A True Dragon
"How many times do I have to tell you? I will tolerate no petty bickering in my presence. Conflict does not please me."
General Info
Character Name: Gero, Gu
Class:Beast Tamer
Age: 50
Link to Approved Character: Gero
Rank: 1st Elder
Equipment:N/A
Starter Skills:N/A
Beast:Emma
_____________________
Character Name: Gero, Gu
Class:Beast Tamer
Age: 50
Link to Approved Character: Gero
Rank: 1st Elder
Equipment:N/A
Starter Skills:N/A
Beast:Emma
_____________________
- Mission Data:
Job Name:Location
Job Rank: B
Job Location:Reim
Job Reward: 15,000 Huang and 200 EXP.
Chain Reward: N/A
Job Prerequisites: N/A
Job Overview:Gero roam the area of Reim outskirts looks for a potential home for his Queen Ant. As he travel down the river he was discover by a pirate scouting party. They attempt to loot, and charge Gero a fee to pass along the river stream.
Enemy Name:Pirate Scouts 4
Enemy Tier: C
Damage Required to Defeat: B
Description: This unit detachment is from the main vessel in attempting to scout the island coast. This small rowboat hold 4-man crew attempting to take over either Gero ship or Ghost ship. These small band of pirates are decent fighter. Enemy Primary Equipment: 4 B Tier Cutlasses
Enemy Secondary Equipment: 16 C tier Throwing Knives 4 knives per NPC.
Abilities:
Cutlasses Strike: Is a simple technique were the user attempt release a simple barrage of sword slash at the target in question. This techniques only does d tier damage. However, if used with the entire unit it can deal up to B tier of damage.
Knives: From the pirates stash each of them hold unique throwing skills. It allow the user to throw for up to 30 meters. Either a single or several knives at his foe attempting to do C tier damage per successful hit. If more than 1 knives is successful according to how many is successful increase the amount of damage receive according to the stacking rules.
Parry: Using the Cutlasses to attempt to block incoming sword swipes. These techniques can block/parry up to two physical strikes of same tier or one tier higher rendering the attempt to harm the user null, and voided.
At this time, they were fleeing and in search of a potential base of operations. The Red River is comparable in size to the Nile River, which is about 50 feet deep. This river spans between 4,190 along each size of the massive river were respectable size forest . The weather was clear, and 4,190 and 4,190 miles A cloud was in the sky. It was early, respectable-sized, around 7:00 a.m.
The birds were chirping as the Gero vessel traveled near the Ghost vessel, which somewhat led the way. In this operation, Gero was hoping to use his ghost abilities to set up a nest for the queen. At this time, he had no clue what a nice place would be or if he could convince his comrade to aid him. However, at the present time, they were traveling somewhat together while not directly beside each other; their vessels were 10 meters apart.
The river current didn't hinder the traveling vessel, and the slight gust of wind blessed the vessels with the ability to continue forward. At this time, Gero was on the deck of the ship. He holds the helm tightly in his hands, and prior to undocking the transfer of resources, an additional copy of the journey book was given to Ghost.
At this time, Ghost should be reading the message from Gero and could respond if he chooses to by writing in the book and replying.
"What is the current situation with Reim?" If it's bad, I suggest we stray away from any major cities and settle somewhere along the river. If we can manage this, I can breed a sizeable army if you help clear whatever obstacles come our way. Also, if everything goes nicely I can pay you nicely as you are currently have been a big help to the faction foundation. At this time, this will be the first step until we fully secure this land, then we can claim Reim for Chronus and start making our peaceful kingdom of three."
At this time, for whatever reason, Gero is traveling along the Red River. The water wasn't blue in fact it look blackish. Something was going on with the Reim water source, and Gero had no clue. At this point in time, it would be best to keep moving out of Reim. But he want to push the breeding of the colony. As a Beast Tamer he was sure he could think of something that would cleanse the water. He wasn't sure of the exact effect, but one thing was for sure: he took note of this development.
That was why he asked Ghost what he did. The water hints that something is going on, but he isn't sure how much Ghost knows. But he was sure that whatever going on all they had to do is worry about themselves , and regroup as faction. If anything good comes from this, it is because of the foundation built today by Ghost and the First Elder Gero.
Affiliation: Chronus
524|1,500 Need Word Count
- Info:
190/190 Stamina
110/110 Magoi
Name: Sea Wolf's Song
Tier: A-tier
Material:Wood, Cloth, Rope, Iron, and Steel
Description:This 19-meter longboat is a bit smaller than average warships, but moves fast, with a captain's quarter, crew quarters, supply deck, and extensive brig this ship is great for general privateer/Pirate work.
Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:
The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.
*This does not take up any of your item/weapon slots
Last edited by Gero Gu on 19/06/23, 11:56 am; edited 1 time in total