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That Mortal is a Fool | Against Constantine

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Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

The distant stars of the night sky shone as pearls of white sugar spilt over black marble. For the purple-haired woman riding her ebony mare amidst the shade of silvery polars, those distant stars were akin to a kindly guide, shining their stellar lamps onto her darkened path as Day’s light gave way to Night’s embrace. The aches of her arduous journey faded as Dusk draped its cloak upon her weary shoulder, her tired body falling onto her steed. She had travelled for a fortnight through cypress-filled towns and fields of reserved cyclamen, meeting old comrades and finding new companions, into hamlets covered in thorned bougainvillea and meadows of staunch amaranth. Those distant stars had been a sure friend when her surroundings had been in constant change, she found a single thing she could wholeheartedly trust in - that they would return with Dusk’s arrival to accompany her.

    The distant stars filled the night sky as pale corn piled into freshly-turned ground. But the purple-haired woman found that those distant stars were not the only lights comforting lone travellers with a sure path - some closer flames guided her towards another path. She shook her body free from the clutches of Sleep and had her ebony mare veer onto this other path, thinking that she might find some company in the party with these fires.

    The distant stars flecked the night sky as shining stones on market-stall boards. Yet the purple-haired woman did not stare in wonder at those distant stars above but gazed with sadness at the fires below them. Those flames she had seen had not been a sign of civility but a mark of barbarism, a thief’s pyre set alight by the passions of greed and envy. She rode on past the smoke and flames towards the torches held aloft to ward off Night and found the den of thieves, a fortress she had heard long-abandoned, with the treasures looted in the throes of their passions left bloody at the gates. She was questioned for her name by a leering man in armour but she was in no mood for introduction.

    ‘How about I introduce my halberd to your face, ‘kay?
   
mag/mag | word/364 | stam/stam


Zubaidah’s Gear:

Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A Pair of resplendent crystal boots that shine with an array of colors.  These durable boots are designed to look well with any piece of armor or clothes to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.



Image:
That Mortal is a Fool | Against Constantine FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items

Name: Tears of Freyr

Tier: C

Type: Magic Amulet

Magic Type: Water

Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

Spoiler:

Function:

  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Name: Burdening Seal

Tier: D

Type: Item [Talisman]

Magic Type: Strength Magic

Appearance: A seemingly simple paper talisman with a magic formula written out in black ink. The talisman in only 30cm tall and 10cm wide with the thickness of normal paper.

Spoiler:

Function:

  • Foreboding Weight - Feeding magoi into the talisman causes its surface to become coated in strength magic. The magic keeps the talisman fairly rigid making it easier to throw and allows the paper to stick to any surface it touches next without need for adhesive. Once the talisman has been activated and thrown or placed onto a target, gravity magic will expand and cause an increase in their pull towards the earth. This effect lower the target's speed attribute horizontally by one tier, two tiers if ascending, and increases it by one tier if falling. The effect lasts three posts after which the talisman falls away harmlessly. 10 magoi to activate | 5 magoi to sustain.


That Mortal is a Fool | Against Constantine Latest?cb=20140917194711

Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out white sand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.



Last edited by Zuzu Mansur on 28/07/19, 07:26 pm; edited 2 times in total


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That Mortal is a Fool | Against Constantine Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Shining so incandescent in the night he stood, with armor like the center of a star itself. Clad in his golden armor with Morningstar in hand the bright knight would give a haughty smile. As this intruder would make their way through his fort, through the encampment he had built in these strange lands.  He stood waiting, allowing her to make her way to him. He would continue to speak unto the crowd before him.

"Abstantince is purity, purity is the guide to salvation. Therefore salvation can only be found forsaking the sick perversions of the world, the desires to cloud one's mind from dedication. The pure are the seed of our Lord, for our Lord we give ourselves unto him. To work and toil, to throw out and cast out sinful impurities." As the words would pour from his lips, cracking warmly through the cold silence of the night.

His words would stop, for the Intruder would find herself hearing the tail end of his words, the troops turning towards her with diligence.

"So you decided to attend us to Mass, as you can see everyone is dressed in their best garb."
The twenty soldiers stood prepared. The flame would reflect off of their armor, bouncing from the azure steel. Their eyes would pierce blankly, staring free of independent gaze.

"If you want to join us we'd be happy to put the weapons away, otherwise we'd like for you to get your depraved, filthy feet out of our fort. We've come here to spread the good word of Sasan, that is unless you've come bringing info as well."

He wanted to continue mass, The Minor Knight would much rather spend the time preaching.

Constantine doubted she had come here bringing info on dungeons. He had no use asking her, he doubted this cretin was here to join his holy session as well. He would keep his weapon in hand as he kept a smile, he kept a good appearance but he knew it was their duty to save these heathens. He almost felt sorry for her, the best way to save them was to return them back to fate in his honest regard, but if they chose to dedicate their lives to the faith he was willing to make an exception as well.

He gripped his weapon firmly, his wrist twisting in preparation for when Zubidiah would come towards him to make an attack, she already made an introduction with her weapon.

