A spiral of black light shocked an unsuspecting boy. Multiple eyes slid to the perpetrator. A mere glimpse of the criminal frightened many of the ganging teenagers. Before they could encounter the murderous magician's rage, most of them agreed they far rather be labeled as cowards than face the fury of the angry magician. However, the bulkiest and perhaps the most foolish three glared at the enemy in defiance. Ariel, not in the mood of dealing with the children, shoved a great deal of magoi in his attack. The familiar movements of
swishing his staff in an '+' pattern came naturally and without thought. The very force which jerked his movements was far more exaggerated than usual.
They seemed quite foolish. Not understanding the potential of a magician, they had underestimated him. Now as two of them soared through the air, Ariel couldn't help but face palm as the remaining teenager taunted him endlessly. If the kid was trying to piss him off, he was doing a pretty swell job of it. As it was, a greater headache was forming and he wondered why he could not huddle in misery. The pain in his mind throbbed constantly, a further incite to finish the fight once in for all.
He prepared his staff for another round of flying, gravity defying orbs. He was caught off guard by the flurry of slashes heading his way. Suddenly he was quite relieved he possessed an iron staff. As quickly as he could, he attempted to parry each attack. But Ariel was a magician, not a warrior. He was inexperienced with such a skill and to be expected, his movements were clumsy and off beat. He wasn't quick enough to keep up with the teenager's pace. As a result, despite all of Ariel's attempts to dodge and block the strikes, the teen managed to land a cut on Ariel's cheek.
Ariel shot a glare at the teen, annoyed that the other had landed a hit on him. Too impatient to finish their little fight, Ariel spun around and
brought his staff on his opponent's head. The boy stumbled back, where Ariel approached him with a furious glare. Without another spare moment, Ariel
flicked his staff towards the boy, effectively knocking the kid out.
Magoi: 200/240
Stamina: 110/100
Abilities Used:Shotn Pilke
Tier: D-Tier
Specialization: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The user must flick their staff/stave/wand forward in order to release the attack.
Scaling: Damage
Sustain: 0
Cool Down: 1 post
Cost: 10/5 magoi + 10 magoi every scaling
Description:
The user commands the rukh to gather around the orb/tip of the user's staff/stave/wand. Once launched, the orb of magic will be increasingly more clear if more magoi is being used. The orb will manifest to be approximately 0.3m, measuring its circumference.
- It forms a single black/gray orb that shoots very quickly.
- After going for such and such a distance (4m-6m) without hitting anything, it will disperse.
- It generally has a range of about one person per hit.
Krashing Finsternish
Tier: C-Tier
Specialization: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The user must slash into the air a '+' shape. Afterwards, they must point their staff/stave/wand towards the the center of the '+'. The user must release the two orbs
one at a time.Scaling: Amount - The number of projectiles doubles for every 10 magoi invested.
Sustain: 0
Cool Down: 2 post
Cost: 20/10 magoi + 10 magi every scaling
Description:
After performing the necessary action, orbs with a circumference of approximately 0.08m will be launched into the air. They will follow their intended target until either they catch up to him/her/it or the orb goes out of a 10m range from the spell caster. The spell caster launches projectiles one at a time. A black light illumines the orb of the staff or the tip(s) of the wand/stave before being released.
- The spell will create two, small, magical orbs.
- Together the orbs equal the power of a C-Tier spell.
- Each orb contains the power of one D-Tier spell.
- It effects a small range after coming onto contact with anything.
- It is similar to a bullet: it only damages its target.
- It uses purely strength magic.