- What I'm bringing Along:
Kuroi Shimo, Garret's Wand- D Tier Abilities:
- Name: Jagged Flying Ice
Tier: D
Cost: 10 Magoi
Element: Water (Ice Sub-Type)
Class: Offensive/Supplementary
Range: Up to 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: A slab of ice is formed through guidance, which doesn't necessarily have a uniform appearance. Typically partially jagged, the ice is generally around 1.5-2 meters in length and 1 meter in thickness and 1 meter in width. Even with the name, the ice in question can be smoothed out into a more elegant form. It can be propelled up to 10m/s with its casting, however it cannot move farther than 10 meters from the user. If propelled into another person, it would deal D rank damage to that individual. So long as the user is within 10 meters of the spell, this spell can be sustained to propel it for a longer duration.
Name: Water Manipulation Technique
Tier: D
Cost: 10 Magoi 5 sustained
Element: Water
Class: Supplementary
Range: 10 Meters
Duration: 1-3 posts
Cool-Down: 2-4 posts after the sustain has been broken.
Description: Controls up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which moves at a rate of 10 m/s. This water can possibly slow or halt an individual who is moving against the current, or it could be used to blast an opponent away. The distance the opponent is blasted away is calculated by subtracting either their speed at the time of being hit or their Running Speed, if they braced for impact, from the speed of the water. If the number is 0, they are stopped in their tracks. If the number is a negative number, they are still able to move at that speed against the flow.
Name: Water Gills
Tier: D
Cost: 10 Magoi, 5 sustain
Element: Water
Class: Supplementary
Range: Self
Duration: 1-4 posts
Cool-Down: 2-5 posts after sustain has been broken
Description: In short, the spell allows you to breath under water. It does so by creating a bubble of air around the mouth and nose, absorbing oxygen from the water around it.
Name: State Transmutation
Tier: D
Cost: 10 Magoi, 5 sustained
Element: Water
Class: Supplementary
Range: 10 meters
Duration: 1-3 posts
Cool-Down: 2-4 posts
Description: This spell can change the 3 states of water; water, ice and mist. At this level, water can be changed into ice or mist, but mist can only be condensed into water, and ice can only be melted to water. Converts up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which converts at a rate of 10 cubic m/s (the size of a small crowd of 5 people).
- C Tier Abilities:
- Name: Pressure Control
Tier: C
Cost: 20 Magoi, 10 sustained
Element: Water
Class: Offensive/Supplementary
Range: 20 meters
Duration: 1-6 posts
Cool-Down: 3-7 posts
Description: When cast on land this spell can place pressure on a person through the use of condensed water that is already existing (ex. Water Manipulation is flowing around the opponent, then cast Pressure Control). It can also be used on a bleeding wound to slow a person from bleeding out. In water, it can be used to lighten the load of pressure from deep diving, or increase that load by an order of magnitude. This can either provide C tier damage, or prevent C tier damage from bleeding. The technique moves at 10m/s. Rather than targeting a person in the attack, the spell targets a condensed area the size of a person.
Name: Ice Phase
Tier: C
Cost: 20 Magoi, 10 sustained
Element: Water (Ice subtype)
Class: Supplementary
Range: Self
Duration: 1-6 posts
Cool-Down: 3-7 posts.
Description: With the casting of this spell, the user is able to 'walk through' ice. The way this works is that a thin sheen of Magoi wraps around the caster, and as the caster is about to walk into the ice, it utilizes a combination of State Transmutation to turn the Ice the user is about to walk into to water, and then uses Water Manipulation Technique in order to move the water to the sides, and then behind the caster. Once the caster has passed, State Transmutation turns the water back into ice. Since the spell is strong enough to effect a large amount of ice and can be moved from it's original target at 15m/s. Do not be confused; the spell does not move unless directed to after being cast. It is cast on a single target and sticks to that target. It is simply that in it's cast it can move 15 m/s worth of movement from the caster, and may be sustained for longer duration/further movement in. The caster may actively chose whether or not a portion of the spell converts the ice over to water as they move forward, allowing them to temporarily 'create' staircases to walk up a mountain of ice.
Name: Water Dowsing
Tier: C
Cost: 20 Magoi
Element: Water
Class: Supplementary
Range: 20 meters
Duration: 1 post to 4 posts.
Cool-Down:3 to 5 posts
Description: Digging deep into the ground the caster is able to draw water from the soil and further underground, possibly from the aquifer directly. Water gathered this way can either take form in slowly rising to the top or bursting out of the ground in a geyser motion, which would move at 20 m/s. The size of the geyser would be up to 10 meters in diameter. Enough water to create a very small lake can be pulled up. It takes 10 seconds for the water to finish coming up if it is pulled up in the manner of the Gyser. It takes much longer to be pulled up via a slower, less destructive means.