He would slam his free hand against his chest, with his mouth opening up, wide as he beamed like the sun. His voice would let would, echoing out to light up the night and bring life to the combat soon to come. The lances of the Sasan Knights would slam down, each pulling up their shield in tight formation. The Mid-Morningstar stood behind a wall of blue steel, a beacon of inspiration.

"It's only proper that I make an introduction as well, I am Constantine, time to see the light of Salvation!"
Constantine:
Name: Constantine, The Mid-Morning Star
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Constantine is a young male standing at 177cm tall, he has a lean build, with a well-proportioned body, his giving him a rather stout shape despite his slim body. A tossed mane of amber orange hair laid on his head, the sides pulled and brushed back. The curled mess reached his shoulders complimenting his pale white skin, which had blushes of pink painting his cheeks and joints.  The young blue-eyed boy generally adorns himself with a set of gold armor, sectioned armor allowing him to stay protected while allowing mobility. The armor itself has intricate carvings, forming tight swirls, with the look or appeal that they were rays of warmth coming from the large sun carved on the center of his chest piece. Over his shoulders is an azure blue cape which is held together by muddled gold lion pin.  Underneath he wears an orange sweater and gray cloth pants. His is an energetic and devout individual who fights for his country to be a shining example. He has learned a lot from his master in the art of combat and wishes to prove himself. Wielding his mighty Morningstar Flail Constantine charges forward to spread his faith and lead the path for his king's conquest.
Weapons:
Spoiler:
Name: Morningstar, Flail of Radiant Faith
Tier: B-tier
Type: Magic Flail
Magic Type: Light
Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.
Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.


Name: Sasan Knight Lance
Tier: B-tier
Type: Lance
Material: Steel
Appearance: A long cone-shaped lance with a blue-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.6m long with the handle itself only being 34cm of that length.


Traits:
Spoiler:
Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.

Spoiler:
Trait Name: Tough Body
Trait Tier: B-tier
Trait Requirement: Intense Training/Biology
Trait Description: Thro.ugh years of training the person with this trait has denser muscles and flesh tissue. Giving them a natural layer of protection they take damage better than the average person
Trait Effect:All damage B-tier or under is reduced by one tier against this player.
Abilities:

  • Lance Charge!: Using His Knight Lance the user charges forward 5m dealing B-tier damage with the Lance.

  • Star Shower: The user throws their flail into the air, bringing it down towards a target in front of them if it hits a target the attack does B-tier damage. If it hits breakable ground debris is launched in a cone 30cm at the start and 3m wide at the end, with the entire cone being 7m long.

  • Sol Reqiuem: The user spins around, activating the magic in the flail causing the ball to grow into a burning sphere of light, the ball starts at the end of the chain and grows to be a massive 30m in diameter. The ball burns with B-tier damage.

  • Sol Nyx Tempastas: A culmination of his training as a Knight and the Skills of his mentor the user throws the ball into the air, causing the sphere to glow with a burning black light. Nearly a trickery of light the black bolts rain down from the sky, flying out in every direction up to 20m dealing B-tier, the user then brings the black sphere sun surrounding their flail ball towards the nearest target, the attack explodes outward 2m changing into a bright white light dealing B-tier damage.


Sasan Knights:
Enemy Name: Sasan Knights x20
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: Sasan Knights are equipped in a blue-tinted steel armor which covers most of their body but their heads. Well trained soldiers who've dedicated their lives to fighting for their nation, being able to jog and move at a decent pace. Each Knight is equipped with with a 1.6m long lance which does C-tier damage, a 1m long shortsword and a C-tier tower shield that is .75, wide and 1.5m tall.
Abilities:

  • Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.

  • Lance Charge- A Sasan Knight charges forward 3m dealing C-tier damage with their Lance if they strike someone.

  • Toss- While blocking with a shield or intercepting an incoming attack the Sasan knight tucks and uses their shield to throw their opponent behind them 3m.

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

The bright torches lining the walls illuminated the knights’ reverent ceremony as they stood in silence and offered up prayers to their unknown god. The purple-haired woman gazed upon their foreign ritual with curled lip - not curled into the visage of the Moon as it coldly surveys those below, but as the Sun who observes with warm interest. She watched the bright torches flicker and the shadows upon the floor lengthen and diminish, trembling along with the lips which whispered sweet praise in holy tranquility. She was unsure whether these self-same knights could have reaped in such a scarlet harvest as she had seen with the husks of old carts outside with their seed and chaff torn out. Yet to find out whether their religious order was to sow Harmony’s seed or reap her crop with Discord’s sickle required conversation - conversation was her strong point.

    ‘I am not one to spurn a chance at settling affairs with conversation rather than in combat - so I’ll take you up on that nice offer. Oh, but only if your ceremony has been completed, I’d not want to disturb you when halfway through. I know these religious ceremonies often have delicate rituals that I’d rather not get in the way of.’

    ‘But perhaps it would be better that I join you for the rest of your ceremony? I am a stranger to this religion which you practice but, if you’d allow it, I would be glad to have a time for offering up prayers to my native god alongside yours.


