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Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!]

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Nero

Nero
β-Tier
β-Tier
Starter Abilities

Flow Step
Tier: D
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Character is in a battle stance with his dominant leg slightly forward, preparing to dash a short distance and evade a maneuver.
Scaling: Distance (+10 Stamina for every additional 5m)
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina + 10 per each additional 3m travelled.
Description:

    The character, in a bid to escape an oncoming attack, quickly steps in a direction either 1m sideways or diagonally, towards / around the opponent. If the character steps diagonally towards the opponent he can quickly locate himself right behind his target to chain this maneuver into a counter attack of his choosing. If the character needs to, he can expend +10 Stamina for any extra distance up to 3m.


Enzuigiri:
Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] A3c55794d4b909c2ea63c55c0fdf5c947be4f4e8_hq

Enzuigiri
Tier: D
Class: Warrior
Type: Offensive
Range: Close / Short
Requirements/Drawbacks: Character squats somewhat, bending his knees and preparing himself to leap upwards.
Scaling: Hits (+10 Stamina to double amount of strikes.)
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina +10 per Hits Scaling
Description:

    In a single quick maneuver, the character leaps upwards and maneuvers his body to aim a kick to the side or back of a target’s head, which deals D-tier damage, but factors in the racial Fanalis strength trait. This attack can be performed from in front or behind the target and takes place very quickly and at close range. The character can scale the amount of hits upward to turn this attack into a flurry of kicks instead of just one, doubling the amount of strikes for every 10 additional stamina expended.


Winding River
Tier: D
Class: Warrior
Type: Defensive / Supplementary
Range: Close
Requirements/Drawbacks: Can only be used to counter Blunt Weapons or Unarmed attacks
Scaling: Hits, +10 Stamina Cost to double amount of strikes intercepted.
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Hits + 10 Stamina to double amount of strikes intercepted.
Description:

    The character quickly moves to intercept a punch or blunt weapon from an attack at D-tier, grabbing the offending fist / object. Following this, he can choose to pull the opponent towards him or push him away, setting up a potential counterattack.The number of hits intercepted can double, with every 10 stamina consumed. Maximum distance a target can be pulled or pushed is 3m.


Ravager
Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Character has his arms raised and ready to attack. Both hands must be free.
Scaling: Hits, +10 Stamina Cost to double the total amount of attacks.
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina +10 extra stamina to double total amount of attacks.
Description:

    The character strikes a close-range target with his bracer-covered forearm, dealing D-tier damage. At the cost of extra stamina, the character can double the amount of strikes.


Surge Onward
Tier: C
Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Must sprint for 3m before this dash is performed, and the caster can only move in a straight line during the skill.
Scaling: Range, +10 Stamina Cost for every additional 3m travelled.
Sustain: N/A
Cool Down: 2 Posts
Cost: 20 Stamina + 10 Stamina for every additional 3m travelled.
Description:

    The character dashes forward dashes at one speed tier higher than usual in order to close a gap between himself and a target which can be up to a medium distance away. This ability can also be utilized to create a gap between the character and an opponent.


Coupon Abilities

Exeo Minor
Tier: D
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Character has arms raised in a defensive position, ready to intercept a strike, with the left arm guarding the face and the right arm extended somewhat, guarding against an incoming strike. Character must have free hands.
Scaling: Damage: +10 Stamina for every additional tier parried.
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina + 10 for every additional tier blocked.
Description:

    Using bracers or his forearms, the character swats away an incoming melee attack at D-tier, be it unarmed or armed. He can expend extra stamina to block higher-tier attacks.


Opprimo Minor
Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Target must be grounded, laying on the floor. Character bends his knees into a slight squat, preparing to leap upwards.
Scaling: Hits
Sustain: N/A
Cool Down: 1 Post
Cost: 10 Stamina + 10 every time the total amount of hits is doubled.
Description:

    The character leaps upwards and stomps down with both feet on a prone target’s abdomen, who is laying down on the ground. This attack will generally knock the wind out of a target if it lands successfully, and deals D-tier damage, adding racial scaling due to the Fanalis traits.


Obelisk Slam:
Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] Giphy

Obelisk Slam (Leaping Reverse Bulldog)
Tier: C
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Character must be either directly or diagonally behind his opponent, no greater than .75m away from them.
Scaling: Duration, +10 for every additional post the attack is sustained.
Sustain: N/A
Cool Down: 2 Post
Cost: 20 Stamina +10 for every additional post the attack is sustained.
Description:

    In a single quick maneuver, the character (who is behind the target) leaps upwards and wraps an arm around a target’s neck before swiftly slamming them downwards, resulting in both individuals landing on the ground. This attack will deal D-tier damage, but factors in racial scaling bonuses. The attack, if landed successfully, will ground its target. The character can expend 10 extra stamina per post to maintain the hold around the target's neck, planting them in place and choking them out. For every post the ability is sustained, the target receives damage equivalent to the damage incurred during the initial slam.


