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Jumanah's Vault

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1Jumanah's Vault  Empty Jumanah's Vault on 10/04/16, 10:20 pm

Jumanah Necowl

Jumanah Necowl
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Last edited by Jumanah Necowl on 12/08/20, 04:39 am; edited 8 times in total

2Jumanah's Vault  Empty Re: Jumanah's Vault on 10/04/16, 10:20 pm

Jumanah Necowl

Jumanah Necowl
β-Tier
β-Tier
Jumanah's Vault  Magi-necowl-redun

Name: Jumanah Necowl
Country Affiliation: Wanderer
Race: Human
Tier: C - Tier
Class: Magician
Age + Birthdate: 21 - June 12th
Gender: Female
Sexuality: Lesbian, She likes any race though she likes personality usually over looks but looks can play a factor.
Personality: Jumanah tries her best to keep a level head though has long since learned that talking won’t always get her out of situations especially violent ones. She tries her best to talk things out though at least once before preparing to run or fight. If she knows she can not win though she will run not fearing benign views of a coward. Though this changes if someone she cares about or needs proper protection and can’t save themselves are in danger. At this point she will do her best to help even if it is grabbing them and running with them.

After all her hardships she can tend to be more quiet at times and can get a bit discouraged. She tries to stay determined the best she can though may need some time down from time to time to think on her past failures as they may come. She can age younger than her age more times than not due to how little growing up she really has had the time to sit down and due though has her mature moments as well.

She tries her best to be kind and polite to others until she has seen them be rude to others without real good reason. When this occurs she doesn’t treat the out right poorly all the time right off the bad but will be less then friendly with them until they have proven themselves more kind and polite to others. Alongside this Jumanah can at times find it hard to let others in on her past due to being a bit worried about how most would take hearing about it. She will tend to avoid giving much detail to them until she feels comfortable or until fully needed to do so.
Likes:

  • Bright Colors
  • Sugary Treats
  • Music
  • Just Sitting Relaxing And Chilling To the Sounds of Nature, when she is relaxing focusing on nature it reminds her of times shes done it as a child and helps her forget all her worries and negative feelings for a while focusing just on nature alone in that moment.
  • The Smell Of Fresh Air, this smell she finds rather soothing and relaxing and puts her in a sense of ease making this scent one of her personal favorites.
  • People With Genuine Smiles, people with genuine smiles makes it feel as though she can better trust those people. This and the fact of seeing a genuine smile makes her happy knowing another is genuinely happy.


Dislikes:

  • Bandits, bandits have helped cause most to all the major issues that have occurred in her life since she was a child. She knows where they are frequenting likely someone near by is suffering.
  • Her Face
  • Her Body
  • Sleeping Longer Then Physically Needed, when she rests longer then physically needed it makes her feel as though she is wasting too much time and after having lost so many years of her life 'resting' she would rather run around doing things then just resting, she knows though resting is needed to stay healthy so she just dislikes it if it lasts longer then needed.
  • Rude People who Are Rude For No Reason
  • Slavers, after having spend several years as a slave she knows the pain these people cause to others whether they deserve it or not, these people will end up suffering for a long time if not for the rest of their lives due to these people.


Aspirations: She wishes to still travel back to her tribe lands to say a proper goodbye to her tribe and apologize for not being there. Though as well as this she now wishes to destroy every last bandit in the area that did or possibly could have added to her tribe benign wiped out and ruined, and causing essentially all the issues in her past largely. After doing so she wishes to have an old meal that her mother used to make her as a child and hopefully one day come to terms with who she is now.
Phobias/fears: Jumanah is afraid of her own face and some more womanly features of her body. This being due to her going into a coma at age 10 to 17 and further along by having been enslaved for 4 more years after this. Seeing her face and womanly features remind her of how old she is despite how much of her life she has actually been able to live and spending 14 of her 21 years of life unable to do anything but lay somewhere or being enslaved to another. She can for a short amount of time see her mouth and nose but seeing her entire face will make her panic and quickly look away refusing to look much longer.

Seeing her more womanly parts of her body will cause her to become distraught and very uncomfortable but she isn’t as bad with it as she is with her face. It is though bad enough to were she will bind her chest to make at least those features less prominently noticeable. She doesn’t mind others seeing these parts of her though but will become uncomfortable if they talk about aspects of it that will remind her of how old she is now.
Face-Claim: OC Art Done By Myself
Hair Color: Black
Eye Color: Light Blue
Height: 162.56 cm (5’4”)
Weight: 56.699 kg (125 lbs)
Appearance: Jumanah usually at all times wears while wraps over her left shoulder upper left bicep, and chest. She tries to keep the wraps on her chest so tight that they compress her chest down to look smaller to help her avoid thinking of her body growing older. Alongside this she normally wraps up her upper thighs and hips though in a looser fashion. Over top of this she wears a light blue top that only covers half her torso and part of her lower half. It is noticeably loose on her and tends to fall off her right shoulder often. She holds it onto her body with a wrap on her waist. It is very visibly worn in the lower half but otherwise well kept.

Her hair is long with some waves that reach her mid back. It usually is unkept, messy, and invading her face’s personal space. This being due to her not feeling comfortable styling her own hair nor taking full care of it outside of washing it and sometimes brushing it. She has typically a default lost in though almost sad look on her face nd in her eyes. She currently doesn’t wear any shoes and keeps a pouch for haung on her at all times and uses her staff either as a walking stick or resting it on her shoulder due to not thawing a holder for it and not wishing to leave it anywhere.

One can typically see her wearing an eye mask with cracks in it and more prominently down the middle of it. It is while with blue and green symbols that look cut off at the bottom. The mask clearly has been broken but had been shottily fixed and reshaped along the sides to remove jaggedness. It leaves the bottom of her nose, mouth, and jawline exposed but the rest covered. She will now normally only remove it to wash her face then promptly putting it back on.
Rukh Alignment: White
Special Features: She has a stab wound scar on her left shoulder blade from being attacked by bandits 4 years ago. This side being the one she normally heeps wrapped for unrelated reasons.
History:
”Orignal - 2016”:
Jumanah was born in a small tribe located in between Magnostadt, and Balbadd. Most to everyone in her tribe knew magic or had the ability to learn it. Jumanah being no exception. Though despite this capability Juanah had no real intentions to learn any magic unlike her twin brother whose dream was only to learn magic and become the best magician he could be. Jumanah had no real intentions in trying to think of what she wanted to do in life and just wanted to enjoy living life as a child while she had the chance.

Many of the adults in the tribe seeing her wiser than her age due to this and many other rather mature actions she had done over time such as having a civil talk and outsmarting other kids that wanted to fight her by using logic to her advantage and either caused the kids to apologize and stop the attacks or they would just get frustrated and confused and leave her be. Due to always using logic over force Jumanah never really trained her body to be stronger since despite her wisdom she was still a child and didn’t stop to think that not every battle could be won with words… Which she soon found out around the age of 7.

