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Zubaidah's Vault [NEW]

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1Vault - Zubaidah's Vault [NEW] Empty Zubaidah's Vault [NEW] 27/06/23, 05:17 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier



Last edited by Zuzu Mansur on 27/06/23, 06:11 pm; edited 2 times in total

2Vault - Zubaidah's Vault [NEW] Empty Character Sheet 27/06/23, 05:22 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Vault - Zubaidah's Vault [NEW] Heaven10

Vault - Zubaidah's Vault [NEW] Parvat11

Name: Zubaidah Mansur

Country Affiliation: Wanderer

Race: Human

Tier: Royal

Class: Warrior

Age + Birthdate: 34 years old, born 23rd  July

Gender: Female

Sexuality: Heterosexual

Personality: Flippant and light hearted, Zubaidah speaks in a playful tone fitting for her haughty and sultry attitude. However her haughtiness, while quite annoying at times, is not completely unfounded. Everything she has achieved thus far has been from her own hands, through her efforts, through her own hard work. She gets carried away when she is working towards something she is extremely fixated on but, when those goals are on the backburner, she is quite relaxed. Too relaxed one might say for someone like her.

    She is also, perhaps contrary to that relaxed attitude, very skilled with her words. Her oratory skills and verbal manipulations are unmatched. She is so well versed in the human emotional drive and psyche, that she knows exactly how she should go about approaching other people. And, of course, how she should go about exploiting them as well.

    Whichever way, the combination of her blunt flippancy and raw intelligence makes for an unpredictable character, both in battle and outside. She also has a bad habit of casually breaking down people's plans in front of them - picking them apart and pointing out all of their flaws. This trait has been called by those unfamiliar with her blunt ways as sadistic.

Likes: Games - such as tables (similar to backgammon) or chess, and other strategic board games.
Alcohol - having grown up in an upper class background, she was prevented from tasting alcohol, a fact that has changed since her childhood.
Performance - her earliest memories are of playing the pipes and dancing, a pastime she has transformed into an occupation.

Dislikes: Predictability -  she enjoys being made to think quickly.
Pointless Violence - while she does enjoy the thrill of a good tactical battle, she does not partake in the ‘perversions of bloodlust’ as she calls it.

Aspirations: Her greatest goal is guiding those who have strayed from the straight and narrow towards the path of good. This extends into her imminent goal of finding the corrupt individuals who manipulated the people of Parthevia into conflict - the same conflict which tore apart her home and family - and punish them for their actions. She wants to completely rid the world of their corruption, no matter how deep it is buried or how far it extends. Her personal goal stemming from this is to disseminate Parthevia's fractured culture to a wider audience, be it through performance or literature.

    Her eyes have recently been opened to the troubles facing the larger world by the Dungeons, with their Djinni informing her of the corruptive darkness that will blind those on the path of good. As such, she wishes to both discover the origins of this darkness, hidden in the memories of the Djinni’s lost world, and pursue the rare artefacts that might help prevent her own world's destruction.

Phobias/fears: Athazagoraphobia, or specifically, the fear of forgetting those who have died who were close to her, and being forgotten by those who are currently close to her. This may come from the experience of losing her family and servants or it may come from her fierce desire to right the wrongs that were dealt to her and her household. Either way, it also means that she has the fear of losing those close to her.

Face-Claim: Sakurafaces [Fate/TypeMoon]

Hair Color: Plum

Eye Color: Amber

Height: 177 cm

Weight: 67 kg

Appearance: Zubaidah is a youthful woman, her cheeks always red with energetic vigour. Having grown up in rugged Parthevia and spending some time in both Reim and Heliohapt's heat, her porcelain skin is prone to turning a gorgeous tan colour. Her body is also well-endowed in certain other aspects, adding to her feminine allure as a whole. She has plum coloured hair that used to flow down in curls to her hips but is now pulled up in a wavy ponytail. She sports a side bang covering the left side of her face including one of her amber eyes - a trait from her Parthevian heritage.

    Typically, she wears pastel-coloured dresses, tied above her knee on one side to allow ease of movement. She pairs them with black and gold hair-ribbons, matching bracelets and anklets, and a gold-embroidered lilac sash round her waist. This elegant fashion betrays her flamboyant gestures - a cover for her scheming mind.

Rukh Alignment: White rukh (including Yakuroro' rukh)

Special Features: Disability of right leg (recovered)

History: Zubaidah was born into the noble Mansur family, a highly-renowned line in the conquered Reiman province of Parthevia. She was taught all about how to act properly for a person of her station, as well as in the art of spear fighting. She was allowed the liberty to venture into the city if she wanted to, to play with the common children. She had a family who truly cared for her, and she loved them. Her early childhood was something truly wonderful. But all good things must come to an end.