    The bright torches reminded the purple-haired woman of the burning Sun which had once bestowed her homeland’s clay-red earth with an abundance of verdant crops, which was venerated as their native god’s messenger in delivering the goodness of life. She remembered the festivals of the Sun in spring with their filling banquets, summer and their lively dances, and autumn with their solemn services. She remembered the Sun had no festival in the winter months as it held a dull shine that was lost to the ever-stretching white upon the mountainsides. In these times, the cold and wind kept her from venturing outside and she would listen to her father’s tales recounting of kings and their wise words and watch her mother’s dances showing heroes and their glorious deeds. She longed for those peaceful days, those winters she spent with her beloved mother and father, but they were gone now and she had to move on - the winter-years of solitude which she had spent longing her lost family were over. She had accepted that she was the sole successor to their legacy and was now moving to her spring-years of happiness.

    The bright torches brought the purple-haired out from her quiet musings and into the knights’ silence. ‘Ah, have you finished your ceremony? I apologise for having both interrupted your rituals and made you wait for my own prayers. But, I am afraid, that apology will be the limits of my kindnesses tonight. You see, I’ve seen some unsettling sights outside these walls. Carriages lie abandoned outside those gates. Golden coins litter these corridors. Swords rusted with blood sit in your scabbards. I am afraid that I suspect you of assault and theft - and I only limit your crimes to assault and theft and not murder as there is a distinct lack of bodies. Yet that is enough for me to draw weapon upon you and your knights, if those crimes are indeed true.
mag/mag | word/934 | stam/stam


Zubaidah’s Gear:

Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.

Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A Pair of resplendent crystal boots that shine with an array of colors.  These durable boots are designed to look well with any piece of armor or clothes to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.





Image:
That Mortal is a Fool | Against Constantine FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items

Name: Tears of Freyr

Tier: C

Type: Magic Amulet

Magic Type: Water

Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

Spoiler:

Function:

  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Name: Burdening Seal

Tier: D

Type: Item [Talisman]

Magic Type: Strength Magic

Appearance: A seemingly simple paper talisman with a magic formula written out in black ink. The talisman in only 30cm tall and 10cm wide with the thickness of normal paper.

Spoiler:

Function:

  • Foreboding Weight - Feeding magoi into the talisman causes its surface to become coated in strength magic. The magic keeps the talisman fairly rigid making it easier to throw and allows the paper to stick to any surface it touches next without need for adhesive. Once the talisman has been activated and thrown or placed onto a target, gravity magic will expand and cause an increase in their pull towards the earth. This effect lower the target's speed attribute horizontally by one tier, two tiers if ascending, and increases it by one tier if falling. The effect lasts three posts after which the talisman falls away harmlessly. 10 magoi to activate | 5 magoi to sustain.


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out white sand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


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That Mortal is a Fool | Against Constantine Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The Knight with sunset hair would part his lips, however, the only response from his proud voice was ""Pffffttthaa, you're rather funny." While his soldiers stood in position he would pace, the flames dancing in his armor. Placing his open left hand on his chest he would extend his word outward while conveying the meaning to his response. "We've come here for the sake of enlightening people who believe in false gods. The Lord has ordained that the world is for the chosen descendants, the true Humans. You may share this world with us, but everyone's place is serving God."

Bringing his hand back to his chest his monologue continued, with his face seeming to widen. "You wish to Join us? Well sadly we can't allow you pray to your heathen god, but we can allow you to join us in a demonstration. We can show you the ways of our faith, so you can find salvation, or I can show you how we send save those who choose to resist?" His expression was crazed, he would stare directly at Zubidiah, looking deep into her eyes. Despite his lunacy, the roops before him stayed stone-faced, lances aimed at the warrior before them.

Their eyes, each knight fully supported the statements that he made. Blood could be seen in the shadows of their armor. There was no doubt they had killed people, that the group before Zub would have no hesitation to rush her down, this was more than just some random invasion for them, it was true belief for a majority of them.

These people had to sacrifice, they needed to know fear, the ignorant fools before Constantine just had to understand that purity gave through abstinence, through giving, through dedication. Even if that meant beating that into his opponents. He knew it wasn't likely that she would just take up arms and join him, however swinging his flail he would stare, burning radiant like the sun as his voice flared up, light up the Knight and the expressions of the Knights.

"AND NOW I THINK IT'S TIME FOR PRAYER, TIME TO PURIFY OURSELVES OF SIN, OF IMPURITY!" "HOAHHHHHHHHHHH!" His troops would call, slamming their shields against the earth, as Constantine began to preach. "O'FATHER THOU ART FROM HEAVEN, BLESS US, SHOW THE WICKED THE PATH TO SALVATION, THROUGH PURITY, THROUGH SACRIFICE, GIVE YOURSELF UNTO HIM AND IN TURN YOU SHALL RECEIVE POWER, GUIDANCE, AND MOST OF ALL PURE BLISS IN FORGING PLEASURE, THE BODY EXISTS FOR THE LORD, THE MIND EXISTS FOR THE LORD, FOR HE IS FATE AND HE IS WHAT GUIDES US, AHMEN!!"

With the roaring prayer, they hoped she would join, that they could drop arms and hone their bodies together. The clash seemed inevitable despite their wishes, it would be time for him to teach the faith the way the best way the Knight knew, through his body.  If they were to clash he would guide this soul. "Allow me to be your shepherd O'lost soul."

