Last edited by Merari on 08/06/17, 07:19 pm; edited 10 times in total
Last edited by Merari on 08/06/17, 07:19 pm; edited 10 times in total
Last edited by Merari on 19/07/17, 04:43 pm; edited 6 times in total
Last edited by Merari on 31/05/17, 07:23 pm; edited 7 times in total
[center][b]Borg[/b][/center]
[b]Tier:[/b] D-Ω
[b]Specialization:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Once the Borg is broken or damaged, it requires 3 turns to recover.
[b]Scaling:[/b] Cannot be scaled
[b]Sustain:[/b] No sustain limit
[b]Cool Down:[/b] N/A
[b]Cost:[/b] 5 Magoi
[b]Description:[/b]
[list]
A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.[/list]
[center][b]Adagio[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must gently jab the ground with the end of his staff as he or she hums.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The Magician quietly hums to the Rukh as he touches the floor beneath him (if in the air, they just jab where the floor would be). It's a quiet order for the Sound Rukh to bring drowsiness to anyone within a 5-meter radius around the caster. Under drowsiness their speed and reaction time are slowed. If they are dealt D-Tier damage or if a post passes, then Adagio wears off and the effects of drowsiness wear off.[/list]
[center][b]Allegro[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user sweeps the end of their wand from on side to another as they shout "Allegro!"
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The user gathers Magoi at the tip of their wand ordering the Rukh to gather as they swing the staff. The shout of Allegro causes the Sound Rukh to clash against each other and vibrate quickly before creating a giant sound wave that acts as a sort of “boom” that deals D-tier damage.[/list]
[center][b]Drone[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user points their staff skyward as they hum quietly.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The Magician hums quietly as they point their wand skyward, his hums alerting the Sound Rukh to buzz quietly. They clash together as the buzzing the Rukh grows louder and louder before becoming a loud droning sound that pops the eardrums of a person within an 8-meter radius of the user. The caster is left unharmed, but anyone else is dealt D-tier damage.[/list]
[center][b]Kaze Mane[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Magician
[b]Type:[/b] Defensive [Wind]
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] The user lashes their wand from left to right as they chant the spell.
[b]Scaling:[/b] Damage reflected
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The user waves their wand in a lashing movement from left to right as the chant the name of the spell. Doing so, the spell whips up a powerful updraft of wind that acts like a wind block, either knocking down or knocking aside an incoming projectile of equal tier. The spell only has a reach of 3m.[/list]
[center][b]Benzhou[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary [Sound]
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The Magician plays a note before waving their wand and pointing in their chosen direction.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The castor plays a note before waving their wand in a circular motion before pointing the wand in the direction where they want the spell to head. The magic causes a vortex of sound and noise that's 2m by 3m (widthxheight); it travels out 5m in front of the user. The vortex will vibrate the fluids in the ears of anything trapped within it, throwing off their equilibrium, which causes their balance to be thrown off for 2 posts.[/list]
[center][b]Iesar[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive [Wind]
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The Magician holds their wand out in the direction they want the spell to head in and wave it circularly as they call out the name of the spell.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The user holds the wand out, pointing it in the direction they want the spell to head in while waving their wand in a circular motion. After calling out the name of the spell, it casts up a tornado (2m by 3m; width by height) of razor wind, appearing 5m in front of the caster. The razor winds of the tornado cut the skin of anyone caught within, dealing C-tier damage.[/list]
[center][b]Canon[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user simply swings their wand in the direction of the target as they call "Canon!"
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The Magician swings their wand in their chosen target as they call the name of the spell. Both actions energizes the Sound Rukh and causes them to vibrate and shoot out 15 meters in a concentrated sound wave at the target, causing C-tier damage.[/list]
[center][b]Alswnar[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive [Sound]
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The Magician must thrust out their wand forwards and call out the name of the spell.
