- Altra Direzione:
- Altra DirezioneTier: C-Tier
Class: Warrior
Type: Defense
Range: Close
Requirements/Drawbacks: It should be performed on a firm footing. Failure to do so may result in a weak redirection and loss of balance.
Scaling: By investing more stamina (10 stamina per scaling) into the performance of the ability, the user may move faster, thereby allowing them to catch and redirect abilities one tier more (per scaling).
Sustain: -
Cool Down: 2 posts
Cost: Initially 20 stamina; Presuming scaled twice and sustained twice ; 40 stamina + (40 / 2) + (40 / 2 ) = 80 stamina.
Description:
The concept of this ability is not to block attacks, but to redirect the attack. The move mostly works on punches or stabs with a weapon aimed at the mid area (eg. his stomach). It consists of 'catching' an attack and dragging it to the user's side in one fluid motion. The dragging may be executed by stepping backward, though simply using the arm is also acceptable (it does warrant a possibility of being thrown off balance). The move cannot be performed fast enough/effectively enough to counter attacks dealing anything more than C-Tier damage. Any attempt to do so may cause the user to lose his balance.
- Sopra e Serrare:
- Sopra e SerrareTier: C-Tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user must perform a high backflip. The user may only perform this ability in an environment suitable for acrobatic movement. Ceilings will serve as impeeding objects so the ceiling level must be at least 3 meters.
Scaling: By investing more stamina (10 stamina per scaling) into the performance of the ability, the user may execute the ability quicker, thereby increasing their momentum and allowing the user to knock down stronger targets by one tier each scaling.
Sustain: -
Cool Down: 2 posts
Cost: Initially 20 stamina; Presuming scaled twice and sustained twice ; 40 stamina + (40 / 2) + (40 / 2 ) = 80 stamina.
Description:
While in mid-air and as the user flies over the target's head, they curl their back inward to reach out and grab the shoulders of the target. Pulling themselves to the back of the target, their sudden weight and momentum may cause the target to fall over. Without scaling, the user may not knock down targets with C-Tier strength or higher.