- B Tier Abilities:
Name: Ice Mirror maze
Tier: B
Cost: 30
Element: Water (Ice subtype)
Class: Supplementary
Range: 30 meters
Duration: Instant
Cool-Down: 5 posts
Description: Using a water-heavy environment, a large maze is created, complete with ceilings. The surfaces are reflective and show mirrored images, possibly showing the image of others in the maze even if they are nowhere near the person. The maze's size can be up to 15 meters in diameter.
Name: Jet Stream
Tier: B
Cost: 30 Magoi
Element: Water
Class: Offensive
Range: 30 meters
Duration: 1 Post
Cool-Down: 5 posts
Description: Description: A high pressure stream of water shoots from the caster's staff/wand at a rate of 30 m/s. The spell is fairly painful and can cut with nearly surgical precision, dealing B-tier damage to an opponent. There are four beams in all and the size of each beam is up to 1m in diameter but may be as small as .025m, a.k.a. 1 inch in diameter. Each beam alone deals D-tier damage and can be fired with it's own unique trajectory according the the caster's will.
Garret had called Azix to the insulated meeting room, as if he were about to brief him on a normal, albeit sensitive, mission. When Azix arrived, Garret was standing with his back to the man, hands clasped. "I told you, when you joined my cell, that we would succeed even with the political back stabbing that was involved in your joining of this team." Garret turned to face Azix and let his hands drop to his sides.
"We've accomplished much since you've joined us. Your contributions have been invaluable. The reason I've brought you here today is that we have new mission orders. Li Cao, an official from Zou, is coming here on a diplomatic mission." Garret took a rolled up missive from his sleeve and slid it across the table. It was a small profile on the dignitary, which didn't really have a great deal of information in it about the man, other than the fact that he was a very influential individual. "Our job is to serve as his body guards, as there are several individuals who have put a hit order on him. Now, it's not too surprising, considering some of this background info I've dug up on him." Garret slid a second missive to Azix, which detailed how the man has used his fortune in order to manipulate others for his own gain.
In that list was information implicating Li Cao as a perpetrator of holding information back from their group in order to discredit the dishonored prince, and the nephew of a traitor. Garret answered no questions about the mention of a nephew to a traitor, but answered many of any of Azix's questions at this point.
"Now, what we will actually be doing is cleaning up our chain of command. We'll head out, in secret, ahead of schedule and assassinate the man ourselves. He's a strong warrior, from what I hear, so be certain to take extra care." Garret paused. "It goes without saying, we'll need to gear up. Any questions?" Again, Garret answered any questions other than the issue he had avoided earlier. He would then prepare his own gear, including his wand, his middle-class looking clothing and his operative clothing. The operative clothing he packed separately, with plenty of water skins on his person.
He had a small side-trip to make, before he was ready for what had to be done. Azix in tow, Garret made way to a slaver he knew. He had met her in the past, doing work for Zou in order to make sure her business was still successful. He approached the new building they were doing business out of. Garret recognized one of the guards, and that very same guard recognized him. "I'm here to see Serene."
The man looked to Azix, and then back to Garret, who simply nodded. "Alright, come on in. She'll see you." The man was so quick to ask him his business last time, but it was quite different this time around. He quickly went ahead, and entered a room, likely to announce Garret's presence.
When Garret and Azix walked into the room they would see a woman dressed in business attire sitting at the desk with her chin resting on her clasped hands. "So, Mr. Hero, what brings you here? Having second thoughts about that job offering?" She smiled, folding her hands back to the table.
"I'm here for a favor, actually." Garret said, cutting to the point. Garret explained that he needed his subordinate and himself smuggled out of the town next over, and dropped off on the road with two horses. He would pay for the horses.
The woman laughed. "It's not every day you get asked for a favor in my line of work. You know, we are firm believers of Give And Take." She smiled, which was one that looked quite genuine. "I'll take you up on that. We'll get write you up something to help you out, but I get to call a favor in from you in the future. And I'm sure you know I won't hesitate to call you up on that." She snapped her fingers, and the thug left the room. Shortly after, another man entered the room and Serene told him what she wanted wrote up, so that they would have the assistance he had requested in the next town over. "Take this to the head of their business. Gudo, is the man's name. He's got some terrible taste, but we go back and he knows who I am. He'll give you the assistance you need." She handed Garret the papers. "I'm sure you're busy, but I'll be expecting you to hold up to your promise."
When they left, Garret would speak briefly with Azix if there were any questions.
As per their orders, they made their way over to the next town to await the arrival of Li Cao and provide escort services. However, Garret and Azix were instead smuggled out of the town during sundown by a group of slavers, as per the orders given through the missive Garret had obtained from Serene.
When they were dropped off, Garret got onto the horses' back and began to lead Azix to Li Cao's camp. They would arrive as the night hours got darker, and make their way through the forest nearby to scout the camp's defenses and consider their options for attack. Garret was in full operative gear, and they were in an ideal spot to look over Li Cao's camp...
OOC: Word Count 920/1500