Twin Shot
Tier: C tier
Class: Ranger
Type: Offensive
Range:Medium
Requirements/Drawbacks: This ability can be utilised while running or standing still, however it needs the user to be able to reach for two arrows without anything hindering them. Due to this ability requiring the user to fire two arrows in succession, there will be a short pause between firing the arrow and knocking a new one.
Scaling: Damage
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina
Description:
The user fires two arrows in rapid succession, each dealing D tier damage separately, for C tier damage in total. The manner of this shot introduces a large chance of inaccuracy, as it is designed to monopolise on the number of arrows fired and the strength of them at a closer range of 10m or so, rather than an accurate shot at a longer distance.
Calming Prayer
Tier: D tier
Class: -
Type: Supplementary
Range: Ranger/Assassin
Requirements/Drawbacks: The user must have enough time to concentrate and meditate/pray on their chosen subject, any damage taken during this time will disrupt their focus.
Scaling: AoE
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina
Description:
The user breathes in slowly focusing on a specific subject, increasing their mental state. Upon opening their eyes, their concentration has been honed to a level that they can achieve certain effects. This heightens the senses and allows the user to identify any disguises being used which are the same tier as the ability, and sense other people, within a 5m radius of the user.
Eagle Eyed
Tier: D tier
Class: Ranger
Type: Offensive
Range: Long
Requirements/Drawbacks: The user must be able to focus on their target alone, meaning their concentration will be broken by an attack from a place other than the one targeted.
Scaling: Damage
Sustain: 0
Cool Down: 1 post
Cost: 20 stamina
Description:
The user knocks an arrow and analyses their prey’s movements, giving them a clear indication of their location and direction. This shot is intended as to take out a target from a distance of 15m or lower.
Blade Catcher
Tier: D tier
Class: Ranger
Type: Defensive
Range: Close
Requirements/Drawbacks: The user can only block a close combat attack using this, a such is susceptible to a long range attack that is used at the same time as this block, there will be no way to dodge it.
Scaling: Guard/Higher tier attacks can be guarded against for an additional 10 Stamina per tier above.
Sustain: 0
Cool Down: 2 posts
Cost: 15 stamina
Description:
Holding the bow in front of their body, the user catches an incoming blade in the grooves of the bow. With the blade successfully trapped, they twist the bow sharply, disconnecting the two weapons. By jumping backwards just after twisting, the user utilises the force exerted by that rotation to put extra distance of 2m between the target and the user.
Decoy Arrow
Tier: D tier
Class: Ranger
Type: Supplementary
Range: Long
Requirements/Drawbacks: If the user has already engaged their prey, or has been noticed by them, this ability becomes redundant.
Scaling: Range
Sustain: 0
Cool Down: 2 posts
Cost: 10 stamina
Description:
Having knocked an arrow, the user fires an arrow into a different location, within 10m of the user, as a lure. The intent is to strike an object so as to generate a loud noise and distract attention while the user flees.
Last edited by LouisF on 09/06/17, 01:33 pm; edited 5 times in total