I wanted to make this up so that a pile of questions can converge for staff can discuss with players when given the chance to see and respond to this thread. There seemed to be a lot of things that were brought up in the questions and suggestions.
Please, if you also had faction shop questions different from mine, feel free to share. If this turns out to be very informative, I'd advise against archiving it if we need a reminder or a reference for things that aren't written so clearly in the shop.
As usual, let's keep things civil and try not to turn this into an argument.
Regarding Social
Please, if you also had faction shop questions different from mine, feel free to share. If this turns out to be very informative, I'd advise against archiving it if we need a reminder or a reference for things that aren't written so clearly in the shop.
As usual, let's keep things civil and try not to turn this into an argument.
Regarding Social
- Spoiler:
District Purchase - "Players will earn a monthly income based on guild activity."
Does the guild need to do anything in that month that's highly guild related to justify monthly payment? Are we simply collecting a check, or do you expect at least one faction related mission or something along the lines to even receive our payment?
Is there a possibility of the district purchase increasing it's revenue if religious/cult related groups that own the district fully subjected the country to the religion (example- church "offerings" or something along the lines)
Bizarre^Can this be revisited? For starters, there is a staff discrepancy between two members that are stating different things. One exclaims that the money is split amongst the members (4 max), other states it goes directly into the vault. Regardless, the kickback is too low for a perk that's supposedly based upon player interest in the supply and demand aspect of the item in questioned. The only way I can see the justification of 50% is if the creation cost/process of these items is mitigated so they can be available right away to be put up in the shop, faction members already can't buy it. If we are being asked to supply these items by making it ourselves through a mission, or even buying it as a mundane and putting it up, the kickback is too low. We are either not getting the return investment of what it's actually worth, or it would be a waste of a perk if we can "Profession perk" into selling and be the sole supplier of the items to at least receive an appropriate price.
We already have to make something these people want for it to be worth anything, this perk makes it less forgiving if we actually succeeded in doing so. Any thoughts?
Scratch that, we were just told where the other 50% went
Momma Merr - Today at 2:01 PM
50% goes to players the other 50% goes to the faction bank