FACTION SHOP
This is a shop where you can purchase different perks for your faction that are both cosmetic and beneficial in character. In order to use this shop, there are a few guidelines to keep in mind:
- You must have a faction in order to purchase anything from this shop. Only faction leaders may purchase from this shop.
- All the huang you wish to use must be in your faction bank in order to complete a purchase.
- Please state what faction you're buying perks for as well as a link to your faction bank in your post.
- Players make make custom purchases or suggestions upon staff request. Which will be worked on and priced when it's done.
- Faction Leaders can only purchase perks whose tier is either equal to or below their own.
GENERAL
This section features general purpose perks that are able to be purchased by all types of factions.
CUSTOM TITLE [ 50,000 ] | This will add a title graphic in the sidebar of all of members of the faction. The appearance of the title may be discussed and created alongside the staff member in charge of handling these graphics. This may only be purchased once per faction.
TRAVEL DISCOUNT [ 100,000 ] | This will allow every member within the faction to use the teleportation travel for 5,000 instead of 10,000. This may only be purchased once per faction.
CUSTOM MINI-EVENT [ 250,000 ] | This will allow your faction to host a special event in a region that yields rewards for all who participate. The rewards and plot content of this mini-event must be discussed with a staff member. This may be purchased an unlimited amount of times. You may not purchase this while the last purchase is active.
CUSTOM SUB-FORUM [ 500,000 ] | This will add a sub-board to any board within a category and grant you in-character territory within that area. (ie. A board would be Kou Empire, Jade Dragon Mountains, The Plains, Reim, etc. A sub-board would be Magnostadt Academy, The Coliseum, Temple of the Magi, etc.) If a certain area in the world of Magi does not exist as a board, please contact staff. This may only be purchased once per faction with sufficient plot developments.
MILITARY
This section features all perks that are able to be purchased by Military type factions.
CUSTOM MILITARY [ 100,000 ] | This will allow the faction to purchase a group of general purpose NPCs that may be used offensively in plot (ie. soliders, assassins, etc.). The amount of NPCs and amount of abilities they may possess is dependent on the tier. They deal the tier they are registered as and may not deal more. You will only pay the initial fee of the perk once. Then, you must pay the tier fee shown below. This may only be purchased once per faction. If applicable, upgrades may be purchased until the perk is maxed out at Ω tier.
- UPGRADES:
[ D TIER ] COMPANY [ 25,000 ]
[ C TIER ] BATTALION [ 50,000 ]
- Code:
[center][font=Georgia][color=#000000][b]ARMY[/b][/color][/font][/center]
[b]Group Name:[/b] Enter the name here.
[b]Army Tier:[/b] D
[b]Amount of NPCs:[/b] 500
[b]Damage Required to Defeat:[/b] D
[b]Description:[/b] Enter the description here.
[b]Abilities:[/b] You may give these NPCs one ability.
[list][*][b]Ability Name[/b] - Enter the description here.
Include range, damage, etc.[/list]
[ B TIER ] BRIGADE [ 75,000 ]
- Code:
[center][font=Georgia][color=#000000][b]ARMY[/b][/color][/font][/center]
[b]Group Name:[/b] Enter the name here.
[b]Army Tier:[/b] C
[b]Amount of NPCs:[/b] 1000
[b]Damage Required to Defeat:[/b] C
[b]Description:[/b] Enter the description here.
[b]Abilities:[/b] You may give these NPCs two abilities.
[list][*][b]Ability Name[/b] - Enter the description here.
Include range, damage, etc.[/list]
[ A TIER ] DIVISION [ 100,000 ]
- Code:
[center][font=Georgia][color=#000000][b]ARMY[/b][/color][/font][/center]
[b]Group Name:[/b] Enter the name here.
[b]Army Tier:[/b] B
[b]Amount of NPCs:[/b] 5000
[b]Damage Required to Defeat:[/b] B
[b]Description:[/b] Enter the description here.
[b]Abilities:[/b] You may give these NPCs three abilities.
[list][*][b]Ability Name[/b] - Enter the description here.
