D-tier Abilities
Name: Azix's Disguise
Tier: D -Tier
Cost: 10 Magoi (5 sustained)
Element: Light
Class: Supplementary
Range: Close
Duration: Sustained
Cool-Down: 2 posts or Sustained +1
Description: Azix focuses Magoi around his body which allows him to create an illusion over himself. This allows him to alter his appearance from his facial features, his hair, and his clothes. If sustained, Azix can reform the illusion.
Name: Cloak of Shadows
Tier: D-Tier
Cost: 10 Magoi (5 Sustained)
Element: Light
Class: Supplementary
Range: Close
Duration: Sustained
Cool-Down: 2 - Sustained +1
Description: Azix issues commands to the Ruhk, using magoi to bend the light around him and reflect it back, rendering him somewhat camouflaged. He can still be seen especially when he's in front of a complex background. If sustained, Azix can reform the camoflage.
Name: Fragments of Light
Tier: D -Tier
Cost: 10 Magoi (5 Sustained)
Element: Light
Class: Offensive
Range: 10 Meters
Duration: Sustained
Cool-Down: 2 posts - Sustained +1
Description: Azix issues commands to the ruhk, creating five 1 meter by 2 meter long jagged fragments of light that travel towards an enemy at 10 m/s, causing D-Tier damage if struck. If sustained, can reform the Fragments of Light and deal another round of D-Tier damage.
Name: Distortion
Tier: D-Tier
Cost: 10 Magoi (5 Sustained)
Element: Light
Class: Supplementary
Range: 10 meters
Duration: Sustained
Cool-Down: 2 - Sustained +1
Description: The caster creates a 10 cm cube of black light that absorbs light within a five meter x five meter x five meter cube. The cube can travel within 10 meters of the caster, making anything inside of it hard to see. If sustained, can be reformed.
Name: Force Cubes
Tier: D-Tier
Cost: 10 magoi/ 5 Sustained
Element: Strenth
Class: Offensive
Range: 10 meters
Duration: Sustained
Cool-Down: 2 - Sustained +1
Description: The caster creates five 0.25 x 0.25 x 0.25 meter cubes of force that can travel within ten meters of them. The cubes deal D-tier blunt damage when they strike a target. They can hit individual or multiple targets but the damage can not exceed D-Tier. The cubes travel at ten meters per second. If sustained, the caster may reform the cubes and they can deal damage again.
Name: Force Wall
Tier: D-Tier
Cost: 10 magoi/ 5 sustained
Element: Strength
Class: Offensive/Supplementary
Range: 10 meters
Duration: Sustained
Cool-Down: 2 posts or Sustain+1
Description: The caster creates a thin sheet of force up to 5x5 meters(1 cm thick) within five meters of the caster. The Force Wall can travel within a ten meter range at ten meters per second to either deal D-Tier blunt damage or to push an object to an area within the range of the spell. If sustained, the caster can reform the wall and the wall may either deal damage or push an opponent again.
C-tier Abilities
Name: Piercing Light
Tier: C -Tier
Cost: 20 Magoi (10 sustained)
Element: Light
Class: Offensive
Range: 20 Meters
Duration: Sustained
Cool-Down: 3 - Sustained +1
Description: Azix issues commands to the ruhk to create a narrow 1 meter diameter and 10 meter long beam of light that travels 15 m/s for 20 meters before dispersing. A direct hit from the beam causes C-Tier damage. If sustained, can reform and deal damage again.
Name: Flicker
Tier: C-Tier
Cost: 20 Magoi [10 sustained]
Element: Light
Class: Supplementary
Range: 20 meters
Duration: Sustained
Cool-Down: 3 - Sustained +1
Description: The caster creates a ball of light that's intensity and color can be controlled. It can be used to simply light a 10 meter area within 20 meters of the caster or it can be used to blind an opponent within a five meter radius of the ball, while still in the caster's range. The ball can move at 15 m/s and if sustained can be reformed, the intensity can be changed, and/or the color can change. The ball of light can be 5-10 meters in scale.
Name: Light Vision
Tier: C-Tier
Cost: 20 Magoi (10 sustained)
Element: Light
Class: Supplementary
Range: 20 meters
Duration:Sustained
Cool-Down: 3 - Sustained +1
Description: Azix uses magoi to form lenses of light over his eyes, and can filter out varying percents of light and color. The effect is that he could see in the dark with a night-vision of sorts or prevent from being blinded. If he pours some magoi into them, he can also bend the lenses to see up to 20 meters away. If sustained, can be reformed again.
Name: Light Sphere
Tier: C-Tier
Cost: 20 Magoi (10 sustained)
Element: Light
Class: Offensive
Range: 20 Meters
Duration: Sustained
Cool-Down: 3 - Sustained +1
Description: The caster creates a 5-10 meter diameter ball of light that travels at 15 m/s over 20 meters. The beam can cause second degree burns upon contact. If sustained, the beam of light can be reformed and do damage again.
