You are not connected. Please login or register

Dungeon Beast Auction [Grand Auction]

+9
Julius Plageuis
Adrastos Thanatos
Zuzu Mansur
Shishi
Gilles
Menat
Lagi
Diana Corvus
Solomon's Proxy
13 posters

Go to page : Previous  1, 2, 3, 4

Go down  Message [Page 4 of 4]

Merrze

Merrze
Ω-Tier
Ω-Tier

Forms claimed, to deduct huang later, will adding other forms that were won.

Code:
spoiler="Living Statue"][b]Trait Name:[/b] Living Statue Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Living Statue Race
[b]Trait Description:[/b] Seemingly made completely out of stone this creature durable, impenetrable and immovable.
[b]Trait Effect:[/b]
[*]With a strong and durable body the living reduces all physical attacks by one tier and is unaffected by poisons or other biological attacks. (This excludes mental attacks)

[*]When standing still the player becomes immovable by any force that is less than A-tier in power, this includes magical tools, spells, items, abilities, etc.

[*]Entire body is treated as a B-tier blunt weapon, applied through basic attacks, dropping on players or being thrown into them.

[*]B-tier damage or lower can be repaired for 10 stamina and a source of rock or earth.

[*]Keep original magoi/stamina pools[/spoiler]

[*]

Code:

[spoiler="Spriggan King"][b]Trait Name:[/b] Spriggan King Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Spriggan King Race
[b]Trait Description:[/b] This creature has the ability to regenerate the damage done to its body and grows like weeds. A physical manifestation of nature this is a fearsome creature.
[b]Trait Effect:[/b]
[*]Lost limbs have the ability to be regrown outside of threads by writing like you would for an A-tier item.

[*]No damage is fatal to the spriggan unless it is beheaded or it’s body has been set ablaze burning it to ash.

[*]Fire related attacks do a tier higher in damage to spriggans. Fire attacks also have the ability to spread over the entire limb if they are struck.

[*]Has a bark skin protecting their body, acting as an A-tier shield in durability, must be broken before damage can hurt the player.

[*]For the cost of 20 magoi the spriggan can create a forest around itself 20m in diameter, they may use this forest using 10 stamina to replace limbs with parts of plants. They may also instead make the forest grow through them and grow to be 20m in size.

[*]Has Magician magoi/stamina pools[/list]
[/spoiler]







Code:
[spoiler="Forest Watcher"][b]Trait Name:[/b] Forest Watcher Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Forest Watcher Race
[b]Trait Description:[/b] Wielding a powerful weapon and hiding the power of life within them this race of winged humans looks spritely with young features soaring with grace.
[b]Trait Effect:[/b]

[*]Has a pair of wings which allows them to soar through the air with A-tier speeds, soaring like a falcon.

[*]Starts with a free half cost A-tier life magic ability, cannot be scaled.

[*]Gets a free A-tier life magic weapon.

[*]Has Human magoi and stamina pools[/list][/spoiler]










Code:

[spoiler="Beast of the Sky"][b]Trait Name:[/b] Beast of the Sky Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Beast of the Sky Race
[b]Trait Description:[/b] A person with large wings for their arms, with a pseudo hand forming where the wing folds. An odd bird humanoid with intense physical prowess, allowing it to tear up whatever pray it sets its eyes on.
[b]Trait Effect:[/b]
[list]
[*]Has wing-arm limbs that allow the user to soar through the air with A-tier speeds, moving like a fanalis running through the air. They are also capable of using their feather hands just as well as a human can use theirs.

[*]Has talons for feet and a beak which are capable of doing B-tier damage each.

[*]With wings suited for working as arms and hands as well as flight tools the feathers of a Beast of the Sky is covered it a lightweight yet durable material. While this also lets them fly after swimming this makes great for cutting, the deal B-tier damage and they are even capable of throwing them 10 meters off their wings by whipping them forward hard enough.

[*]Wings are powerful being able to generate small gusts of wind which can be applied in fitting abilities. This also allows them to redirect wind the fly into or that is thrown at them. For the cost of 20 stamina you can flap both wings to produce a miniature twister which travels forward 20 meters dealing A-tier damage

[*]The material that lines their wings is incredibly flammable, all heat-based spells or abilities will cause them to catch fire, dealing C-tier damage for each post the burn continues.