Around this age her tribe was attacked by rather strong bandits. Many would assume magicians such as them would make it out of a conflict with bandits out easily. But due to all of their people not being properly trained while the bandits were highly trained, they did not manage to come out of the conflict unharmed. Jumanah of course tried to talk the bandits out of the village but only seemed to make them angrier. Due to this one of the bandits took her and beat her making her learn that words will not always win alone.

During the beating the bandit was attacked causing him to drop Jumanah and caused her to tumble off the edge of a large and steep hill. As she went down she hit her head multiple times causing her to be put into a coma by the time she hit the bottom. The village managed to force the bandits out and to find Jumanah but came out of the conflict with only a fourth of their population alive, with even less being unharmed, and lost most to all of their supplies. The tribe over time regained their supplies but due to the lack of the supplies they needed to tend to the injured they lost many of them along the way including her mother.

As time passed her father and brother tended to her while trying to learn as much magic as they could to heal her having wanting to do it themselves rather than obtaining help from neighboring countries since they felt as though they did not require any help. As the years passed the tribe managed to rebuild, though each time they managed to rebuild the bandits from before would return, take out more of their supplies, and their numbers by a large amount while barely losing any of their own men.

During this time her father was lost due to lack of supplies and over time her brother lost all faith he once had as a child as the numbers of the tribe got lowered down to him and a few others. As the next attack hit the bandits managed to take out the rest of the tribe except for the eldest member they had who had taken on the job of tribe elder despite his young age. The elder managed to grab a few of his belongings and Jumanah before fleeing the tribe to escape the bandits. The man then traveled across the lands to the only safe place he had left which was Riem.

He chose this location due to the fact that it was the one location he knew of some of his distant family living in. It took a long time for him and all his money to get there while keeping Jumanah safe but he managed to make it there seemingly safely. He then lived there with his young nephew and the two took care of Jumanah while the man fought in the Coliseum for money to provide for the care of Jumanah and to help pay his way while living with his nephew. Though one day he died in one of his battles leaving the duty to tend to Jumanah all on his nephew.

His nephew did as such until the day she awoke which marked the 10th year since she was put into the coma. Saying that Jumanah was surprised at the voice that came from her mouth upon away would be a far understatement. The girl was hysterical and got even more so as the nephew filled her in but over time he managed to calm her down. Her hysterical feelings though were replaced by rather sad and depressed ones that made the nephew fear that she had given up on life.

Each time the nephew would ask her if she was okay she wouldn’t answer, if he asked if she needed anything she wouldn’t say a word, the only time she spoke to him was to tell him that she still did not wish to see her face and even went out of her way to tear up her bed sheets just to blindfold herself. For days she stayed like this and rarely got up out of the bed she was in. Though the few times she did she managed to step in the wrong place and cause herself to fall on her face on the ground.

After about 2 weeks of this the nephew looked through his uncle's old things to find anything from her village that could cheer her up and he found an old white mask with the symbols of the 2 most common types of magic that was found in her tribe. He took it to her and after ensuring her that he wasn’t going to trick her into seeing her face she removed the blindfold to see the mask. The mask was one of many like it that the eldest in the tribe were gifted due to their magic skills being the best in the tribe.

The nephew explained to her that she could wear it instead of the blindfold so that she could see where she was going and instead of seeing her face she would see the mask of her people. The mask reminded her of the sadness she was not there to help her people deal with but it did in fact make her feel better and it was far better then the blindfold. So Jumanah decided to wear it.

That night she decided after much thinking that even though her old life was gone, who she was was now dead and gone, but she could find out who she was now. So despite being a bit scared to find out she was someone she didn’t want to be she still wanted to go on a journey to find out after she went back to where her old tribe was to say a proper goodbye to her family and tribe mates who died there while she was in her coma.

As time passes and Jumana does her best to train herself to be ready for her trip the nephew confronted her with a large staff and a book. The nephew having found both while cleaning up around the house. Figuring it was his uncle’s who was planning on training Jumanah’s magic skills he gifts them to her so that she can start her real training to learn magic.

Jumanah takes the book and manages to learn a small set of spells after spending a large amount of time trying to find what element of magic she was able to actually perform at her current level. Now with having a few under her belt Jumanah still works towards her goals to get more money and some more training in before she goes out on her journey.

”2016 - 2020 Updated”:
The girl had been quite hopeful and determined in her wish to return to her old tribe lands and worked hard for a while raising up a fair amount of money. She even got used to running around in her new more grown body, even if she still feared seeing her own face. Jumanah had set out on her way to see her tribe and did so foolishly alone and not as prepared as she should have been, nor as much as she thought. When she neared close enough to see the old ruins of her tribe she was allowed one small tear of a blend of sorrow for her people and the joy of seeing her tribe even if it was in ruins.

After this tear rolled to her cheek as she heard bandits in the distance. Try as hard as she may they captured her and held her prisoner for quite some time in their travels until coming across a slaver. They sell her and her things off for a nice price. The slaver in time took her to the land of Heliohapt where she was soon enough sold off along with her things to her new owner who wanted her things as fun trinkets and her as a standard worker. For the next few years she did her best not to anger her owner but keep an eye out for escape routes when she could along with avoiding mirrors.

Her owner though a few times had gotten upset with her and broke her old mask and staff in a rage when she stopped working post seeing a glimpse of her face given how it looked to her even further aged showing how much of her life had been lost to unforchunate events. Jumanah after this though grew filled with her own rage since those things were all she had left linking her back to her old life, her tribe, and her family. So that night she made her move and grabbed her things he had broken when he passed out on alcohol and herbroken staff. That and money she felt owed to her from her services as a slave.

She managed to make it out of the city she was in and into another where she paid some people to fix up and alter her staff to better suit her current skill level and her actual height since it before breaking easily dwarfed her in size. She saw one more person to get them to fix up her mask the best they could with hat parts she had left, they managed a more eye mask then full face mask with some cracks in it and half of the symbols that were once on them gone.

She happily accepted it though and put it on, it wouldn’t help as much as it did before but it would help enough with her avoiding looking at her own face. Her staff was soon returned to her in time for her to hear whispers of someone looking for a runaway slave and knew they meant her.
Role-Play Sample:
“No no no this will not do at ALL!” Jumanah’s new owner declared as if spitting out a foul tasting lemon from his mouth. She swore if there was glass near by it surely would break under the man's shrill voice mixed with how high pitched it got when he shrieked out his displeasure. Surely one of her deafening spells would be a kinder fate then having to listen to this man for longer then but a few moments. He threw the cake away from himself making it flip in mid air, Jumanah’s eyes triedly following it in a motion that really pleased her given how it made her feel like she was eye rolling at the large oofs actions. Really She was the one with only 14 years of active conscious time and he was the immature one between the two of them?

