- Old Abilities:
- Zadi wrote:
- Grimoire Page (2)/2:
- Code:
[b]Name:[/b] Decipher
[b]Tier:[/b] D
[b]Cost:[/b] 10 | 5
[b]Element:[/b] Clairvoyance
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] Through the use of this spell, the caster is able to see a desired short portion of a target(s)'s past through their rukh by deciphering the patterns the rukh create. Seeing the rukh flow requires the ingestion of a piece of the target(s) which transmits the desired portion of history directly to the caster and only to the caster. The act of seeing the history is near instantaneous as the information is "downloaded" into the caster's head similar to memory.
[b]Name:[/b] Fear
[b]Tier:[/b] B
[b]Cost:[/b] 30 | 15
[b]Element:[/b] Clairvoyance
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster ingests a part of a target (blood, hair, nail, skin, etc) and his eyes glow a strange green color while he manipulates the reflection within his own eyes by adding in a target's greatest fear such that looking upon the caster's eyes strike them with fear so emotionally great that they (the targets) are stunned for 1 post while seeing their fear play out within the caster's eyes. The target(s) must be within 30 meters of the caster for the fear to stay reflected within the caster's eyes. The fear is likely to be the same with everyone, the fear of death, but if a target has a more crippling fear, then the greater fear is reflected within the caster's eyes.
- Savage Ruby (1)/3:
- Code:
[b]Name:[/b] Red Faced
[b]Tier:[/b] B
[b]Cost:[/b] 30 | 15
[b]Element:[/b] Heat
[b]Class:[/b] Offensive
[b]Range:[/b] Self
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The ruby covers the embedded object (Rukh Slayer, 0-5 meters in scale) at 20 m/s in an outward-radiating coat of heat which is 1 cm in width. The heat specifically radiates from the blade, the pommel, and the guard. This coat of heat deals B-tier burns to things that touch it. This spell is visible as a red-hot radiation like when metal comes out of a furnace but does not actually heat the embedded object.
- Pointed Prism (1)/2:
- Code:
[b]Name:[/b] S.S.C.C.R.N. ([u]S[/u]ome [u]S[/u]ort of [u]C[/u]reative [u]C[/u]rystal-[u]R[/u]elated [u]N[/u]ame)
[b]Tier:[/b] A
[b]Cost:[/b] 40 | 20
[b]Element:[/b] Crystal | Heat + Strength
[b]Class:[/b] Offensive
[b]Range:[/b] 40 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b] The caster changes the composition of one of their pre-existing magoi-made crystals within 40 meters of him/herself, causing said crystal to violently explode in a cloud of heat, shards, and sharp dust which altogether deals A-tier damage in the form of cuts, lung damage, and/or burns caused through physical abrasions. The cloud of explosive debris travels out 15-25 meters at 25 m/s. Anything struck by a crystal spell would be immobilized for 1 post. This immobilization would be able to be destroyed with a D-tier ability, freeing the user.
- Spriggan's Call (2)/2:
- Code:
[b]Name:[/b] Fake-Vassago's Lesser Cherub
[b]Tier:[/b] A
[b]Cost:[/b] 40 | 20
[b]Element:[/b] Holy | Life + Light
[b]Class:[/b] Supplementary
[b]Range:[/b] 40 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b] The caster points their wand towards a single target that is within 40 meters of the caster, sending Rukh towards them at 25 m/s. If the target is the caster, then the caster not have to point. The target is then washed with a bronze colored light in the form of a female cherub hovering right behind the target that is 2 meters large. The light that is washing over the target is infused with life and therefore heals the target of A-Tier and lower damage instantly. If the caster of a Holy Magic spell is wounded, the spell also heals the caster for 1 D-Tier of damage.
[b]Name:[/b] Spriggan's Aura
[b]Tier:[/b] A
[b]Cost:[/b] 40 | 20
[b]Element:[/b] Life
[b]Class:[/b] Supplementary
[b]Range:[/b] 12.5 meters radius
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b] The caster emits an aura 25 meters in diameter at 25m/s. When a life form is within the aura, the caster is able to make use of a portion of that person's life force - a nail, blood, hair or the like. This brings that person's life force and works as if the user has ingested it or as if the user has that portion in their hand. The aura moves with the caster.
- Dream Infiltrator (1)/1:
- Code:
[b]Name:[/b] Horror's Soul
[b]Tier:[/b] A
[b]Cost:[/b] 40 | 20
[b]Element:[/b] Nightmare | Strength + Light + Clairvoyance
[b]Class:[/b] Supplementary
[b]Range:[/b] 40 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b] The caster creates horrific, cloud-like abomination that is 25x25x25 meters large, capable of moving at 25 m/s. When touched, the victim is filled with debilitating nightmares causing them to become immobilized for 4 posts. After the immobilization, disorientation sets in, resulting in a doubled reaction timing for 1 post.
- Spriggan's Call:
- Name: Spriggan's Call
- Spriggan's Call:
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:- Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.
*This does not take up any of your item/weapon slots
- Code:
[center][b]Widow Maker[/b][/center]
[b]Tier:[/b] A
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The ring hand must touch something with life or Life Magic in it such as flesh or a magic construct (not magic tools). For the amputation-effect, the ring hand's fingers must at least be curled halfway around the surface's circumference.
[b]Scaling:[/b] Adding 10 magoi to the total cost doubles the depth and area of the necrosis.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 | 20
[b]Description:[/b]
[list]When the ring hand touches something, instead of healing, A-tier damage is dealt. The life force of the touched area is drained instantly, causing the area to become black from necrosis. However, only what the ring hand touches (and 1 meter deep) is drained of life. Life magic oriented spells of A-tier or lower are rendered useless unless they continue to have a physical momentum after being drained. If the ring hand's fingers grip a limb (meeting the requirements), then the limb becomes necrotic not only on the area of touch but also down towards the appendages. This creates an "amputation-effect" where the limb stays attached but becomes useless and unable to move.
[/list]
- Quartz Soul:
- Quartz Soul:
Tier: D
Type: Pendant
Magic Type: Crystal [Strength + Heat]
Appearance: A heart shaped pendant carved from a clear quartz crystal. It hangs from a small metal chain as a necklace and refracts light into a rainbow of color.
Function:- Crystal Seal - The user can cover all wounds on their body with a thin layer of crystal. This will not heal the wounds, but it will stop them from bleeding and prevent contaminants from getting in. The crystal bandaging breaks after receiving D-tier damage and lasts for 3 posts after the last sustain post. 10 Magoi to activate| 5 magoi to sustain.
- Code:
[center][b]Crust Armor[/b][/center]
[b]Tier:[/b] D
[b]Type:[/b] Defensive
[b]Range:[/b] Close, Short, Medium, or Long?
[b]Requirements/Drawbacks:[/b] The user becomes unable to move, speak, and breathe while using this spell.
[b]Scaling:[/b] Adding 10 magoi to the total cost doubles the durability of the bandages.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 5 | 5
[b]Description:[/b]
[list]
Instead of just covering wounds, the crystal bandages cover the entire user's body, subsequently stopping their movement and breathing. Sight only remains because the crystal bandages are semi-transparent. The durability of the bandages stay the same unless boosted via scaling.[/list]