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Meditraining #3 [Private/Training]

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1Meditraining #3 [Private/Training] Empty Meditraining #3 [Private/Training] on 26/12/15, 01:31 pm

Zadi

Zadi
A-Tier
A-Tier
Another training session for Zadi also involving meditation. This meditraining session would involve another magic tool. A strange magic tool at that. The tool is named Dream Infiltrator and has a strange new magic infused with it that Zadi does not know what to do with. There is already a simple spell attached to the long, club-like tool that involves a small projectile that is able to deal high amounts of physiological damage, whatever that meant. Zadi hadn't tried out this new type of damage just yet, but he knew that Nightmare Magic sounded pretty gruesome so the damage must be, too.

WC 102/1,500 - Horror's Soul (A-tier) Training


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Zadi

Zadi
A-Tier
A-Tier
However, Zadi was getting bored with his usual training routine. Meditating wasn't all that much fun after a couple days. Sure there were snack breaks in between that allowed for some thoughts outside of training, but there wasn't much else to do for Zadi aside from thinking solely about the magic ability that he felt like training. Unfortunately, Zadi couldn't think of another way of training a magic spell aside from putting himself in danger and he didn't feel like doing that either. Therefore, Zadi stuck with his boring training routine and kept meditating about the magic tool named Dream Infiltrator.

Zadi continued to train using his boring method and kept thinking about Dream Infiltrator and the hidden ability associated with it. Difficult to do with such a complex magic type embedded within such a strange looking magic tool. It looked like a club of sorts while also looking like a cannon. It felt more like a cannon with the initial ability embedded within the tool, a projectile related spell. Not much to it aside from the magic type. Three types into one. Strength, Light, and Clairvoyance of all things. Maybe Nightmare magic involved sucking up nightmarish memories and spewing them back in some way.

The combination magic of Strength, Light, and Clairvoyance magic made a strange new magic known only as "Nightmare Magic" by Zadi. He actually used the embedded spell on himself once. Zadi made sure nobody could see him using it and fainting afterwards because of the effects. After the ordeal, he wasn't physically damage, but physiologically. Zadi had a massive headache for a little after the self-use which indicated subsequent disorientation either from using the magic or from getting hit by the magic. All the same, Zadi regretted using the ability on himself rather than studying it on a helpless enemy and then using Decipher to look into exactly what happened.

Through self-use of the embedded ability, Zadi was able to figure out what Nightmare magic was, but this was before his meditation training session. Therefore, nothing new came up just yet. perhaps if Zadi thought of nightmarish things, then he could 'create' the spell rather than extract it? Not all that easy to do either, but it felt like it would be faster, if nothing else. Unfortunately, Zadi just couldn't think of something bone-chillingly haunting, much less nightmarish. The closest he got was with a pun between a horse, specifically a 'mare', and nighttime, specifically the word 'night'.

WC 515/1,500


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Zadi

Zadi
A-Tier
A-Tier
Zadi's meditation training wasn't going too smoothly. Just the same few thoughts over and over again. Zadi couldn't get the idea of a nightmare out of his head and how exactly he would go about unclogging such a strange, new magic. Unclogging a magic from such a strange magic tool makes things more difficult than anyone could ever imagine, but Zadi had to figure out how to do it, otherwise he'd be in a rut forever! However, he could just stop meditating, but that wasn't an option. This was an exciting time for him and felt he needed another spell in his arsenal.

WC 618/1,500


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Zadi

Zadi
A-Tier
A-Tier
Zadi eventually found a clue as to what the hidden spell may be within the magic tool he was meditating around, Dream Infiltrator. A strange spell that involved a cloud-like construct. However, no clue is perfect and needs multiple 'cousins' in order to fill in the entire puzzle. Whether the construct used offensive skills of defensive tactics was something that Zadi couldn't get a good grip about. All he could do was keep meditating while keeping those clues in mind so that he could truly piece together the mystery that is the Nightmare Magic spell.

Zadi's mediation training gained him a clue as to what the hidden spell within Dream Infiltrator may involve, a cloud-like construct. Not much to go on for the function was hidden still. Nightmare magic would not let Zadi have an ounce of rest which only drove Zadi to go better, think harder, and search deeper. An embedded spells is usually the most potent spell within a magic tool and therefore, most of the time, the strongest. Only when there are multiple spell is there a different result.

