal D-Tier damage.


Name: The Wind’s Delivery
Tier: B
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Weapons:























Theater on a Wine Dark Sea [Arc/Plot/FOT] QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain

Standing Mirror:

Theater on a Wine Dark Sea [Arc/Plot/FOT] U5y5f0E
Name: Standing Mirror
Tier: B
Type: Tower Shield
Magic Type: Light
Material: Polished Steel
Appearance: A massive wall of metal backed by wood and tall enough to easily shield the whole body of a common man. This tower shield was custom made for an Imuchakk by Reim craftsmen. The tower shield stands 2m tall and 0.6m wide capable of covering a full grown Imuchakk if they crouch their profile behind it. The surface of the shield has been polished to a reflective sheen and the back is socketed with leather forearm straps allowing the wielder's hands to remain free.

Crimson cloth hangs over the front of the shield covering up a socket where an orange gem has been fitted. The gem has been cut into a perfect circle and possesses and engraving of the eight pointed star.
Function:

  • Blinding Sheen - Feeding magoi into the magic tool causes the entire front surface of the shield glows with a bright orange light. When the caster wishes, this glow bursts into a bright flash spreading in a semicircle in front of the shield. The radii of this semicircle 5m. Those caught inside the circle will be blinded for 1 post and suffer blurry vision for 2 posts. The light spreads to fill the area of effect creating countless source points for the light as opposed to releasing it in a single direction. This causes the effect to be omnidirectional so simply looking away from the shield is not enough to avoid this effect if you are inside its range. 10 Magoi to activate | 5 to sustain.


Theater on a Wine Dark Sea [Arc/Plot/FOT] Alexan10

Name: Linothorax of Reim
Tier: B
Type: Armor
Magic Type: Magoi Manipulation
Material: Bronze and leather
Appearance: For aesthetic and practical reasons the width of the scales of the front shoulder pads are smaller than those of the back. At the ends of the two front shoulder protective elements we find a pair of bronze lion head loops rested in bronze bases with kymation (wavy) ornaments at the fringes. The upper part of the armour is strongly attached to the torso with thick leather thongs (two pairs of fastening mechanism). Two characteristic suns of the royal house of Macedon, in embossed bronze, function as a keystone for securing the shoulder defenses to the main body in the rear upper region.

Another royal sun emblem made of silk embellishes the back of the neck protection.The rim of the epomydes has been folded with purple leather handstiching. The leather wings protruding from the two shoulders openings are not attached directly to the shoulder bridges but comprise a separate defensive addition which is fastened separately to the torso of the warrior. Folded leather has also been applied to their lateral rim together with ornamental fringe. Outlining the face of the armor is a magic circle of abnormal means which glows in a golden light when fed magoi.
Function:

  • When magoi is fed into the armor, the user's magoi is forged into an outline around the users body. The outline is white in color and near transparent giving only a slight glow that gives away its presence. This armor only focuses the Magoi already within the body of the wearer and follows the B tier rules for Magoi in the nature of Defense. This function blocks 1 Instance of A tier Damage.

    Cost: 10/5 Magoi


Magic Items:

Theater on a Wine Dark Sea [Arc/Plot/FOT] 71bfs610
Name: Acri Alba
Tier: B-tier
Type: Magic Armband
Magic Type: Razor [Strength + Wind]
Appearance: A silver laurel armband 36cm in diameter with somebend to clasp or rest on an arm. Its white silver bands and twists with life like details to real leaves of a laurel. The magic symbol glows lightly on the face atop the arm when in use.
Function:

  • Ventus Tactus- For 10 Magoi to activate | 5 magoi to sustain the user covers whatever they touch in a veil of razor magic which lasts for 3 posts in their hands dealing B-tier razor magic damage.


Theater on a Wine Dark Sea [Arc/Plot/FOT] 6aDfhhr

Name: Pendant of Serenity
Tier: B
Type: Magic Tool - Necklace
Magic Type: Life
Appearance: The pendant is 6 cm in diameter, and within it is a tree with leaves made of emeralds. The chain is able to be replaced, as the pendant itself has the magic circle engraved upon the back.
Function:

  • When fed magoi, the pendant pulses with purple light which spreads over the user's body healing them for B-tier damage. 10 magoi to activate | 5 magoi to sustain.