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

The purple-haired woman had expected an unreasonable answer from the knight with the amber locks, but not one as unbelievably ludicrous as his preachings. The venom of insanity dripped from the widened maw of this orange-scaled serpent as it coiled tighter around the logic of that purple-haired woman. She had fallen prey to its sharp fangs which chewed through her rational mind and left her stunned from its poisonous absurdities. She had heard prophets speak empty words, seen knights tilt at windmills and let kings sit on abandoned thrones but still her expectations had been met and exceeded with this knight.

    ‘This god you worship approves of assault and theft and murder? A god like that could reckon with the worst of humanity - you worship a god like that?

    The twisted smile on the knight with the amber locks distorted his androgynous features into a mask of religious ecstasy as he chanted oblivious to her hushed words. His voice poured forth in a flight of passion, rising towards the open heavens, as his fellow companions clashed their shields to accompany his blissful song. His still body began to gently sway as his voice raised into a new tune, his head rolling in jubilation with the beat of his fellow companion’s shields; his head rolled to the left; his head rolled to the right. His body was to be lost in this rapturous dance and she was lost in its beauty.

    ‘I might not care for your prayers and your god - prose bores me, words lose the character of a tale - but your dance gives it form so well. It reminds me of when my father would take part in his fighting festivals - his men in a circle around him and his opponent, spears clashing against shields. I would get lost in his graceful battle-dance, just like I am lost in yours now. Show me more of the dance which you show your god as you give up your prayers! Let me understand the tale of your god with your dance!
mag/mag | word/1247 | stam/stam


Zubaidah’s Gear:

Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.

Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A Pair of resplendent crystal boots that shine with an array of colors.  These durable boots are designed to look well with any piece of armor or clothes to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.





Image:
That Mortal is a Fool | Against Constantine FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items

Name: Tears of Freyr

Tier: C

Type: Magic Amulet

Magic Type: Water

Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

Spoiler:

Function:

  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Name: Burdening Seal

Tier: D

Type: Item [Talisman]

Magic Type: Strength Magic

Appearance: A seemingly simple paper talisman with a magic formula written out in black ink. The talisman in only 30cm tall and 10cm wide with the thickness of normal paper.

Spoiler:

Function:

  • Foreboding Weight - Feeding magoi into the talisman causes its surface to become coated in strength magic. The magic keeps the talisman fairly rigid making it easier to throw and allows the paper to stick to any surface it touches next without need for adhesive. Once the talisman has been activated and thrown or placed onto a target, gravity magic will expand and cause an increase in their pull towards the earth. This effect lower the target's speed attribute horizontally by one tier, two tiers if ascending, and increases it by one tier if falling. The effect lasts three posts after which the talisman falls away harmlessly. 10 magoi to activate | 5 magoi to sustain.


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out white sand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


──────────────────────────────────────────────

That Mortal is a Fool | Against Constantine Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
It was time for the father's final prayer. He would bring both hands close to his chest, with his flail still in hand. With a deep breath, he would close his eyes making sure to take in the moment. There was a feeling of peace from the chaos for a second. That would be until Constantine was ready to come in full roar. His eyes would snap open, the glowing orbs would reflect the light of the torch as his fanatic stare fixated on that of Zubidiah. He would ignore her words about God, as a non-believer, her opinions were similar to that of soil. This world was for them, these outside dwelling folk had not gone through the rightful tribulations as they did. These unworthy, retched heathens would just have to learn their place the old fashioned way.

"I shall be thy liberator, I shall be thy judge, and I shall bring forth the will of God. Indulgence is sin, debauchery is sin, to be impure or unwhole is a sin, so therefore I shall absolve the of all and any sins of the name of the Lord." His prayer would sing out, his beautiful, yet brazenly belting out the holy words of the Minor knight. With his full intent stated the Knights before they would with no hesitation put up their shields in defense, were prepared to defend if anyone were to interrupt Father Constantine's prayer.

With his fanatic gaze and wide smile, the knight would continue his sermon, the flames shaking wildly as knights stomped their lances against the earth. The thudding only provided bass for the prayer the Knight would give. "Give unto the Lord all of your joys, relinquish any and all of thy sinful inclinations. Show thy the lord ones will repent, to expel the sin through steel, through and lash of leather. For those who refuse salvation shall be brought to judgment, now repent or reveal, for the cleansing has come."

With his last words parting his flail would begin to swing through the air, It was clear that he no longer wanted to have a discussion with the woman. Despite this Constatine with his crazed expression would give one last message to his challenge. He would speak to her normally while each of his soldiers stood in the kill position. Their blue lances aimed, lined up like a row of teeth almost. Each knight uniformly in their rows so as not to leave any gaps.

"If you choose to stay and repent, and to expel your own sins then we can make this easier. Otherwise, I'm going to have to do it for you. Life is full of sin and impurity, the people should be grateful that we'll help you even if you refuse to save yourselves. May the light of God guide us all!"

His pupils were tiny, the small black dots had been lost in his fanaticism. The soldiers around were almost inspired by his crazed sayings. This manic had been preaching to them for quite some time, despite how he acted they would remain vigilant, they would act zealously when asked to inspire the faith. It was obvious that the group was somewhat stripped of its individuality, this was more than just normal belief.

