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Gin's Starting Abilities

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1Gin's Starting Abilities Empty Gin's Starting Abilities 25/03/14, 11:35 pm

Gin Tamashi

Gin Tamashi
C-Tier
C-Tier

Name: Bell Toll
Tier: D
Cost: 10 Magoi
Element: Sound
Class: Offensive/Defensive
Range: 2 meters
Duration: 1 Post; 2 Posts for slight hearing loss
Cool-Down: 2 Posts
Description: Gin focuses the magoi through his staff and releases a burst of sound outwards from around him at a speed of 10 m/s. The force of the sound is powerful enough to cause bruises to the target and cause the target to hear a slight ringing that won’t allow them to hear anything lower than 6 bels (Volume of a normal conversation); the duration of the ‘ringing’ lasts 2 posts before the target‘s hearing returns to normal. The force of the sound burst is also able to deflect objects such as light one handed weapons or a Tier D ability.

Name: Bell Blast
Tier: D
Cost: 10 Magoi
Element: Sound
Class: Offensive
Range: 10 meters
Duration: 1 Post; 2 Posts for slight hearing loss
Cool-Down 2 Posts
Description: Gin focuses magoi through his staff to release as a blast of sound moving at a speed of 10 m/s. The blast can reach the scale of 8 meters in diameter. The blast would cause bruises upon making contact and would also cause the victim to hear a slight ringing that won’t allow them to hear anything lower than 6 bels (Volume of a normal conversation); the duration of the ‘ringing’ lasts 2 posts before the target‘s hearing returns to normal.

Name: Bell Wave
Tier: D
Cost: 10 Magoi; 5 Magoi each sustained turned.
Element: Sound
Class: Offensive
Range: 10 meters
Duration: 1 Post (Sustainable); 2 Posts for hearing loss
Cool-Down 2 Posts
Description: Gin focuses magoi through his staff to release in a wave of sound towards the target(s) at a speed of 10 m/s. The wave reaches a length and scale of 10 meters. The wave of sound reaches 13 bels (Just above the peek of the Human Pain Threshold) causing pain and slight trauma to human ears. During the ability and two posts after, the victim would hear a loud ringing that won’t allow them to hear anything lower than 9 bels (Volume of an underground railway). This ability can be sustained.

Name: Bell Call
Tier: D
Cost: 10 Magoi; 5 Magoi each sustained turned.
Element: Sound
Class: Supplementary
Range: 10 meters
Duration: 1 Post (Sustainable)
Cool-Down: 2 Posts
Description: Gin focuses magoi through his staff to capture faint sounds as low as 1 bel (Volume slightly below whispers from six feet away) and bring them to his ears at a safe volume of 6 bels (Volume of a normal conversation). With this ability, Gin is able to pick out certain specific sounds easily if there is a lack of distracting unwanted noise, however if there is such noise around, Gin will have to take more time to find specific sounds. This ability can be sustained.

Name: Bell Tower
Tier: C
Cost: 20 Magoi
Element: Sound
Class: Offensive
Range: 20 meters
Duration: 1 Post
Cool-Down: 3 Posts
Description: Gin, using his staff as a medium, focuses magoi through a surface such as a floor or wall; the energy forms into sound vibrating towards the selected area on the surface at a speed of 10 m/s. Once the sound vibrations reach that point, a large amount of sound shoots up from the point as a pillar into open space like a tower shooting up from the ground also at a speed of 10 m/s. The sound vibrations run through any victims that are caught within the pillar of sound, dealing damage to the body that causes serious bruises. The pillar of sound reaches 15 bels (Volume of a Jet taking off), causing the victim to hear a loud ringing that won’t allow them to hear anything lower than 10 bels (Volume of a Motorcycle revving); the duration of the ‘ringing’ lasts 2 posts before the target‘s hearing returns to normal.



Last edited by Gin Tamashi on 26/03/14, 11:42 pm; edited 4 times in total

2Gin's Starting Abilities Empty Re: Gin's Starting Abilities 26/03/14, 10:08 pm

Duquin

Duquin
A-Tier
A-Tier

Some of your spells sound like you generate them from your own body. While this isn't exactly a problem, keep in mind that you MUST have a staff or a wand equipped in order to use magic. So while they might originate from your body, you still need a staff/wand as a medium to convert your magoi into commands for the rukh.

Seeing Ruhk: At least one of your spells mentions it being visible as a green light. Sound magic is more or less invisible to most people, similar to strength magic. However ALL magicians will be able to see all of your sound magic spells as a green light as they possess the ability to see the rukh.

Movement Speed: All your spells should list the speed at which the attacks move. As tempting as it might be to use the real life speed of sound, we have to stick to the balance system. So please refer to the ability guidelines which will let you know the speeds allowed for each tier.

Bell Tower: Please state the extent of damage done to the body and be sure to follow the ability guidelines.

The Ability Guidelines I keep mentioning can be found both in the Rules & Regulations page as well as stickied on the Abilities page where you posted this thread.

3Gin's Starting Abilities Empty Re: Gin's Starting Abilities 26/03/14, 10:27 pm

Gin Tamashi

Gin Tamashi
C-Tier
C-Tier

Thank you for the tips and the check. I have made the changes. If I have missed something, please let me know.

4Gin's Starting Abilities Empty Re: Gin's Starting Abilities 26/03/14, 11:13 pm

Duquin

Duquin
A-Tier
A-Tier

Bell Tower: Just adjust this so the 10m/s is how fast the sounds move through the ground towards the target. Right now you word it so the sounds escape the ground as a tower at that speed, but whats important and what determines if you actually hit someone would be how fast it can move before the tower erupts.

That's the final edit I have to ask of you, bump when its done and I'll slap an approval on this bad boy.

5Gin's Starting Abilities Empty Re: Gin's Starting Abilities 26/03/14, 11:43 pm

Gin Tamashi

Gin Tamashi
C-Tier
C-Tier

Heck yeah!! Bump, Edit, and the whole nine yards!!!

6Gin's Starting Abilities Empty Re: Gin's Starting Abilities 27/03/14, 12:07 am

Duquin

Duquin
A-Tier
A-Tier

Approved and moved!

Be sure to add these to your character vault. You should also provide a link to said vault in your sig. You can create your vault in at the link I've provided. There are tons of examples there in case you're not sure what else should be in your vault or how it should be set up.

https://magiworld.forumotion.com/f10-vault

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