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Malnos Starter Abilities

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1Malnos Starter Abilities Empty Malnos Starter Abilities 21/01/18, 04:58 am

Malnos

Malnos
D-Tier
D-Tier

Minor Rejuvination
Tier: D
Class: Magician
Type: Supplementry
Range: Short
Requirements/Drawbacks: Must be in close proximety, wielding a casting focus (wand etc) and willing the ruhk to begin Rejuvination.
Scaling: Extended Healing (Heal's for extra posts)
Sustain: 0
Cool Down: 1
Cost: 10 Magoi
Description:

    Raising his casting focus Mal can focus on the ruhk to begin willing them to improve the healing of a target in close proximity of him. This causes D tier wounds to be healed by scaling (focus further) he can cause the Ruhk to remain for a short period of time after casting has finished to continue the rejuvination.
    Casting Range: 3 metres



Minor Cleanse
Tier: D
Class: Magician
Type: Supplementry
Range: Short
Requirements/Drawbacks: Must be in close proximety, wielding a casting focus (wand etc) and willing the ruhk to begin
Scaling: Extended Time (Cleanses for extra posts)
Sustain: 0
Cool Down: 1
Cost: 10 Magoi
Description:

    Raising his casting focus Mal can focus on the ruhk to begin willing them to cleanse a target in close proximity of him. The cleanse works at cleansing D tier Poisons and Toxin based status effects on the target either removing or reducing the affliction.
    Casting Range : 3 metres



       
Minor Life Ward
       Tier: D
       Class: Magician
       Type: Supplementry
       Range:Close
       Requirements/Drawbacks: Must be in close proximety to target, wielding a casting focus and willing the ruhk to begin.
       Scaling: Extended Time (Lasts further posts)
       Sustain: 0
       Cool Down: 1
       Cost: 10 Magoi
       Description:
       

    Mal focuses the ruhk to envelope and protect a target in close proximety, this target becomes enveloped by the ruhk. Of which most people cannot see (magicians can see). Providing them full body D tier ability resistance by creating a semi-permimible film that makes the skin slick, relaxed and dulled to pain from immediate effects. Which can last into further periods if it is reinforced.
    Casting Range: 3 metres



       
Minor Repair
       Tier: D
       Class: Magician
       Type: Supplementry
       Range: Short
       Requirements/Drawbacks: Must be in close proximety to target, wielding a casting focus (wand etc) and willing the ruhk to begin. Item must be of a previous living nature.
       Scaling: Extended Time (Repairs for extra posts)
       Sustain: 0
       Cool Down: 1
       Cost: 10 Magoi
       Description:
       

    Mal wills the ruhk to begin repairing an object close to him, the object must be made of a material that was previously or is living. The ability allows him to will the ruhk into repairing the structure of the items for a positive D tier ability damage.
    Casting Range : 3 metres



       
Lesser Rejuvination
       Tier: C
       Class: Magician
       Type: Supplementry
       Range: Short
       Requirements/Drawbacks: Must be in close proximety to target, wielding a casting focus (wand etc) and willing the ruhk to begin.
       Scaling: Extended Heal Time (Heals into additional posts)
       Sustain: 0
       Cool Down: 2
       Cost: 20 Magoi
       Description:
       

           Raising his casting focus Mal can focus on the ruhk to begin willing them to improve the healing of a target in close proximity of him. This causes C tier wounds to be healed by scaling (focus further) he can cause the Ruhk to remain for a short period of time after casting has finished to continue the rejuvination.
    Casting Range: 3 Metres



Last edited by Malnos on 21/01/18, 08:07 am; edited 3 times in total

2Malnos Starter Abilities Empty Re: Malnos Starter Abilities 21/01/18, 06:24 am

Ariel

Ariel
A-Tier
A-Tier

Notes. Please make sure you specify the range via specific meters in your descriptions.

Minor Rejuvination

  • Bear in mind, without the scaling this ability will only heal one D-Tier wound. Even with scaling just note that it would only heal a D-Tier wound per post.


Minor Life Ward

  • A magician's spells need to be related to their type. For example, if you wanted a defensive ability via water magic, you might create a hard ice shell.


Minor Repair

  • See above for Minor Rejuvination.

3Malnos Starter Abilities Empty Re: Malnos Starter Abilities 21/01/18, 07:00 am

Malnos

Malnos
D-Tier
D-Tier

Made some edits - Life ward is meant to work as a minor damage resistance absorbing the damage before it would say affect the target. Say you suffer a D tier blow it absorbs that thus you don't suffer the mental affects of the pain etc. it only affects Physical Type Immediate effects.

The other queries - fits what i was expecting.

4Malnos Starter Abilities Empty Re: Malnos Starter Abilities 21/01/18, 07:58 am

Ariel

Ariel
A-Tier
A-Tier

Minor Life Ward

  • For the purpose of showing how this is related to life magic, you will need to explain its function and how it works to absorb said pain in the ability.


Also, don't forget - you still need to add the ranges of these abilities in specific meters.

5Malnos Starter Abilities Empty Re: Malnos Starter Abilities 21/01/18, 08:07 am

Malnos

Malnos
D-Tier
D-Tier

Done

6Malnos Starter Abilities Empty Re: Malnos Starter Abilities 21/01/18, 11:00 pm

Ariel

Ariel
A-Tier
A-Tier

Minor Life Ward

  • How would this slick stuff be created by life magic? Specifically, what is it anyway?


Note. W h y Voda - you don't need to nerf yourself this much ;w;. T-these damn ranges >>

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