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

The purple-haired woman had started her battle-dance, her lithe form swaying before her adversaries as they lined-up in their opposing rows - the audience to her performance. Her quartet of war-time instruments were lifted by the beat of her [Orbital Arms] to begin their aggressive harmonies - her own [Al-Lat] taking its rightful place as the instrument she would play her victorious melody upon. With a tap of her [Crystalline Heels] and a tap of her [Luna Heels], as a sparkling stage of crystalline splendour would unfold with herself at its centre-stage, her audience would be split from their rows by various protrusions that would break their defences before a dazzling light would shine out to signal the opening act of her one-woman show, disorienting her audience further.

    Her first song was played with youthful vigour as she dispersed the first row of five knights in her audience with a scaled Sweeping Strike that knocked them aside accompanied by a sweep of her burning [Dual Solitude] as it was held at her waist, before continuing onto the second row with a sustained Sweeping Strike that piled them onto the first row. Instead of continuing to the third and fourth row, she would swiftly leap backwards with her natural grace and place her [Suiryu] into the ground as preparation for her second song.
170/200 | word/1496 | 285/315


Zubaidah’s Abilties:


Sweeping Strike


Tier: C tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must be using a polearm, such as a sort of spear. The character must be in a wide enough area to fully swing their polearm to be able to carry out this attack.

Scaling: Damage

Sustain: 1

Cool Down: 1 post

Cost: 20 stamina

Description:

    The character brings their polearm to one side before stepping forward and sweeping it to the other, slashing in an exact 180 degree horizontal plane to deal D tier damage. This attack is used to clear the area in front.


Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Spoiler:

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:
[/font]

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.


Zubaidah’s Gear:

Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.

Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:
[/font]

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:


  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:


  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.












Image:
That Mortal is a Fool | Against Constantine FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items


Name: Tears of Freyr

Tier: C

Type: Magic Amulet

Magic Type: Water

Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

Spoiler:

Function:


  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:


  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain



Name: Burdening Seal

Tier: D

Type: Item [Talisman]

Magic Type: Strength Magic

Appearance: A seemingly simple paper talisman with a magic formula written out in black ink. The talisman in only 30cm tall and 10cm wide with the thickness of normal paper.

Spoiler:

Function:


  • Foreboding Weight - Feeding magoi into the talisman causes its surface to become coated in strength magic. The magic keeps the talisman fairly rigid making it easier to throw and allows the paper to stick to any surface it touches next without need for adhesive. Once the talisman has been activated and thrown or placed onto a target, gravity magic will expand and cause an increase in their pull towards the earth. This effect lower the target's speed attribute horizontally by one tier, two tiers if ascending, and increases it by one tier if falling. The effect lasts three posts after which the talisman falls away harmlessly. 10 magoi to activate | 5 magoi to sustain.




That Mortal is a Fool | Against Constantine Latest?cb=20140917194711


Name: Orbital Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cases in which the magic symbol would glow on the object.

Function:


  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out white sand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


──────────────────────────────────────────────

That Mortal is a Fool | Against Constantine Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
"You really underestimate me and my men don't you?" He would respond as she began to shift their ranks. The crystalline stage would unfold before them as Zubidiah began her dance. Her furious movements of the earth would certainly catch the Knights off guard but each group would still put up a Brigade Block in preparation. The clash of metal against crystal would ring out as the Knights would use their lances to break away at the platform. Light would flare up the battlefield on both sides as Constantine would not sit as she began to assault them.

As Zubidiah would light up the stage, the Mid-Morningstar would light the battlefield with Bursting Radiance. The 15m radiant orb would turn night into day as they fought. With a swing of his flail, he would manage to swing and clash with the light produced by Zubidiah, but could only protect what was rows 2-4. It would blind the first row, and the particles carried by piercing magic would damage their defense, soon the burning sweeping strike the accompanied would cleave cleary the Constatine's crusaders. Her follow up attack against the second row would be met with blue steel, as their Brigade Block would keep them safe. Clang!

The roar of battle was yet to end, as while Zubidiah would prepare to for her second song, the first sermon was coming at her. Charging from the side only about 5m away was Constantine, he was running around his forces to charge the girl. He didn't care if she threw him or if his men got in the way, the ones with their guard up would be fine against his assault. "Sol Reqiuem may the divine providence of God burn you, cement you as another demon against the cause." As his flail began to turn the sun once against appeared, this one larger, he was willing to take the earth before him, and what men weren't protected to quickly smite this invader.

"THOSE UNPREPARED FOR GOD'S WARMTH SHALL BE WELCOMED WITH A BURNING PASSION, WHILE YE' FAITHFUL CAN LIVE IN HIS GLOW!" As his crazed words would ring out he would hope to consume her in the large attack. If she had resisted, excessive force would be necessary. His eyes reflected the orange glow of his light. He was mad, or was he driven for his cause? He did know that if his knights survived the attack the two standing groups would Lance Charge on their location. He'd be able to move but the assault would surely be overwhelming.

