A berserker's weirdness
Tier: CClass: Manipulation
Type: Supplementary
Range: Self
Requirements/Drawbacks: The user must be in a situation of being chained/tied up to use this ability; due to the fact it harms the user it is a last resort.
Scaling: At the cost of 10 stamina instead of bending bending the joints of other limbs is possible.
Sustain: For each post sustained after initial post activated 10 stamina is paid each turn sustaining the ability.
Cool Down: 2 post
Cost: 20 stamina
Description: The left hand can bend small joints out of place one at a time however mechanically one per post; this comes at the cost of slight self injury. This ability causes D rank damage for ever joint popped out of place. The damage self-inflicted is unavoidable by any means but can be healed easily.
A berserker’s speed
Tier: DClass: Manipulation
Type: Supplementary
Range: Self
Requirements/Drawbacks: The user must be ready for combat or in combat to use this ability. Due to the fact without adrenaline the energy need would be to great.
Scaling: At a cost of 10 stamina the overall speed of the hand is increased similar to the speed of a sprinting turtle.
Sustain: For each post sustained after initial post activated 5 stamina is paid each turn sustaining the ability.
Cool Down: 1 post
Cost: 10 stamina
Description: There is no damage caused directly from this technique however it can be used to complement other techniques using the left hand. Focusing energy into the hand increasing the overall speed of the users hand. The increase is similar to the speed of a non-sprinting/running turtle.
A berserker’s will
Tier: DClass: Manipulation
Type: Supplementary
Range: Self
Requirements/Drawbacks: D rank damage most already have been done to the left hand. Also sustaining any attack ends the effect of the ability.
Scaling: At the cost of 10 stamina more of the left can be covered by the ability. Up to the elbow.
Sustain: For each post sustained after initial post activated 5 stamina is paid each turn sustaining the ability.
Cool Down: 1 post
Cost: 10 stamina
Description: No damage is done to any opponents but some slight cuts and bruising are ignored for the ability duration. Partly shutting down for a brief moment the nervous system pain in the hand is temporarily ignored. Damage done to the left hand up to a total of D rank can be ignored for the duration of the ability. A total D rank damage done before not after the technique started is ignored. Time is limited for the use of this ability allow the use of it for only a single one post duration.
A berserker’s hide
Tier: DClass: Manipulation
Type: Supplementary
Range: Self
Requirements/Drawbacks: Has to know and see the blocked attack coming before hand; in order this ability be used at all.
Scaling: At a cost of 10 stamina more of the left hand can be covered by the ability up to the left elbow.
Sustain: For each post sustained after initial post activated 5 stamina is paid each turn sustaining the ability.
Cool Down: 1 post
Cost: 10 stamina
Description: No damage is done to any opponent but physical melee damage can be blocked using this technique. D tier rank of damage can be blocked. The left skin on the left hand is made leather like blocking D rank damage. The defensive properties of this technique last for a very short time. About 3-5 seconds window of time 1 post is the only possible duration.
A berserker’s madness
Tier: DClass: Manipulation
Type: Supplementary
Range: Self
Requirements/Drawbacks: Must be in combat and going berserk otherwise this ability can't be used.
Scaling: At the cost of 10 stamina up to the elbow can be covered by the ability.
Sustain: For each post sustained after initial post activated 5 stamina is paid each turn sustaining the ability.
Cool Down: 1 post
Cost: 10 stamina
Description: The left hand is mutated and deformed by the use of this technique. As claws are forged from what used to be Jacklyn's hands but now claws. If mauled by Jacklyn while he temporally mutates his hands into ferociously dangerous D rank damage will be done. Small cut that barely dig into the skin are made on impact. The claws look as if belonging to a three talon dragon whose third talon is smaller than the other two. This ability is a requirement for future abilities.
Last edited by vampire4ever25 on 04/06/17, 09:43 pm; edited 22 times in total