“Clllllllean it now!” He shouted out his cl sound almost vibrating in terms of sound as he heard the sound out pointing dramatically to the now smashed cake… That poor.. Poor. Cake. It did nothing but be tasty and pretty to that man only to be murdered in cold blood… such a messed up world they lived in where fat jerks killed perfectly good cakes making it go to waste when any number of his slaves would kill for said dead cake. She silently sighed and moved down to clean it refusing to say a word. Mother always said if you got nothing nice to say maybe you should keep your mouth shut… no not to her but to plenty of others. And Jumanah had a large book full of colorful things to say… nothing good to say so best to stay silent… for now.

1st/old App:

Without Mask
Jumanah's Vault  Untitl11

With Mask:
Jumanah's Vault  Snapsh10

Name: Jamanah Necowl
Country Affiliation: Wanderer
Race: Human
Tier: D - Tier
Specialization: Intelligence - Sound
Age + Birthdate: 17 June 12th
Gender: Female
Sexuality: Bisexual - Likes all races though non human looking ones she tends to focus on their personalities more than looks.

Personality: Jumanah tends to try to keep a level head with all that she does though she tends to go from a calm level head to a very cold tone upon her finding others acting out of like or rudely even if their intentions are pure and kind. Jumanah tends to not really get hot headed easily and when she does it’s never really towards an issue revolving around her. The issue would usually be towards someone she cares for.

She tends to try not to share her issues with others nor inform them of her feelings most of the time unless she knows them well enough. Jumanah upon learning of what happened to her tribe and family had become quite cold and closed off though she still manages to joke around and tease others but not exactly in the super cheerful manner shed used to be as a child. Despite not going through 10 years of her life she still acts like how many teenagers can act at times due to that being her maturity level when she was a child.

She tried to use logic to think things through though after the events of the first bandit attack on her people and her awakening she now questions how much logic can really help and if she should always try to take things out rather than fight. She tends to be again closed off towards others though she still tries to be kind to those who deserve it and tends to be rather cold to those who are rude to her or others despite their reasoning behind it.

She though tends to not move on past the rude actions of others quickly and tends to keep it in mind rather than forgiving and forgetting. Due to her believing that if they did it before, if they have not proven themselves otherwise that they will not just be rude and do the same thing once again she will tend to hold their actions against them and in mind as they interact with her until they prove that they should be trusted not to have what they have done against them.

Likes: Jumanah as a child and even now liked just relaxing in silence as she thinks about things or just peacefully stare at calming and beautiful scenery especially if it is with someone she cares for. She likes this because it is a rather peaceful and calming feeling to her that allows her to just take in the peace and quiet along with a wonderful site. She feels like one should try to enjoy moments such as this as much as possible since one never knows when the next time they can do this again.

Jumanah also enjoys peaceful, calming and even sometimes playful energetic and happy music. If asked she would not be able to fully and correctly answer why but she would explain how it makes her feel. The music tends to bring her calmness and joy as she listens to it and enjoys the music which are feelings that she likes to have and has always had upon listening to music of this sort.

Dislikes: Jumanah very much dislikes it if anyone is being rude to another or if they question her capability of trying to be nice and respectful of others. When others do it it give her a great feeling of annoyance, hate, and disrespect even if others are are acting this poorly towards others and not herself. The only time she lets this slide is if she feels the person deserves the rudeness. Though she normally only believes those who are always rude and disrespectful are the kind of people who deserve to be treated in such a way.

She also can not stand the sight of pure and innocent people who she has only known to ever try and do good to be in in pain or filled with sadness. She hates this because she believes that everyone who is like this should deserve nothing but happiness since they have done the best they could to bring others happiness and it just frankly gives her a bad feeling in her her and stomach.

She also dislikes the color red mixed with a large amount of black in clothing. This is because she feels like the creator of the clothes was just trying too hard.

Aspirations: Jumanah wishes to go back to see where her old tribe once was in order to pay her respects and say a real final good bye to them. She feels that they at least deserve that because she was in a coma during their time of need. Despite the fact she would of probably just faced the same fate as them if she was there to help she truly wants to become and still feels guilty and she believes that if she does this she can do at least one thing for her people.

She also wishes to find out who she now and who she really wants to try to make a goal to work for. She believes that now that her entire life has changed including her age and body into in an instant to her that she is no longer the same person she once was. She feels that this means that she should now try to make an identity and life for herself.  She feels that after seeing the ruins of her tribe that this is the most important thing to do. This is because she believes that a life is not real life if you do not know who you are nor what you want to be in life. She is not sure how exactly she will do this but she feels that after she accomplishes her final goodbye to her old life she will then know what to do next in order to complete this one.

Phobias/fears: Jumanah is afraid to see her own face, which is why she always either wears her mask or puts on a blindfold to avoid seeing it. Many who first encounter her may and have in the past assumed that she wears the mask to avoid letting anyone see it when she in fact does not mind others seeing it. If asked she will claim that she simply does not want to see it and will deny her fear. She partly is afraid to see her own face due to the fact that she does not wish to see herself and see a stranger’s face looking back at her and not the face of the 7 year old she once was the last time she had seen her own face.

Another reason to her fear is the reason of that she no longer is the person/child she once was and the life she knew is now gone to her leaving her lost as to who she is now and the fear that who she is now is not someone she wishes to be. This is a small fear on its own but is nowhere nearly as bad since she has come to slight terms with that she wants and is actively trying to find who she is now. Though still she goes day to day with her wish to find who she is in fear of what she might find.

She has yet to see her her face since the age of 7 back before she feared seeing it. If or when she does see it she would instantly start panicking and try to either (based on the situation) try to break what is making the reflection to avoid seeing her face any longer, and or cover her eyes, look away, or do just about anything to prevent herself from seeing her own face. (restrictions being intentionally hurting herself to stop herself in a way that will last in a long term manner that she will most likely have to live with the consequences of for the rest of her life.) She also may panic and run from the location that she is in that made her see her own face.

Face-Claim: OC drawing done by myself.
Hair Color: Black
Eye Color: Light Blue
Height: 162.56 cm (5’4”)
Weight: 52kg (115 lbs)
Appearance: Jumanah normally wears under her top layer of clothes, white cloth wrappings that go over her chest that covers the area that a sports bra normally would  and covers her left shoulder. She also have these wrappings from her hips down to  the upper near middle part of her thighs. Over this are her standard clothes which colors consist of blue as a base and gold trimming. Her top and her bottom part of her main clothes are in 2 different pieces, top and bottom, that appear to be one single piece due to the cloth wrapps she has going over a few inches of her midriff that goes over top the bottom of her top and the top of her bottom.

Her top  is a very open and ‘low cut’ collar that show off a large part of her chest/chest wrappings. The sleeves are very large in width and open as well. They hang very low to where the bottom tips are  usually around her hips. At the top of the sleeves is a cut out like section that makes the sleeve part of it the length of a short short sleeve top. It then curves out to hit the rest of the sleeve that is the length of a long short sleeve top that goes down to about mid bicep. Her top does not really have a way to bind the two sides together.