    Following her twelfth birthday, there was a complex and troubling situation in their region, both financially and politically. The lower class had grown tired of being abused by the noblemen; of being made to toil for them with little pay; of being sent off to war with small hope of success. They had decided to argue against the upper classes, but the outcome became something greater than a simple protest.

    With little warning, the capital and the Mansur household in particular were set upon by angry workmen, stirred into a frenzied riot. Although the Mansur were skilled with the spear, the sheer force of their numbers and weapons overpowered the Mansur family. They marched through their estate, killing every person they came across until a small band of armed men came across Zubaidah, locked away in the sparring hall. They broke through the door and made for that hiding place, forcing her into the open. While she managed to bravely fight against her attackers, her leg was sliced open by one of their swords - ripping through the skin and severing a few muscles. Hearing her cries, a few of the servants who had escaped the earlier slaughter came to her rescue and fled with her away from the city. The rest of her family and household were not as lucky. Nobody there was spared from the steel of the soldiers’ blades.

    Having journeyed across the country, staying a time in Reim’s capital, Zubaidah and her new household came to a southern port town. There, they boarded a ship bound for Maurenia and left their home continent for good. However, her wound had taken a toll on her - she could no longer walk unimpeded. She would always have that wound as a reminder of her past but, in spite of this, she perseveres on her path to the future.



Last edited by Zuzu Mansur on 27/06/23, 05:26 pm; edited 1 time in total

3Vault - Zubaidah's Vault [NEW] Empty Classes/Traits/Professions 27/06/23, 05:24 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Classes

  • Primary - Warrior
  • Secondary - Assassin
  • Tertiary - None



Traits

Trait Points:

Enhanced Stamina:

Enhanced Magoi:

Blessing of the Rukh:

Graceful Airs:

Stage Management:

Nimble Fingers:

Sugar and Spice:

Foolish Wisdom:

Solomon’s Hymn Stance:

Solomon's Empathy:

Lingering Will of Yakuroro:

Professions

Primary Profession:

Secondary Profession:



Last edited by Zuzu Mansur on 06/12/23, 11:00 am; edited 2 times in total

4Vault - Zubaidah's Vault [NEW] Empty Normal Abilities 27/06/23, 05:25 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

D Tier Abilities:

C Tier Abilities:

B Tier Abilities

fluid evasion:

Fluid Evasion

Tier: B Tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have space to perform this ability.

Scaling: Dodge/Enables another instance of B Tier damage to be evaded for every additional 10 stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:
The character deftly whirls away from an attack with light feet as if dancing, moving up to five metres in any direction, allowing them to spin around the back of an opponent or merely dodge an incoming hit. If any ‘Guard’ ability is used before this, this ability is performed at a greater speed, as if they were one ability.


mayir guard:

Mayir Guard

Tier: B Tier

Class: Warrior

Type: Defensive

Range: Short

Requirements/Drawbacks: Character must be using a polearm, such as some sort of spear. The stance requires an attack to be aimed towards the character prior to its usage, and can only be used as a reactionary defence, but is fast in its execution.

Scaling: Guard/Enables another instance of B Tier damage to be blocked for every additional 10 stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:
The character keeps their polearm at the plane of the waist, their rear-hand close to the butt-end while their fore-hand holds near to the top. Using the rear-hand as the crux of the lever, the character can quickly change the spearhead’s height and parry away an attack of B Tier damage or lower, interrupting it for an opportunity to react.


innocent ballet:

Innocent Ballet

Tier: B

Class: Warrior

Type: Offensive/Supplementary

Range: Close

Requirements/Drawbacks: The target must be in a state of momentum. The user must be able to rotate around their opponent. This ability may be used airborne via Graceful Airs.

Scaling: Hits

Sustain: 0

Cool Down: 3

Cost: 30 l 15 stamina

Description: The user anticipates the movement of his opponent. They will move backwards up to three metres and then around the target, kicking their back for B tier damage and pushing them towards the ground. This will disseminate Sugar and Spice’s musk from the kick in a one metre radius. If a target is hit once, they will automatically be affected.

criminal ballet:

Criminal Ballet

Tier: B

Class: Warrior

Type: Offensive/Supplementary

Range: Close

Requirements/Drawbacks: The user must lift their leg up and be able reach the diaphragm of the target. This ability may be used airborne via Graceful Airs.