DM Notes: As your Crystals went up the groups Fortified their defense with their Brigade Blocks, Constantine used Bursting Radiance effect of the weapon in order to swing it overhead and protect the groups he could, based on your speed I felt the first group would be hit no matter what. The second group blocked your attack but unless you immediately clash Con his attack will kill that group while the other two block. Afterward the two remaining knight groups will all lance charge, so that's 10 Knights.

Constantine:
Name: Constantine, The Mid-Morning Star
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Constantine is a young male standing at 177cm tall, he has a lean build, with a well-proportioned body, his giving him a rather stout shape despite his slim body. A tossed mane of amber orange hair laid on his head, the sides pulled and brushed back. The curled mess reached his shoulders complimenting his pale white skin, which had blushes of pink painting his cheeks and joints.  The young blue-eyed boy generally adorns himself with a set of gold armor, sectioned armor allowing him to stay protected while allowing mobility. The armor itself has intricate carvings, forming tight swirls, with the look or appeal that they were rays of warmth coming from the large sun carved on the center of his chest piece. Over his shoulders is an azure blue cape which is held together by muddled gold lion pin.  Underneath he wears an orange sweater and gray cloth pants. His is an energetic and devout individual who fights for his country to be a shining example. He has learned a lot from his master in the art of combat and wishes to prove himself. Wielding his mighty Morningstar Flail Constantine charges forward to spread his faith and lead the path for his king's conquest.
Weapons:
Spoiler:
Name: Morningstar, Flail of Radiant Faith
Tier: B-tier
Type: Magic Flail
Magic Type: Light
Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.
Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.


Name: Sasan Knight Lance
Tier: B-tier
Type: Lance
Material: Steel
Appearance: A long cone-shaped lance with a blue-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.6m long with the handle itself only being 34cm of that length.


Traits:
Spoiler:
Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.

Spoiler:
Trait Name: Tough Body
Trait Tier: B-tier
Trait Requirement: Intense Training/Biology
Trait Description: Thro.ugh years of training the person with this trait has denser muscles and flesh tissue. Giving them a natural layer of protection they take damage better than the average person
Trait Effect:All damage B-tier or under is reduced by one tier against this player.
Abilities:

  • Lance Charge!: Using His Knight Lance the user charges forward 5m dealing B-tier damage with the Lance.

  • Star Shower: The user throws their flail into the air, bringing it down towards a target in front of them if it hits a target the attack does B-tier damage. If it hits breakable ground debris is launched in a cone 30cm at the start and 3m wide at the end, with the entire cone being 7m long.

  • Sol Reqiuem: The user spins around, activating the magic in the flail causing the ball to grow into a burning sphere of light, the ball starts at the end of the chain and grows to be a massive 30m in diameter. The ball burns with B-tier damage.

  • Sol Nyx Tempastas: A culmination of his training as a Knight and the Skills of his mentor the user throws the ball into the air, causing the sphere to glow with a burning black light. Nearly a trickery of light the black bolts rain down from the sky, flying out in every direction up to 20m dealing B-tier, the user then brings the black sphere sun surrounding their flail ball towards the nearest target, the attack explodes outward 2m changing into a bright white light dealing B-tier damage.


Sasan Knights:
Enemy Name: Sasan Knights x20
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: Sasan Knights are equipped in a blue-tinted steel armor which covers most of their body but their heads. Well trained soldiers who've dedicated their lives to fighting for their nation, being able to jog and move at a decent pace. Each Knight is equipped with with a 1.6m long lance which does C-tier damage, a 1m long shortsword and a C-tier tower shield that is .75, wide and 1.5m tall.
Abilities:

  • Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.

  • Lance Charge- A Sasan Knight charges forward 3m dealing C-tier damage with their Lance if they strike someone.

  • Toss- While blocking with a shield or intercepting an incoming attack the Sasan knight tucks and uses their shield to throw their opponent behind them 3m.

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

    Her second song was played with aggressive force as she used her [Suiryu] as a vaulting pole towards the second row of five knights in her audience with a Clear-Out that broke their ranks through her freezing [Dual Solitude] which clashed and overwhelmed the knight with the amber locks’ burning sermon. The third row and the fourth row would watch her begin a new melody as her [Head of Command] would let loose a a Call of the Asura to produce two new musicians in the purple-haired woman’s form whose harmony would resound in their mimicking of her scaled and sustained Sweeping Strike to stop and punish the charging knights.
145/200 | word/1496 | 270/315


Zubaidah’s Abilties:

Sweeping Strike

Tier: B tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must be using a polearm, such as a sort of spear. The character must be in a wide enough area to fully swing their polearm to be able to carry out this attack.

Scaling: Damage

Sustain: 2

Cool Down: 1 post

Cost: 30 stamina

Description:

    The character brings their polearm to one side before stepping forward and sweeping it to the other, slashing in an exact 180 degree horizontal plane to deal D tier damage. This attack is used to clear the area in front.


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

Zubaidah’s Gear:

Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.

Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.



Image:
That Mortal is a Fool | Against Constantine FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items

Name: Tears of Freyr

Tier: C

Type: Magic Amulet

Magic Type: Water

Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

Spoiler:

Function:

  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.


Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Name: Burdening Seal

Tier: D

Type: Item [Talisman]

Magic Type: Strength Magic

Appearance: A seemingly simple paper talisman with a magic formula written out in black ink. The talisman in only 30cm tall and 10cm wide with the thickness of normal paper.