Name: Phantasm's Redirection
Tier: C - Tier
Cost: 20 Magoi (10 Sustained)
Element: Light + Strength (Solid Illusions)
Class: Offensive/Supplementary
Range: 20 Meters
Duration: Sustained
Cool-Down: 3 - Sustained +1
Description: Azix creates an illusion by issuing commands to the Ruhk. The magoi streams from the caster's staff within 20 meters at 15 m/s² to form the illusions. The illusion can deal C-Tier damage once per post. The illusion is solid and can take any form up to 10 meters in scale, but creates no sounds and moves up to 15 m/s². Azix uses this ability for misdirection and deception. If sustained, the caster can reshape the illusion once per post and deal damage again.
Name: Gravity Lift, Stage 1
Tier: C
Cost: 20 on cast; 10 sustain
Element: Gravity
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 3 posts - Sustained +1
Description: A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 5m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.
Name: Sakeru
Tier: C-Tier
Cost: 20 stamina
Weapon Type: Body
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 3, (sustained)+1
Description: The user manipulates their legs by increasing the elasticity of the muscles to move faster than normally possible, giving them a speed buff. The user can move at fifteen meters per second constantly.
Name: Darkness
Tier: C-Tier
Cost: 20 magoi/ 10 sustain
Element: Shadow (Strength+Light)
Class: Supplementary
Range: 20 meters
Duration: Sustained
Cool-Down: 3 posts or Sustain+1
Description: The caster creates a mass of shadows within five meters of them. The mass is up to ten meters in size and can travel at fifteen meters per second within twenty meters of the caster. The shadows prevent any light from reaching within it, blinding anyone inside of it and disrupts any attempt to see what is within. The shadows act as a sensory network and allow the caster to sense everything inside. If sustained, the mass of shadows can be reformed.
Name: Shadow Left Hand
Tier: C-Tier
Cost: 20 magoi / 10 sustain
Element: Shadow Magic (Strength+Light)
Class: Offensive/Supplementary
Range: 20 meters
Duration: Sustained
Cool-Down: 3 posts or Sustain+1
Description: The caster creates a shadow construct in the form of a hand up to ten meters in scale. The hand can move at fifteen meters per second within a ten meter diameter of the caster. The hand can deal C-Tier blunt damage to a target or can close around up to two limbs to bind(Immobilize) them for three posts. If sustained, the caster may reform the hand and it may deal damage again, choose a new limb to target or maintain its grip.
Name: Shadow Right Hand
Tier: C-Tier
Cost: 20 magoi / 10 sustain
Element: Shadow Magic (Strength+Light)
Class: Offensive/Supplementary
Range: 20 meters
Duration: Sustained
Cool-Down: 3 posts or Sustain+1
Description: The caster creates a shadow construct in the form of a hand up to ten meters in scale. The hand can move at fifteen meters per second within a ten meter diameter of the caster. The hand can deal C-Tier blunt damage to a target or can close around up to two limbs to bind(Immobilize) them for three posts. If sustained, the caster may reform the hand and it may deal damage again, choose a new limb to target or maintain its grip.
Name: Large Force Wall
Tier: C-Tier
Cost: 20 magoi/10 sustain
Element: Strength
Class: Offensive/Supplementary
Range: 20 meters
Duration: Sustained
Cool-Down: 3 posts or Sustain+1
Description: The caster creates a thin sheet of force up to 10x10 meters, 1 cm thick, within five meters of the caster. The Force Wall can travel within a 20 meter range at 15 meters per second to either deal C-Tier blunt damage or to push an object to an area within the range of the spell. If sustained, the caster can reform the wall and the wall may either deal damage or push an opponent again.
B-tier Abilities
Name: Kage Youshiki
Tier: B-Tier
Cost: 30 magoi (15 sustained)
Element: Light + Strength (Shadow Combination)
Class: Offensive/Supplementary
Range: 30 meters
Duration: Sustained
Cool-Down: 5 - Sustained +1
Description: The caster creates a 36cm mass of shadows that can travel within a 30 meter radius of the caster at 20 m/s. Two 6.9m long shadow constructs (tendrils, pincers, hands, etc.) stretch from the mass. Each construct can deal C-Tier damage in the form of the construct (crushing, blunt, etc.) or immobilize two limbs for 3 posts. If sustained, the caster may reform the spell and choose between dealing damage, continue the immobilization, or attempt to change target for the immobilization.
Name: Vanish
Tier: B-Tier
Cost: 30 magoi (15 sustained)
Element: Light
Class: Supplementary
Range: 30 meters
Duration: Sustained
Cool-Down: 5 - Sustained +1
Description: Provides Full invisibility by manipulating the light around an object. Azix can use this spell to hide himself, objects or people for up to three turns. Azix can hide up to fifteen people or a mass volume of 15 meters within a thirty meter range. If sustained, caster can reform the spell.