(Aka strings, buttons, etc.) So she just folds the two halfs together at the bottom and has her cloth wrappings very top of the bottom of it to hold the two sides together. When not being held together the top goes down to right above her hips and looks like an open vest with sleeves in fashion. Her top has trimming at the opening of her sleeves and the opening of her two sides of the top/along the collar part of it.  

Her bottom part of her clothes are connected at the hip length with a 2 inch thick width ring around it that is in gold which part is found under her cloth wrappings. Her sides of her bottoms are cut off to sow all of the sides of her legs from the wrappings down to the rest of her legs and feet. The front part of her bottom is at an angle on how the bottom is set up. The right side of the ends is at her upper calf while the left is down at her ankle.

The back of her bottom is the same but in reverse. The bottoms is again blue with gold trimming along the lining of the ends and sides. Her shoes are black and the standard ones one would see in Balbadd. Finally she has a gold bracelet on her left wrist that  has 2 less tick parts of bracelet that form rings in between the 3 thick and rounded off rings on the bracelet. On her other arm she has a gold ringlet that is at the start of her forearm right before it hits her elbow.

Her body language always in a way feels closed off though ever so often giving off a confident feeling from her though this is only certain occasions and she usually has an overall closed off feeling that comes from her body language. She tends to always look like she is thinking or ‘mentally elsewhere’ with the body language she gives off and the faces she tends to show most of the time.

Rukh Alignment: White
Special Traits: N/A
History: Jumanah was born in a small tribe located in between Magnostadt, and Balbadd. Most to everyone in her tribe knew magic or had the ability to learn it. Jumanah being no exception. Though despite this capability Juanah had no real intentions to learn any magic unlike her twin brother whose dream was only to learn magic and become the best magician he could be. Jumanah had no real intentions in trying to think of what she wanted to do in life and just wanted to enjoy living life as a child while she had the chance.

Many of the adults in the tribe seeing her wiser than her age due to this and many other rather mature actions she had done over time such as  having a civil talk and outsmarting other kids that wanted to fight her by using logic to her advantage and either caused the kids to apologize and stop the attacks or they would just get frustrated and confused and leave her be. Due to always using logic over force Jumanah never really trained her body to be stronger since despite her wisdom she was still a child and didn’t stop to think that not every battle could be won with words… Which she soon found out around the age of 7.

Around this age her tribe was attacked by rather strong bandits. Many would assume magicians such as them would make it out of a conflict with bandits out easily. But due to all of their people not being properly trained while the bandits were highly trained, they did not manage to come out of the conflict unharmed. Jumanah of course tried to talk the bandits out of the village but only seemed to make them angrier. Due to this one of the bandits took her and beat her making her learn that words will not always win alone.

During the beating the bandit was attacked causing him to drop Jumanah and caused her to tumble off the edge of a large and steep hill. As she went down she hit her head multiple times causing her to be put into a coma by the time she hit the bottom. The village managed to force the bandits out and to find Jumanah but came out of the conflict with only a fourth of their population alive, with even less being unharmed, and lost most to all of their supplies. The tribe over time regained their supplies but due to the lack of the supplies they needed to tend to the injured they lost many of them along the way including her mother.

As time passed her father and brother tended to her while trying to learn as much magic as they could to heal her having wanting to do it themselves rather than obtaining help from neighboring countries since they felt as though they did not require any help. As the years passed the tribe managed to rebuild, though each time they managed to rebuild the bandits from before would return, take out more of their supplies, and their numbers by a large amount while barely losing any of their own men.

During this time her father was lost due to lack of supplies and over time her brother lost all faith he once had as a child as the numbers of the tribe got lowered down to him and a few others.  As the next attack hit the bandits managed to take out the rest of the tribe except for the eldest member they had  who had taken on the job of tribe elder despite his young age. The elder managed to grab a few of his belongings and Jumanah before fleeing the tribe to escape the bandits. The man then traveled across the lands to the only safe place he had left which was Riem.

He chose this location due to the fact that it was the one location he knew of some of his distant family living in. It took a long time for him and all his money to get there while keeping Jumanah safe but he managed to make it there seemingly safely. He then lived there with his young nephew and the two took care of Jumanah while the man fought in the Coliseum for money to provide for the care of Jumanah and to help pay his way while living with his nephew. Though one day he died in one of his battles  leaving the duty to tend to Jumanah all on his nephew.

His nephew did as such until the day she awoke which marked the 10th year since she was put into the coma. Saying that Jumanah was surprised at the voice that came from her mouth upon away would be a far understatement. The girl was hysterical and got even more so as the nephew filled her in but over time he managed to calm her down. Her hysterical feelings though were replaced by rather sad and depressed ones that made the nephew fear that she had given up on life.

Each time the nephew would ask her if she was okay she wouldn’t answer, if he asked if she needed anything she wouldn’t say a word, the only time she spoke to him was to tell him that she still did not wish to see her face and even went out of her way to tear up her bed sheets just to blindfold herself. For days she stayed like this and rarely got up out of the bed she was in. Though the few times she did she managed to step in the wrong place and cause herself to fall on her face on the ground.

After about 2 weeks of this the nephew looked through his uncle's old things to find anything from her village that could cheer her up and he found an old white mask with the symbols of the 2 most common types of magic that was found in her tribe. He took it to her and after ensuring her that he wasn’t going to trick her into seeing her face she removed the blindfold to see the mask. The mask was one of many like it that the eldest in the tribe were gifted due to their magic skills being the best in the tribe.

The nephew explained to her that she could wear it instead of the blindfold so that she could see where she was going and instead of seeing her face she would see the mask of her people. The mask reminded her of the sadness she was not there to help her people deal with but it did in fact make her feel better and it was far better then the blindfold. So Jumanah decided to wear it.

That night she decided after much thinking that even though her old life was gone, who she was was now dead and gone, but she could find out who she was now. So despite being a bit scared to find out she was someone she didn’t want to be she still wanted to go on a journey to find out after she went back to where her old tribe was to say a proper goodbye to her family and tribe mates who died there while she was in her coma.

As time passes and Jumana does her best to train herself to  be ready for her trip the nephew confronted her with a large staff and a book. The nephew having found both while cleaning up around the house. Figuring it was his uncle’s who was planning on training Jumanah’s magic skills he gifts them to her so that she can start her real training to learn magic.

Jumanah takes the book and manages to learn a small set of spells after spending a large amount of time trying to find what element of magic she was able to actually perform at her current level. Now with having a few under her belt Jumanah still works towards her goals to  get more money and some more training in before she goes out on her journey.