Zadi uncovered another clue to a rather confusing looking puzzle. The spell not only involved a construct, but immobilization as well. How this immobilization occurred was a mystery as this would be the first construct in Zadi's arsenal to immobilize a target, and only immobilize a target or multiple targets. Zadi would have to look into this spell deeper in order to find the right answers. Only when he knew how the cloud-like construct immobilized targets would he knew the true power of this spell! However, still easier said than done. Zadi needed to focus harder and longer than usual.

Just a little more meditating and he would have the answers that he seeks! So far, he was able to to understand the cloud-like construct was actually quite ugly and horrific to look at. An abomination if you will. However, it wasn't that ugly face that made it potent, it was the ability to completely immobilize a target, as if it was 'asleep' yet awake at the same time. Conscious yet immobile. Scarier than being asleep, in Zadi's opinion. All that Zadi would need to do now it continue to meditate and figure out how the abomination immobilized a victim.

WC 1,000/1,500


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Zadi

Zadi
A-Tier
A-Tier
After quite some time, Zadi was able to unlock the entire spell. The caster would create a large, very large, cloud-like construct. The construct is far more an abomination than a golem, much less than a construct, so the actual 'thing' is quite horrific and nightmarish to look at. More artistic than ugly though, so there is that. However, just because it was ugly didn't really mean anything. It was a nightmare made somewhat physical, in the sense that it can be seen, just not felt. However, if you did 'feel' or simply touch the construct, nightmares will flood your consciousness making living a nightmare! Only for an extended period of time though, but all the same helpless to the 'outside' world. Unless you know magic and able to cast it while immobile, then your only defense would be a beast at your side which could also succumb to the nightmare that is Horror's Soul, the name dubbed to the abomination that feeds nightmares to a helpless victim though a single touch. Kind of like a jelly fish, but instead of stinging pains or even death, it would be nightmares followed up by disorientation. All the while immobile, Zadi would then be able to strike at a target and when 'awake' again, so to speak, the target would likely be unable to continue fighting anyway, disorientation or not. Truly a great spell to add to one's growing arsenal of nightmarish and strong abilities. This ability being more nightmarish than all the others.

However, Zadi still needed to test the ability to see the limits of it's power, such as how long a person would be under the nightmare's influence. Therefore, Zadi would test it out on, you guessed it, himself! Right or wrong, this would be the nicest way to test such a potentially mind-altering spell without being a prick on the local rodents and bugs. Granted, Zadi wanted to teach the pests a lesson for being such pests, but it would be nice to use a powerful spell on them. Therefore, Zadi felt it best to test Horror's Soul out on himself. Zadi gripped Dream Infiltrator and used Horror's Soul, filling the room that Zadi occupied to the brim with the abomination, the cloud-like construct, the scary thing that looks terrifying in real life. The cloud filled the room in almost an instant, and then some. Zadi was not sparred from its effects and therefore became riddled with nightmarish figures all around him, one's that seemed to hold him in place and stop his every movement. All that Zadi could do in the wake of these terrifying images was to deactivate Horror's Soul and sit through the seemingly endless string of ever changing nightmares until he could finally rest and calculate the situation. Zadi made sure to check where the sun was before using the spell such that when next he checked, the sun would be, hopefully, in a noticeably different location. However, when Zadi check, ages from now, it would turn out to be nighttime...

WC 1,500+/1,500 Horror's Soul (A-tier) Trained

Item/Ability:

Dream Infiltrator:
Meditraining #3 [Private/Training] 31fcBg6z0ML._SX466__zpsgqfsbrnl
Name: Dream Infiltrator
Tier: A
Type: Magic Tool
Magic Type: Nightmare Magic [clairvoyance+light+strength]
Appearance: A 91 cm long rifle which 10cm in height at the stock leading up to the barrels which is 9cm in circumference. The magic circle is on the stock of the gun.
Function:

  • By paying 20 magoi, the user shoots 5mm bullet at the target up to 40m causing them to have vivid nightmares attacking their mind dealing A-tier psychological damage at 25m/s. 7 post cool-down.
  • User may register a single A-tier or lower Nightmare Magic ability to this tool.

*This does not take up any of your item/weapon slots




Name: Horror's Soul
Tier: A
Cost: 40 | 20
Element: Nightmare | Strength + Light + Clairvoyance
Class: Supplementary
Range: 40 meters
Cool-Down: 7 posts
Description: The caster creates horrific, cloud-like abomination that is 25x25x25 meters large, capable of moving at 25 m/s. When touched, the victim is filled with debilitating nightmares causing them to become immobilized for 4 posts. After the immobilization, disorientation sets in, resulting in a doubled reaction timing for 1 post.


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