1.
Magical Parry
Tier:DClass: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks:Requires stable footing
Scaling: Range
Sustain: 0
Cool Down: 1
Cost: Stamina
- Use 10
- Sustain 5
The user waits for the last possible moment, and tightly dodges an attack maneuvering around the target. This is done by pushing off one foot while rotating their hips, or by pushing off both feet and jump diving. because it's actually a dodge. The max travel distance per usage is 5 meters. If the user is able to escape the range of the incoming attack with this ability, it's considered avoided.
2.
Thrust
Tier:DClass: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks:Required to pull their weapon close to their body before attacking.
Scaling: Hits
Sustain:0
Cool Down: 1
Cost: Stamina
- Use 10
- Sustain 5
3.
Strike
Tier:DClass: Warrior
Type: offensive
Range: Close
Requirements/Drawbacks: Requires the user to take a front guard stance.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost: Stamina
- Use 10
- Sustain 5
4.
180 Calibur Parry
Tier:DClass: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Defensive Stance and the tip must of the Rapier must make first contact.
Scaling: Defence
Sustain: 0
Cool Down: 1
Cost: Stamina
- Use 10
- Sustain 5
5.
Dash
Tier:DClass: Warrior
Type: supplementary
Range: Medium.
Requirements/Drawbacks: stable footing
Scaling: Range
Sustain: 0
Cool Down: 1
Cost: Stamina
- Use 10
- Sustain 5
Last edited by Naofumia on 31/01/21, 06:26 am; edited 1 time in total