For future apps, please consolidate all of your abilities into one post. It is very tedious for staff to pull the code if they are in separate posts. Even adding code boxes into separately posted abilities still creates extra effort staff have to make. It's also extra effort on your part to send three separate posts. So it would save us all a little trouble in the long run.
As for your abilities, a lot of the key issues haven't been addressed so I'm going to edit them for you and give you examples of how to refine them. You can just use these edits as examples and make your own, or if you like them just let me know and they can be considered approved.
Float
Tier: D
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Vision must not be obscured or hindered. Footing must be sound
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 10
Description:
Ja'Ro watches his opponent as he remains light on his feet. Seemingly letting his guard down. As they attack, he performs a single powerful step and then focuses all of its energy to quickly sway in any direction to avoid a blow. The step can be controlled to only shift Ja'ro's body while staying in place or to carry him up to 2m away. The swaying dodge is executed in swift succession when scaled.
- Code:
[center][img]https://pa1.narvii.com/5903/e700673d74fe99d9abf92a019fb3cb02ba020130_hq.gif[/img][/center]
[center][b]Float[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Vision must not be obscured or hindered. Footing must be sound
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
Ja'Ro watches his opponent as he remains light on his feet. Seemingly letting his guard down. As they attack, he performs a single powerful step and then focuses all of its energy to quickly sway in any direction to avoid a blow. The step can be controlled to only shift Ja'ro's body while staying in place or to carry him up to 2m away. The swaying dodge is executed in swift succession when scaled.[/list]
So here I added a requirement for solid footing so that there would be unfavorable conditions for this type of movement like standing on slippery wet ice for example, but opening a pitfall at your feet would also work to seal this ability. Its important that requirements be exploitable by other players and possess clear weaknesses beyond the obvious such as being seen.
I also made the ability less a vague "dodge" and into a specific type of controlled dodge. The step can be scaled to be more like the gif but also into more of a distance making granting it more versatility as a result. The obvious downside is that your need to step becomes a predictable action. But this should apply to everyone else as well and dancing around how to exploit that on each other is supposed to be a big part of the post update combat system here.
The last change I made is mention of what tier this can dodge. One advantage to the changes is that a D-tier ability can dodge an A-tier abilitiy if the conditions are right.
Bouncing Whirlwind
Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Must be used after dodge, the setting, and the handstand.
Scaling: Adds 1 Tier of Damage
Sustain: 0
Cool Down: 1
Cost: 10
Description:
Ja'Ro uses his momentum to perform a handstand kick that cuts 1.5m arc in a sweeping motion aimed for the target's head. After completing the kick, Ja'ro lands in a crouched position. This attack deals a single D-tier of damage.
- Code:
[center][img]https://data.whicdn.com/images/97307477/original.gif[/img][/center]
[center][b]Bouncing Whirlwind[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must be used after dodge, the setting, and the handstand.
[b]Scaling:[/b] Adds 1 Tier of Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
Ja'Ro uses his momentum to perform a handstand kick that cuts 1.5m arc in a sweeping motion aimed for the target's head. After completing the kick, Ja'ro lands in a crouched position. This attack deals a single D-tier of damage.[/list]
Just needed to separate the requirement actions from the ability description and add the "D" in D-tier damage.
Eye of the Storm
Tier: D
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Can only be used after successfully deflecting an enemy attack
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 10
Description:
Ja'Ro capitalizes on an opening created in the opponent's stance and uses their momentum against them to strike at whichever body part he recently deflected. He forms a point with two fingers and his thumb and targets a pressure point, which makes the limb seize up for an instant before feeling numb for a single post.
- Code:
[center][b]Eye of the Storm[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Can only be used after successfully deflecting an enemy attack
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
Ja'Ro capitalizes on an opening created in the opponent's stance and uses their momentum against them to strike at whichever body part he recently deflected. He forms a point with two fingers and his thumb and targets a pressure point, which makes the limb seize up for an instant before feeling numb for a single post. [/list]
Made this more clear the deflection isn't part of the ability action and changed the nature of the effect to be a bit more practical. You can't blanket debuff someones movement speed by tapping their fore arm and speeds are nerfed to not really matter much in this system so debuffing it isn't very helpful in the first place.
I know a lot of this stuff might seem simple or obvious to you but for the sake of clarity, wording is important. And for the system to work as it was intended, abilities need to be specific to a degree that might even seem silly at times.