- Bringing Along:
Kuroi Shimo, Garret's Wand- D Tier Abilities:
- Name: Jagged Flying Ice
Tier: D
Cost: 10 Magoi
Element: Water (Ice Sub-Type)
Class: Offensive/Supplementary
Range: Up to 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: A slab of ice is formed through guidance, which doesn't necessarily have a uniform appearance. Typically partially jagged, the ice is generally around 1.5-2 meters in length and 1 meter in thickness and 1 meter in width. Even with the name, the ice in question can be smoothed out into a more elegant form. It can be propelled up to 10m/s with its casting, however it cannot move farther than 10 meters from the user. If propelled into another person, it would deal D rank damage to that individual. So long as the user is within 10 meters of the spell, this spell can be sustained to propel it for a longer duration.
Name: Water Manipulation Technique
Tier: D
Cost: 10 Magoi 5 sustained
Element: Water
Class: Supplementary
Range: 10 Meters
Duration: Sustained
Cool-Down: 2 posts after the sustain has been broken.
Description: Controls up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which moves at a rate of 10 m/s. This water can possibly slow or halt an individual who is moving against the current, or it could be used to blast an opponent away. The distance the opponent is blasted away is calculated by subtracting either their speed at the time of being hit or their Running Speed, if they braced for impact, from the speed of the water. If the number is 0, they are stopped in their tracks. If the number is a negative number, they are still able to move at that speed against the flow.
Name: Water Gills
Tier: D
Cost: 10 Magoi, 5 sustain
Element: Water
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 2 posts after sustain has been broken
Description: In short, the spell allows you to breath under water. It does so by creating a bubble of air around the mouth and nose, absorbing oxygen from the water around it.
Name: State Transmutation
Tier: D
Cost: 10 Magoi, 5 sustained
Element: Water
Class: Supplementary
Range: 10 meters
Duration: Volume dependent
Cool-Down: 2 posts after the duration ends.
Description: This spell can change the 3 states of water; water, ice and mist. At this level, water can be changed into ice or mist, but mist can only be condensed into water, and ice can only be melted to water. Converts up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which converts at a rate of 10 cubic m/s (the size of a small crowd of 5 people).
- C Tier Abilities:
- Name: Pressure Control
Tier: C
Cost: 20 Magoi, 10 sustained
Element: Water
Class: Offensive/Supplementary
Range: 20 meters
Duration: Instantaneous
Cool-Down: 3 posts after sustain has ended.
Description: When cast on land this spell can place pressure on a person through the use of condensed water that is already existing (ex. Water Manipulation is flowing around the opponent, then cast Pressure Control). It can also be used on a bleeding wound to slow a person from bleeding out. In water, it can be used to lighten the load of pressure from deep diving, or increase that load by an order of magnitude. This can either provide C tier damage, or prevent C tier damage from bleeding. The technique moves at 10m/s. Rather than targeting a person in the attack, the spell targets a condensed area the size of a person.
Name: Ice Phase
Tier: C
Cost: 20 Magoi, 10 sustained
Element: Water (Ice subtype)
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 3 posts after the end of its sustain.
Description: With the casting of this spell, the user is able to 'walk through' ice. The way this works is that a thin sheen of Magoi wraps around the caster, and as the caster is about to walk into the ice, it utilizes a combination of State Transmutation to turn the Ice the user is about to walk into to water, and then uses Water Manipulation Technique in order to move the water to the sides, and then behind the caster. Once the caster has passed, State Transmutation turns the water back into ice. Since the spell is strong enough to effect a large amount of ice and can be moved from it's original target at 15m/s. Do not be confused; the spell does not move unless directed to after being cast. It is cast on a single target and sticks to that target. It is simply that in it's cast it can move 15 m/s worth of movement from the caster, and may be sustained for longer duration/further movement in. The caster may actively chose whether or not a portion of the spell converts the ice over to water as they move forward, allowing them to temporarily 'create' staircases to walk up a mountain of ice.
Name: Water Dowsing
Tier: C
Cost: 20 Magoi
Element: Water
Class: Supplementary
Range: 20 meters
Duration: 1 post or 4 posts.
Cool-Down:3 posts after the end of its effect.
Description: Digging deep into the ground the caster is able to draw water from the soil and further underground, possibly from the aquifer directly. Water gathered this way can either take form in slowly rising to the top or bursting out of the ground in a geyser motion, which would move at 20 m/s. The size of the geyser would be up to 10 meters in diameter. Enough water to create a very small lake can be pulled up. It takes 10 seconds for the water to finish coming up if it is pulled up in the manner of the Gyser. It takes much longer to be pulled up via a slower, less destructive means.
- B Tier Abilities:
Name: Ice Mirror maze
Tier: B
Cost: 30
Element: Water (Ice subtype)
Class: Supplementary
Range: 30 meters
Duration: Instant
Cool-Down: 5 posts
Description: Using a water-heavy environment, a large maze is created, complete with ceilings. The surfaces are reflective and show mirrored images, possibly showing the image of others in the maze even if they are nowhere near the person. The maze's size can be up to 15 meters in diameter.
Azix would find Garret waiting for him in the room they had spoken in the other day. Garret was standing, looking out the window with his back to Azix. "It's time to test your mettle. We have work to do, and the portfolio is on the desk."
Unclasping his hands, Garret turned to Azix "As you will note in the portfolio, our target for this mission is one of the Fanalis Corps members. You may be familiar with their strengths, but if not it is all documented in the portfolio. The target's name is Manius Decimus. We are to remove him from the Reim Empire's board, permanently."
Garret paced from one side of the room to the next. "It is important to note that should he get to you in close combat, you would likely be quickly dispatched. Therefore it would be best if we come at this from a different angle. The head on approach is no good."
Garret stopped pacing and looked at Azix. "You will also see that there is no request for how we take him out, but I believe it is obvious that discretion is our way of working. Simply killing the man in broad daylight would not do. So here is the plan; one of us will follow the man, learn his habits and gather more information. Information the portfolio is strangely lacking." Garret was sure he had an idea why the information was lacking. Just another thing he had to add to the list of annoyances he was going to have to deal with from now on.
"Meanwhile, another one of us will move about the city, a bit more freely and without the danger of being 'burned', caught that is, while noting guard patrols and movements. We will then meet back here after two or three days, and determine the best course of action with the information we have learned. Any questions?"
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