Role-Play Sample: “Come on now Jumanah pick up the pace now will yah?!” A large man with even large muscles shouting behind him as he carried several crates on his shoulders.  A much smaller and fraile looking girl following after him looking overly worn out and sweaty as her knees buckled under the weight of the  single crate that she carried. “I-I’m trying!” She managed to get out as she slowly inched forward.

The man walked over to the store he was bringing the crates to and placed the crates down and nodded to the woman who thanked him and looked back to Jumanah and sighed in annoyance as she kept trying to shuffle forward with the crate. A few kids then ran by and accidentally ran into her making her and the kids to fall and crash hard into the ground. The kids slowly got up and blinked seeing her  on the ground now  as she hung limp on the crate and laughed as they ran off waving their hands to her.

“Sorry!” The man tried not to laugh as Jumanah spoke up as she stayed still. “I can feel your judgment.... You know it’s rude to judge others as they are in pain right…?” She asked as the man walked over to her smirking. “On come on now you and I both know that you don’t really care about whatever judgement I may possibly hold towards you and your weak fragile body.” He teased her as he helped her up to her feet. “Yeah I guess you’re right, I mainly just wanted to see if you’d buy it.”

She said with a shrug as the man picked up the crate and held it with one arm with ease. “Not at those prices, especially when you keep scuffing up my uncle’s mask cause you keep falling on your face.” The nephew teased back walking with her over to the woman. “Each scuff builds character and a new story to be told on this mask.” She said simply as he put the crate down and collected the money the woman provided him for his services. “Riiiiiiight.” He said with a chuckle as the two started walking again.

“You know if you plan on traveling across multiple countries to visit the ruins of your tribe you’re going to need a good amount of money and  have to be able to handle yourself in battle just in case the need arises itself.” He explained making Jumanah look down. “I know… but I’m certain I can do it… your uncle traveled here by himself while taking care of me, caravans or not protecting him along the way, he still did it so-”

He cut her off with a sad tone. “My uncle was a top magician in your tribe… and a fine warrior in battle… children easily took you down on accident, you can’t carry a simple large crate of fruit, no do you have a wand or any knowledge in magic… How do you plan on making that journey…?” She clenched her fists as he spoke, he was right but… she just had to make the journey no matter the danger… she owed it to her tribe mates and family to do at last that… “I’ll figure it out.” She said rather coldly walking off as the nephew sighed. She was going to need much training… especially if she planned on making the trip alone.



Last edited by Jumanah Necowl on 16/06/20, 08:37 pm; edited 1 time in total


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3Jumanah's Vault  Empty Re: Jumanah's Vault on 10/04/16, 10:35 pm

Jumanah Necowl

Jumanah Necowl
β-Tier
β-Tier
Specializations


  • Primary - B Tier Magician
  • Secondary - N/A
  • Tertiary - N/A



Traits

Loved By The Rukh:
Trait Name: Loved By The Rukh
Trait Tier: -
Trait Requirement: Magician Race
Trait Description: Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
Trait Effect:

  • Able to see the rukh and communicate with it.
  • Access to the "Borg" racial ability.


Professions

Preformer:
Primary Profession
Related Class: Magician / Warrior
Profession Title: Performer
Description: Using her skills drawn from her musical based past with magic, and her more recent dancing skills with her warrior class. Jumanah will perform music, sing, and even dance in a ballet battle like dances to entertain others for tips and or pre-agreed upon payments.
Profession Perks:

  • Cool Tone: When Jumanah speaks now her voice can instill either a soothing feeling and emotion into others or a chilling one based on the situation. If she tries to be calm and soothing in normal situation it can calm and sooth others, but if is is in a more unsettling one that she is likely contributing to where one should not act this way it can chill and possibly even creep others out far more then usual situations would cause.
  • Louder Draw: When performing and using her Sound magic to create any form of music she can use her sound magic will amplify her voice much like a microphone and amp to allow people up to 800 Meters away to hear her voice, and singing. This will cost 5 magoi each post it is used.
  • Captivating Performance: Jumanah can use her other forms of magic to create small harmless effects such as a mist, bubbles, etc to make her performances look more captivating to the surrounding area helping bring out the mood. This will cost 5 magoi each post it is used.



Last edited by Jumanah Necowl on 26/07/20, 02:41 am; edited 5 times in total


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4Jumanah's Vault  Empty Re: Jumanah's Vault on 12/04/16, 02:32 pm

Jumanah Necowl

Jumanah Necowl
β-Tier
β-Tier
D-tier Abilities

Spoiler:

Buzz
Tier: D - Tier
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The cater must remained focused on the spell while casting and preforming the spell.
Scaling: The area of effect may increase by 5m for every 10 magoi/stamina that is invested
Sustain: --
Cool Down: 1 posts
Cost: 10 Magoi | 5
Description: The caster creates a low tone buzzing sound from their staff. The immediate area around the caster(.5m radius) is silent, however those within the ten meters will suddenly become very dizzy for a short instant halting their movements for a single post. To take a step in this condition will cause the target to trip and fall making it ideal for use on charging opponents. D-tier attacks and higher that are capable of producing sound or shockwaves can nullify this spell's effect. This spell uses sound magic.




Echo Image
Tier: D - Tier
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The caster must chant before preforming this spell.
The Chant:
As my voice echos in the darkness of an empty room, let the image of my being do so to protect me.
Scaling: The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
Sustain: 2
Cool Down: 1 post
Cost: 10 Magoi | 5
Description: The caster creates a low tone sound from from their staff that started to echo, if built up before casting the scaling will increase. The targeted opponent gets a subconscious suggestion that causes the enemy to see doubles of the caster.(.5m) D-tier attacks and higher that are capable of producing sound or shockwaves can nullify this spell's effect. This spell uses sound magic. This spell lasts for a single post.

C-tier Abilities

Spoiler:

Masking Mist

Tier: C
Class: Magician
Type: Supplementary
Range:  Long
Requirements/Drawbacks: Requires both Sound And Water Magic to cast, Alongside this the caster must sing the chant investing emotional drive into the occuring song/spell. Disclaimer, you don’t have to sing well but you have to be notably trying to sing.
”Chant”:
The future is blinding, binding to the overwhelming fear of losing the past, A face you must mask, or loss of self will become your new task.

Scaling: For an additional 10 Magoi she can make this last an additional round.
Sustain: 1 Time Per Casting
Cool Down: 2
Cost: 20 Magoi | + 10 Magoi Per Sustain
Description:

    As she begins to chant music made by her sound based magic will begin to play using water magic to distort the sound into a haunting and chilling song as a mist flows out from her staff. The Sound magic plays as a separate effect from the one produced from the water magic. It primarily beign used to distract and disorientate the mist. By the end of her chanting the mist will spread out to 15 meters in a large circle, the center point starting at her while growing but will shift afterwards to hide her location or even going past her to where she is outside of the affected area. When it is fully grown the mist will be hard to see through but you can see others when they are roughly 2 meters away. Alongside this the affected area will still hear the music playing distortedly all over the area with nor clear source of origin sounding as though it is coming from multiple directions that change actively. Occasionally as the rift will replay her singing though this time in a more chilling and distorted manner. If she has scaled this it will last for 2 rounds if she does not it will only last for 1.