[b]Scaling:[/b] AoE range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
The user thrusts their wand forwards as they call out the name of the spell. The resulting magic is a large sound/sonar AoE pulse that spreads out 5m around the user but not hitting the user itself. The spell rattles the bones of anyone caught in its range, dealing B-tier damage.[/list]
Last edited by Merari on 19/07/17, 11:46 pm; edited 10 times in total
[center][img(200px,400px)]https://i.pinimg.com/564x/29/2b/42/292b421fb90cff9f618ff76915312895.jpg[/img][/center]
[b]Name:[/b] Melody
[b]Tier:[/b] A
[b]Type:[/b] Advanced Staff
[b]Magic Type:[/b] Sound
[b]Appearance:[/b] A bronze staff with a horn attached to the top. A perfectly centered green floral design decorates the horn. It is 152.4 cm (5 ft) tall, the shaft is 5.08 cm (2 in) wide, and the width of the horn itself is 60.96 cm (2 ft).
[b]Function:[/b]
[list]
[*][b]Concussion -[/b] By pouring one's magoi into the staff, the user is able to produce a series of rhythmic pulses with the caster in the center. These pulses spread around the caster, reaching 20m in diameter. Anyone caught in the pulses experiences intense vertigo (A-Tier disorientation), messing with people's sense of direction, hearing, and sight, and thus cannot land a hit on anything for a single post. 10 Magoi to activate | 5 Magoi to sustain.
[/list]
[center][img]http://i.imgur.com/iV3yWJK.png[/img][/center]
[b]Name:[/b] Komori
[b]Tier:[/b] D-Tier
[b]Material:[/b] Light Titanium (it has relatively low density); nylon/steel strings
[b]Appearance:[/b] The Komori is a lyre-like instrument with a long neck. The body of Komori is 25 cm wide and 35 cm long. It has golden strings made from steel, and through the body there are golden highlights. The neck of Komori is a hollow flute that’s 15 cm long. At the top there is a hole to blow into, along with holes along the neck that are to be plugged when played. When used, Komori is to be held with the end of the flute pointing skywards while the golden “teeth” near the strings are pointing to the earth. The user can pluck Komori’s strings or use the flute part. When Komori is to be held like a staff, the user can hold it by the neck with the body of Komori pointing skywards.
[center][img]http://i.imgur.com/8df6Djk.png[/img][/center]
[b]Name:[/b] Kusarigama
[b]Tier:[/b] D
[b]Type:[/b] Magic Weapon - Chained Sickle
[b]Magic Type:[/b] Wind
[b]Appearance:[/b] A sharp, twin sickle with a chain at the end of the weapons, making it chained into a useful assassin weapon. The sickle is 40cm each and the magic circle is engraved at the handle of the left sickle
[b]Function:[/b]
[list]
[*][b]Knocking Wind[/b] - The user need to pour magoi and swirl the sickle around to produce a 1m whirlwind that will knock enemy who is in the whirlwind's path for around 2m away. 10 Magoi to activate | 5 to sustain
[/list]
[center][img(300px,300px)]http://img.cadnav.com/allimg/140730/1-140I0223124.jpg[/img][/center]
[b]Name:[/b] Desert Prophet
[b]Tier:[/b] A
[b]Type:[/b] Advanced Staff
[b]Magic Type:[/b] Dehydration [Heat+Wind]
[b]Appearance:[/b] This magic staff is 152 centimeters in length the pole 132 centimeters and the ring 20 centimeter in length, being 5 centimeters in width. The staff is simply black with the dazzling gold on the top and bottom giving it a look of elegance.
[b]Function:[/b]
[list]
[*][b]Huja -[/b] The user creates a cyclone of dehydrating air 5m in height and 1m in width. The cyclone travels up to 40m, when it hits a target it explodes in size becoming 25m tall and 10m wide, sucking the water out of anything caught up in dealing A-tier dehydration damage. 10 Magoi to activate | 5 Magoi to sustain.
[/list]
Similar topics
Permissions in this forum:
You cannot reply to topics in this forum
No user |