[*]Keeps original magoi/stamina values.
[/list]
[/spoiler]

Code:
[spoiler="Lightning Fox"][b]Trait Name:[/b] Lightning Fox physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Lightning Fox Race
[b]Trait Description:[/b] Appearing as nothing more than a large fox, up to 5m in total length  this massive fox brings speed and devastation to the battlefield. It lacks versatility but makes up for it with pure devastating force.
[b]Trait Effect:[/b]
[*]Is capable of running at A-tier speeds

[*]Gets access to 5 lightning magic-related abilities, one of which may be A-tier

[*]For 20 Stamina or magoi to activate the wolf becomes a living A-tier ability, arcing out to 5m it does B-tier damage and stuns those who touch it disorienting them for 3 posts.

[*]Cannot ride beasts or mounts, or use weapons through conventional means, because of this claws and fangs are each a free B-tier weapon.

[*]Has Human magoi/stamina pools[/list][/spoiler]



Code:
[spoiler="Lava and Stone Construct"][b]Trait Name:[/b] Stone and Lava Construct Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Stone and Lava Construct Race
[b]Trait Description:[/b] A massive stone and lava being that has strong stone claws and blood of lava this creature holds down its area. A rumbling volcano of force this creature brings heat to the battlefield.
[b]Trait Effect:[/b]
[list]
[*]Has stone claws that are capable of doing B-tier damage.

[*]Lava runs through veins when wounded lava seeps out dealing B-tier damage to whatever it touches.

[*]Body can be reformed with lava or stone being attached to the body, repairing the damage done to it up to A-tier. This also means more rock added onto will make them larger at the cost of making them slower.

[*]Due to their nature as a living walking volcano they are constantly in a dormant state of compressed magma. For the cost of 20 Stamina, they can make themselves active by turning up the heat of their body. This will cause magma to erupt from their pores and their mouth for three posts, costing an additional 10 stamina each post to stay active afterwards. This lava does B-tier damage on contact and will harden after three posts if not cooled by wind, water, cold, or ect equal to its tier.

[*]While active the lava and stone construct can culminate this state by going through a sudden super eruption. By doing B-tier damage to themselves they will explode from the waist up, destroying most of their upper body as they send out lave and rock in a 20-meter diameter around themselves. This lava will cool three posts after the eruption becoming stone they can fix themselves with.

[*]While the Construct cannot be killed unless entirely destroyed the lava inside the construct is what keeps it moving and conscious. If their core or themselves is cooled or frozen for too long it causes them to be incapacitated and knocked out until their core/body reheats. When damaged and inside lava is visible cold attacks deal double damage cooling them down faster.

[*]Has Immuchak magoi/stamina pools

[/list]
[/spoiler]

Code:
[spoiler="Apep"]
[center][img]https://cdna.artstation.com/p/assets/images/images/008/755/726/large/alex-alexandrov-ghalashe.jpg?1515092688[/img][/center]
[b]Trait Name:[/b]Apep Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Plot thread - Auction Purchase
[b]Trait Description[/b] The user becomes a shadow of their former self as while they keep their faces general appearance along with their hair the rest of them is transformed into a serpentine creature. They are generally around 5 meters in length but snake and size is up to the person. You may no bigger than 15 meters in length (The length of Titanoboa)
[b]Trait Effect:[/b]
[list]
[*]Apep snake people have the unique ability to change their size in order to make it easier to traverse. This allows them to grow from 15 meters at the biggest to .5 meters at the smallest. This solely being for the purpose of being more intimidating, tankier (blocking space, more size to defend team) or being more evasive or passive.

[*]Their sharp fangs are capable of dealing B-tier damage which they can retract inside of their mouths to hide or extend to sink them deeper into people for latching on.

[*]Apep serpents have a corrosive venom. It can either be spit 5 meters or be injected to deal B-tier corrosive damage to whatever person, creature, or object it touches.

[*]The natural control of their pure muscle bodies allows them to move rather quickly. They are capable of slithering at speeds comparable to a B-tier beast moving along the land.

[*]Their Scaly bodies are perfect for protecting them against attacks when they make themselves larger. They are strongly layered, capable of taking b-tier damage before breaking.

[*]Due to being reptilian they are now cold-blooded, when they are cold they get more sluggish and now take double damage from Heat and Cold based attacks. Pure temperature based attacks are also capable of bypassing their scale armor.

[*]Their Stamina and Magoi pools are equal to their previous race.

 
[/list]
[/spoiler]

Code:
[b]Trait Name:[/b] Tundra Minotaur
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Auction Purchase, Magical Mutation, Dungeon
[b]Trait Description[/b] A beast of the frozen cold, bringing with it the terrors of winter. With the head of an ox, its mighty horns and powerful body bear its burden.
[b]Trait Effect:[/b]
[list]
[*]Has B-tier strength over entire body, with 2m long horns which do B-tier damage in the for of Dry ice, spreading over damaged limbs.