The Deepest Cut


Tier: C
Class: Magician
Type: Offensive
Range:  Long
Requirements/Drawbacks: Requires both Sound And Water Magic to cast, Alongside this the caster must sing the chant investing emotional drive into the occurring song/spell. Disclaimer, you don’t have to sing well but you have to be notably trying to sing.
”Chant”:
Reality cuts deep, and so I weep, The cruelty of others can not be bore alone, It will surely break your bones, Alongside all of the sticks and stones, You should never leave yourself prone.

Scaling: For an additional 10 Magoi she can make this scale from a C Tier damage to a B Tier
Sustain: 2 Times Per Casting
Cool Down: 2
Cost: 20 Magoi | + 10 Magoi Per Sustain
Description:

    As she begins to cast this spell music will start to play with her Sound magic and till game a more bassy background to the music as the Water magic is added. The Sound magic plays as a separate effect from the one produced from the water magic and simply here exists to add a music effect to the main spell. Large sharp shards of ice will gather around her in the air roughly 1 Meter in size each and will form a set of 2, 1 more will be added if she scales the damage up. Each shard doing D Tier damage, 2 of them would add up to C Tier damage and if the tird is added with scaling up it would add up to B Tier Damage. It will then fire off at the given target of the spell. The sound hitting a climax as it fires off then fading away as the shards attack ends. This song being one more sad slower song until it hits its climax where it picks up a bit to sound like more of a racing heart before it ends with a fading away at the climax of the racing heart almost like a flat line.





Bubble The Pain


Tier: C
Class: Magician
Type: Supplementary
Range:  Short
Requirements/Drawbacks: Requires both Sound And Water Magic to cast, Alongside this the caster must sing the chant investing emotional drive into the occurring song/spell. Disclaimer, you don’t have to sing well but you have to be notably trying to sing.
”Chant”:
Going blow for blow, Toe to toe, The strength I need to grow, Is one not even I know.

Scaling: For an additional 10 Magoi she can defend against one tier higher damage
Sustain: 2 Time per casting
Cool Down: 2 Posts
Cost: 20 Magoi | + 10 Magoi Per Sustain
Description:

    As she sings music will start to play with Sound magic as it is distorted by Water magic the pace of the song quickly picking up into a more racey song and a beat one could dance to. The Sound magic plays as a separate effect from the one produced from the water magic and is primarily there to just supply a musical effect. As it charges up water will flow out form her staff to form a 3 meter in diameter large bubble of water around her, if it is scaled up it will gain a thin wall of ice around it. She is able to move freely inside the bubble staring in a floating position in the center. As attacks will come in it will slow them down for her by a half of their speed allowing her to better move out of the way, or even with an ice covering block the attack while she is cushioned from the blow and even falls while inside her bubble. This will last for up to 2 posts. This can only slow down C Tier abilities or lower. Once it passes the bubble will steam away into the air with an added ice shattering shimmer if it is scaled.





Loss Of Time


Tier: C
Class: Magician
Type: Supplementary
Range:  Long
Requirements/Drawbacks: Requires both Sound And Water Magic to cast, Alongside this the caster must sing the chant investing emotional drive into the occurring song/spell. Disclaimer, you don’t have to sing well but you have to be notably trying to sing.
”Chant”:
To those who need a savior, To those who run out of time, With those who weep for a champion, I give to thee another song, to help your waiting be prolonged.

Scaling: For an additional 10 Magoi she can make this last an additional round.
Sustain: 1 Time per casting
Cool Down: 2 Posts
Cost: 20 Magoi | + 10 Magoi Per Sustain
Description:

    Music starts to play right away at a fast pace as she sings with her Sound magic It then will become distorted with an added Water magic forming bubbles all around the affected area of a 15 meter in diameter dome on the ground. The now occurring music will then slow drastically down as intense vibrations are sent out going through the muscles of those inside using by using the Sound Magic. The Water magic being used for more of a display to visualize the affected area. Body manipulators at C Tier or higher may be able to ignore this effect due to their skills with their own body control, this though is up to the player to decide if they have this kind of skill or even to just lessen this ability. This spell will last for 1 round unless scaled then it will last for an additional round. The song will quickly speed back up to its original racey pace as its ending before fading away.





Over The Top Slashes
Tier: C Tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user has to flip their sword into a back handed hold before commencing the attack
Scaling: Scales for one higher tier of damage for every 10 stamina invested on one of the strikes.
Sustain: --
Cool Down: 2 Posts
Cost: 20 Stamina | 10
Description:

    The user moves their sword into a backhanded hold as she moves forward towards the enemy. they then jumps off to the side roughly to 1.5 meters away from the target. they then side flips with a twirl in mid air while in the air after flipping the user performs the two slashes each being D-tier for a total of C-tier damage.





Take A Blow
Tier: C Tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must build up speed while spinning to allow them properly slide by the opponent.
Scaling: Scales for one higher damage Tier for every 10 stamina invested.
Sustain: --
Cool Down: 2 Posts
Cost: 20 Stamina | 10
Description:

    The user will spin like a top on their toes towards the target before dropping to one knee in a slide. Touching one hand to their own belly and extending the other arm out holding their blade back handedly to slash at the opponents mid section at their side for C Tier damage. As their slide would slow to a stop the user now  passed by their opponent will twist their legs and torso to spin back up to their feet and face back towards their opponent.





Low Blow
Tier: C Tier
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: The user must be behind the target before beginning this move.
Scaling: Scales for an additional round the target is effected for every 10 Stamina invested.
Sustain: --
Cool Down: 2 Posts
Cost: 20 Stamina | 10
Description:

    The user runs at the target from behind and performs a no handed frontflip / cartwheel landing in the splits allowing the momentum to keep her sliding on the ground. As they reach next to the opponent they user then slashes at their ankles to slow their running movements by 2 speed tiers for 2 rounds. The user will slide  past the opponent fully before shifting her legs to stand now into a Fú Hǔ Bù like stance as her sliding would come to a halt. She would then hold her sword with her arm extended out towards the opponent while her opposite hand is extended up towards the air diagonally.





Frozen Kiss
Tier: C - Tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The user must focus if they target themselves, and point it at the target that they wish to affect.
Scaling: Scales For Damage
Sustain: --
Cool Down: 2 Posts
Cost: 20 | 10 Magoi
Description:

    The user uses their Frozen Thermal magic to create an ‘aura’ around herself or a target up to 30 m away. The ‘aura’ is actually just a layer of an affected area of her magic that is constantly draining heat and freezing the area that is only visible when something that it touches freezes. This ‘aura’ flows to its target and encompasses the person while still being a bit away from their skin channeling in heat to keep them warm. For the next 2 posts anything or one they touch will suffer form C - Tier freezing damage and 1 post of chilling ( See Magic ). This only encompases their main body / clothes, but not their weapons.


