Feinted Front
Tier: D-TierClass: Assassin
Type: Offensive
Range: Short 1-3m
Requirements/Drawbacks:The initial lunge/first strike creates a risky opening on the user, allowing the opponent a free attack provided they are quick enough. User must be wielding a dagger or knife. For damage to be successful, the feint must not be interrupted, as the dagger will not be in position for the strike.
Scaling: Damage
Sustain:0
Cool Down: 2 turns
Cost: 10 stamina minimum, 10 additional for each tier of damage added
Description:
The user will lunge up to 3 meters towards the target with aim to slash at the upper body(chest and shoulders), and then firmly plants their feet amidst the slash. The user then flips the dagger/knife in their hand to face backwards, and returns their arm in the opposite direction to stab the target in the lower torso's side. The first strike is intended as a feint.
Diagonal Slash
Tier: D-TierClass: Assassin
Type: Offensive
Range: Close
Requirements/Drawbacks:User must be standing, and have free use of their armed hand, and be able to swing it from their waist upwards.
Scaling: Damage
Sustain:0
Cool Down:1
Cost: 10 stamina, 10 additional per damage tier added
Description:
The user tightens their grip on their weapon, holding it at an angle from their waist, and swipes it upwards diagonally, aiming for a slash across the opponents body.
Displacing Kick
Tier: D-TierClass: Assassin
Type: supplementary
Range: Close
Requirements/Drawbacks: The user must be able to use their legs. Opponent must be standing. Opponent must be within range of a kick and there must be room to kick. If there is an obstacle blocking the path this will be unsuccessful.
Scaling: Upgrades tier of "attack".
Sustain: 0
Cool Down: 1
Cost: 10 Stamina, 10 for each tier added.
Description:
The user turns their body to the side and rears their forward leg up and aims a kick at the medial side of a target's knee, aiming to disrupt their balance and bring the target to the ground. If the kick lands and the "damage" tier is not nullified, the blow is effective.
Tear Gas Bomb
Tier: D-TierClass: Assassin
Type: Supplementary
Range:Medium 2-10m
Requirements/Drawbacks: The user must have a free hand. Bomb has a delay of 3 seconds before it goes off.
Scaling: Range
Sustain: 0
Cool Down: 1
Cost: 10 stamina, 10 additional stamina for each 5m added to the range of the throw.Description:
After pulling a small bomb from a place hidden within their clothing, the user pulls the respective arm across their body and throws the sphere at a target location. When the bomb goes off, a tear gas covers a 5m radius, irritating the eyes of those within range and causing them to tear up, making it difficult for them to see. The gas dissipates after one post while the effect subsides after two.
Intoxicating Knives
Tier: C-TierClass: Assassin
Type: Offensive
Range: Medium
Requirements/Drawbacks:User must have available throwing knives to use, as well as a free able hand to throw the knife.
Scaling: Number of knives thrown
Sustain: 0
Cool Down: 1
Cost: 20 Stamina, 10 additional for each additional knife thrown.
Description:
Pulling a pre-poisoned knife or knives from his person, the user accurately throws them at a target's torso. These daggers deal D-Tier damage, as well as cause the target to bear symptoms identical to being intoxicated. These effects begin one post after being hit, and dissipate one post after beginning, one additional for each "dose" of daggers that hit.
Last edited by Baixin on 08/07/17, 08:05 pm; edited 7 times in total