The following abilities were previously approved under old range and scaling systems. Here are the new versions for approval. Spells with "***" by them have more significant changes and should be reviewed with extra scrutiny.
- Old versions:
- BulletTier: D
Class: Magician
Type: Offensive
Range: Short/Medium(3m-10m)
Requirements/Drawbacks: The magician must gently wave their staff/wand before tapping the air or object with their staff/wand or fingertip. The size of the staff/wand/fingertip determines the size and range of the bullet.
Scaling: Damage
Sustain: -
Cool Down: 1
Cost: 10 Magoi
Description:
The caster gathers magoi at the tip of their staff/wand or fingertip. The rukh are given the command to gather at the origin point creating a lump of strength magic equal to the size of the medium up to a maximum of 10cm in diameter. The lump is created upon tapping the air or an object. The blob of strength magi will apply force in the direction of the tap sending compressed air or small objects flying. When using ones finger or wand with a tip smaller than 5cm the bullet will travel 10m. When using a staff that exceeds 5cm the range will be reduced to 5m. When using a staff that meets the max size of 10cm the range will drop to 3m. The force applied to the target will cause it to impact against anything in its effective range for D-tier damage or higher if scaled.IncreaseTier: D
Class: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Zion must flick his staff/wand to cast the spell. Zion must be physically touching the target to apply the effect. This spell can only be cast on one object at a time.
Scaling: Effect Duration - For every 10 magoi invested this ability will last an additional turn beyond its sustain limit OR the last post it was sustained.
Sustain: 0
Cool Down: 1
Cost: 10 Magoi
Description:
The caster flicks their staff/wand and then channels magoi into an object they are physically touching. Strength rukh then enshroud the object with black light briefly before stretching its dimensions according the the caster's will. This spell can only be cast on objects with a size under 2 cubic meters and its limit is stretching 2m on all axis. Once the spell has ended or has been destroyed, the object will revert back to its normal size.SuspendTier: D
Class: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Zion must flick his staff/wand to cast the spell. Zion must be physically touching the target to apply the effect. This spell can only be cast on one object at a time.
Scaling: Effect Duration - For every 10 magoi invested this ability will last an additional turn beyond its sustain limit OR the last post it was sustained.
Sustain: 0
Cool Down: 1
Cost: 10 Magoi
Description:
The user flicks their staff/wand and then sends magoi flowing over a held object as the spell commands gravity magic rukh to form a connection between the object and the wielder. While in effect the object in question feels almost weightless in the user's hands without actually affecting the weight or gravity of the object itself. This allows the magician to lift object far heavier that he is otherwise capable. This spell can only be performed on objects with dimensions that do not exceed 3m.WallTier: D
Class: Magician
Type: Defensive
Range: Medium(0m-5m)
Requirements/Drawbacks: The magician must swipe their staff/wand or hand in the direction the wall is being created while channeling magoi through their staff/wand. The wall always forms based on which way the magician swipes(I.E. Sweeping left to right causes the wall to start forming on the left before expanding rightward.)
Scaling: Amount
Sustain: -
Cool Down: 1
Cost: 10 Magoi
Description:
The magician swipes through the air releasing a wave of magoi which commands rukh of the 7th type to form a solid wall of force. The wall isn't very large with a maximum possible size of 1.5mx2m with a thickness of 3cm. This wall can manifest up to 5m away. By scaling this spell the magician can create additional walls but only by swiping once more.BindTier: D
Class: Magician
Type: Supplementary
Range: Medium(5m)
Requirements/Drawbacks: This spell is ineffective against large targets. The user must aim the spell with their wand/staff or fingertip while channeling magoi through the staff/wand.
Scaling: Strength - For each additional 10 magoi the force binding the target in place increases by one tier up to a cap of A-tier.
Sustain: -
Cool Down: 1
Cost: 10 Magoi
Description:
The magician aims their medium at the target and generate a ring of strength magic 10cm in diameter. The ring can be fired at a target up to 5m away and if the magician focuses they can slightly guide the ring to adjust its trajectory by 1m in any direction. Upon making contact the ring will expand up to 2m in size in an attempt to wrap around the struck target. The ring will initially seem to lack any force passing through the target until it is fully inside the ring. At that moment the strength magic will activate causing a binding force to lock in place. The ring closes in and shrinks to hold targets in place freezing in the air at the location of ensnarement lasting 1 post. Victims will need to apply ability force equal or greater than that of this spell in order to break free.FlightTier: D-Ω
Specialization: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must know strength magic.
Scaling: Flight Power
Sustain: -
Cool Down: -
Cost: 10
Description:- D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
- C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
- B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
- A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.RayTier: D
Class: Magician
Type: Offensive
Range: Long(15m)
Requirements/Drawbacks: The user must flick their staff/wand to cast the spell. The spell can only be fired in a straight line and any attempt to drag it forced or otherwise will cancel the spell.
Scaling: Damage
Sustain: -
Cool Down: 1
Cost: 10 Magoi
Description:
The user casts the spell using their wand or staff before concentrating orange rukh to a point where magoi has gathered. This can be the tip of the wand or staff, or an existing source of the users magoi. The rukh creates a concentrated beam of light that is only 10mm in diameter. The beam of light will deal D-tier damage in the form of heat.BuzzTier: D
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The user must tap the tip of their wand/staff against something to initiate the spell. This spell does not discriminate between ally and foe. D-tier blunt force to the head or sound abilities can cancel out the noise.
