RULES:
1. This auction is separate and anyone may bid.
2. Forms bought in this auction cannot be claimed or used ic until a thread involving the mutation is done. The Contractor is the one creating these dungeon beasts, while white rukh players will meet him too they have an option for an alternative plot. The only exception is the Man-made Dungeon beasts which must involve Connie.
3. All bids start at 80k, they have 24 hours after post and then the purchase will go through.
4. The Dungeon Beasts listed under Djinn are belonging to NPC dungeons already done, or soon to come as these are dungeons NPCs are going to conquer.
1. This auction is separate and anyone may bid.
2. Forms bought in this auction cannot be claimed or used ic until a thread involving the mutation is done. The Contractor is the one creating these dungeon beasts, while white rukh players will meet him too they have an option for an alternative plot. The only exception is the Man-made Dungeon beasts which must involve Connie.
3. All bids start at 80k, they have 24 hours after post and then the purchase will go through.
4. The Dungeon Beasts listed under Djinn are belonging to NPC dungeons already done, or soon to come as these are dungeons NPCs are going to conquer.
- Plague Rat:
- Trait Name: Plague Rat Physiology
Trait Tier: -
Trait Requirement: Plague Rat Race
Trait Description: Appearing as a large rat humanoid this person is now filled with diseases, having control over the sicknesses that infect its body.
Trait Effect:
[*]Natural Claw weapons on feet and hands that deal B-tier damage.
[*]Can register 5 plague magic abilities up, 1 of which is allowed to be A-tier
[*]Can move up to B-tier speeds, comparable to that of a cheetah.
[*]Gains a free swarm of little plague rats regardless of class, the swarm is A-tier, getting standard trait amounts, one of which must be a disease carried by the rats.
[*]Has human magoi/stamina pools
- Plague Walker:
- Trait Name: Plague Walker Physiology
Trait Tier: -
Trait Requirement: Plague Walker Race
Trait Description: This sickly being may be weak but brings great power to the battlefield with disease. Ravaging and weakening the bodies of it’s enemies.
Trait Effect:
[*]May register up to 5 plague magic abilities, one of which may be A-tier
[*]Can use a basic action to turn an intangible cloud of disease that can move at B-tier speeds. Only magoi and magic-based attacks can hurt the user in this state, in their cloud form them are 5m in diameter. Anyone exposed to the cloud takes D-tier damage every post, causing them to get sick and weaken. Limited ability and action use, only plague abilities should be usable.
[*]Carries a disease applying an A-tier supplementary effect to those damaged or affected by their touch.
[*]Ice and Heat based spells do double damage in base form.
[*]Has Human magoi/stamina pools.
- Lamia:
- Trait Name: Lamia Physiology
Trait Tier: -
Trait Requirement: Lamia Race
Trait Description: Being able to slither at incredible speeds and strike applying poisons to it’s target. An assassin by nature this serpentine slayer is adept at killing.
Trait Effect:
[*]Can Slither at A-tier speeds with a tail that stretch out, the tail itself being as long as the player's body with an additional meter in length.
[*]Has claws and fangs which deal B-tier damage, applying their bodily venom and its effects.
[*]May register a bodily venom capable of applying a B-tier supplementary effect, must be decided upon adding the form to your vault. Venom can be applied to items from mouth via the tongue
[*]Immune to venom or similar poisons.
[*]Being Cold Blooded all ice and cold-related forms of damage are treated as a tier higher in terms of damage.
[*]Has Fanalis magoi/stamina pools.
- Mummy Lord:
- Trait Name: Mummy Lord Physiology
Trait Tier: -
Trait Requirement: Mummy Race
Trait Description: A walking undead being covered in bandages, using the very covers of its body and the power of the desert to whether down and break down it’s foes.
Trait Effect:
[*]Has bandage weapons on each arm that stretches up to 5m, does no real damage on it’s own, can be used to grab and swing. Things grabbed by the bandages will feel the dehydrating effects of the mummy doing B-tier dehydration damage for as long as it holds. These can be controlled freely and are treated as body parts, which requires B-tier force to escape. Bandages are part of the body and are there as long as the mummy lives.
[*]Is capable of burrowing through the earth at A-tier speeds.
