Zadi answered the summons of the world in order to defend against the evil known as Santa Claus. This vile being wished to snatch all things material and dear from the people of this world, though mostly just money and magic tools. Bringing along money and magic tools probably wouldn't be a smart idea if one wishes to battle against an evil seeking money and magic tools, but that's beside the point. Zadi made sure to arm himself in preparation for the coming battle, carrying his shield
Rose on his back, his crossbow
Flair on his right leg, his sword
Rukh Slayer on his left hip, his magic crossbow
Hunter's Spirit on his left leg, and finally his magic shield
Standing Mirror strapped to his left arm. Zadi didn't bring his magic hammer for lack of training with the massive weapon. Such a weapon would require training to fully utilize in combat effectively, obviously.
As for Zadi's magic items, the blonde warrior brought along the ring
Spriggan's Call on his left hand, the pendant
Quartz Soul around his neck, the bottled ooze
Sympathy Slime on his right hip, the other ring
Airstep Ring on his right hand, and finally the
Bottomless Gourd resting on the ground with Zadi's right hand gently holding the lip of the large drinking glass. The gourd would likely not be used in combat, but the food it produced could prove helpful if given time to rest during this war. However, if Santa Claus is as ruthless as he sounds, resting will not be an option.
Zadi looked around the icy area, noticing another defender dressed better for this sort of environment than Zadi. Zadi only dressed for what he thought the temperature could be, so hopefully a cold wind wouldn't blow and drop the temperature even lower. Zadi waved his right hand at the huntsman in hopes of becoming somewhat friendly. Allies must not always be friendly with one another, but Zadi felt teamwork could improve if all the defenders were on better terms. However, looking upon the huntsman reminded Zadi of a few things he had to do before the battle would begin.
Zadi ran 15 meters away from the 20 meter tall wall and quickly set up
2 Boisterous Cricket mines, each 10 meters apart. Zadi then ran back to but not to his original position. He addressed the other defenders, first the huntsman covered in animal coats,
"Greetings, my name is Zadi. I just placed a couple of landmines 15 meters away from the wall, 10 meters awart, over there and there. Let's hope they work in this cold environment, hahaha-choo! Ugh, sorry. Anyway, take care."The other fighters would be addressed in a similar manner, sometimes including a laugh followed by a sneeze. Anyway, Zadi eventually made it back to his original position 5 meters from the 20 meter tall wall and readied his crossbow
Flair.
Standing Mirror was re-strapped to his left arm while
Bottomless Gourd stood behind Zadi. Zadi notched a
bolt using his
nimble fingers and stared down the wooden frame of the black crossbow, ready to fire if an enemy got close enough.
"Let's hope the initial wave gets startled enough by the landmines that the huntsman and I can easy shoot down a few enemies."260 magoi
280 stamina [-60]- Items:
- Sympathy Slime:
Name: Sympathy Slime
Tier: C
Type: Magic Item - Bottled Ooze
Magic Type: Slime (Water + Life)
Appearance: A potion bottle containing a strange, shape-shifting, green slime. The slime is held and condensed within the 10 cm diameter bottle with a magic seal around the lip of the bottle. The magic seal is completed when the cork top is fixed in place.
Function:
- Sympathetic Shifting - When the user feeds magoi into the bottle, the slime inside reacts. The user must then remove the cork top, allowing the slime to escape the bottle and shape-shift into any weapon imaginable, though only up to 3 meters large. The potion bottle becomes the pommel of the weapon, keeping the slime's structure in tact. If the bottle is broken, the slime's structure cannot hold and subsequently falls apart. However, the slime itself can just reform itself when damaged. No matter the weapon created, the maximum damage output is always basic C-tier damage. The slime weapon is able to be used for Class Abilities. 10 Magoi to activate | 5 Magoi to sustain.
- Bottomless Gourd:
Name: Bottomless Gourd
Tier: C
Type: Gourd
Magic Type: Life
Appearance: This Gourd is 1.5 meters in length and .75 meters in width. It has been intricately carved with magical looking symbols, however the true magical circle is located inside of the gourd itself.
Function:- Bountiful Boon - If the gourd is emptied at any point in time, the user may charge the gourd with their Magoi. This feeds the gourd's magical power, which creates Microscopic organisms that line the gourd and produce enough water to fill the gourd up all the way. 10 Magoi to activate | 5 to sustain.
- Bountiful Harvest - Feeding magoi into the gourd while the lid is sealed and it is full of water causes a pulse of life magic to spread inside. When the lid is opened one will find that various fruits and vegetables have formed and are now floating in the water. This produces a C-tier meal large enough to feed two people. 10 magoi to activate | 5 magoi to sustain.
- Airstep Ring:
Name: Airstep Ring
Tier: D
Type: Magic Item
Magic Type: Strength
Appearance: A bronze ring with a pair of simple adornments with etchings that look like waves but are actually meant to depict distortions in space. A magic circle is engraved upon the inside face of the ring.
Function:
- Unseen Foothold - By feeding magoi into the item, the user can produce a stationary platform of strength magic large enough for the user's foot. The platform can be manifested anywhere within 5m of the user. 10 Magoi to activate | 5 Magoi to sustain.
- Quartz Soul:
Name: Quartz Soul
Tier: D
Type: Pendant
Magic Type: Crystal [Strength + Heat]
Appearance: A heart shaped pendant carved from a clear quartz crystal. It hangs from a small metal chain as a necklace and refracts light into a rainbow of color.