Scaling: Hits | 10

Sustain: 0

Cool Down: 3

Cost: 30| 15 stamina

Description: The user anticipates the position of the target and prepares two kicks: First, they will kick at the target’s chest to cause breathlessness for two posts by applying sudden force which causes their diaphragm to spasm. Second, they will use this moment to perform a second kick to a vital area, dealing C Tier damage. This will disseminate Sugar and Spice’s musk from the kick in a one metre radius. If a target is hit once, they will automatically be affected.

nebenhut stance:

Nebenhut Stance

Tier: B Tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must have the distance to be able to swing the weapon downwards without any obstruction.

Scaling:  Damage

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:
The character draws their polearm across the shoulder of their weak side, stabilising their position in on the ground by bending down low, before delivering a strong stroke downwards with all their might directly ahead dealing B Tier damage and disrupting the surrounding air with a shockwave.


ochs stance:

Ochs Stance

Tier: B Tier

Class: Warrior

Type: Offensive/Supplementary

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must have a clear area in front to perform this ability, if the blade cannot break the surface of the ground as it is brought down, the knockback will not be applied.

Scaling: Damage

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:
The character raises their polearm with both arms above their head on a straight-lined horizontal plane, before driving the blade into the ground to deal B Tier damage to those met with the edge as it falls, and knockback of one metre to those caught within a two metre distance by the brunt of the impact of it becomes lodged within the ground. If a ‘Form’ ability is used after this, that ability is performed as if there is no transition period between the two abilities, producing a seamless sequence as if the two abilities were one.


asherah form:

Sinner’s Twist (Asherah Form)

Tier: B Tier

Class: Warrior

Type: Offensive

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to hold their spear into a stable position and be in such a position to believably dance around their spear. As they are gathering up momentum, there is a period of vulnerability.

Scaling: Hits

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:
The character tightens their grip and points their poelarm bladeside down, taking ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they build their momentum up to twist around the spear at B Tier speeds while stretching out their strong leg to deal B Tier damage, their weaker leg looped around the pole to provide stability.


bahli form:

Teasing Swerves (Bahli Form)

Tier: B Tier

Class: Warrior

Type: Defensive

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to hold their spear into a stable position and be in such a position to believably dance around their spear. As they are gathering up momentum, there is a period of vulnerability. It can only be performed on a blade or shaft larger than the length of her feet, as such certain small weapons may not be affected.

Scaling: Shock / For every ten stamina, the character can wrench the desired weapon with such force that it deals an extra instance of B Tier damage to the hands and arms of the target holding it.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:
The character tightens their grip and points their poelarm bladeside down, taking ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they build their momentum up to twist around the spear at B Tier speeds, inviting a foe to attack, at which point the character seizes the foe’s weapon between their feet and twists it out of their grasp.


el’him form:

Guilty Pivot (El’him Form)

Tier: B Tier

Class: Warrior

Type: Supplementary

Range: Short-Medium

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to hold their spear into a stable position and be in such a position to believably dance around their spear. As they are gathering up momentum, there is a period of vulnerability.

Scaling: Distance / Increases the distance covered by ten metres more.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:
The character tightens their grip and points their poelarm bladeside down, taking ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they build their momentum up to twist around the spear at B Tier speeds, waiting for the foe to strike. At the last moment, they switch positions so the incoming strike hits the shaft of the spear and creates such momentum that they may move with the force of the strike, uprooting the spear and landing ten metres away.


terea's wedding veil / fork of terea:

Terea’s Wedding Veil

Tier: B Tier

Class: Warrior

Type: Supplementary

Range: Medium

Requirements/Drawbacks: The character must tap their weapon against themselves.

Scaling: Charge / An object or person affected with the charged debuff will have their movement speed reduced by one tier per ten magoi.

Sustain: 0

Cool Down: 3 posts

Cost: 15 magoi [MT cost]

Description:
The character taps their spear against themselves, coating the character with lace-like platinum which resembles the pattern of a wedding dress and veil. This coating emits trace amounts of platinum particles with a negative charge into the surrounding air, extending forty metres in diameter around the character, from which the metal dress protects the character. An object or person who enters this field will become coated with airborne particles, giving the particles a positive charge, such that the negatively-charged particles in the surrounding air are violently attracted onto them due to the opposite charges. This causes layers of thick platinum to form around their body, increasing the static friction acting upon them, decreasing their movement speed by one tier when moving within the area. This effect is removed as soon as the object or person leaves the affected area. The area lasts for three posts.


bridal train / fork of terea:

Bridal Train

Tier: B Tier

Class: Warrior

Type: Supplementary

Range: Long

Requirements/Drawbacks: The character must touch their feet with the spear and point towards the desired location. If the character has a platinum layer from another Fork of Terea spell (such as Song of Terea), the character does not need to touch the spear onto their feet.