[*]May register 5 dehydration magic spells, one of which may be A-tier
[*]Having a naturally frail body mummies take double damage from all sources, however by clashing and landing attacks that deal dehydration damage hydrates their body. After dealing up to A-tier damage or having drained up to A-tiers worth from a living thing the Mummy is free from their natural weakness, and now their dehydration magic abilities are all half cost.
[*]Has Human magoi/stamina pools
- Harpy :
- Trait Name: Harpy Physiology
Trait Tier: -
Trait Requirement: Harpy Race
Trait Description: Having natural weapons and strong wing this magnificent creature may lack magical capabilities but makes up by soaring and dominating the air. Surviving and flying through storms to be a terror of the sky.
Trait Effect:- Has Wing arms which allow for A-tier flight comparable to that of a magicians' flight spell.
- Has razor-sharp talons on their feet easily capable of rending flesh and capable of digging into steel, each function as their own weapon capable of doing damage equal to tier, capping at A-tier and become unbreakable.
- Damage done by the harpies talons slice through the skin, cutting finely making blood clotting hard. Basic attacks or abilities apply a minor C-tier bleed which will continue each post unless bandaged or taken care of.
- Due to their light-weight bodies they are more susceptible to reach freezing temperatures. Ice and cold-based attacks will cause the Harpy to be staggered by C-D tier effects and stunned by B-A tier effects.
- Has fanalis magoi and Stamina pools.
- Has Wing arms which allow for A-tier flight comparable to that of a magicians' flight spell.
Life Magic DB's
- The Leshy:
Trait Name:Leshy Physiology
Trait Tier: -
Trait Requirement: Plot thread - Auction Purchase
Trait Description The Person who becomes a Leshy becomes a wooden person that is twice the size the person was before along with gaining additional limbs and root-like legs to walk on. The type of tree and amount of leaf covering is up to the person.
Trait Effect:- The Leshy's body is made from two layers, a protective bark outer layer and a weaker sinewy surface underneath. This bark has A-tier Shield durability, but unfortunately takes double damage from heat and lightning-based attacks. Once broken it must be regrown through three posts of A-tier rest, four of B-tier, or five of C-tier
- The Leshy has four arms that are equally strong capable of doing B-tier basic attack damage with their arms. The Leshy is also equally proficient with these arms and can wield weapons in any of them.
- The Leshy's root legs are adept at running allowing them to run at C-tier speeds comparable to a beast. This allows them to go from being rooted to suddenly leaping upon an enemy. They can also root themselves within soil for C-tier resting benefits.
- The Leshy can be any class, gaining a plant themed life magic weapon for their main class that is equal to their tier and must be upgraded through its own thread with a wc equal to class rank up.
- Magoi pools and stamina are equal to previous race, but lose previous racial benefits,
- The Leshy has a weak sinewy underlayer and a protective bark shield. Their shield takes double damage from fire and their sinewy underbody takes triple damage from fire. Any damage taken from fire requires twice the tier in healing to recover from.
- The Leshy's body is made from two layers, a protective bark outer layer and a weaker sinewy surface underneath. This bark has A-tier Shield durability, but unfortunately takes double damage from heat and lightning-based attacks. Once broken it must be regrown through three posts of A-tier rest, four of B-tier, or five of C-tier
- Nature's Herald:
Trait Name:Nature Herald Physiology
Trait Tier: -
Trait Requirement: Plot thread - Auction Purchase
Trait Description Nature's Herald takes the form of an Animal made from plant matter that encases a hard seed core. The Animal and plant that you are majorly made of is dependent on the player.
Trait Effect:- Being a creature made of plant Nature's herald functions like a Beast, your character can register traits like a beast. You must be a standard beast and can't be a parasite or a swarm. You beast rank will be equal to your Beast-tamer rank and must be upgraded as so. You will be able to register traits that make sense for your magically sentient plant-animal form.
- A Nature's Herald by default has a backup plan incase it becomes destroyed, while not immortal they have a seed core. This core requires A-tier Damage to destroy, and Omega if A-tier or higher. If this seed is planted it can be regrown for the WC equal to your rank or paid for a Huang cost equal to replace a beast of your rank and a thread of any WC detailing your regrowth.
- A Nature's Herald is limited in the classes they have access too, not only must they be a beast tamer the only other classes they can be is warrior or body manipulator.