[*]Fur and Skin are coated with frost of dry ice, creating a layer of defense and damage. With B-tier shield durability and does B-tier freezing damage when clashed.

[*]Immuchak magoi and Stamina pools

 
[/list]

Menat

Menat
β-Tier
β-Tier

Gonna put in the 80k for Salamander King

Menat

Menat
β-Tier
β-Tier

Claiming Salamander King.

Bidding 80k on Nature's Herald

Merrze

Merrze
Ω-Tier
Ω-Tier

Placing my money on Plague Walker

Menat

Menat
β-Tier
β-Tier

Claiming Nature's Herald.

Putting 80k on Mummy Lord, Lamia and Harpy.



Last edited by Menat on 03/12/20, 02:51 am; edited 1 time in total

Ani

Ani
A-Tier
A-Tier

80k on Crocodile Lord, Protector of the tomb, and Plague Rat

Menat

Menat
β-Tier
β-Tier

Claiming Mummy Lord, Lamia and Harpy

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Less go, Leshy, 85k!

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Claiming Leshy!

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

All DBs claimed!

Merrze

Merrze
Ω-Tier
Ω-Tier

All codes and final funds handled, archiving the thread

Code:
[b]Trait Name:[/b] Plague Rat Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Plague Rat Race
[b]Trait Description:[/b] Appearing as a large rat humanoid this person is now filled with diseases, having control over the sicknesses that infect its body.
[b]Trait Effect:[/b]
[*]Natural Claw weapons on feet and hands that deal B-tier damage.

[*]Can register 5 plague magic abilities up, 1 of which is allowed to be A-tier

[*]Can move up to B-tier speeds, comparable to that of a cheetah.

[*]Gains a free swarm of little plague rats regardless of class, the swarm is A-tier, getting standard trait amounts, one of which must be a disease carried by the rats.

[*]Has human magoi/stamina pools


Code:
[b]Trait Name:[/b]  Plague Walker Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Plague Walker Race
[b]Trait Description:[/b] This sickly being may be weak but brings great power to the battlefield with disease. Ravaging and weakening the bodies of it’s enemies.
[b]Trait Effect:[/b]
[*]May register up to 5 plague magic abilities, one of which may be A-tier

[*]Can use a basic action to turn an intangible cloud of disease that can move at B-tier speeds. Only magoi and magic-based attacks can hurt the user in this state, in their cloud form them are 5m in diameter. Anyone exposed to the cloud takes D-tier damage every post, causing them to get sick and weaken. Limited ability and action use, only plague abilities should be usable.

[*]Carries a disease applying an A-tier supplementary effect to those damaged or affected by their touch.

[*]Ice and Heat based spells do double damage in base form.

[*]Has Human magoi/stamina pools.



Code:
[b]Trait Name:[/b] Lamia Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Lamia Race
[b]Trait Description:[/b] Being able to slither at incredible speeds and strike applying poisons to it’s target. An assassin by nature this serpentine slayer is adept at killing.
[b]Trait Effect:[/b]
[*]Can Slither at A-tier speeds with a tail that stretch out, the tail itself being as long as the player's body with an additional meter in length.

[*]Has claws and fangs which deal B-tier damage, applying their bodily venom and its effects.

[*]May register a bodily venom capable of applying a B-tier supplementary effect, must be decided upon adding the form to your vault. Venom can be applied to items from mouth via the tongue

[*]Immune to venom or similar poisons.

[*]Being Cold Blooded all ice and cold-related forms of damage are treated as a tier higher in terms of damage.

[*]Has Fanalis magoi/stamina pools.
[

Code:
[b]Trait Name:[/b] Mummy Lord Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Mummy Race
[b]Trait Description:[/b] A walking undead being covered in bandages, using the very covers of its body and the power of the desert to whether down and break down it’s foes.
[b]Trait Effect:[/b]
[*]Has bandage weapons on each arm that stretches up to 5m, does no real damage on it’s own, can be used to grab and swing. Things grabbed by the bandages will feel the dehydrating effects of the mummy doing  B-tier dehydration damage for as long as it holds. These can be controlled freely and are treated as body parts, which requires B-tier force to escape. Bandages are part of the body and are there as long as the mummy lives.

[*]Is capable of burrowing through the earth at A-tier speeds.

