Nails
Tier: DClass: Body Manipulator
Type: Supplementary
Range: Close
Requirements/Drawbacks: It takes Ganbo some times to activate this ability as he is growing his fingernails. He has to focus on the hand in particular looking at it to watch the fingernails grow.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost: 10
Description:
- The user grows out their fingernails on one hand until they are 10 centimeters are long the user may use them in basic attacks to cause D rank slashing damage. Nails retract to regular size after one post of use.
Rushing Punch
Tier: DClass: Body Manipulator
Type: Offensive
Range: Hits
Requirements/Drawbacks: For the activation of this ability Ganbo has to move joints in an arm of his choosing. He starts to wind it up causing it to move in 360 rotations this takes time and gives the opponent a visual of his arm spinning so its not exactly stealthy.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost:10
Description:
- Winding his arm up to incredible speeds by moving his joints and spinning his arm in 360 motions. Ganbo preps for his signature punch, it functions as a normal punch once he unleashes it, it just has a lot more power behind it than usual this causes D rank damage. It goes on cooldown and soon as the punch is thrown, and his joint moves back to its natural position.
Unnatural Bend
Tier: DClass: Body Manipulator
Type: Supplementary
Range: Close
Requirements/Drawbacks: Ganbo can't pick the same joint for an additional post after the cd is fulfilled.
Scaling: Custom, For every 10 stamina Ganbo joint is allowed an additional joint movement.
Sustain:0
Cool Down: 1
Cost:10
Description:
- Learning quickly in his years of abuse, Ganbo found that he was double jointed and flexible in ways that others weren't. He learned to use this to his advantage he can pop and move 1 joints for odd angles of body movement. For example he could move his left knee joint to be in a way that he could lower himself more to a level greater than a limbo champion. After use Ganbo will set his joint back in place to start the cooldown.
Crescent Kick
Tier: DClass: Body Manipulator
Type: Offensive
Range: Close
Requirements/Drawbacks: Ganbo can't pick the same ankle for an additional post after the cd is fulfilled.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 10
Description:
- Ganbo pushes his ankle joint to the limit increasing its durability and strength to unleash a powerful over the head crescent kick at an opponent that deals D rank damage. This goes on cooldown as soon as the kick is attempted.
Arms of the River
Tier: CClass: Body Manipulator
Type: Supplementary
Range:Short
Requirements/Drawbacks: The user has to prepare his arms for the transformation loosening them up for the joints to move and for his arms to extend out. He does this by shaking both arms violently as they start to grow loosening himself out while extending his arms.
Scaling: Range
Sustain:
Cool Down: 2
Cost: 20
Description:
- Using his knowledge of his own body's physiology Ganbo stretches his joints out and extends his arms creating new joints until both his arms are 3 meters long and capable of being used like whips. Ganbo can use his arms to cause his basic attacks to do C rank damage. After 2 post his arms and joints return to normal size.
- Last for 2 post
Last edited by Ganbo Basara on 07/11/17, 09:13 pm; edited 7 times in total