I still would like to know what kinds of "spells" you guys are trying to make. I was always under the impression that a Dexterity Magic Weapon per canon was a more modern ranged weapon. For example, a gun, a repeater rifle, canon, grenade launcher. When I think of abilities, it is in the form of projectiles rather than supplementary effects. What I mean by this, is that the Marax Dungeon has perfect illusions. A normal int spell would be able to use that magic type to make the user invisible, but I don't believe that a Dexterity Magic Weapon should. Ideas of abilities:
- Life Bow: Healing arrow, Animal-esque projectile (Bunny, chicken, fanamini, etc)
- Storm Gun: Shoots mini-lightning bolts
- Gem Cannon: Shoot large shards of gems
That is how I always thought Dex Magic Weapons were supposed to interact. I believe a previous wording on them even heavily implied it. Now if you're suggesting they do things like this:
- Gem gun: a spell that grants the user a spiked brass knuckle type weapon on their knuckles for 2 posts
That right there, that is not in the spirit of what I think they should be able to do.
I guess a shortened way of saying it is, I always thought the Dex magic weapons were similar to regular weapons in that they performed as that weapon should.
EDIT: So my point is, if the purpose of a Dex magic weapon is to change the type of projectile or effect of the projectile and the variety of weapon type, then why should they be restricted to two or three abilities? I see no problem with having to use ability slots. Dex abilities are supposed to be long range (no close or melee abilities).