Theater on a Wine Dark Sea [Arc/Plot/FOT] A4852-01-1024x683
Name: The Gourd of Iron Sand
Tier: B-tier
Type: Magic Gourd
Magic Type: Metal Magic
Appearance: Taking the form of a wooden gourd about 1m meter in size this magic item is filled with iron sand to the brim. The old looking item carries a heavy weight and is tied to the individual with a red cord. A magic symbol glows on the top half of the gourd.
Function:

  • Dancing Sands- The user activates the gourd causing the sand to pour out being able to cover up to 20m in diameter by attracting other small nearby metal particles the sand can be freely controlled and condensed into a 5m sized object with B-tier item durability and lasts three turns or until destroyed. As Iron it treats physical attacks as 1 tier lower and water damage as 1 tier higher in clashes. 10 magoi to activate | 5 magoi to sustain



Theater on a Wine Dark Sea [Arc/Plot/FOT] 547?cb=20150905181208
Name:Revenant's Blessing
Tier: C-Tier
Type: Magic Amulet
Magic Type: BLIZZARD MAGIC [ WATER + WIND ]
Appearance: A 7cm amulet with 5 cm orb in the middle this amulet is mostly made from iron, part of it being made from ice it's cold to the touch and the skull in the orb seemingly made from snow as it flitters around and grimaces at the owner.
Function:

  • Draugr's Visage- By feeding their magoi into the necklace the snow skull leaves the amulet and suddenly wraps the user in a blizzard and giving them the visage of a snow specter. While activated the user is harder to see in the surrounding 5-meter blizzard (From magic type passive) The user can fly at c-tier fanalis speeds and doesn't need outside sources of air while activated. 10 Magoi to activate | 5 Magoi to sustain.


Angelus' boat:
Theater on a Wine Dark Sea [Arc/Plot/FOT] GUc5sIQ
Name: The Sea Eagle's Glory
Tier: A-tier
Material: Wood, Cloth, Rope, Iron and Steel
Description: 22 meters in length this sailboat is built for battle, it has an eagle built upon the front and is large enough to support a crew and carry their supplies through the water  having a captain's quarter's as well as an armory

Items:

Theater on a Wine Dark Sea [Arc/Plot/FOT] Il_1588xN.2925631667_l88e
Name: Et Aquila Gloria
Tier: D-tier
Material: Gold-plated Bronze
Description: A  10 cm wide brooch of an eagle with an intense look in its eyes made from bronze plated with gold, inscribed on the front is the words "Et Aquila Gloria", It was left outside the home of the warlord "Gilgamesh".

Journey Book [Zubaidah Linked]:

Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:

  • The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.

*This does not take up any of your item/weapon slots

Shards of Solomon:

Theater on a Wine Dark Sea [Arc/Plot/FOT] HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1


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Theater on a Wine Dark Sea [Arc/Plot/FOT] Vault111
________________________________________________________________________

Theater on a Wine Dark Sea [Arc/Plot/FOT] Gilgam11

Gilles

Gilles
β-Tier
β-Tier

Gilles would just continue to remain in her crows nest hugging her blade tightly as she looks around for ships that werent their allies. She needed to burn something. Fire was the only way that she would ever feel better while in the middle of this hellish landscape. She would glare at the horrizon wanting someone, anyone really that she didnt know, to attack.

They inner circle would feel her unease and be a bit concerned. They knew that if she did not burn soon that they all would be in danger. She has spent the past several months deprived of her urge to burn and it was finally beginning to be a bit too much for the High Priestess. Dawn would look at the helmsmen ordering them to head to the nearest non ally ship that they would come across.

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

The sound of water was a peaceful thing, and it might've been uneasy to some, however, this was to be expected. The sea was a place where a lot could happen, but there were also a lot of times where nothing happened beyond the sailing itself. The real test of sailing was the mental fortitude to deal with the unique challenges that would come with living at sea. This is what would come to define their lives for weeks to come.

On the warship of the Lord of Beasts a small council of sorts had formed around Jynx, Julius, and the Sea-Caller, or SC as he was known rather mysteriously. Although, his lord would know this is because of his amnesia that came along with his transformation and his embrace of life as a chimera of aquatic creatures. He seemed a bit proud as they spoke of the beasts and the respect they gave him, he tried his best to replicate it in his movements as well as his own speech.

"You humble me, I would not be here were it not for the likes of great beings such as yourself." His words taking not of what Julius had said as to not demean anyone by calling them simply men. "I am quite proud of the Kaiju, I was lucky that the creature happened to be aquatic imagine if it had been a giraffe, haha."