[*]May register 5 dehydration magic spells, one of which may be A-tier

[*]Having a naturally frail body mummies take double damage from all sources, however by clashing and landing attacks that deal dehydration damage hydrates their body. After dealing up to A-tier damage or having drained up to A-tiers worth from a living thing the Mummy is free from their natural weakness, and now their dehydration magic abilities are all half cost.

[*]Has Human magoi/stamina pools



Code:
[b]Trait Name:[/b] Harpy Physiology
Trait Tier: -
[b]Trait Requirement: [/b]Harpy Race
[b]Trait Description:[/b] Having natural weapons and strong wing this magnificent creature may lack magical capabilities but makes up by soaring and dominating the air. Surviving and flying through storms to be a terror of the sky.
[b]Trait Effect:[/b]
[list]
[*]Has Wing arms which allow for A-tier flight comparable to that of a magicians' flight spell.

[*]Has razor-sharp talons on their feet easily capable of rending flesh and capable of digging into steel, each function as their own weapon capable of doing damage equal to tier, capping at A-tier and become unbreakable.

[*]Damage done by the harpies talons slice through the skin, cutting finely making blood clotting hard. Basic attacks or abilities apply a minor C-tier bleed which will continue each post unless bandaged or taken care of.

[*]Due to their light-weight bodies they are more susceptible to reach freezing temperatures. Ice and cold-based attacks will cause the Harpy to be staggered by C-D tier effects and stunned by B-A tier effects.

[*]Has fanalis magoi and Stamina pools.

[/list]




Code:

[center][img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/705b1c70-b724-447d-9eea-4f3e76650a75/d8ygatf-c86b7acc-b010-45c2-b859-1222b818ecf4.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzA1YjFjNzAtYjcyNC00NDdkLTllZWEtNGYzZTc2NjUwYTc1XC9kOHlnYXRmLWM4NmI3YWNjLWIwMTAtNDVjMi1iODU5LTEyMjJiODE4ZWNmNC5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.Kg8TqlfIzfW8Nro6pKAb_SWjCfWMXc1bzFkEDAh2Eig[/img][/center]
[b]Trait Name:[/b]Leshy Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Plot thread - Auction Purchase
[b]Trait Description[/b] The Person who becomes a Leshy becomes a wooden person that is twice the size the person was before along with gaining additional limbs and root-like legs to walk on. The type of tree and amount of leaf covering is up to the person.
[b]Trait Effect:[/b]
[list]
[*]The Leshy's body is made from two layers, a protective bark outer layer and a weaker sinewy surface underneath. This bark has A-tier Shield durability, but unfortunately takes double damage from heat and lightning-based attacks. Once broken it must be regrown through three posts of A-tier rest, four of B-tier, or five of C-tier

[*]The Leshy has four arms that are equally strong capable of doing B-tier basic attack damage with their arms.  The Leshy is also equally proficient with these arms and can wield weapons in any of them.

[*]The Leshy's root legs are adept at running allowing them to run at C-tier speeds comparable to a beast. This allows them to go from being rooted to suddenly leaping upon an enemy. They can also root themselves within soil for C-tier resting benefits.

[*]The Leshy can be any class, gaining a plant themed life magic weapon for their main class that is equal to their tier and must be upgraded through its own thread with a wc equal to class rank up.

[*]Magoi pools and stamina are equal to previous race, but lose previous racial benefits,

[*]The Leshy has a weak sinewy underlayer and a protective bark shield. Their shield takes double damage from fire and their sinewy underbody takes triple damage from fire. Any damage taken from fire requires twice the tier in healing to recover from.

 
[/list]

Code:

[center][img]https://cdna.artstation.com/p/assets/images/images/008/755/722/large/alex-alexandrov-island-guardian-color.jpg?1575999520[/img][/center]
[b]Trait Name:[/b]Nature Herald Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Plot thread - Auction Purchase
[b]Trait Description[/b] Nature's Herald takes the form of an Animal made from plant matter that encases a hard seed core. The Animal and plant that you are majorly made of is dependent on the player.
[b]Trait Effect:[/b]
[list]
[*]Being a creature made of plant Nature's herald functions like a Beast, your character can register traits like a beast. You must be a standard beast and can't be a parasite or a swarm. You beast rank will be equal to your Beast-tamer rank and must be upgraded as so. You will be able to register traits that make sense for your magically sentient plant-animal form.

