A True Dragon
"How many times do I have to tell you? I will tolerate no petty bickering in my presence. Conflict does not please me."
General Info
Character Name: Gero, Gu
Class:Beast Tamer
Age: 50
Link to Approved Character: Gero
Rank: 1st Elder
Equipment:N/A
Starter Skills:N/A
Beast:Emma
_____________________
Character Name: Gero, Gu
Class:Beast Tamer
Age: 50
Link to Approved Character: Gero
Rank: 1st Elder
Equipment:N/A
Starter Skills:N/A
Beast:Emma
_____________________
- Mission Data:
Job Name:Red Rock
Job Rank: B
Job Location: Reim (1 mile radius)
Job Reward: 15,000 Huang and 200 EXP.
Chain Reward:N/A
Job Prerequisites:N/A
Job Overview:Gero travel along the river bed of Reim However, in the distance Gero can see massive dirt empire. As he continue to travel he notice that the Pirate HQ is up ahead.
Welcome to Red Rock! Gero was greet by pirates attempting to prevent the old geezer from passing. However, these guys aren't no push over at all.
Enemy Name:Pirate Scouts 4
Enemy Tier: B
Damage Required to Defeat: B
Description: This unit detachment is from the main vessel in attempting to scout the island coast. This small rowboat hold 4-man crew attempting to take over either Gero ship or Ghost ship. These small band of pirates are decent fighter.
Enemy Primary Equipment: Enemy Primary Equipment: 5 Flint Lock C Tier
Enemy Secondary Equipment: 5 Cutlasses B Tier
Abilities:
Cutlasses Strike: Is a simple technique were the user attempt release a simple barrage of sword slash at the target in question. This techniques only does C tier damage. However, if used with the entire unit it can deal up to B tier of damage.
Parry: Using the Cutlasses to attempt to block incoming sword swipes. These techniques can block/parry up to two physical strikes of same tier or one tier higher rendering the attempt to harm the user null, and voided.
Fire Shot: The group of pirate empty there flintlock in a barrage of gun fire directly at there foes. Anyone within 25 meters will be inflicted with C tier damage. These bullets move at B tier speed as well.
At this time, this was the perfect opportunity to set a trap for any more pirates in the area. Not to mention protect his ship as a means of transport. At this time, Gero was alone, sitting around the campfire on a wooden log. He had the company of his allies, or that werid man from before De Rais. Gero had wanted a word with his allies before moving forward any further than this because they were about to enter the forest, heading for that massive rock. Otherwise known as Red Rock, it was that, and he waited to bait out these pirate scum using this campsite. Along with their vessels as a means of bait to lure out the crooks.
He wasn't sure how smart the support he had received from the Rat Zodiac would be. However, so far, they have shown great skill in combat and listened to his orders. As of now, that is all that matters, but that can change at any moment. Gero had let out a sigh; it was nearly sundown, and camp had been ready for an hour now.
At this time, Gero wanted to talk and relax to carefully look at his plans as a whole and as a unit. But he wasn't sure if the wise man from before would come down to greet him. In fact, if he remembers correctly, the bastard got hurt in an earlier fight with the unwanted pirate scum. However, Gero did understand that, so he didn't expect him to come.
Affiliation: Chronus
[i]Twc: 338|1,500 Need Word Count
- Info:
190/190 Stamina
110/110 Magoi
Name: Sea Wolf's Song
Tier: A-tier
Material:Wood, Cloth, Rope, Iron, and Steel
Description:This 19-meter longboat is a bit smaller than average warships, but moves fast, with a captain's quarter, crew quarters, supply deck, and extensive brig this ship is great for general privateer/Pirate work.
Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:
The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.
*This does not take up any of your item/weapon slots