Scaling: Foothold / The character may form another foothold that they may choose to move between per ten magoi.

Sustain: 0

Cool Down: 3 posts

Cost: 15 magoi [MT cost]

Description:
The character touches their shoes or feet with their spear, covering the legs with platinum sheen. This is not necessary if the character has layers from another Fork of Terea spell (such as Song of Terea). The character then points the spear towards a desired location within fifty metres, collecting platinum into a silver-coloured hemisphere around a metre in radius. The character will quickly be drawn towards the foothold, guided along trails of oppositely-charged platinum connecting the spear and the foothold. The character will land feet-first onto the foothold, the impact reduced from the platinum layer around their legs.


daylight break / luna heels:

Daylight Break

Tier: B Tier

Class: Warrior

Type: Supplementary

Range: Medium

Requirements/Drawbacks: The character must click their heels against themselves.

Scaling: Duration/Increases the duration of the status effect by one post.

Sustain: 0

Cool Down: 3 posts

Cost: 15 magoi [MT cost]

Description:
The character begins drawing light waves and particles towards the user’s boots before releasing them outwards as a fifteen-metre burst. This causes anyone within this burst (excluding the user) to become blinded for three posts. If anyone outside the burst looks at the burst directly, however, they will experience blurred vision for one post.


full-on stilettos / luna heels:

Full-On Heels

Tier: B Tier

Class: Warrior

Type: Offensive

Range: Close

Requirements/Drawbacks: The character must flick their heels downwards. The character must have the Graceful Airs trait, otherwise moving with the extensions could prove difficult.

Scaling: Duration

Sustain: 0

Cool Down: 3 posts

Cost: 15 magoi [MT cost]

Description:

As the character pours magoi into their heels, light pierces outwards into blue-coloured extensions, forming blade-like stilettos half a metre long. The extensions add length and B Tier ability damage onto attacks with the heels, lasting for three posts.


twin-raid blade / dual solitude:

Twin-Raid Blade

Tier: B Tier

Class: Warrior

Type: Offensive

Range: Close

Requirements/Drawbacks: The character must keep their spear within their hands, otherwise the ability will end.

Scaling: Duration

Sustain: 0

Cool Down: 3 posts

Cost: 15 magoi [MT cost]

Description:

The character pours magoi into the spear, forming a layer of asura magic around the spearhead in the shape of a dragon's maw (not changing the dimensions of the spearhead). Upon activation, the character may choose whether the layer has fire or ice as its basis. This layer adds B Tier ability damage onto attacks involving the spearhead, lasting for three posts. If the layer clashes with another B Tier ability (or above), the layer will be removed in a volatile explosion and activate the Asure passive in a one metre outwards blast.

A Tier Abilities:



Last edited by Zuzu Mansur on 19/08/23, 05:50 am; edited 5 times in total

5Vault - Zubaidah's Vault [NEW] Empty Magical Abilities 27/06/23, 05:44 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

For Jin Hua:

For Dancer's Sail:

For Suiryu:

For Dual Solitude:

For Fork of Terea:

For Luna Heels:

For Night Talons:

For Anahita's Reliquary:



Last edited by Zuzu Mansur on 19/07/23, 09:12 pm; edited 10 times in total

6Vault - Zubaidah's Vault [NEW] Empty Djinn Abilities 27/06/23, 05:51 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Marax's Vessel:

Marax's Weapon Equip:

Sealed Abilities:



Last edited by Zuzu Mansur on 03/11/23, 08:03 pm; edited 1 time in total

7Vault - Zubaidah's Vault [NEW] Empty Magic Weapons 27/06/23, 05:56 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Magic Polearms:

Magic Weapons:



Last edited by Zuzu Mansur on 17/07/23, 07:26 am; edited 2 times in total

8Vault - Zubaidah's Vault [NEW] Empty Magic Items 27/06/23, 05:58 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Magic Items:

Magic Finery:


Synchro Items:



Last edited by Zuzu Mansur on 21/08/23, 06:19 pm; edited 5 times in total

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Bararaq, the Divine Storm:

Mundanes:

Memorabilia:

Miscellaneous:



Last edited by Zuzu Mansur on 12/10/23, 08:44 am; edited 2 times in total

10Vault - Zubaidah's Vault [NEW] Empty Character and Combat Templates 27/06/23, 06:06 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Battutah:

Powehi:

Amnet:

Constantine:

Rafi:



