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Amira's Starter Abilities [WIP]

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1Amira's Starter Abilities [WIP] Empty Amira's Starter Abilities [WIP] 08/11/17, 03:18 am

Amira

Amira
D-Tier
D-Tier

>Blood Claw (Buff) - D
>Stop Bleeding (Mitigation) (Muscle) - D
>Physical Block (Defensive) - D
>Lullaby - C

Devil's Grasp
Tier: D
Class: Body Manipulator
Type: Supplementary
Range: Close
Requirements/Drawbacks: Amira is required to spread out her fingers, adjusting her hand into a claw-like position.
Scaling: Duration: The amount of posts the ability can last for will increase by one for every 10 magoi/stamina that is invested.
Sustain: -
Cool Down: 1 Post
Cost: 10 stamina | 5 stamina
Description:

  • Amira starts by secreting blood through the pores located on her arm, creating a black and smooth surface upon it. She then begins to form blood around the tips of her fingers into 10-centimeter claws, hardening it to maintain the shape.
  • This ability does not increase her base damage. However, it changes the form of damage she is capable of with her bare hands from blunt damage to sharp blade-like damage. The sharpness of these claws depend on her current strength trait.
  • Amira's claws will last for a total duration of 1 post, unless scaled.


Muscle Adjustment
Tier: D
Class: Body Manipulator
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must currently be bleeding from a wound. Amira is required to focus on the wound, using her body to tighten the muscles in that area.
Scaling: Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
Sustain: -
Cool Down: 1 Post
Cost: 10 stamina | 5 stamina
Description:

  • By focusing on a bleeding wound, Amira is able to constrict the muscles around it in order to "seal" it up. This ability only works on bleeding wounds inflicted by a D-Tier attack, unless scaled.

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