He laughed at his own joke a bit too hard before wiping a small tear from his eye and giving his next sentiment. "I am eager to show you all as well, whenever you request my lord I can call the beast from the very depths below us where it follows us, desperate to unleash its might."




On the Crocus there was a man who found himself here by chance, in his early thirties with tanned skin and silky brown hair that sat upon his head like the fluff on young calf's crown. He was hired simply because he was the only one who hadn't shown up late to sail, and this sailor wasn't even applying for that job. He had been at the dock just to see how much it would cost to repair his boat, but now he found himself with the chance to make the money for that and more. However, he did feel somewhat out of place amongst the crew who seemed to have a kinship.

However, his thoughts to himself were soon interrupted as the captain herself came to question the man on how he had gotten there. He stopped and stared at her for a moment, and then he stared out at the sea before his eyes turned back to her. "And here I thought the mermaids of lore kept their beauty to the shore, yet here I find one charming me surely to my doom."

His voice and words dripped from his lips like honey as it would even seem to stick in her ears with the warmth and deepness that came with him. "Forgive this poet sailor, I am simply a man named Henrique who was in need of work and found your men in need when none of the other applicants could come through, but with these benefits, I can only call them foolish men and women if they had willingly given up this sight."





With the evening starting to turn into night Humayra might've found herself starting to get bored, however, in this time she would find herself approached by another of her crew. A man, likely in his late twenties or thirties dressed in pieces of military gear obviously taken from various warriors pieced together leaned against the railing next to her. Even in the night, she would notice his most prominent feature, the red-hair of a fanalis and his intoxicating green eyes that shimmered under the bare light of the rising moon.

"I don't mean to interrupt your watch, but I saw you from afar and I believe I owe you thanks." The Fanalis Sailor said as he spoke to her, not looking at her directly but only out of the corner of his eyes as he peered off in the distance with the focus of his gaze. "I had a daughter who was in a camp, but I think you may have been the one who freed her, I know there's a lot of Fanalis in the army now, but I had heard that one who had been liberating camps like a wildfire would be on this ship with me."

"I am sorry to bother you with this, but if you are that Fanalis as one to another, and also as a father and warrior I owe you my deepest gratitude." His mood never changed, his words steady and his lips curled into his playful smile as he gave earnest thanks. However, it did seem like he was interested in her for more than one reason, otherwise, he could've introduced himself normally and given his thanks before going on his way, rather than sticking around as he did.




With a telescope in one hand, the wheel in another the helmsman found himself caught off guard when the captain himself asked who he was and his purpose for joining the cause. With a spin and twist, he twirled his telescope around before putting it into a holster on his side. The helmsmen seemingly carrying a few different tools that could be useful during sailing, from telescopes to maps, to other tools that the navigator might've usually had. Did he even copy the navigator's personal maps in his journal? He did.

"Sorry Captain, sometimes when I'm sailing I get lost in it." He said his voice ringing with an accent similar to Angelus' own, but also slightly different a bit huskier like he had a different accent before that still blended with it. "I am Scipio, I used to be apart of the Ibami tribe, a people who live in the mountains near Ibania, where my family eventually moved when my father was brought on as a hired commander who eventually was given land and citizenship."

He stopped for a moment as if he needed the time to breathe and take a slight gulp before continuing. "I came here because of two reasons mostly, I respect the work you've done for people, and well because I worry what will become of my people. There is so much here beyond the Reimans, Heliohaptians, and even Parthevians who claim to glory. So many people live here, and so many cultures that need protecting, after all, if people already wish to prevent the slaves from finding a home in their plight where they born with no rightful place whose to say that they won't come for us next? At least here I can have a small say, a small part in making sure that everyone is heard and protected."

He stopped after he realized he was ranting, and a bit shy about his zealousness went back to looking at the sea as he sailed.



"You got it, boss!" An unfamiliar voice would say out to Gilles and the rest of the crew, a man whom no one had seen get on the boat had suddenly taken the helm. However, in this moment of confusion, they would all see as he expertly pulled them towards a different course and pulling them onto a trade wind. Everyone on the boat would feel as the sails expanded as much as they could and the ship began to cut through the water like a hot blade through the ice. Fittingly for the chaotic woman, she would find herself moving faster and faster, their ship hitting a wave and riding off it like it was nothing.