B-tier Abilities

Spoiler:

Drowning Fear

Tier: B
Class: Magician
Type: Offensive
Range:  Medium
Requirements/Drawbacks: Requires both Sound And Water Magic to cast, Alongside this the caster must sing the chant investing emotional drive into the occurring song/spell. Disclaimer, you don’t have to sing well but you have to be notably trying to sing.
”Chant”:
The fear that freezes you up, Will beat you down, To make you feel as though you may drown, Will tear at your will, And may even kill.




Scaling: For an additional 10 Magoi she can make this go from B Tier Damage to A Tier Damage
Sustain: 2 Time per casting
Cool Down: 3 Posts | 4 Posts if Sustained And Scaled
Cost: 30 Magoi | + 15 Magoi Per Sustain
Description:

    As she chants music will begin to play with her Sound magic playing a very racey song that sounds fairly angry in a way. The Sound magic plays as a separate effect from the one produced from the Water magic and is used to just provide music for effect and to signal when the spell is in affect or about to be once more. As she finishes chanting the aoe will start out from her in a circle will form a massive amount of water that will trap anyone in the area inside water that will start to spin in opposite directions violently crushing those inside. This Aoe a cylinder of water 7m in diameter and 5m tall. Those caught inside take intense damage to the lungs in the form of torrential waters swirling in doing B Tier damage. If scaled it will do A Tier Damage instead. The water will flow out when the spell finishes though if she plans to sustain the spell the music will continue warning those around that it will strike once more at the start of the next round giving them time to try to flee or counter.

Ear Pound
Tier: B Tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The caster must chant before performing this spell.
The Chant:
May the rukh carry my staffs shout, and gift my target with pain.
Scaling: The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
Sustain: --
Cool Down: 3 post
Cost: 30 Magoi | 15
Description: The caster controls the rukh around the target within 10 meters from her and produces high pitched screeches that will get louder the longer for as long as the spell is active. The target will progressively feel more pain on their ears and eardrums, dealing B Tier damage. This spell uses sound magic.




Roaring Wave
Tier: B Tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The caster must be focused and aim the spell with their staff.
Scaling: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
Sustain: --
Cool Down: 3 post
Cost: 30 Magoi | 15
Description:

    The caster creates a sound wave that is shaped like a tunnel that has 2 meters as its width, and 2 meters as its height. This tunnel moves towards the target and deals a sharp pain on the target's ear and eardrums by giving out a loud piercing sound, dealing B Tier damage to the target(s). This spell uses sound magic.





Take Back
Tier: B Tier
Class: Warrior
Type: Defensive | Supplementary
Range: Close
Requirements/Drawbacks: The attack defending against must be a physical attack that she can block while getting up close enough to the target to allow her to execute the rest of the move.
Scaling: Scales for one tier higher blocking capability for every 15 stamina invested.
Sustain: --
Cool Down: 3 Posts
Cost: 30 Stamina | 15
Description:

    The user moves toward the enemy that is attacking with a physical strike and jumps at them blocking up to C Tier Attacks with their blade. As they do so they run up the attackers chest, and  back flipping off them up to 2 meters away spinning their sword as they land.





Flash Freeze
Tier: B Tier
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: The user must hold their staff into the air before slamming the bottom to the ground/do the motion.
Scaling: Scales for 10 m per additional 10 Magoi invested.
Sustain: --
Cool Down: 3 Posts
Cost: 30 | 15 Magoi
Description:

    Using her Frozen Thermal magic the user floods magoi into her staff as she raises it up and as it meets the ground or the bottom of her bringing it back down a wave goes out in all directions from her reaching up to 25 m in radius and 50 m in diameter syphoning all the heat in the area even from people replacing whatever it can with ice and freezing things further dealing to everyone within range B - Tier Damage and Chilling any survivors for 1 post ( See Magic ). The heat drawn out is channeled to Jumnah and a 3 m around her to keep it a nice comfy temperature to protect her from the wave





Frostbitten
Tier: B - Tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The user must aim their staff at the chosen target.
Scaling: Scales for another target
Sustain: --
Cool Down: 3 Posts
Cost: 30 | 15 Magoi
Description:

    The user uses their Frozen Thermal magic to send off 4 small clouds of her magic that only make their presences known when they come close to something leaving a frosty look to it as it passes. Each cloud that is a rough oval like shape with a length when moving of 1.5 m in length and 1 m in height flies quickly to each target she points her staff at targeting objects limbs of the body including the torso, and other such things ( If targeting a large surface area it will only coat a diameter of 1 m. ) and drains it of its heat and freezing the limb creating a frost bitten like affect dealing D - Tier Damage these clouds can target the same limb to stack damage or several different people each getting their own cloud. These clouds can travel up to 30 m and any limbs targeted will also suffer form 1 post of Chilling ( See Magic )


A-tier Abilities

Spoiler:

Sound Breaker
Tier: A - Tier
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: The caster must aim their staff and wait for the orb to form and fully grow to its proper size.
Scaling: The caster can form an extra Orb of D Tier Damage for every 10 extra Magoi Invested.
Sustain: --
Cool Down: 4 posts
Cost: 40 Magoi | 20
Description: The caster casts a sound orb with 2 meters in diameter that will travel up to 20 meters away and will explode once it touches its target. It then lets off a loud screech as it tears at whatever it can reach dealing A Tier damage. The loud screech will disappear at the end of the spell.This spell uses sound magic.

Omega-tier Abilities

Spoiler:
TBA

Beast Abilities

Spoiler:
TBA

Djinn Related Abilities

Spoiler:
TBA

Social Abilities

Spoiler:

The Music Of The Rukh
Tier: B Tier
Class: Magician
Type: Social
Range: Long
Requirements/Drawbacks: The caster must focus on the music playing and what should be played next.
Scaling: The area of effect may increase by 10 m for every 10 magoi/stamina that is invested.
Sustain: 0
Cool Down: 4 posts
Cost: 40 Magoi | 20
Description:

    The caster can focus on the Rukh around them and manipulate them to give off different sounds. The caster then sets them off in different sequences, speeds, and patterns in order to create various different songs that could be summed up to the caster using the Rukh to act like an instrument. All who are within range and are able to hear will hear whatever the caster tries to perform. The caster must tell the Ruhk what to perform to play the song. Each song will last for 2 posts, and the user can release the staff after sticking to a ground or propping it up to allow the music to play on its own though she at that point must still focus on the music as it plays, and pre plan the entire song as she's casting the spell. The spells base distance goes to 15 m in any direction away from Jumanah.


