Starter Abilities
Flow Step
Tier: DClass: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Character is in a battle stance with his dominant leg slightly forward, preparing to dash a short distance and evade a maneuver.
Scaling: Distance (+10 Stamina for every additional 5m)
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina + 10 per each additional 3m travelled.
Description:
The character, in a bid to escape an oncoming attack, quickly steps in a direction either 1m sideways or diagonally, towards / around the opponent. If the character steps diagonally towards the opponent he can quickly locate himself right behind his target to chain this maneuver into a counter attack of his choosing. If the character needs to, he can expend +10 Stamina for any extra distance up to 3m.
- Enzuigiri:
Enzuigiri
Tier: DClass: Warrior
Type: Offensive
Range: Close / Short
Requirements/Drawbacks: Character squats somewhat, bending his knees and preparing himself to leap upwards.
Scaling: Hits (+10 Stamina to double amount of strikes.)
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina +10 per Hits Scaling
Description:
In a single quick maneuver, the character leaps upwards and maneuvers his body to aim a kick to the side or back of a target’s head, which deals D-tier damage, but factors in the racial Fanalis strength trait. This attack can be performed from in front or behind the target and takes place very quickly and at close range. The character can scale the amount of hits upward to turn this attack into a flurry of kicks instead of just one, doubling the amount of strikes for every 10 additional stamina expended.
Winding River
Tier: DClass: Warrior
Type: Defensive / Supplementary
Range: Close
Requirements/Drawbacks: Can only be used to counter Blunt Weapons or Unarmed attacks
Scaling: Hits, +10 Stamina Cost to double amount of strikes intercepted.
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Hits + 10 Stamina to double amount of strikes intercepted.
Description:
The character quickly moves to intercept a punch or blunt weapon from an attack at D-tier, grabbing the offending fist / object. Following this, he can choose to pull the opponent towards him or push him away, setting up a potential counterattack.The number of hits intercepted can double, with every 10 stamina consumed. Maximum distance a target can be pulled or pushed is 3m.
Ravager
Tier: DClass: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Character has his arms raised and ready to attack. Both hands must be free.
Scaling: Hits, +10 Stamina Cost to double the total amount of attacks.
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina +10 extra stamina to double total amount of attacks.
Description:
The character strikes a close-range target with his bracer-covered forearm, dealing D-tier damage. At the cost of extra stamina, the character can double the amount of strikes.
Surge Onward
Tier: CClass: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Must sprint for 3m before this dash is performed, and the caster can only move in a straight line during the skill.
Scaling: Range, +10 Stamina Cost for every additional 3m travelled.
Sustain: N/A
Cool Down: 2 Posts
Cost: 20 Stamina + 10 Stamina for every additional 3m travelled.
Description:
The character dashes forward dashes at one speed tier higher than usual in order to close a gap between himself and a target which can be up to a medium distance away. This ability can also be utilized to create a gap between the character and an opponent.
Coupon Abilities
Exeo Minor
Tier: DClass: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Character has arms raised in a defensive position, ready to intercept a strike, with the left arm guarding the face and the right arm extended somewhat, guarding against an incoming strike. Character must have free hands.
Scaling: Damage: +10 Stamina for every additional tier parried.
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina + 10 for every additional tier blocked.
Description:
Using bracers or his forearms, the character swats away an incoming melee attack at D-tier, be it unarmed or armed. He can expend extra stamina to block higher-tier attacks.
Opprimo Minor
Tier: DClass: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Target must be grounded, laying on the floor. Character bends his knees into a slight squat, preparing to leap upwards.
Scaling: Hits
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina + 10 every time the total amount of hits is doubled.
Description:
The character leaps upwards and stomps down with both feet on a prone target’s abdomen, who is laying down on the ground. This attack will generally knock the wind out of a target if it lands successfully, and deals D-tier damage, adding racial scaling due to the Fanalis traits.
- Obelisk Slam:
Obelisk Slam (Leaping Reverse Bulldog)
Tier: CClass: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Character must be either directly or diagonally behind his opponent, no greater than .75m away from them.
Scaling: Duration, +10 for every additional post the attack is sustained.
Sustain: N/A
Cool Down: 2 Post
Cost: 20 Stamina +10 for every additional post the attack is sustained.
Description:
In a single quick maneuver, the character (who is behind the target) leaps upwards and wraps an arm around a target’s neck before swiftly slamming them downwards, resulting in both individuals landing on the ground. This attack will deal D-tier damage, but factors in racial scaling bonuses. The attack, if landed successfully, will ground its target. The character can expend 10 extra stamina per post to maintain the hold around the target's neck, planting them in place and choking them out. For every post the ability is sustained, the target receives damage equivalent to the damage incurred during the initial slam.
Exarmo Minor
Tier: CClass: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Cannot be used to disarm someone with strength higher than Nero.
Scaling: Damage, +10 Stamina for every additional tier disarmed.
Sustain: N/A
Cool Down: 2 Posts
Cost: 20 Stamina +10 Stamina for every additional tier disarmed.
Description:
The character intercepts an oncoming D-tier armed attack, striking the weapon. The force of this strike is such that the weapon would be thrown a distance of 4 feet away from its user, the direction of which is relevant to the direction the strike comes from. This forces the target to draw another weapon, reach for their disarmed weapon, or fight without a weapon. The user of this ability can disarm abilities of higher tier by expending 10 extra stamina, per tier increase.
- Tower Smash:
Tower Smash (Snap Spinebuster)
Tier: BClass: Warrior
Type: Offensive
Range: Close / Short
Requirements/Drawbacks: Character and target must be facing each other. Character's feet are rooted into the ground providing a sturdy base, knees are bent slightly in case the character needs to leap.
Scaling: Range, +10 Stamina for every 3m travelled.
Sustain: N/A
Cool Down: 3 posts
Cost: 30 Stamina +10 for every 3m travelled.
Description:
The character grabs a forward-facing opponent around the waist before very quickly lifting them upwards and slamming them down onto the ground, dealing B-tier damage, which scales with the Fanalis racial bonuses. Because the main target of this maneuver is the opponent’s spine, full-body numbness may occur for a single post duration, which limits movement. Can be executed as a counter to an opponent who is running towards the character. If the target is not within close range of the character when the ability is used, extra stamina can be extended to dash 3m towards the target, with a cost of 10 stamina per extra 3m. In the event that an opponent is leaping towards the character, he can leap upwards, wrap his arms around that opponent’s waist, and slam them forward from the air to the ground.
Last edited by Nero on 08/11/17, 04:15 am; edited 8 times in total