Henrique:
Theater on a Wine Dark Sea [Arc/Plot/FOT] DpCbS7i
Fanalis Sailor:
Theater on a Wine Dark Sea [Arc/Plot/FOT] Bo2HVd2
Scipio:
Theater on a Wine Dark Sea [Arc/Plot/FOT] TdOsEXG
Stowaway Helmsman:
Theater on a Wine Dark Sea [Arc/Plot/FOT] Wdx8rua

Lagi

Lagi
Ω-Tier
Ω-Tier

"Thank you, Julius, I know that small talk isn't your cup of tea, but I always appreciate it when you humor me. Please, enjoy your time the way that you would like until the fighting starts. I'll talk to the sea caller for a little longer. "

He didn't want to hold his friend back if he felt uncomfortable in any kind of way. So once Julius got the nod, he didn't have to be too social anymore. Besides. A lord class dungeon beast has a lot of responsibilities and their time is valuable to them.

"Now, Sea Caller. It's a luck of the draw but the synergy that you have with the kaiju is something that we can all appreciate. Feel free to focus and gather your bearings for the upcoming battle. I'll, be checking on the other warriors and around the deck in order to ensure that the safety of the craft is not compromised in any way. "

After patting the sea caller on the back for the final time, Lagi would smile.

"Once more, it's a pleasure to meet you."

Lagi continued with the showing of faith and goodwill. He sought victory, he could almost taste it. He believed that the dungeon beasts of Tartarus had unparalleled power and can definitely turn the tide of this battle. Facing against one form of extreme magic was one thing, but two? If Lagi's group was to strike first, they would be very dangerous to encounter.


──────────────────────────────────────────────

Theater on a Wine Dark Sea [Arc/Plot/FOT] CrChE3t

Theater on a Wine Dark Sea [Arc/Plot/FOT] LBbFjDO

Lagi's Vault

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

"I only wish to not keep the men from their task. However, I'll take your offer. I need to meet with those who man the weapons of the ship and see what our range is, and what options of attack are offered to us if I am to be leading the combat. Only a fool would lead men into battle without knowing what capabilities they offer. Again, it was a pleasure. " Julius left the men to it as he made his way to where the canons were kept, he would look for the men whose job was to fire and aim these weapons. It was like he said it was important to know what these men had to offer, if they were all dungeon beasts it would be critical to know what abilities they had and how it may help him on the open seas when it came to battle. After all, this was his first time having a chance to fight at sea. It would be important if he could lead a hand full of men into combat through flight, or if they had any other magic casters besides himself and Lagi for long-range effectiveness. He planned to sink ships and damage the hull as fast as possible, they were not pirates, and plunder was not his objective only dealing death.


──────────────────────────────────────────────

Gilles

Gilles
β-Tier
β-Tier

The captain would begin to feel worse than she already did. The helmsmen that snuck aboard seemed to be an expert at his job but the High priestess was beginning to feel a bit sea sick on top of her fear of the water.

Dusk2 would look at the helmsmen noticing right away that he was not one of the merchants that she had brought with her. Being the head of a merchant alliance and her own guild she knew all the members on this ship, or at least she should. "Oi who are you? you are not someone i know." Husk would begin to stiffen and look at the helmsmen as if about to take action before Dawn shaking his head. "It is fine my fellow cardinals, He seems skilled at what he is doing so lets let him be, he can be useful in our upcoming battles. What is your name sir?"

Needing to seperate herself from the ship and the water for the moment she would decide it was best to take flight. SHe would jump off the crows nest, distancing herself from the wooden ship. She would activate her Wings of Internal flames creating a pair of wings from her back that were made of a bright crimson flame. She would use these wings to fly into the air using her eyes to scout for any ship that was not her own, wanting to begin her burning immediately if she can.

magoi 170/180

Wings of Internal Flame:
Name: Wings of Internal Flame
Tier: B-tier
Type: Magic Weapon implant
Magic Type: Living Flame [Life + Heat]
Appearance: Taking the form of a spinal implant, made of silver and ruby, with a magic circle on it. This 30cm in diameter object is afixed in the middle of one's vertebrae, being unable to be used as a weapon until it's function is active.
Function:

Burning Grace- For 10 magoi to activate | 5 magoi to sustain the user harnesses the power of living flame, creating burning wings melded with their body. These flames are capable of being used like a limb for combat purposes, the flames being as intense as the persons current strength and their movement being equivalent to tier, capping at B-tier

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