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Zafar's Starters[Resubmit]

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1Zafar's Starters[Resubmit] Empty Zafar's Starters[Resubmit] 17/09/16, 09:58 pm

Zafar

Zafar
β-Tier
β-Tier

Phantom Dealing
Tier: C
Class: Assassin
Type: Supplementary
Range: Short
Requirements/Drawbacks: User must be within 2m of the target. User's legs must not be damaged. Target's eyes must have proportional distance from each other equal to or less than the human average. If eye span is greater than the human average, scaling or sustains must be used to increase the number of cards thrown. The cooldown for this ability is doubled.
Scaling: Amount
Sustain: 0
Cool Down: 4
Cost: 20
Description:

    With a flick of the wrist, the user sends one of his throwing cards flying towards a target's face/s so the thin millimeter thick card is hard to see. The purpose of this card flick is not to injure the opponent, but to obscure their vision. Just before it reaches the face, the card flips so the full width of its face blocks the target's vision for a brief second. During this opening, the user swiftly moves around the opponent behind them with a single step moving up to 3m. The user can't attack during this movement. The intended result is to seemingly "disappear" from the target's sight.


Light Step
Tier: D
Class: Assassin
Type: Supplementary
Range: Short
Requirements/Drawbacks: Ability does not work on slippery surfaces such as ice.
Scaling: Amount
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    An extremely basic and simple ability in which the user performs a single powerful kick off of the ground or some other sturdy surface to launch themselves up to 3m in any direction.


Ace Dealing
Tier: D
Class: Assassin
Type: Offensive
Range: Medium
Requirements/Drawbacks: The user must have direct line of sight to the target as the attack only travels in a straight line. Forefinger or middle finger of attacking hand must not be broken.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    The user draws a card into their hand held between the forefinger and middle finger. With a swipe of the arm, the card is sent flying up to 5m towards the target in order to deal cutting damage to the point of contact.


Woven Wall
Tier: D
Class: Assassin
Type: Defensive
Range: Short
Requirements/Drawbacks: User's arm must not be injured. Must be using a weapon with cloth-like flexibility. This ability is ineffective against attacks from liquids and only half as effective against very small solids such as sand or large amounts of needles.
Scaling: Amount
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    The user swipes their weapon through the air creating a "line" between themselves and an incoming attack. By using sustains or scaling, they swipe their weapon to create another "line" intersecting the first and then another intersection the second and so on. This ability blocks physical attacks of one D-tier for each "line" added. The woven defensive wall can be formed within 2m of Zafar's position.


Serpent Tongue
Tier: D
Class: Assassin
Type: Offensive
Range: Medium
Requirements/Drawbacks: The attack has a brief delay between the user acting and the hit landing. Since the action to perform the attack reveals the direction it will travel, the opponent can predict where it will come from if they are focusing specifically on the user's movements. The user must have a weapon with cloth-like flexibility and it must be unfurled in order to use this ability.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    The user swipes the weapon through the air with a circular motion causing it to rise into the air in front of themselves. They then perform another swipe to direct the weapon into curving around the opponent to attack from an off angle to their side or even behind them. The second swipe reveals where the attack will come from however and there is plenty of time to react before it lands.


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Zafar's Starters[Resubmit] Tumblr_m9r8h7eG9S1r37arko1_500

2Zafar's Starters[Resubmit] Empty Re: Zafar's Starters[Resubmit] 19/09/16, 09:18 am

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Zafar's Starters[Resubmit] Approval_zpsoloj6ntd

Approved,add to vault o:

Code:
[center][b]Phantom Dealing[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] User must be within 2m of the target. User's legs must not be damaged. Target's eyes must have proportional distance from each other equal to or less than the human average. If eye span is greater than the human average, scaling or sustains must be used to increase the number of cards thrown. The cooldown for this ability is doubled.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
With a flick of the wrist, the user sends one of his throwing cards flying towards a target's face/s so the thin millimeter thick card is hard to see. The purpose of this card flick is not to injure the opponent, but to obscure their vision. Just before it reaches the face, the card flips so the full width of its face blocks the target's vision for a brief second. During this opening, the user swiftly moves around the opponent behind them with a single step moving up to 3m. The user can't attack during this movement. The intended result is to seemingly "disappear" from the target's sight.[/list]

[center][b]Light Step[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Ability does not work on slippery surfaces such as ice.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
An extremely basic and simple ability in which the user performs a single powerful kick off of the ground or some other sturdy surface to launch themselves up to 3m in any direction.[/list]

[center][b]Ace Dealing[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must have direct line of sight to the target as the attack only travels in a straight line. Forefinger or middle finger of attacking hand must not be broken.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user draws a card into their hand held between the forefinger and middle finger. With a swipe of the arm, the card is sent flying up to 5m towards the target in order to deal cutting damage to the point of contact.[/list]

[center][b]Woven Wall[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Defensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] User's arm must not be injured. Must be using a weapon with cloth-like flexibility. This ability is ineffective against attacks from liquids and only half as effective against very small solids such as sand or large amounts of needles.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user swipes their weapon through the air creating a "line" between themselves and an incoming attack. By using sustains or scaling, they swipe their weapon to create another "line" intersecting the first and then another intersection the second and so on. This ability blocks physical attacks of one D-tier for each "line" added. The woven defensive wall can be formed within 2m of Zafar's position.[/list]

[center][b]Serpent Tongue[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The attack has a brief delay between the user acting and the hit landing. Since the action to perform the attack reveals the direction it will travel, the opponent can predict where it will come from if they are focusing specifically on the user's movements. The user must have a weapon with cloth-like flexibility and it must be unfurled in order to use this ability.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user swipes the weapon through the air with a circular motion causing it to rise into the air in front of themselves. They then perform another swipe to direct the weapon into curving around the opponent to attack from an off angle to their side or even behind them. The second swipe reveals where the attack will come from however and there is plenty of time to react before it lands.[/list]


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