Name: Hunter's Lunge
Tier: C - Tier
Cost: 20 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Duration: Instant
Cool-Down: 2 posts
Description: This ability can't be used while standing normally. In order for this to work, Bahir should have one leg behind the other and knees bent. By pushing off of his hind leg, Bahir lunges forward 5m at 20m/s. This ability is usually used as an introduction to his other techniques.
Name: Explosive first step
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Duration: Instant
Cool-Down: 2 posts
Description: This is one of the things Bahir is most proud of, having an explosive first step. With it, he can break into his sprint much sooner than other people. This ability allows for Bahir to skip pass the jogging phase and enter immediately into a run and reduces the phasing from run to sprint by .5 seconds.
Name: Feather Foot
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: self
Duration: 2 posts or Sustain +1
Cool-Down: 3 posts
Description: When using Feather Foot, the user becomes extremely light on his/her feet, nullifying most revealing sounds that may be made on floors, leaves, and/or twigs. This is effective despite what level of speed the user decides to move at, and it is effective for up to 3m.
Name: Downed Prey
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: Body
Class: Offensive
Range: 2m
Duration: 1 Post
Cool-Down: 2 posts
Description: This is one of the few ways that Bahir has learned to immobilize his prey, and is usually the second half to a combo (the first being his hunter's lunge). Bahir brings one of his limbs crashing down into the ground within 2m of his "prey" and causes the earth to crack and shake, creating a fissure to envelop one of his prey's legs, immobilizing it for 2 posts.
Name: Crippling Dagger
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: Dagger
Class: Supplementary
Range: 1m
Duration: 1 posts
Cool-Down: 2 posts
Description: On the interior lining of Bahir's dagger scabbard, there is a device that coats the sharp edge of his dagger with a light layer of poison. There is only enough on the blade to infect after one cut, unfortunately. So if he wants to poison another person, or the same person a second time, he would have to re-sheath his dagger. The side effects of the poison are sharp, stinging pains, reduced ability speed, and it takes the prey longer to react to things. The poison's affects only last for 2 posts.
Tier: C - Tier
Cost: 20 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Duration: Instant
Cool-Down: 2 posts
Description: This ability can't be used while standing normally. In order for this to work, Bahir should have one leg behind the other and knees bent. By pushing off of his hind leg, Bahir lunges forward 5m at 20m/s. This ability is usually used as an introduction to his other techniques.
Name: Explosive first step
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Duration: Instant
Cool-Down: 2 posts
Description: This is one of the things Bahir is most proud of, having an explosive first step. With it, he can break into his sprint much sooner than other people. This ability allows for Bahir to skip pass the jogging phase and enter immediately into a run and reduces the phasing from run to sprint by .5 seconds.
Name: Feather Foot
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: self
Duration: 2 posts or Sustain +1
Cool-Down: 3 posts
Description: When using Feather Foot, the user becomes extremely light on his/her feet, nullifying most revealing sounds that may be made on floors, leaves, and/or twigs. This is effective despite what level of speed the user decides to move at, and it is effective for up to 3m.
Name: Downed Prey
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: Body
Class: Offensive
Range: 2m
Duration: 1 Post
Cool-Down: 2 posts
Description: This is one of the few ways that Bahir has learned to immobilize his prey, and is usually the second half to a combo (the first being his hunter's lunge). Bahir brings one of his limbs crashing down into the ground within 2m of his "prey" and causes the earth to crack and shake, creating a fissure to envelop one of his prey's legs, immobilizing it for 2 posts.
Name: Crippling Dagger
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: Dagger
Class: Supplementary
Range: 1m
Duration: 1 posts
Cool-Down: 2 posts
Description: On the interior lining of Bahir's dagger scabbard, there is a device that coats the sharp edge of his dagger with a light layer of poison. There is only enough on the blade to infect after one cut, unfortunately. So if he wants to poison another person, or the same person a second time, he would have to re-sheath his dagger. The side effects of the poison are sharp, stinging pains, reduced ability speed, and it takes the prey longer to react to things. The poison's affects only last for 2 posts.
Last edited by Bahir on 26/11/14, 02:58 pm; edited 2 times in total