Spoiler:

Function:

  • Foreboding Weight - Feeding magoi into the talisman causes its surface to become coated in strength magic. The magic keeps the talisman fairly rigid making it easier to throw and allows the paper to stick to any surface it touches next without need for adhesive. Once the talisman has been activated and thrown or placed onto a target, gravity magic will expand and cause an increase in their pull towards the earth. This effect lower the target's speed attribute horizontally by one tier, two tiers if ascending, and increases it by one tier if falling. The effect lasts three posts after which the talisman falls away harmlessly. 10 magoi to activate | 5 magoi to sustain.


That Mortal is a Fool | Against Constantine Latest?cb=20140917194711

Name: Orbital Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cases in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out white sand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


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That Mortal is a Fool | Against Constantine Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The explosive force of her blade would nullify the overwhelming heat and light of the all-encompassing sun the Constantine had prepared. As a matter of fact her attack cleanly blew through his, if he had been closer the knight would've been blasted by her attack. The bright hues of orange, yellow and blue would paint the night sky.  The five knights between the two attacks would find themselves consumed in the heat. Their bodies disappearing in the bright flash of light and the clash of attacks that would consume them. He would need to act more fervent with his attacks, the lord wanted him to put more ferocity into his sermon. While his knights would be cut down the Minor knights would prepare for his next attack.

The charging knights would meet a quick end, at the hand of arms and asura. They moved right into the fray, the three attacking sources would slice through them like butter. The asuras touch would warp their bodies, halting their advance and crushing their bodies. It was a well-coordinated attack, it truly was a beautiful dance. This was more than just a show, however,  it was a holy show! This was a chance to show the might of God as well. While Zubidiah danced with her foes a pitch blacker than the night would soon fill the sky.

"SOL NYX TEMPASTAS!" His voice would scream out, a holy command of the darkness that was to come. He would charge, to get in the 2m striking range of the second part of his attack. It was risky, it seemed like she could overpower his attacks, so he'd provide a little oomph around his attack to ensure the damage might go through. He would layer over the second part of the attack with a Bursting Radiance If she clashed with the first she'd then have to get to the attack hidden underneath. He was more susceptible to take damage, he didn't care though, one could see the mind-breaking devotion to his cause within his hysterical eyes.

"O Lord thou art in Heaven, descend, show these heathens their place!

Dm Notes: It seems that in your post that you were performing sweeping strike in tandem with the clones, but the Asura clones can only damage with their function and can't mimic abilities, however, their damage is still that of B-tier each and is enough to clash and overpower the knights, so based on all of your actions I believe they would be dead.

Constantine:
Name: Constantine, The Mid-Morning Star
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Constantine is a young male standing at 177cm tall, he has a lean build, with a well-proportioned body, his giving him a rather stout shape despite his slim body. A tossed mane of amber orange hair laid on his head, the sides pulled and brushed back. The curled mess reached his shoulders complimenting his pale white skin, which had blushes of pink painting his cheeks and joints.  The young blue-eyed boy generally adorns himself with a set of gold armor, sectioned armor allowing him to stay protected while allowing mobility. The armor itself has intricate carvings, forming tight swirls, with the look or appeal that they were rays of warmth coming from the large sun carved on the center of his chest piece. Over his shoulders is an azure blue cape which is held together by muddled gold lion pin.  Underneath he wears an orange sweater and gray cloth pants. His is an energetic and devout individual who fights for his country to be a shining example. He has learned a lot from his master in the art of combat and wishes to prove himself. Wielding his mighty Morningstar Flail Constantine charges forward to spread his faith and lead the path for his king's conquest.
Weapons:
Spoiler:
Name: Morningstar, Flail of Radiant Faith
Tier: B-tier
Type: Magic Flail
Magic Type: Light
Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.
Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.


Name: Sasan Knight Lance
Tier: B-tier
Type: Lance
Material: Steel
Appearance: A long cone-shaped lance with a blue-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.6m long with the handle itself only being 34cm of that length.


Traits:
Spoiler:
Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.

Spoiler:
Trait Name: Tough Body
Trait Tier: B-tier
Trait Requirement: Intense Training/Biology
Trait Description: Thro.ugh years of training the person with this trait has denser muscles and flesh tissue. Giving them a natural layer of protection they take damage better than the average person
Trait Effect:All damage B-tier or under is reduced by one tier against this player.
Abilities:

  • Lance Charge!: Using His Knight Lance the user charges forward 5m dealing B-tier damage with the Lance.

  • Star Shower: The user throws their flail into the air, bringing it down towards a target in front of them if it hits a target the attack does B-tier damage. If it hits breakable ground debris is launched in a cone 30cm at the start and 3m wide at the end, with the entire cone being 7m long.

  • Sol Reqiuem: The user spins around, activating the magic in the flail causing the ball to grow into a burning sphere of light, the ball starts at the end of the chain and grows to be a massive 30m in diameter. The ball burns with B-tier damage.