- Imuchakk Magoi and Stamina pools
- Being a creature made of plant Nature's herald functions like a Beast, your character can register traits like a beast. You must be a standard beast and can't be a parasite or a swarm. You beast rank will be equal to your Beast-tamer rank and must be upgraded as so. You will be able to register traits that make sense for your magically sentient plant-animal form.
Living Flame DB's
- Salamander King:
Trait Name:Salamander King Physiology
Trait Tier: -
Trait Requirement:Plot thread - Auction Purchase
Trait Description A Salamander king is always some form of Salamander whether it be male or female that is around 1.5 meters in standing height with flames that come from its body. The type of salamander and color scheme is up to the player
Trait Effect:- Salamander Kings have scaly skin that reduces the damage of attacks by half. Magoi manipulation or Extreme magic still damages them as normal.
- Salamander Kings can lay eggs which through either registration as Beasts or NPCs allows them to create children which are sentient and completely loyal to the king. You get one free beast, or NPC then the rest take up your slots. To hatch these eggs you must pay the Huang cost for beast or npc then make a thread hatching this egg. 500 WC. Salamanders get Salamander Skin and the rest of their traits are up to their registration.
- The Salamander King is constantly burning with Living flame that it is immune to, it is capable of controlling this fire like another part of its body and can throw it up to ranges up to its classes max range. It will seek out the hottest thing within 20 meters chasing it down till it. It can be used for abilities but if used basically it does basic damage equal to the player's tier. If put out it costs 10 stamina to relight themselves.
- The Salamander king's flames are a part of its body and if they are put out it will deal D-tier damage for each post that they out. Water-based attacks to their flames will deal instant C-tier damage to them in addition to whatever else the attack already does.
- Fanalis Magic and Stamina Pools
- Salamander Kings have scaly skin that reduces the damage of attacks by half. Magoi manipulation or Extreme magic still damages them as normal.
Forneus DB's
- Protector Of the Tomb:
Trait Name:Tomb Protector Physiology
Trait Tier: -
Trait Requirement: Plot thread - Auction Purchase
Trait Description Describe the form and how it changes the user, list possible options of things that could be changed and things that permanent about the form or it's traits.
Trait Effect:- The Tomb Protector can be Any Class and gets an acid magic weapon for their main class that follows their main class rank. It will cost an upgrade cost equal to the cost of any other weapon for their class being upgraded. Magicians get an advanced staff and tamers get a beast.
- The lower body of a tomb protector is that of a scorpions. These scuttling legs give them speed equal to a B-tier beast.
- Their scorpion tail is incredibly deadly, upon striking it will deal B-tier basic damage from the stab and then injecting them will allow them to poison them dealing an additional B-tier basic damage over two posts after they have been poisoned.
- The Armor of the Scorpion lower half is more durable than the rest of the body. This part of their body acts as a shield for the rest of their body and is capable of taking up to A-tier damage before its integrity is broken and its insides are easily damaged.
- While they don't get their previous racial traits their magoi and stamina pools are equal to their previous race.
- Due to being insectoid Tomb Protectors take double damage from heat and cold-based attacks, both of which still damage them through their exoskeleton.
- The Tomb Protector can be Any Class and gets an acid magic weapon for their main class that follows their main class rank. It will cost an upgrade cost equal to the cost of any other weapon for their class being upgraded. Magicians get an advanced staff and tamers get a beast.
- Sabnock Dungeon Beasts:
Trait Name:Crocodile Lord Physiology
Trait Tier: -
Trait Requirement: Dungeon, Auction, Mutation
Trait Description Ruler of the river, and mighty powerful the Crocodile Lord carries terror with it. Capable of reaching massive sizes he devours all that it can.
Trait Effect:- Has A-tier strength over entire body, with the jaw being the strongest source of their force.
- For 10 stamina a post the Crocodile Lord can grow to 5m tall. For 20 stamina a post its size is doubled to 10m and has a surging water field which knocks away incoming attacks of Atier. (Can be broken or overpowered through)
- Has scales that are like a B-tier shield covering their entire body, must be repaired or healed.
- Has B-tier burrowing and Swimming movement speeds
- Fanalis magoi and stamina pools
- Has A-tier strength over entire body, with the jaw being the strongest source of their force.