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1Starters Empty Starters on 09/12/18, 07:07 pm

Xiaohuli Qing

Xiaohuli Qing
D-Tier
D-Tier
La Alzilu(No Shadow)
Tier: D
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The Magician outlines a rough circle in the air in front of them with the tip of their staff/wand in order to concentrate their Magoi, the attack is fired by thrusting the staff through the center of this formation.
Scaling: For every additional 10 Magoi damage is increased by a single tier up to A-Tier.
Sustain: 0
Cool Down: 1 Post
Cost: 10
Description:

    The user quite simply concentrates a quantity of Strength Magic into a spherical projectile roughly 15cm in diameter and hurls it at the enemy as a concussive force. These projectiles are capable of traveling up to 10 meters form the caster before dispersing and inflict D Tier damage. As a fairly low level form of Strength Magic the attack itself is invisible to anyone who is unable to see the Rukh.


Qayd (Shackle)
Tier: D
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Holding out their staff or wand horizontally in both hands the Magician flips it quickly the other way without shifting their hands, laying the magic implement in the crook of their elbow with one hand on top as they draw it back in.
Scaling: For every additional 10 Magoi the binding effect increases by one Tier up to an A Tier maximum.
Sustain: 0
Cool Down: 1
Cost: 10
Description: 

    The user commands the Rukh to surround and bind a target up to 10 meters from them with Strength Magic and expels a torrent of black fog from either end of their staff/wand which rushes towards the target, then upon reaching them projects itself up as a swirling mass of 3x3m. The spell applies D-Tier binding to an opponent and requires physical strength of one tier above to break free.


Ahya (Enliven)
Tier: D
Class: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: The Magician inverts their staff before drawing it up in front of them and finally flipping the tip up over their head before bringing it down on the person or object they intend to cast on. Physical contact must be made with the target of the buff or their weapon.
Scaling: Every 10 Magoi invested will increase Strength scaling by 1 up to an A-Tier maximum.
Sustain: 0
Cool Down: 1
Cost: 10 Magoi
Description: 

    A fairly simple enchantment in which a Magician commands the Rukh to surround and reinforce a person or object with a protective field of Strength Magic. The spell itself is visible as a translucent shadowy haze which lingers around the object or person it is cast on, gently but constantly swirling in one direction. When struck the rotation of this Magoi barrier intensifies, serving to blow aside the offending attack. This provides the weapon or person with a D-Tier Strength ward allowing them to clash with equivalent abilities or spells.


Alhadu (The Limit)
Tier: D
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The user points their wand or staff doward in one hand and in a smooth circular motion lifts it above and around their body to complete a full cicuit, finally to activate the spell the user twists the magic implement in their hand like a key in a lock.
Scaling: For each additional 10 Magoi the effect of this spell remains for an additional turn.
Sustain: 0
Cool Down: 1
Cost: 10 Magoi
Description: 

    The Magician commands the Rukh to sap a target's strength by weighing down their limbs, as they circle their wand/staff around their body their Magoi is compressed in to five pitch back spheres of energy of roughly 7cm diameter. When they fully activate the spell the orbs will soar towards the intended target, embedding into their body usually in each limb and the torso though they will stick wherever they make contact. Though this causes no damage and little discomfort while under the effect of this spell the target must pay ½ its cost in Stamina in order to use Stamina based skills in addition of the regular cost.


Reshah (Tremor)
Tier: D
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The Magician twirls their staff or wand overhead before seizing it in both hands and thrusting it down suddenly, the Magician must have a solid surface against which to strike their magic implement. The spell does not (with the exception of the caster) discriminate between allies and enemies.
Scaling: For every additional 10 Magoi the area of effect increases by 5m.
Sustain: 0
Cool Down: 1
Cost: 10 Magoi
Description: 

    When the user strikes their staff they release an expanding semi-spherical domed wave of black translucent Magoi which expands up to 3m from the point of impact and deals D-Tier damage to anything which it slams in to.



Last edited by Xiaohuli Qing on 11/12/18, 06:36 pm; edited 2 times in total

2Starters Empty Re: Starters on 10/12/18, 12:12 pm

Zion

Zion
β-Tier
β-Tier
Shadowless Strike
-Your requirement should have some sort of action you need to complete other than just aiming your staff/wand. For example, flicking the tip of the staff or tapping the air with your wand.

-You may wish to edit the scaling to the default hits/amount scaling type which doubles projectiles for every 10 instead of just plus one.

-The description must include how large the spell is, exactly how far it travels, and how much damage it does. Some of that information may seem redundant but please include it as we require those details of everyone.


Spell Grasp
-Your requirements should include some kind of action you gotta take prior to casting the spell. You also shouldn't really need to stay still or maintain concentration for this spell.

-You need a different scaling type as supplementary abilities don't deal damage. I recommend strength scaling for reasons made clear in my next point.(For every 10 magoi, the tier of binding strength increases by 1 up to a cap of A-tier) I would also like to point out that you are free to make a follow up spell that you use in combination with this one that makes the binding cloud of strength magic deal damage.

-Your description needs to describe the size of the strength magic cloud, how it manifests, and how far it can travel. Instead of detailing the binding power like you do, just state "Applies D-tier strength binding the target. Requires physical strength at least one higher tier to break free."

-You don't need to be stunned when this is broken.


Invigorate
-Similar to your previous spells, your requirement should include some wand/staff work prior to casting on top of the requirement to touch the target.

-Your scaling could actually be used to increase duration without counting towards your sustain limit. I suggest a basic duration scaling so that you aren't nerfing yourself.

