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D Tier starters

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1D Tier starters Empty D Tier starters on 28/09/18, 02:09 pm

Bass Mikiaru

Bass Mikiaru
D-Tier
D-Tier
Quick Shot
Tier: D
Class: Ranger
Type:Offensive
Range:Long
Requirements/Drawbacks:User must be using a long-range weapon which uses a string system. User Must Fit the ammo on the Draw String/Chamber.
Scaling: Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:  

  • Placing the ammo onto the weapon the user launches one projectile at their target for at least 10-20meters away. Ammo used is based upon the ranged weapon.
  • The Projectile rockets for its target in a straight line, the head of the projectile is equipped with a BLUNT point, meaning the head of the projectile is rounded and doesn't stab or penetrate. The size and shape of the projectile are based on the Range weapon being used. This ability has D tier base damage, however, scales with the weapon used.


Grapple Shot
Tier: D
Class: Ranger
Type: Supplementary
Range: Long
Requirements/Drawbacks:Must draw and fix ammo onto the weapon and have a line of sight on target.
Scaling: Projectiles double per 10 stamina
Sustain:0
Cool Down: 1 post
Cost: 10 Stamina
Description:

    Bass fires ammo attached with a spearhead and rope. The Spearhead is about .5 meters long and .2 meters wide while being .1 meters in thickness. The rope is of steel, giving it a black color and a length of 20 Meters. This would be limited to things that have less durablility than metals such as steel and iron.


Blocking shot
Tier: D
Class: Ranger
Type:Defensive
Range: Long
Requirements/Drawbacks:The User much draw the ammo from their quiver and load the ammo to fire. Must have a line of sight.
Scaling: Damage: increases damage per 10 Stamina invested Capping at A tier.
Sustain: 0
Cool Down:1 Post
Cost: 10 Stamina
Description:

    Bass fires ammo out that heads directly for an incoming attack and hits it head on either knocking it it away from Bass or canceling it out with Kinetic energy. This ability is limited block same Tier or lower abilities.


Flash Shot
Tier: D
Class: Ranger.
Type: Supplementary
Range:Long
Requirements/Drawbacks: Must draw and fix ammo onto weapon before firing.
Scaling: AoE: per 10 stamina the area of effect is doubled.
Sustain: 0
Cool Down: 1 Post
Cost:10 Stamina
Description:

    Attached to the ammo used by Bass is a small square blunt surface with a striker like a match that rests on a small black box filled with flare like gunpowder.  Bass strikes the ammo on a surface like a wall or the ground igniting the striker before shooting the ammo up to 15 meters away. Upon impact, the striker folds in causing an explosion of a bright red light that blinds all who are within 10 meters of its light. This blinding effect last one post until the effect wears off.



Last edited by Bass Mikaru on 12/10/18, 03:18 pm; edited 3 times in total (Reason for editing : To make Ariel's life easier.)


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2D Tier starters Empty Re: D Tier starters on 12/10/18, 03:31 pm

Ariel

Ariel
A-Tier
A-Tier
Approved
go add to your vault now, eheh~

Code:
[center][b]Quick Shot[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b]Offensive
[b]Range:[/b]Long
[b]Requirements/Drawbacks:[/b]User must be using a long-range weapon which uses a string system. User Must Fit the ammo on the Draw String/Chamber.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]  
[list]
[*]Placing the ammo onto the weapon the user launches one projectile at their target for at least 10-20meters away. Ammo used is based upon the ranged weapon.
[*]The Projectile rockets for its target in a straight line, the head of the projectile is equipped with a BLUNT point, meaning the head of the projectile is rounded and doesn't stab or penetrate. The size and shape of the projectile are based on the Range weapon being used. This ability has D tier base damage, however, scales with the weapon used.
[/list]

[center][b]Grapple Shot[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b]Must draw and fix ammo onto the weapon and have a line of sight on target.
[b]Scaling:[/b] Projectiles double per 10 stamina
[b]Sustain:[/b]0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Bass fires ammo attached with a spearhead and rope. The Spearhead is about .5 meters long and .2 meters wide while being .1 meters in thickness. The rope is of steel, giving it a black color and a length of 20 Meters. This would be limited to things that have less durablility than metals such as steel and iron. [/list]

[center][b]Blocking shot[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b]Defensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b]The User much draw the ammo from their quiver and load the ammo to fire. Must have a line of sight.
[b]Scaling:[/b] Damage: increases damage per 10 Stamina invested Capping at A tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b]1 Post
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Bass fires ammo out that heads directly for an incoming attack and hits it head on either knocking it it away from Bass or canceling it out with Kinetic energy. This ability is limited block same Tier or lower abilities. [/list]

[center][b]Flash Shot[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger.
[b]Type:[/b] Supplementary
[b]Range:[/b]Long
[b]Requirements/Drawbacks:[/b] Must draw and fix ammo onto weapon before firing.
[b]Scaling:[/b] AoE: per 10 stamina the area of effect is increased by 5m.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Attached to the ammo used by Bass is a small square blunt surface with a striker like a match that rests on a small black box filled with flare like gunpowder.  Bass strikes the ammo on a surface like a wall or the ground igniting the striker before shooting the ammo up to 15 meters away. Upon impact, the striker folds in causing an explosion of a bright red light that blinds all who are within 10 meters of its light. This blinding effect last one post until the effect wears off. [/list]


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