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Oryol's Starting Abilities (WIP)

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Oryol

Oryol
D-Tier
D-Tier

Wind Magic:
Vete
Tier: [Novice] D-Tier
Class: Magician (White)
Type:

  • Offensive (under 10 m)
  • Supplementary (over 10 m)

Range: Long (25 m)
Area of effect: 5 meters (minimum) in a spherical shape
Requirements/Drawbacks:

  • Damage steadily decreases with distance, causing almost no damage at the maximum range.

Scaling: At the cost of 10 additional magoi, increase area of effect by 5 meters.
Sustain: -
Cooldown: 1 post
Cost: 10 magoi (minimum)
Description:

    Signature spell of House Krest, and the basic use of what they refer to as the "King's Gale" (Wind Magic). With a quick movement of the wand/raising of the staff, the user sends wind forward in a wide range directly in front of them. The shear of wind causes little damage on its own, but is meant to throw opponents off balance. It can (and has often been) used for ends other than that, allowing the user to speed up a sail boat and/or sail against the wind, propel themselves out of harm's way (as a form of dodge) etc.


Vete Sfera
Tier: [Novice] D-Tier
Class: Magician (White)
Type: Offensive
Range: Long (15)
Requirements/Drawbacks:

  • The cuts and bruises caused by the spell are shallow and low-damaging.

Scaling: At the cost of 10 additional magoi, double the number of hits by 1.
Sustain: -
Cooldown: 1 posts
Cost: 10 magoi (minimum)
Description:

    Using Wind Magic, the user swings his wand to create a ranged wind blast in the form of a sphere that travels in one direction. Upon hitting, the sphere will explode against the target, the compressed wind then slashing at their skin.


Vete Mikroporyv
Tier: [Veteran] C-Tier
Class: Magician (White)
Type: Offensive
Range: Short (3 m)
Requirements/Drawbacks:

  • Mikroporyv is a short-ranged spell, meaning it cannot be used properly against ranged targets, and risks entering an opponent's range.

Scaling: At the cost of 10 additional magoi, double the number of hits.
Sustain: -
Cooldown: 2 posts
Cost: 20 magoi (minimum)
Description:

    Using Wind Magic, the user raises a wand/staff in the air, lowering it with an exaggerated motion of the arm, causing the air directly above the target to fall down in a lesser windburst. The windburst pushes the target down, inflicting C-Tier damage. Extra magoi investment can cause additional bursts to fall over the target.

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