  • Sol Nyx Tempastas: A culmination of his training as a Knight and the Skills of his mentor the user throws the ball into the air, causing the sphere to glow with a burning black light. Nearly a trickery of light the black bolts rain down from the sky, flying out in every direction up to 20m dealing B-tier, the user then brings the black sphere sun surrounding their flail ball towards the nearest target, the attack explodes outward 2m changing into a bright white light dealing B-tier damage.


Sasan Knights:
Enemy Name: Sasan Knights x20
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: Sasan Knights are equipped in a blue-tinted steel armor which covers most of their body but their heads. Well trained soldiers who've dedicated their lives to fighting for their nation, being able to jog and move at a decent pace. Each Knight is equipped with with a 1.6m long lance which does C-tier damage, a 1m long shortsword and a C-tier tower shield that is .75, wide and 1.5m tall.
Abilities:

  • Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.

  • Lance Charge- A Sasan Knight charges forward 3m dealing C-tier damage with their Lance if they strike someone.

  • Toss- While blocking with a shield or intercepting an incoming attack the Sasan knight tucks and uses their shield to throw their opponent behind them 3m.

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier
ZUZU MANSUR

    Her final song was played with elegant form as she conjured two further constructs of moderate icy stature into the form of wolves through her [Head of Command] that she had approach in a pincer formation while she brought her initial freezing constructs of her [Call of the Asura] into a close formation around her to continue their intimate dance. Her burning [Dual Solitude] let loose an intense Clear-Out which broke through the radiant sheen which prevented her truly breaking through into his close range. But as she danced on forwards with the fiery steps of a tango, she tapped her [Luna Heels] and let forth a blinding flurry of light with Moonlight Shine which would dazzle the knight with amber locks. Her cold-bodied dance-partners took the brunt of the burning orb which lay beneath the radiant sheen as she would twirl towards the knight with amber locks. With a click of her fingers, her wolves of ice who had circled round his back would pounce onto him and render him unconscious by breathing their frigid airs onto his forehead.
145/200 | word/1496 | 270/315


Zubaidah’s Abilties:


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.



Image:
That Mortal is a Fool | Against Constantine FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain



Zubaidah’s Gear:

Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.

Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.









Image:
That Mortal is a Fool | Against Constantine FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items

Name: Tears of Freyr

Tier: C

Type: Magic Amulet

Magic Type: Water

Appearance: The Tears of Freyr is a glass casing hung on a silver chain. Inside the glass encasing is what looks to be crystal clear water, more pure than anything on the planet. The glass vial is 5 centimeters tall and 2 centimeters wide.

Spoiler:

Function:

  • Freyr’s Impasse - When the user activates this magic tool, they are able to redirect an opponent's weapon into the ground, potentially disrupting an ability. Water is condensed from the surroundings, rushing around an object of the user's choosing and forcing it away in a downward motion. If it is being used on an idle weapon, or if it were to be used against a D-tier ability, the weapon will be redirected with such strength that the owner of the weapon would need to spend 10 stamina to remove their weapon from being lodged in the earth. A C-tier ability would be redirected to the ground, but would not be lodged. A B-Tier ability would be displaced in such a way that only C-tier effectiveness would be obtained by the user. Any higher tiered abilities would be unaffected. 10 Magoi to activate | 5 Magoi to sustain.


Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Name: Burdening Seal

Tier: D

Type: Item [Talisman]

Magic Type: Strength Magic

Appearance: A seemingly simple paper talisman with a magic formula written out in black ink. The talisman in only 30cm tall and 10cm wide with the thickness of normal paper.

Spoiler:

Function:

  • Foreboding Weight - Feeding magoi into the talisman causes its surface to become coated in strength magic. The magic keeps the talisman fairly rigid making it easier to throw and allows the paper to stick to any surface it touches next without need for adhesive. Once the talisman has been activated and thrown or placed onto a target, gravity magic will expand and cause an increase in their pull towards the earth. This effect lower the target's speed attribute horizontally by one tier, two tiers if ascending, and increases it by one tier if falling. The effect lasts three posts after which the talisman falls away harmlessly. 10 magoi to activate | 5 magoi to sustain.


That Mortal is a Fool | Against Constantine Latest?cb=20140917194711

Name: Orbital Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cases in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out white sand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


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That Mortal is a Fool | Against Constantine Xaj4qc7

https://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The stars would collide with the force of the Asura in which Zub would wield. Brilliant flashes of color would sprawl through the night as the forces of fire and ice meet with the light of Sasan. Her dance of light and manipulation of her weapons would manage to meet the force of the mighty night, even if it did mean sacrificing her first two constructs.  The flash would burn his eyes as the searing pain would set in, even if he could take the damage the irritation it caused was fierce. It would cause some stumbling in his actions as well, a surprise attack coming up from behind from the two new creations of his fearsome foe.

He could feel their weight as they leaped on his back, things were starting to get cold. He couldn't tell where they were exactly but he could swing his mace, managing to shatter one of them but striking himself in the shoulder as well. "GAHH THE GRACE OF GOD!" His pain would ring outward. He stumbled as the other would finish what they had started, he could feel his brain starting to shut down. He'd have to end himself, he would try to strike himself in the head with his own mace, but to no avail. The force he produced cracked his skull but it was likely only a concussion. If she approached his body she would feel the breath coming forth from his body. She had won and likely captured him but at what cost.

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