Exarmo Minor
Tier: C
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Cannot be used to disarm someone with strength higher than Nero.
Scaling: Damage, +10 Stamina for every additional tier disarmed.
Sustain: N/A
Cool Down: 2 Posts
Cost: 20 Stamina +10 Stamina for every additional tier disarmed.
Description:

    The character intercepts an oncoming D-tier armed attack, striking the weapon. The force of this strike is such that the weapon would be thrown a distance of 4 feet away from its user, the direction of which is relevant to the direction the strike comes from. This forces the target to draw another weapon, reach for their disarmed weapon, or fight without a weapon. The user of this ability can disarm abilities of higher tier by expending 10 extra stamina, per tier increase.


Tower Smash:
Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] Tumblr_mt6lwnLkWp1rvn2ylo2_r1_400

Tower Smash (Snap Spinebuster)
Tier: B
Class: Warrior
Type: Offensive
Range: Close / Short
Requirements/Drawbacks: Character and target must be facing each other. Character's feet are rooted into the ground providing a sturdy base, knees are bent slightly in case the character needs to leap.
Scaling: Range, +10 Stamina for every 3m travelled.
Sustain: N/A
Cool Down: 3 posts
Cost: 30 Stamina +10 for every 3m travelled.
Description:

    The character grabs a forward-facing opponent around the waist before very quickly lifting them upwards and slamming them down onto the ground, dealing B-tier damage, which scales with the Fanalis racial bonuses. Because the main target of this maneuver is the opponent’s spine, full-body numbness may occur for a single post duration, which limits movement. Can be executed as a counter to an opponent who is running towards the character. If the target is not within close range of the character when the ability is used, extra stamina can be extended to dash 3m towards the target, with a cost of 10 stamina per extra 3m. In the event that an opponent is leaping towards the character, he can leap upwards, wrap his arms around that opponent’s waist, and slam them forward from the air to the ground.



Last edited by Nero on 08/11/17, 04:15 am; edited 8 times in total


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Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] ZL6zLl6


From far and wide
And lightyears away
The one force of nature
They call by name
I came from tomorrow to take back today
I am the future

Amaya

Amaya
β-Tier
β-Tier
Overall: "Anticipate an incoming attack" and "Must be within range" are considered common sense for battle, and are not acceptable as drawbacks. "Offensive/Defensive stance" is not particular enough. You need to detail a specific stance that the character assumes (detail the position of your weapons or arms or what have you. It could even reference a specific martial arts stance if you'd like).

The main reason for the required specificity is that fluff has become much more relevant in the new systems, and the ability to alter your flavor text at will would be rather over powered. We just need you to solidly lock in the required fluff for each drawback for the sake of fairness.

Flow Step: The scaling for this breaks from the traditional 5m per scale rule as it is a dash oriented ability. The base range for this would be 3m and each investment would increase by another 3m.

Enzuigiri: This ability needs some form of scaling. (I recommend hits).

Winding River: Change the type to Defensive/Supplementary. Change the drawback for this ability to "Can only be used to counter Blunt Weapons or Unarmed attacks," as that flavor in the ability is an excellent, and fitting drawback. Please also specify that you can pull or push your opponent up to 3m.

NOTE: (Normally, this ability wouldn't be allowed, as it's defensive/supplementary. However, your drawback is severe enough to allow you the secondary effect. Just something to keep in mind for the future.)

Ravager: Hit scaling DOUBLES the number of hits, not increases by one. (1-2-4-8-16)

Surge Onward: Long is much too far for a warrior ability. Shorten this to Medium, and then add some specificity to the drawback (ex: Nero cannot change direction, he must sprint for 3m before starting the ability, etc.) Also note that the scaling for dash-like abilities would be 3m, not 5m

Exeo Minor: Specify tier of attack parried.

Opprimo Minor: Add Scaling

Obelisk Slam (Leaping Reverse Bulldog): Strength of the individual is irrelevant to whether or not they get toppled. The ability would deal D-Tier damage as a base, not C-tier, and would ground the opponent (Guaranteed ground).

Exarmo Minor: The ability should be would be able to parry an incoming D-tier attack, then disarm the user. Your drawback for the ability would be "Cannot be used to disarm someone with strength higher than Nero." (except you're fanalis, so that's no one at end game). With this wording, you can scale for "Damage" with respect to the ability tier you can parry.

