Name: Wind Sweeps the Dew.
Tier: C.
Cost: 20 stamina.
Weapon Type: Glaive.
Class: Defensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 3 posts.
Description: It starts with a stance set with the glaive held vertical to one’s body, wherein the location of the blade relative to the head is irrelevant. The important part is to hold the weapon itself a minimum of a foot off the ground with the hands equidistant apart. Once the stance has been set, the user begins to spin the weapon in a high speed circular motion. Wind Sweeps the Dew is a move primarily for swatting away projectiles or blocking one melee attack (equivalent to or lesser than C-tier damage) at a speed of fifteen meters per second. In total, Wind Sweeps the Dew can be used against one B tier, two C tier, or four D tier attacks before it is broken.
Name: Sing to the Heavens.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: In essence, this move is designed to paralyze the opponent long enough for more lasting damage to be done. Sing to the Heavens works particularly well on male opponents. It is a quick strike with the blade facing downwards and the edge pointed towards the opponent, the bottom of the weapon held with the hand parallel to the head and the other hand held around one’s waist. By quickly spinning the glaive into this position at a rate of ten meters per second, the user targets the opponent’s groin with pinpoint accuracy to deal damage and hopefully paralyze the opponent. It is not a complete paralysis, for all that Sing to the Heavens boils down to it doesn't hit very hard at D tier, and thus only has a chance of cutting the speed of both legs in half. At D tier, this move can cause paralysis for two posts and causes bruises and minor trauma upon impact. (Please note, while this move is designed to deal with male opponents, it will still work against females. Against a female, Sing to the Heavens will probably not paralyze the opponent.)
Name: Heron Flies True.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed at the opponent, with a firm grip. Heron Flies True is a pinpoint strike wherein the user thrust the glaive at a speed of ten meters per second towards the opponent. Has a chance of paralysis if strike connects on a pressure point. This paralysis will only affect one limb as targeted for two posts.
Name: The Tiger Roars.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 4 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed away from the opponent, with a firm grip. Once the target comes within range, the glaive is flipped in a three hundred and sixty degree arc slash overhead at a speed of ten meters per second. Once the strike connects or misses, the user takes a meter and a half step away from the opponent and adjusts stance and grip as necessary. Can be used to deal with aerial opponents within that four meter range. The Tiger Roars deals D-tier cutting damage, cutting the skin and beginning to touch upon more hardy muscle and tissue.
Name: The Tiger Weeps.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed away from the opponent, with a firm grip. Once the target comes within range, the glaive is swung in a two hundred and sixty degree arc slash to the side of the user’s body at a speed of ten meters per second. The Tiger Weeps deals D-tier cutting damage, cutting the skin and beginning to touch upon more hardy muscle and tissue. Once the strike connects or misses, the user takes a meter and a half step away from the opponent and adjusts stance and grip as necessary.
Tier: C.
Cost: 20 stamina.
Weapon Type: Glaive.
Class: Defensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 3 posts.
Description: It starts with a stance set with the glaive held vertical to one’s body, wherein the location of the blade relative to the head is irrelevant. The important part is to hold the weapon itself a minimum of a foot off the ground with the hands equidistant apart. Once the stance has been set, the user begins to spin the weapon in a high speed circular motion. Wind Sweeps the Dew is a move primarily for swatting away projectiles or blocking one melee attack (equivalent to or lesser than C-tier damage) at a speed of fifteen meters per second. In total, Wind Sweeps the Dew can be used against one B tier, two C tier, or four D tier attacks before it is broken.
Name: Sing to the Heavens.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: In essence, this move is designed to paralyze the opponent long enough for more lasting damage to be done. Sing to the Heavens works particularly well on male opponents. It is a quick strike with the blade facing downwards and the edge pointed towards the opponent, the bottom of the weapon held with the hand parallel to the head and the other hand held around one’s waist. By quickly spinning the glaive into this position at a rate of ten meters per second, the user targets the opponent’s groin with pinpoint accuracy to deal damage and hopefully paralyze the opponent. It is not a complete paralysis, for all that Sing to the Heavens boils down to it doesn't hit very hard at D tier, and thus only has a chance of cutting the speed of both legs in half. At D tier, this move can cause paralysis for two posts and causes bruises and minor trauma upon impact. (Please note, while this move is designed to deal with male opponents, it will still work against females. Against a female, Sing to the Heavens will probably not paralyze the opponent.)
Name: Heron Flies True.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed at the opponent, with a firm grip. Heron Flies True is a pinpoint strike wherein the user thrust the glaive at a speed of ten meters per second towards the opponent. Has a chance of paralysis if strike connects on a pressure point. This paralysis will only affect one limb as targeted for two posts.
Name: The Tiger Roars.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 4 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed away from the opponent, with a firm grip. Once the target comes within range, the glaive is flipped in a three hundred and sixty degree arc slash overhead at a speed of ten meters per second. Once the strike connects or misses, the user takes a meter and a half step away from the opponent and adjusts stance and grip as necessary. Can be used to deal with aerial opponents within that four meter range. The Tiger Roars deals D-tier cutting damage, cutting the skin and beginning to touch upon more hardy muscle and tissue.
Name: The Tiger Weeps.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed away from the opponent, with a firm grip. Once the target comes within range, the glaive is swung in a two hundred and sixty degree arc slash to the side of the user’s body at a speed of ten meters per second. The Tiger Weeps deals D-tier cutting damage, cutting the skin and beginning to touch upon more hardy muscle and tissue. Once the strike connects or misses, the user takes a meter and a half step away from the opponent and adjusts stance and grip as necessary.
Last edited by Fu Yunling on 12/04/14, 02:42 am; edited 3 times in total