[*]A Nature's Herald by default has a backup plan incase it becomes destroyed, while not immortal they have a seed core. This core requires A-tier Damage to destroy, and Omega if A-tier or higher. If this seed is planted it can be regrown for the WC equal to your rank or paid for a Huang cost equal to replace a beast of your rank and a thread of any WC detailing your regrowth.

[*]A Nature's Herald is limited in the classes they have access too, not only must they be a beast tamer the only other classes they can be is warrior or body manipulator.

[*]Imuchakk Magoi  and Stamina pools

 
[/list]


Code:

[center][img]https://pm1.narvii.com/7557/99246cf8a7b563cfa25386010d8f1d0cda528e7cr1-243-320v2_hq.jpg[/img][/center]
[b]Trait Name:[/b]Salamander King Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b]Plot thread - Auction Purchase
[b]Trait Description[/b] A Salamander king is always some form of Salamander whether it be male or female that is around 1.5 meters in standing height with flames that come from its body. The type of salamander and color scheme is up to the player
[b]Trait Effect:[/b]
[list]
[*]Salamander Kings have scaly skin that reduces the damage of attacks by half. Magoi manipulation or Extreme magic still damages them as normal.

[*]Salamander Kings can lay eggs which through either registration as Beasts or NPCs allows them to create children which are sentient and completely loyal to the king. You get one free beast, or NPC then the rest take up your slots. To hatch these eggs you must pay the Huang cost for beast or npc then make a thread hatching this egg. 500 WC. Salamanders get Salamander Skin and the rest of their traits are up to their registration.

[*]The Salamander King is constantly burning with Living flame that it is immune to, it is capable of controlling this fire like another part of its body and can throw it up to ranges up to its classes max range. It will seek out the hottest thing within 20 meters chasing it down till it. It can be used for abilities but if used basically it does basic damage equal to the player's tier. If put out it costs 10 stamina to relight themselves.

[*]The Salamander king's flames are a part of its body and if they are put out it will deal D-tier damage for each post that they out. Water-based attacks to their flames will deal instant C-tier damage to them in addition to whatever else the attack already does.

[*]Fanalis Magic and Stamina Pools

 
[/list]

Code:

[center][img]https://i.pinimg.com/originals/87/46/c8/8746c8e01df1b85f62549512f17ca6bc.jpg[/img][/center]
[b]Trait Name:[/b]Tomb Protector Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Plot thread - Auction Purchase
[b]Trait Description[/b] Describe the form and how it changes the user, list possible options of things that could be changed and things that permanent about the form or it's traits.
[b]Trait Effect:[/b]
[list]
[*]The Tomb Protector can be Any Class and gets an acid magic weapon for their main class that follows their main class rank. It will cost an upgrade cost equal to the cost of any other weapon for their class being upgraded. Magicians get an advanced staff and tamers get a beast.

[*]The lower body of a tomb protector is that of a scorpions. These scuttling legs give them speed equal to a B-tier beast.

[*]Their scorpion tail is incredibly deadly, upon striking it will deal B-tier basic damage from the stab and then injecting them will allow them to poison them dealing an additional B-tier basic damage over two posts after they have been poisoned.

[*]The Armor of the Scorpion lower half is more durable than the rest of the body. This part of their body acts as a shield for the rest of their body and is capable of taking up to A-tier damage before its integrity is broken and its insides are easily damaged.

[*]While they don't get their previous racial traits their magoi and stamina pools are equal to their previous race.

[*]Due to being insectoid Tomb Protectors take double damage from heat and cold-based attacks, both of which still damage them through their exoskeleton.

 
[/list]

Code:

[b]Trait Name:[/b]Crocodile Lord Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Dungeon, Auction, Mutation
[b]Trait Description[/b] Ruler of the river, and mighty powerful the Crocodile Lord carries terror with it. Capable of reaching massive sizes he devours all that it can.
[b]Trait Effect:[/b]
[list]
[*]Has A-tier strength over entire body, with the jaw being the strongest source of their force.

[*]For 10 stamina a post the Crocodile Lord can grow to 5m tall. For 20 stamina a post its size is doubled to 10m and has a surging water field which knocks away incoming attacks of Atier. (Can be broken or overpowered through)

[*]Has scales that are like a B-tier shield covering their entire body, must be repaired or healed.

[*]Has B-tier burrowing and Swimming movement speeds

[*]Fanalis magoi and stamina pools

 
[/list]

Sponsored content



Back to top  Message [Page 4 of 4]

Go to page : Previous  1, 2, 3, 4

Permissions in this forum:
You cannot reply to topics in this forum