Last edited by Zuzu Mansur on 26/08/23, 12:21 pm; edited 1 time in total

11Vault - Zubaidah's Vault [NEW] Empty Plot Timeline 27/06/23, 06:07 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Act One: A Dark Hand Upon His Crimson Sword

Scene One: Heliohapt Arc

Religious Learnings

Free Sales

Amorous Three

Love Affairs

Scene Two: Dark Hand Arc

When the Sky Falls

Slavers and Informants

Searching out a Slaver

A Devil Emerges

Scene Three: Dancing Arc

Dancing Downtown

A Clash of Talons

Scene Four: Slaver Arc

Dawning Resolution

Shining Courage

Setting Revenge

Scene Five: Gamigin's Arc

Invariable Support

Gamigin's Gate

Grand Delusions

Gamigin's Necropolis

Gamigin's Chamber

Act Two: A Scarlet Crusade Across Verdant Plains

Scene One: Sasan Arc

That Mortal is a Fool

Talking Sense to a Fool

Scene Two: Reim Arc

Playing Folly Then

Enjoying Pleasantries Now

Adversity in Genius

Prosperity for Wit

Innocence Declared

Scene Three: Furcas' Arc

Furcas' Gate

Gleaming Metal

Millenia Ball

Furcas' Necropolis

Furcas' Chamber

Act Three: Fairy-Tales From Another World

Scene One: Torran Arc

The Copper Women

A City Filled with Metal

The Soaring Horse

The Queen Reclining

Scene Two: Ipos' Arc

Blood Tyrants’ Siege

Ipos' Gate

Ipos' Hall

Solo Moment

Ipos' Necropolis

A Shared Existence

Scene Three: Natan’s Arc

A Prophet Forgotten

A Tale of Old

The Future Coming

A Worldly Herd

Act Four: A Home Coloured With Clouded Skies

Scene One: Constantine’s Arc

A Fool Sees Not the Same Tree

O Foolish Struggles

A Fool Opens his Eyes

Scene Two: Homecoming Arc

Is This Home?

Are We There Yet?

It Is Yet to Come

Yes, We Are There

Halfway Down

Scene Three: Factions Arc

Night of Sand and Suspense

Vacuum to be Filled

Wine-Dark Sea Theatre

Scene Four: Asmoday Arc

Outside Asmoday

Inside Asmoday

Act Five: Upon A Black Widow’s Web

Scene One: Spiders’ Part I

Guilty Until Proven

Proof in the Pulling

Proof of Guilt

Encore, Encore

A Dancer's Retreat

A Party with the Senate

Scene Two: Spiders’ Part II

An Enemy Without

Buzzing Doubt

The Silver Skein

An Enemy Within

Scene Three: Society Arc

Paper and Dungeons

Filed into Obscurity

Writing Down the Records

Act Six: An Oasis Thrives In Desert Sands

Scene One: Ambition Arc

A Twist in the Tassles

Osterian Chimney-Stacks

A Luddite's Mind

Scene Two: Jedidiah's Arc

Jedidiah's Gate

Jedidiah the Living

Scene Three: Hashashin Arc

A Lightning-Quick Arrow

Weeds About The Flower

Scene Four: Fashion Arc

The Curtains Rise

On the World-Stage

Where Fashion Reigns

Act Seven: Into the Ruins of Faded Dreams

Scene One: Chivalry Arc

Heaven Sent

Blades in the Sunlight

A Demon in Disguise

Hell Bent

Scene Two: Kosrow's Arc

A Fading Legacy

The Sandstone King

A Funeral for Parthevia

Must We All Fade Away?

Scene Three: Achaemenes' Arc

Important Connections

A Troubled Messenger

One Profitable Meeting

Scene Four: Yakuroro's Arc

Where the Wisteria Blooms

Controlling the Heavens

A Good Blade Never Rusts

New Sensations

Act Eight: Where The Sky Blooms Purple

Scene One: Excavation Arc

At the Heart of the Kavir Desert

Scene Two: Parthevia Arc

Road to Justice

Road to Equality

Road to Commerce

Scene Three: Octavius' Arc

Dark Days

Maiden Voyage

Scene Four: Zubaidah's Arc

Deep Under the Ground

To the Light

Through the Night

Paralogues: A Bright Burst of Activity

Paralogue One: Music Arc

Music has Charm

Exotic Dancing

A Simple Song and Dance

Paralogue Two: Silas' Arc

A Picture of War

A Fragment of Peace

Paralogue Three: Fun and Friends Arc

Strange Sun-Singeing Days

Paralogue Four: Zion's Arc

Spear x Sword

Two is Better than One

Another Profitable Meeting

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