Beneath the light of the moon, but sailing over the dark sea, Angelus was to hear the words of the boy very clear. In spite of how tired he was, he was to not ignore the eager nature of Farrokh. Rather, when he heard more of how eager he was to get in on the action, the soldier stood up, no longer drowsy. Once the boy was to revert his eyes back at the sea, that is when he silently had got up, to stare into a dark abyss that was the perilous night waters. Angelus did not smile. Why did this boy join this vessel? It was to in fact witness the carnage Angelus can unleash, aye? Well, this boy must have his priorities a bit off. It did not matter too much though to the prodigy soldier, Angelus Spinam of Reim. It was in due time that this boy will learn what Angelus' goals are, and why he lit the flames of war and havoc.
It was a foreign concept to Angelus to be eager for action. Ever since he had begun to fight within the Coliseum to just make enough coin to eat a decent diet, he had never once truly felt eager to fight. It was just what had to be done. Angelus was not like others who felt a rush from duels, but rather, he felt more dead with each man he had to slice down. It was an unpleasant feeling, but Angelus' dream for a unified land of the west far outweighed his emotions. If there was one thing that came from his slaying of men of notoriety, that was the ego he needed to fuel his blinding dream of light. Angelus was to place his hand atop the head of the boy.
Angelus:
"I have to say, yknow, you are quite eager to draw blood."Said the captain, hoping to let the boy respond before he resumed on.
Angelus:
"For what purpose are you eager to draw blood? I cannot lie to you, my friend, people will view you as not human. If you draw enough blood, those you face and the ones you conquer, will eventually, view you as other than human, a beast, or say even a demon. However, your friends will see you as a bright beacon of light. If your purpose of drawing blood is to do right by those you hope to protect and shine light upon this world, then carry on, and lift up your blade. If you serve the light of humanity, then fate shall guide you as far as fate can, whether that be a measly foot soldier, or a King of the light, carry on, Farrokh. Welcome aboard my vessel. Let us fight vigorously, so that the rise of a new dawn shall greet us."It was that with which he concluded his speech to the new recruit. Angelus was to keep an eye on this boy, who he hoped to bring onto his true military unit and to the great state of Reim. It was obvious to Angelus that the boy only knew him by his moniker of Gilgamesh that he perpetuated out of Reim, so Angelus' goal was trying to bring him on to his faction. If the boy can perhaps learn the ropes more with ships, then Angelus could bring him on to help with the to be navy that the primus pilus hoped to start. If the man hoped to unite the west, then he had to recruit those of not only skill, but those who had the potential to flourish under Angelus' banner of light. If this Farrokh proved to be useful, Angelus very well decide to invest within the boy of sixteen and train him to stand within his unit.
Angelus:
"I should see how the others are doing now. If you hope to become a strong individual though, then fight with us, Farrokh! Be patient until then, and hone your skills."Said the man, leaving his words to cement with Farrokh.
Angelus:
"Now, rise and shine, men, oh and women. I am interested to know who of you lot can put up a good fight! You know, our targets are those noble brats! If we come upon our targets, we will have to fight well and brave!"In spite of Angelus' introvert nature, he knew how to rile up his men.
Nerilla:
"Our Captain is right! If you lot cannot put up a fight, those pampered nobles, then they will probably lock you up in chains, yknow! Oh, I just hate those brats who think they can just do as the please and even enslave the fanalis! No wonder those former slaves are kicking their ass! That is why we are heading to Al-Shamshura to go help, ya hear!?"OOC Note: So, to clarify the identity of Angelus on the boat, he is known as Angelus by his men who are on the ship who are nearly entirely his personal Reim soldiers. However, I suppose a few non Reim personnel have joined the fray too now. Angelus and Nerilla will go by Gilgamesh and Eliza to others not of their crew, but their crew knows of their true identity. Zubaidah does not though.
- Nerilla Samira & Magic Weapon Attached:
- Art:
Name: Nerilla Samira
Tier: C
Damage Required to Defeat: C
Description: Born with a mixed heritage of Fanalis Reim descent on her mother's side and of Heliohapt descent on her father's side. Nerilla is a young ranger of Reim, hailing from southern Lucania. Nerilla met Angelus upon joining a legion and helping farmers. She is the person closest to Angelus. She believes in Angelus' views that Reim has fallen in might and deserves to become great again, for the people. Her height is 5'4. Nerilla is a charismatic but merciless young woman, with a kind heart towards her friends and loved ones.
Weapons: C-Tier Bow and 10 Arrows
Traits: Exceptional Speed [C-Tier]
Abilities:
- Iactus Saggita: Nerilla aims an arrow shot up to 50m far and fires, dealing C-Tier damage with the shot at whatever is hit.
- Eludo Sagitta: Nerilla locks her bow and rolls quickly to evade a D-Tier attack or lower, and fires the arrow up to 40m far to deal D-Tier damage.
Name: The Wind’s Delivery
Tier: B
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:
- Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
- Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.
- Magic Weapons:
| Name: Fool's Gold Tier: A Type: Bastard Sword Magic Type: Lightning Material: Bronze-Gold Alloy Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length. Function:
- Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.
The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain
|
- Standing Mirror:
Name: Standing Mirror
Tier: B
Type: Tower Shield
Magic Type: Light
Material: Polished Steel
Appearance: A massive wall of metal backed by wood and tall enough to easily shield the whole body of a common man. This tower shield was custom made for an Imuchakk by Reim craftsmen. The tower shield stands 2m tall and 0.6m wide capable of covering a full grown Imuchakk if they crouch their profile behind it. The surface of the shield has been polished to a reflective sheen and the back is socketed with leather forearm straps allowing the wielder's hands to remain free.