-The visual effect on weapons should also apply to the bodies of living targets. Both for consistency sake and because the strength magic would have to be external in order to function in the way as described.

-Since D-tier damage isn't all that useful, I suggest swapping this from increasing damage dealt to coating the target in an intangible aura of strength magic to protect from stuff like corrosive acids and allow you to clash with otherwise intangible things such as a fire ball.


Enfeeble
-Same as above spell for requirements and scaling

-Description needs explanation of how the magic is manifested, how it travels to the target, and how far it can travel.

-The effect of forcing the opponent to burn more stamina is similar to an effect that was denied previously. I don't think its too unreasonable so I'm going to tentatively approve it for now. But I shall bring this spell to the admin's attention so it may be re-graded in a day or two. For now though, assume it's fine. Just giving you a heads up.

Update: Spoke to the head admin, this effect is allowed, but with the limitation that it can't be stacked.


Spell Sweep
-Requirements need a prep action like the others.

-You need to choose one thing of the two you have here. Does scaling up the damage dealt or add the knockback?

-Cooldown is extended by using sustains, not scaling. You can scale as much as you want and not affect the cooldown.

-Description should include dimensions of the wave, how far it travels, and how much damage it does. You can only add a knockback effect by making this a C-tier ability and then splitting the effectiveness between Damage and a Knockback(D-tier damage + D-tier knockback = C-tier effect.)

-Just as a note, since the wave pushes forward to damage things, it could potentially push enemies back as a logical result of hitting them. Adding a knockback effect to this spell seems a bit redundant unless you wanted it to push them further back past the range of the spell itself.


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3Starters Empty Re: Starters on 11/12/18, 06:12 pm

Xiaohuli Qing

Xiaohuli Qing
D-Tier
D-Tier
Edited.

Terrible Arabic courtesy of Google translate.

4Starters Empty Re: Starters on 11/12/18, 06:53 pm

Zion

Zion
β-Tier
β-Tier
Approved, be sure to add these to your vault~

Code:
[center][b]La Alzilu(No Shadow)[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The Magician outlines a rough circle in the air in front of them with the tip of their staff/wand in order to concentrate their Magoi, the attack is fired by thrusting the staff through the center of this formation.
[b]Scaling:[/b] For every additional 10 Magoi damage is increased by a single tier up to A-Tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user quite simply concentrates a quantity of Strength Magic into a spherical projectile roughly 15cm in diameter and hurls it at the enemy as a concussive force. These projectiles are capable of traveling up to 10 meters form the caster before dispersing and inflict D Tier damage. As a fairly low level form of Strength Magic the attack itself is invisible to anyone who is unable to see the Rukh.[/list]

[center][b]Qayd (Shackle)[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Holding out their staff or wand horizontally in both hands the Magician flips it quickly the other way without shifting their hands, laying the magic implement in the crook of their elbow with one hand on top as they draw it back in.
[b]Scaling:[/b] For every additional 10 Magoi the binding effect increases by one Tier up to an A Tier maximum.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b] 
[list]
The user commands the Rukh to surround and bind a target up to 10 meters from them with Strength Magic and expels a torrent of black fog from either end of their staff/wand which rushes towards the target, then upon reaching them projects itself up as a swirling mass of 3x3m. The spell applies D-Tier binding to an opponent and requires physical strength of one tier above to break free.[/list]

[center][b]Ahya (Enliven)[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The Magician inverts their staff before drawing it up in front of them and finally flipping the tip up over their head before bringing it down on the person or object they intend to cast on. Physical contact must be made with the target of the buff or their weapon.
[b]Scaling:[/b] Every 10 Magoi invested will increase Strength scaling by 1 up to an A-Tier maximum.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b] 
[list]
A fairly simple enchantment in which a Magician commands the Rukh to surround and reinforce a person or object with a protective field of Strength Magic. The spell itself is visible as a translucent shadowy haze which lingers around the object or person it is cast on, gently but constantly swirling in one direction. When struck the rotation of this Magoi barrier intensifies, serving to blow aside the offending attack. This provides the weapon or person with a D-Tier Strength ward allowing them to clash with equivalent abilities or spells.[/list]

[center][b]Alhadu (The Limit)[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user points their wand or staff doward in one hand and in a smooth circular motion lifts it above and around their body to complete a full cicuit, finally to activate the spell the user twists the magic implement in their hand like a key in a lock.
[b]Scaling:[/b] For each additional 10 Magoi the effect of this spell remains for an additional turn.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b] 
[list]
The Magician commands the Rukh to sap a target's strength by weighing down their limbs, as they circle their wand/staff around their body their Magoi is compressed in to five pitch back spheres of energy of roughly 7cm diameter. When they fully activate the spell the orbs will soar towards the intended target, embedding into their body usually in each limb and the torso though they will stick wherever they make contact. Though this causes no damage and little discomfort while under the effect of this spell the target must pay ½ its cost in Stamina in order to use Stamina based skills in addition of the regular cost.[/list]

[center][b]Reshah (Tremor)[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b]  The Magician twirls their staff or wand  overhead before seizing it in both hands and thrusting it down suddenly, the Magician must have a solid surface against which to strike their magic implement. The spell does not (with the exception of the caster) discriminate between allies and enemies.
[b]Scaling:[/b] For every additional 10 Magoi the area of effect increases by 5m.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b] 
[list]
When the user strikes their staff they release an expanding semi-spherical domed wave of black translucent Magoi which expands up to 3m from the point of impact and deals D-Tier damage to anything which it slams in to.[/list]


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