Tower Smash: Scaling for dashes is 3m, but also note that the base ability does not include any dash. You wouldn't be able to get a full body paralysis at B tier, while still doing damage. The most you could get is a full body numbness, and keep your B tier damage (imo I'd go this way). I also don't think you need to say "Stamina can be used to jump," as you could just jump and start the ability in midair.


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Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] GHN16xD

Nero

Nero
β-Tier
β-Tier
Bumped. Thanks for the review! C:


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Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] ZL6zLl6


From far and wide
And lightyears away
The one force of nature
They call by name
I came from tomorrow to take back today
I am the future

Amaya

Amaya
β-Tier
β-Tier
Flow Step: Should be fine

Enzuigiri: Should be fine

Winding River: Should be fine

Ravager: You can remove the "Character must be within striking range" portion of the requirement (as it's just a common sense part imo)

Surge Onward: I'll want to run this drawback by the Admins before I approve. It may need to be a little steeper.

Exeo Minor: Should be fine

Opprimo Minor: Should be fine

Obelisk Slam: Define "Very close range". Besides that, it's fine.

Exarmo Minor: Should be fine

Tower Smash: Should be fine.


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Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] GHN16xD

Nero

Nero
β-Tier
β-Tier
Bump.


──────────────────────────────────────────────

Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] ZL6zLl6


From far and wide
And lightyears away
The one force of nature
They call by name
I came from tomorrow to take back today
I am the future

Diana Corvus

Diana Corvus
A-Tier
A-Tier
A quick fix needed for Ravager:

If you're hitting a target with your bracer, the damage of the ability will not scale with your natural strength due to how our systems work.

It will only raise the damage of the ability if the bracers are C Tier or higher. If you applied your physical strength to this ability in combat, it would damage the bracers.


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Nero

Nero
β-Tier
β-Tier
Bump


──────────────────────────────────────────────

Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] ZL6zLl6


From far and wide
And lightyears away
The one force of nature
They call by name
I came from tomorrow to take back today
I am the future

Amaya

Amaya
β-Tier
β-Tier
You're all good fam. Slap these up in your vault and get to slappin kids.
Code:
[center][b]Starter Abilities[/b][/center]

[center][b]Flow Step[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character is in a battle stance with his dominant leg slightly forward, preparing to dash a short distance and evade a maneuver.
[b]Scaling:[/b] Distance (+10 Stamina for every additional 5m)
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina + 10 per each additional 3m travelled.
[b]Description:[/b]
[list]
The character, in a bid to escape an oncoming attack, quickly steps in a direction either 1m sideways or diagonally, towards / around the opponent. If the character steps diagonally towards the opponent he can quickly locate himself right behind his target to chain this maneuver into a counter attack of his choosing. If the character needs to, he can expend +10 Stamina for any extra distance up to 3m.[/list]

[spoiler=Enzuigiri][img]https://pa1.narvii.com/5840/a3c55794d4b909c2ea63c55c0fdf5c947be4f4e8_hq.gif[/img][/spoiler]

[center][b]Enzuigiri[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close / Short
[b]Requirements/Drawbacks:[/b] Character squats somewhat, bending his knees and preparing himself to leap upwards.
[b]Scaling:[/b] Hits (+10 Stamina to double amount of strikes.)
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina +10 per Hits Scaling
[b]Description:[/b]
[list]
In a single quick maneuver, the character leaps upwards and maneuvers his body to aim a kick to the side or back of a target’s head, which deals D-tier damage, but factors in the racial Fanalis strength trait. This attack can be performed from in front or behind the target and takes place very quickly and at close range. The character can scale the amount of hits upward to turn this attack into a flurry of kicks instead of just one, doubling the amount of strikes for every 10 additional stamina expended.[/list]

[center][b]Winding River[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive / Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Can only be used to counter Blunt Weapons or Unarmed attacks
[b]Scaling:[/b] Hits, +10 Stamina Cost to double amount of strikes intercepted.
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Hits + 10 Stamina to double amount of strikes intercepted.
[b]Description:[/b]
[list]
The character quickly moves to intercept a punch or blunt weapon from an attack at D-tier, grabbing the offending fist / object. Following this, he can choose to pull the opponent towards him or push him away, setting up a potential counterattack.The number of hits intercepted can double, with every 10 stamina consumed. Maximum distance a target can be pulled or pushed is 3m.[/list]

[center][b]Ravager[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character has his arms raised and ready to attack. Both hands must be free.
[b]Scaling:[/b] Hits, +10 Stamina Cost to double the total amount of attacks.
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina +10 extra stamina to double total amount of attacks.
[b]Description:[/b]
[list]
The character strikes a close-range target with his bracer-covered forearm, dealing D-tier damage. At the cost of extra stamina, the character can double the amount of strikes.[/list]