Crimson cloth hangs over the front of the shield covering up a socket where an orange gem has been fitted. The gem has been cut into a perfect circle and possesses and engraving of the eight pointed star.
Function:
- Blinding Sheen - Feeding magoi into the magic tool causes the entire front surface of the shield glows with a bright orange light. When the caster wishes, this glow bursts into a bright flash spreading in a semicircle in front of the shield. The radii of this semicircle 5m. Those caught inside the circle will be blinded for 1 post and suffer blurry vision for 2 posts. The light spreads to fill the area of effect creating countless source points for the light as opposed to releasing it in a single direction. This causes the effect to be omnidirectional so simply looking away from the shield is not enough to avoid this effect if you are inside its range. 10 Magoi to activate | 5 to sustain.
Name: Linothorax of Reim
Tier: B
Type: Armor
Magic Type: Magoi Manipulation
Material: Bronze and leather
Appearance: For aesthetic and practical reasons the width of the scales of the front shoulder pads are smaller than those of the back. At the ends of the two front shoulder protective elements we find a pair of bronze lion head loops rested in bronze bases with kymation (wavy) ornaments at the fringes. The upper part of the armour is strongly attached to the torso with thick leather thongs (two pairs of fastening mechanism). Two characteristic suns of the royal house of Macedon, in embossed bronze, function as a keystone for securing the shoulder defenses to the main body in the rear upper region.
Another royal sun emblem made of silk embellishes the back of the neck protection.The rim of the epomydes has been folded with purple leather handstiching. The leather wings protruding from the two shoulders openings are not attached directly to the shoulder bridges but comprise a separate defensive addition which is fastened separately to the torso of the warrior. Folded leather has also been applied to their lateral rim together with ornamental fringe. Outlining the face of the armor is a magic circle of abnormal means which glows in a golden light when fed magoi.
Function:
- When magoi is fed into the armor, the user's magoi is forged into an outline around the users body. The outline is white in color and near transparent giving only a slight glow that gives away its presence. This armor only focuses the Magoi already within the body of the wearer and follows the B tier rules for Magoi in the nature of Defense. This function blocks 1 Instance of A tier Damage.
Cost: 10/5 Magoi
- Magic Items:
Name: Acri Alba
Tier: B-tier
Type: Magic Armband
Magic Type: Razor [Strength + Wind]
Appearance: A silver laurel armband 36cm in diameter with somebend to clasp or rest on an arm. Its white silver bands and twists with life like details to real leaves of a laurel. The magic symbol glows lightly on the face atop the arm when in use.
Function:
- Ventus Tactus- For 10 Magoi to activate | 5 magoi to sustain the user covers whatever they touch in a veil of razor magic which lasts for 3 posts in their hands dealing B-tier razor magic damage.
Name: Pendant of Serenity
Tier: B
Type: Magic Tool - Necklace
Magic Type: Life
Appearance: The pendant is 6 cm in diameter, and within it is a tree with leaves made of emeralds. The chain is able to be replaced, as the pendant itself has the magic circle engraved upon the back.
Function:
- When fed magoi, the pendant pulses with purple light which spreads over the user's body healing them for B-tier damage. 10 magoi to activate | 5 magoi to sustain.
Name: The Gourd of Iron Sand
Tier: B-tier
Type: Magic Gourd
Magic Type: Metal Magic
Appearance: Taking the form of a wooden gourd about 1m meter in size this magic item is filled with iron sand to the brim. The old looking item carries a heavy weight and is tied to the individual with a red cord. A magic symbol glows on the top half of the gourd.
Function:
- Dancing Sands- The user activates the gourd causing the sand to pour out being able to cover up to 20m in diameter by attracting other small nearby metal particles the sand can be freely controlled and condensed into a 5m sized object with B-tier item durability and lasts three turns or until destroyed. As Iron it treats physical attacks as 1 tier lower and water damage as 1 tier higher in clashes. 10 magoi to activate | 5 magoi to sustain
Name:Revenant's Blessing
Tier: C-Tier
Type: Magic Amulet
Magic Type: BLIZZARD MAGIC [ WATER + WIND ]
Appearance: A 7cm amulet with 5 cm orb in the middle this amulet is mostly made from iron, part of it being made from ice it's cold to the touch and the skull in the orb seemingly made from snow as it flitters around and grimaces at the owner.
Function:
- Draugr's Visage- By feeding their magoi into the necklace the snow skull leaves the amulet and suddenly wraps the user in a blizzard and giving them the visage of a snow specter. While activated the user is harder to see in the surrounding 5-meter blizzard (From magic type passive) The user can fly at c-tier fanalis speeds and doesn't need outside sources of air while activated. 10 Magoi to activate | 5 Magoi to sustain.
- Angelus' boat:
Name: The Sea Eagle's Glory
Tier: A-tier
Material: Wood, Cloth, Rope, Iron and Steel
Description: 22 meters in length this sailboat is built for battle, it has an eagle built upon the front and is large enough to support a crew and carry their supplies through the water having a captain's quarter's as well as an armory
- Items:
Name: Et Aquila Gloria
Tier: D-tier
Material: Gold-plated Bronze
Description: A 10 cm wide brooch of an eagle with an intense look in its eyes made from bronze plated with gold, inscribed on the front is the words "Et Aquila Gloria", It was left outside the home of the warlord "Gilgamesh".
- Journey Book [Zubaidah Linked]:
Name: Journey Book
Type: Notebooks
Magic Type: Communication [Light + Clairvoyance]
Appearance: A set of two leather-bound journals filled with pages.
Function:
- The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.
*This does not take up any of your item/weapon slots
- Shards of Solomon:
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the
Shard Systems Page for more information.
Amount: 1