Include range, damage, etc.[/list]
[ Ω TIER ] CORPS [ 200,000 ]
- Code:
[center][font=Georgia][color=#000000][b]ARMY[/b][/color][/font][/center]
[b]Group Name:[/b] Enter the name here.
[b]Army Tier:[/b] A
[b]Amount of NPCs:[/b] 10,000
[b]Damage Required to Defeat:[/b] A
[b]Description:[/b] Enter the description here.
[b]Abilities:[/b] You may give these NPCs four abilities.
[list][*][b]Ability Name[/b] - Enter the description here.
Include range, damage, etc.[/list]
- Code:
[center][font=Georgia][color=#000000][b]ARMY[/b][/color][/font][/center]
[b]Group Name:[/b] Enter the name here.
[b]Army Tier:[/b] Ω
[b]Amount of NPCs:[/b] 50,000
[b]Damage Required to Defeat:[/b] Ω
[b]Description:[/b] Enter the description here.
[b]Abilities:[/b] You may give these NPCs five abilities.
[list][*][b]Ability Name[/b] - Enter the description here.
Include range, damage, etc.[/list]BULK WEAPON PURCHASE [ 50,000 ] | The Perk requires a small service fee of 50,000k huang in each shipment of items. It is then tiered to additional costs based off of the tier of the weapons being purchased. Only one type of weapon maybe be purchased but each member is given a copy of the weapon.
D-tier: 25,000k Huang
C-tier:100,000k Huang
B-tier:250,000k Huang
A-tier:450,000k Huang
- CODE:
- Code:
[center][img]*Link to Weapon Image here*[/img][/center]
[b]Name:[/b]
[b]Tier:[/b]
[b]Type:[/b]
[b]Material:[/b]
[b]Appearance:[/b]
POLITICAL
This section features all perks that are able to be purchased by Political type factions.
MOB ENTICEMENT [ 100,000 ] | Purchasing this will cause the faction to form a political mob in order to gain something. It could be overthrowing corrupt officials or getting certain laws changed. Besides the base payment there are three additional payments to increase the size of the mob. The initial purchase for the perk is only required once, but each mob much be purchased each use. Can only use a once a month.
- UPGRADES:
MOB [ 25,000 ] | When this is purchased along with the mob mentality perk you get a small npc mob of 2,000. A special group of mob NPCS will made for the purchase. These npcs can be used for a plot thread. A goal must be established for the mob before they can be used.
RIOT [ 150,000 ] | With this purchase the user gets access to a large riot of 10,000 npcs (Possibly more upon discussion of the riots used. Before the Riot can be purchased the player must give reasoning and support behind the riot and what it's goals are.)
REVOLUTION [ 450,000 ] | Through the purchase of this perk the user may create a mob mentality strong enough for a revolution. In order to do this a player needs extensive plot to lead to the amount of unrest to feed a revolution. Depending on the amount of work and time put into before hand the player will get a large NPC army to be decided upon during purchase of this trait.ASSASSINATION ATTEMPT [ 400,000 ] | With the purchase of this the player can hire an assassin of up to A-tier to assassinate an npc of important status. This thread will be dmed so that chance of failure is possible. Plotting and and planning the attempt will lead to higher success chance.
SOCIAL
This section features all perks that are able to be purchased by Social type factions.
DISTRICT PURCHASE [ 300,000 ] | The user can purchase a special district for their guild to reside and do business. Anything from back alley markets to red light areas. Players will earn a monthly income based off guild activity. Minimum of 25k huang a month. It is also considered a safe area for faction members and can gain assistance in instances of invasion. Only available for purchase once.
BAZAAR [ 200,000 ] | When this perk is purchased a sale of new items will be posted up in the shops. No member of the faction will be able to purchase these items but they will get a split of the profit (50%) The amount of items is set at 4, the players may pay an additional 50,000k huang for more items. All items cap at B-tier unless a 100,000k huang purchase is made for one A-tier item to be sold. Can only be purchased every two months.
MISSIONARY [ 100,000 ] | A special purchase for cults, churches or other religious based social factions. With the purchase of an NPC that the player can use to spread their belief to nearby regions. 6 Missionaries and an eventual plot chain are required to convert a country. One country must be completely converted before moving onto another.