Code:

Code:
[center][b]The Music Of The Rukh [/b][/center]
[b]Tier:[/b] B Tier
[b]Class:[/b] Magician
[b]Type:[/b] Social
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The caster must focus on the music playing and what should be played next.
[b]Scaling:[/b] The area of effect may increase by 10 m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 Magoi | 20
[b]Description:[/b]
[list]The caster can focus on the Rukh around them and manipulate them to give off different sounds. The caster then sets them off in different sequences, speeds, and patterns in order to create various different songs that could be summed up to the caster using the Rukh to act like an instrument. All who are within range and are able to hear will hear whatever the caster tries to perform. The caster must tell the Ruhk what to perform to play the song. Each song will last for 2 posts, and the user can release the staff after sticking to a ground or propping it up to allow the music to play on its own though she at that point must still focus on the music as it plays, and pre plan the entire song as she's casting the spell. The spells base distance goes to 15 m in any direction away from Jumanah.[/list]

Race Related Abilities
Spoiler:

Borg
Tier: D-Ω
Class: Magician
Type: Defensive
Range: Close
Requirements/Drawbacks: Once the Borg is broken or damaged, it requires 3 turns to recover.
Scaling: Cannot be scaled
Sustain: No sustain limit
Cool Down: N/A
Cost: 5 Magoi
Description:

    A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.



Last edited by Jumanah Necowl on 09/11/20, 12:36 am; edited 13 times in total


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5Jumanah's Vault  Empty Re: Jumanah's Vault on 12/04/16, 02:35 pm

Jumanah Necowl

Jumanah Necowl
β-Tier
β-Tier
Weapons

Spoiler:

Jumanah's Vault  Recowl-staff-update

Name: Staff Of The Reclow Tribe
Tier: C
Material: It's outer parts are made of simple metals while the inside core is now a reinforced metal. The colors on it are painted on.
Appearance:  The staff is a total of  154.94 cm (5'1”) in length, in width it is about 2.54 cm (1 in) it has been resized to better fit the height standards of Jumanah Necowl. It’s base of the staff is 2 separate kinds of metals mended together the inner more reinforced then the outer, it also has several stripes painted on it. Towards the bottom and the top are 2 thick blue stripes with a normal metal non colored one between them on both ends. Between these near the center where one would hold there are 2 yellow stripes that are significantly bigger. Then the space between those ones is just normal metal.

At the top of the staff there is a strange looking ornament that comes off the top and sides of the staff. It has been damaged from its mirrored like design and has been roughly reformed and had its edges cleaned up leaving just one side full of what it used to look like with slightly sharpened edgings that have been painted over with blue and a hint of yellow on one side.

Jumanah's Vault  Jum-sword
Name: Reclow Allegra
Tier: D Tier
Type: Sword
Material: Basic Metals
Appearance: It is roughly 76 cm and if held from point to butt of the sword it would be almost the same length of Jumanah's arm. It is scimitar in style of blade, has a curved handle with blue wraps on it, the butt and hilt have yellow colors on it and gray. There are gray bands on the handle. The blade is a dark gray color while the sharper side of it is a normal gray color There are two gaps in the blade near the blunt side near the top while further back there are 3 indent ridges. The blade is about 8 cm wide and 2 cm thick while the handle is 5 cm in width and thickness. The hilt being 16 cm in width and 4 cm in thickness.




Jumanah's Vault  Ea9548bd2b43d6d2287c566d0e0a5646
Name: Staff of The Silent Storm
Tier: A-tier
Type: Advanced Staff
Magic Type: Perfect Storm [ WATER + LIGHTNING + WIND + SOUND ]
Appearance: With a winding, crooked base made of a dark ancient hardwood the staff is 2m long. With atop its frame, as if hanging of a branch are its ornaments. Feathers, and spider silk cord attaching a small gourd filled with a wooden bead. The magic symbol for the advanced staff rests on the gourd which is 20cm in diameter.
Function:

  • Quiet Riot- For 10 magoi to activate | 5 to sustain the user can create a localized Storm in the form of a 30m in diameter sphere. On the initial cast the storm strikes enemy targets inside with lightning dealing B-tier damage. However, the clouds and storm persist for three posts. The flash of the lightning, and the following thunder removing sound from the air as the clouds obscure sight within.


Items

Spoiler:

Jumanah's Vault  XhmwIm2
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. [Link To System Page]
Amount: 1




Jumanah's Vault  Juma2mask
Name: Reclow Piper Mask
Tier: A Tier  
Material: This mask in both its parts are made of heavily dense A Tier Metals built to last to avoid heart ache.
Description: This item locks onto the face covering it in its entirety but has a groove inside so the bottom half that covers the mouth can be removed to easy mouth access. Each color on the mask represents something personal to the woman it was made for. The tear drops on the cheeks mimicking the colors and positions of her original mask of her people both the color of also her first two magic types. The two streaks on the side of the eye that are red and purple symbolizes her next two learned magics. And the one on the inner corner of the eye is sky blue to represent the color of she and her twin brothers eyes. The cuts in the eyes representing opposites of how you can see the world, but how it can really be for good or bad. Besides the basic functions listed above and the heavy duty metals to avoid easy breaking there are no other functions to this mask.

Beasts

Spoiler:

Old Gear/No Longer Holding/Out of Date

Spoiler:

Jumanah's Vault  Snapsh11

Name: Simple Staff Of The Reclow tribe.
Material: The staff is made of simple metals that have common paint along it’s colored parts.
Appearance: The staff is a total of 182.88 cm (6’0”) in length, in with it is about 2.54 cm (1 in). It’s base part of it is a solid metal like poll with  several stripes on it. About 30.48 cm (1 foot) from the bottom and the top are 2 thick blue stripes with a normal metal non colored one between them on both ends. Another 30.48 (1 foot) away from both of these are 2 yellow stripes that are as thick as 4 smaller stripes. Then the space between those ones is just normal metal.

At the top of the staff there is a strange looking ornament that comes off the top and sides of the  staff. It is colored yellow and blue and it is in 2 parts. The first being one that looks like an X and is connected to the main staff at its bottom ‘^’. The main X is blue and its bottom legs are slightly curved  and twice as long as the others.

The rest of its gaps have metal covering the gaps and is colored yellow. There is a small gap between the two parts, the second part being under the first and being totally blue. It is shaped like ‘^’ this but is slightly curved. The ordainment is about 30.48 cm (1 foot) in length, 22.86 cm (9 inches) in width, and in the center it is the same thickness as the base staff and becomes more narrow as it goes outwards.



Last edited by Jumanah Necowl on 09/11/20, 06:54 am; edited 10 times in total


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7Jumanah's Vault  Empty Re: Jumanah's Vault on 12/08/20, 04:37 am

Jumanah Necowl

Jumanah Necowl
β-Tier
β-Tier
Fun Pics

Jumanah Act 2: Blakh Rukh:

Jumanah's Vault  Jum-act-2


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