[center][b]Surge Onward[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Must sprint for 3m before this dash is performed, and the caster can only move in a straight line during the skill.
[b]Scaling:[/b] Range, +10 Stamina Cost for every additional 3m travelled.
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20 Stamina + 10 Stamina for every additional 3m travelled.
[b]Description:[/b]
[list]
The character dashes forward dashes at one speed tier higher than usual in order to close a gap between himself and a target which can be up to a medium distance away. This ability can also be utilized to create a gap between the character and an opponent. [/list]
[center]
[b]Coupon Abilities[/b]

[/center]
[center][b]Exeo Minor[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character has arms raised in a defensive position, ready to intercept a strike, with the left arm guarding the face and the right arm extended somewhat, guarding against an incoming strike. Character must have free hands.
[b]Scaling:[/b] Damage: +10 Stamina for every additional tier parried.
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina + 10 for every additional tier blocked.
[b]Description:[/b]
[list]
Using bracers or his forearms, the character swats away an incoming melee attack at D-tier, be it unarmed or armed. He can expend extra stamina to block higher-tier attacks. [/list]

[center][b]Opprimo Minor[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Target must be grounded, laying on the floor. Character bends his knees into a slight squat, preparing to leap upwards.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina + 10 every time the total amount of hits is doubled.
[b]Description:[/b]
[list]
The character leaps upwards and stomps down with both feet on a prone target’s abdomen, who is laying down on the ground. This attack will generally knock the wind out of a target if it lands successfully, and deals D-tier damage, adding racial scaling due to the Fanalis traits.[/list]

[spoiler=Obelisk Slam][img]https://media.giphy.com/media/14akf22mDEsJt6/giphy.gif[/img][/spoiler]

[center][b]Obelisk Slam (Leaping Reverse Bulldog)[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must be either directly or diagonally behind his opponent, no greater than .75m away from them.
[b]Scaling:[/b] Duration, +10 for every additional post the attack is sustained.
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 2 Post
[b]Cost:[/b] 20 Stamina +10 for every additional post the attack is sustained.
[b]Description:[/b]
[list]
In a single quick maneuver, the character (who is behind the target) leaps upwards and wraps an arm around a target’s neck before swiftly slamming them downwards, resulting in both individuals landing on the ground. This attack will deal D-tier damage, but factors in racial scaling bonuses. The attack, if landed successfully, will ground its target. The character can expend 10 extra stamina per post to maintain the hold around the target's neck, planting them in place and choking them out. For every post the ability is sustained, the target receives damage equivalent to the damage incurred during the initial slam.[/list]

[center][b]Exarmo Minor[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Cannot be used to disarm someone with strength higher than Nero.
[b]Scaling:[/b] Damage, +10 Stamina for every additional tier disarmed.
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20 Stamina +10 Stamina for every additional tier disarmed.
[b]Description:[/b]
[list]
The character intercepts an oncoming D-tier armed attack, striking the weapon. The force of this strike is such that the weapon would be thrown a distance of 4 feet away from its user, the direction of which is relevant to the direction the strike comes from. This forces the target to draw another weapon, reach for their disarmed weapon, or fight without a weapon. The user of this ability can disarm abilities of higher tier by expending 10 extra stamina, per tier increase.[/list]

[spoiler=Tower Smash][img]http://38.media.tumblr.com/ed737c3576b4f4648d574de30551b8f0/tumblr_mt6lwnLkWp1rvn2ylo2_r1_400.gif[/img][/spoiler]

[center][b]Tower Smash (Snap Spinebuster)[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close / Short
[b]Requirements/Drawbacks:[/b] Character and target must be facing each other. Character's feet are rooted into the ground providing a sturdy base, knees are bent slightly in case the character needs to leap.
[b]Scaling:[/b] Range, +10 Stamina for every 3m travelled.
[b]Sustain:[/b] N/A
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 Stamina +10 for every 3m travelled.
[b]Description:[/b]
[list]
The character grabs a forward-facing opponent around the waist before very quickly lifting them upwards and slamming them down onto the ground, dealing B-tier damage, which scales with the Fanalis racial bonuses. Because the main target of this maneuver is the opponent’s spine, full-body numbness may occur for a single post duration, which limits movement. Can be executed as a counter to an opponent who is running towards the character. If the target is not within close range of the character when the ability is used, extra stamina can be extended to dash 3m towards the target, with a cost of 10 stamina per extra 3m. In the event that an opponent is leaping towards the character, he can leap upwards, wrap his arms around that opponent’s waist, and slam them forward from the air to the ground.[/list]


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Nero Regis, Starter Abilities + Coupon Abilities [Please Grade Me!] GHN16xD

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