Name: Makihige
Tier: B-Tier
Cost: 30 magoi (15 sustained)
Element: Light + Strength (Shadow Magic)
Class: Offensive
Range: 5 meters
Duration: Sustained
Cool-Down: 5 - Sustained +1
Description: The caster uses his staff to create two seven meter shadow constructs around him. The constructs deal C-Tier damage each per post and move at 15 m/s. If sustained, the shadow constructs will reform and can deal damage again.
Name: Twist Reality
Tier: B - Tier
Cost: 30 magoi (15 sustained)
Element: (Strength and Light) Solid Illusions
Class: Supplementary
Range: 30 meters
Duration: Sustained
Cool-Down: 5 - Sustained +1
Description: The caster uses strength and light magoi to create solid illusions that can be fit around up to five people or up to a mass of 15 meter scale. Magoi streams at 20 m/s to form the illusions in a thirty meter range. If sustained, the caster can reform the illusions.
Name: Clear
Tier: B-Tier
Cost: 30 magoi (15 sustained)
Element: Strength
Class: Offensive
Range: 30 meters
Duration: Sustained
Cool-Down: 5 - Sustained +1
Description: The caster creates a film of force around themselves that pulsates outwards in the shape of a dome at 20 m/s. This pushes anything around the caster back up to 15 meters away. When the force hits something it deals B-tier damage or reaches 15 meters it comes back to cover the caster once again. If sustained, once per post another pulsation from the filmy substance will expand outward again.
Name: Swiggity Swooty
Tier: B-Tier
Cost: 30 stamina
Weapon Type: Arms
Class: Offensive
Range: 15 meters
Duration: Sustained
Cool-Down: 5 posts; +1 sustain
Description: The user stretches their arms, five to seven and a half meters away to deal two swift smacks to a target area at 20 meters per second. Seven extra joints are created in each arm, allowing for strange movements. Each smack can be delivered to two separate targets and deal C-Tier damage. If sustained, the user can use this technique again to deal additional damage once per post.
Name: Crazy Horse
Tier: B-Tier
Cost: 30|15
Weapon Type: Hair
Class: Offensive
Range: 30 m
Duration: Sustained
Cool-Down: 5| +1
Description: The user's hair elongates to fifteen meters in length, weaving into a single braid. The user directs the braid to spin at 20 meters per second, dealing B-Tier damage to any targets it hits. If sustained, the user can direct the braid again to deal additional damage once per post.
Name: Dagger Nail
Tier: B-Tier
Cost: 30|15
Weapon Type: Feet
Class: Offensive
Range: 30 m
Duration: Sustained
Cool-Down: 5| +1
Description: The user extends their big toenail on their right foot ten to fifteen meters in length. The nail extends at twenty meters per second and deals B-tier piercing or cutting damage to anything in it's path. The nail can be retracted at will. If sustained, the user can extend their nail again to deal additional damage once per post.
Name: Big Hand
Tier: B-Tier
Cost: 30|15
Weapon Type: Hand
Class: Defensive
Range: 30 m
Duration: Sustained
Cool-Down: 5| +1
Description: The user inflates their hand between five and ten meters in size at 20 meters per second. They strengthen their skin and muscles to absorb up to 1 A-Tier, 2 B-Tier, 4 C-Tier, 8 D-tier abilities. The user is able to deflate their hand at will. If sustained, the user can perform the ability again once per post.
Name: Solid Spear of Light
Tier: B-Tier
Cost: 30 magoi/ 15 sustain
Element: Piercing (Strength+Light)
Class: Offensive
Range: 30 meters
Duration: Sustained
Cool-Down: 5 posts or Sustain+1
Description: The caster creates a lance of light that is solidified with strength magic around the tip of his staff that extends 10-15 meters in scale. The lance can be launched to move at 20 meters per second within 30 meters of the caster at a target. The lance will B-Tier damage in the form of piercing burns. If sustained, the lance can be reformed and redirected to deal damage again.
Name: Imbue Strength
Tier: B-Tier
Cost: 30 magoi/15 sustained
Element: Offensive
Class: Strength
Range: 5 meters
Duration: Sustained
Cool-Down: 5 posts or Sustain+1
Description: The caster creates a film of strength magic around an object within five meters of the caster. The film covers an object and allows it to be used as if it were a B-Tier melee weapon dealing blunt damage. The film is destroyed if dealt one B-Tier, Two C-Tier, or four D-Tier damage. If the film is destroyed, the object is not unless the damage was stronger than the film itself. If sustained, the film can be reformed and may be transferred to a new object.
A-tier Abilities
Omega-tier Abilities
Beast Abilities
Djinn Related Abilities