Function:
- Crystal Seal - The user can cover all wounds on their body with a thin layer of crystal. This will not heal the wounds, but it will stop them from bleeding and prevent contaminants from getting in. The crystal bandaging breaks after receiving D-tier damage and lasts for 3 posts after the last sustain post. 10 Magoi to activate| 5 magoi to sustain.
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:
- Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.
- Weapons:
- Standing Mirror:
Name: Standing Mirror
Tier: B
Type: Tower Shield
Magic Type: Light
Material: Polished Steel
Appearance: A massive wall of metal backed by wood and tall enough to easily shield the whole body of a common man. This tower shield was custom made for an Imuchakk by Reim craftsmen. The tower shield stands 2m tall and 0.6m wide capable of covering a full grown Imuchakk if they crouch their profile behind it. The surface of the shield has been polished to a reflective sheen and the back is socketed with leather forearm straps allowing the wielder's hands to remain free.
Crimson cloth hangs over the front of the shield covering up a socket where an orange gem has been fitted. The gem has been cut into a perfect circle and possesses and engraving of the eight pointed star.
Function:
- Blinding Sheen - Feeding magoi into the magic tool causes the entire front surface of the shield glows with a bright orange light. When the caster wishes, this glow bursts into a bright flash spreading in a semicircle in front of the shield. The radii of this semicircle 5m. Those caught inside the circle will be blinded for 1 post and suffer blurry vision for 2 posts. The light spreads to fill the area of effect creating countless source points for the light as opposed to releasing it in a single direction. This causes the effect to be omnidirectional so simply looking away from the shield is not enough to avoid this effect if you are inside its range. 10 Magoi to activate | 5 to sustain.
Name: Rosé
Tier: A-tier
Type: Kite Shield
Appearance: A reforged, 150 cm tall and 90 cm wide, kite shield made from a light metal found in the "land of purity", though the actual name of the location has yet to surface. The shield is 2 cm thick making it all around light and easy to carry. It has two straps and a grip for easier and more comfortable maneuverability. The design on the shield is an array of pink roses. Having been reforged, the former wear-and-tear has been replaced by a shiny gleam. An extra addition to the shield includes the the pink cloth on both sides of the shield in order to keep the shield light but cover a larger area for surprise attacks. The cloth is placed behind the shield, over the grip and straps, and starts at the top going down 150 cm with a 40 cm width.
- Rukh Slayer:
| Name: Rukh Slayer Tier: A Type: Sword Appearance: A 90 cm long sword that is a mixture between a rapier and a saber. The blade is 55 cm long with the rest of the sword, the hilt, being 35 cm long. The sword is curved like a saber, yet is also straight enough to be comparable to a rapier. The part of the blade closest to the hilt is curved away from the hilt to allow for opposing weapons to slide off the blade. The guard spans the entirety of the hilt, being only 3.5 cm away. However, the guard is hollowed out to allow for more space in case the wielder has a large hand which technically makes the most hollow area 6 cm away from the hilt. The guard also features protrusions to allow for extra sharp punches. The sword is made solely out of a light metal found near Magnostadt. |
Name: Flair
Tier: A
Type: Crossbow
Material: Metal, Wood, and String
Appearance: A Kou-styled crossbow that is 96cm in length and 9cm in width. The limbs are 50cm from the tip of each other across to other one. The stock and limbs of the crossbow are made of ironwood and painted black with gold and red accents. Aluminum platting protects the stock and limbs, also painted black with gold and red accents. When a bolt is notched, it is locked in place to allow for vigorous movement in all directions, but can be released with a switch just above the large trigger without firing the arrow.
Ammunition Material: Metal, Wood, and Feathers
Ammunition Appearance: The bolts are 48 cms long in total. The black-painted ironwood that makes up the shaft of the arrow is 0.5 cms in diameter. The feathers all have a length of 8 cms and stick out 2 cms from the shaft and come in varying colors. The tip is made of a gold-aluminum alloy in the shape of an arrowhead; 5 cm long, 1 cm at its thickest before tapering towards the tip, and 2.5 cm at its widest before tapering.
- Hunter's Spirit:
Name: Hunter's Spirit
Tier: B
Type: Magic Crossbow
Magic Type: Life
Appearance: A cross bow that is 96cm in length and 9cm in width. The limbs are 50cm from the tip of each other across to other one, there is a magic circle at the handle of the crossbow. It also functions as a regular crossbow.
Function:
- Jungle Bolt - By feeding magoi into the crossbow, the user can make the next bolt fired turned into a jungle vine, 2m in length on impact. Has B-tier item ability but moves with little strength, its movement can be controlled 1 post after activation. Jungle Bolt has a maximum effective range of 10 m. 10 Magoi to activate | 5 Magoi to sustain.
- Healing Spirit - By feeding magoi into the crossbow, so long as the magic circle in the hanle has not been destroyed, the bow will reform itself from a broken state. This will heal up to B-tier durability damage, however, if the object was broken, it will only heal D-tier durability. 10 Magoi to activate | 5 Magoi to sustain.
- Tech(s):
The Boisterous Cricket
Tier: A
Class: Ranger
Type: Offensive
Range: Medium
Requirements/Drawbacks: The user must dig a shallow hole in which to place a landmine.
Scaling: AoE
Sustain: 2
Cool Down: 4 posts
Cost: 60 stamina
Description:
The user digs a shallow hole, about 25 centimeters deep, and places a landmine into that hole, keeping only part of the mine exposed for detonation. When the landmine is detonated, a 3 meter radius explosion occurs. The explosion deals A-tier damage in the form of shrapnel, shock waves, and burns. The landmine's contents can be adjusted by the user to create larger explosions. The mine is detonated when the 10 cm button on the top is pressed by 5 kg of force or more.