Scaling: Range - For every 10 magoi the range of this ability increases by 5m
Sustain: -
Cool Down: 1
Cost: 10 | 5 Magoi
Description:
The caster uses sound magic to produce a light buzzing noise that spreads outwards from their magic medium up to 5m away. Those within the range of this spell, other than the caster, will experience a sudden onset of dizziness. This state only lasts an instant, but if the target is running or trying to aim an attack when afflicted, they will trip and fall over or wind up off target.Bullet AttractTier: C
Class: Magician
Type: Offensive
Range: Medium(5m)
Requirements/Drawbacks: Each individual bullet is unable to recognize obstacles making them easily misled. The magician must gently wave their staff/wand and then tap the air with their fingertip or staff/wand.
Scaling: Amount
Sustain: -
Cool Down: 2
Cost: 20 Magoi
Description:
The magician taps the air with their staff/wand or fingertip creating an extremely dense ball of magoi. Unlike the parent spell, this ball is the same size regardless of medium used to tap. The ball is 5cm in diameter before launching forward as a tightly compressed projectile of force. By tracking the target with their eyes, the user can command the bullet to chase them, however they cannot directly control the flight paths of the bullets. Each bullet fired can last for 2 posts but causing them to linger in order to chase a target costs and additional 5 magoi on top of normal upkeep costs. Each projectile deals C-tier damage and can travel up to 5m away from the magician before fading.False StageTier: C
Class: Magician
Type: Supplementary
Range: Close-Mid(0m-8m)
Requirements/Drawbacks: The user must sweep their staff or wand releasing magoi into the air in the direction of the spell. Illusion can simply be walked through without resistance. Once cast, this spell can't be moved around forcing the caster to end it and cast it again after a cooldown if they want to change its location.
Scaling: Size - 2m to height and 3m to diameter for every 10 magoi invested
Sustain: -
Cool Down: 2
Cost: 20 Magoi
Description:
The caster swipes their magic medium and releases magoi into the air. Orange rukh gathers and shapes a domed space 5m in diameter and 3m tall. The light magic creates a sort of "sky box" around those inside and affects the visual appearance of the ground as well. This canvas can create a visually convincing illusion of the casters creation allowing them to confuse enemies by suddenly changing their apparent surroundings. Even if the walls or floor has projected false enemies attacking them without using magoi manipulation is futile.Inversing BuzzTier: C
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must tap the tip of their wand/staff against something and then aim it at the target. C-tier blunt force to the head or sound based abilities can cancel out the noise.
Scaling: Range - For every 10 magoi the range of this ability increases by 5m.
Sustain: -
Cool Down: 2
Cost: 20 | 10 Magoi
Description:
The caster uses sound magic to produce a 0.5m diameter ball of green rukh which is launched from the tip of their staff towards a target up to 15m away. Upon striking a target the sound magic will vibrate throughout their body reaching their brain. This causes a harmless tingling sensation and internal buzzing sound which lets the victim know they have been influenced. The magic creates strong suggestive messages which alters the targets brain signals to fire improperly. Though the targets sight remains normal, their brain swaps signals from left and right sides of the body for 2 posts. Attempting to move their right arm will result in their left arm moving instead, trying to move the left leg causes the right leg to move instead and so on.Looking GlassTier: C
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must swipe the air with their staff/wand. While this spell is in use, the caster is unable to see their immediate surroundings with the occupied eye.
Scaling: Range - For every 10 magoi the range of this spell increase by 5m.
Sustain: -
Cool Down: 2
Cost: 20 | 10 Magoi
Description:
The caster uses light and clairvoyance magic in order to create two circles of light rukh. One circle hovers just in front of the users left or right eye as if it were a monocle. The size adjusts to the users eye to perfectly encompass its field of view up to a size of no more than 1m in diameter. The other circle forms somewhere distant from the user up to 20m away. The second circle acts like a window or looking glass and sends the visual data back to the caster. This allows them to spy on distant targets or see what is on the other side of a wall. Thanks to the clairvoyance magic, it is not necessary to have a direct unblocked path to the manifestation point of the second circle of light magic. The spell lasts two posts.Dense Building SculptTier: B
Class: Magician
Type: Offensive
Range: Close(1m-3m)
Requirements/Drawbacks: This spell requires the full focus of the magician. They must wave their magic medium and then guide the spell using movements of the staff or wand. This spell can't be performed without a source of earth nearby be it sand, dirt, or even gravel. Can only produce 3mx3mx1m segments at a time.
Scaling: Density - For each 10 magoi invested creations made from this spell have durability one tier higher(Capping at A-tier).
Sustain: -
Cool Down: 3
Cost: 30 Magoi
Description:
The caster will wave their magic medium and then send magoi towards an area 1m-3m in front of them. Strength rukh gather and then seep into the earth before compacting it into an extremely dense state. The magician then uses their staff to slowly guide the rukh into making more of the condensed material. The magic makes the earth act almost like clay when building but it is left behind solid with no cooling period needed. Constructions made from this spell can be up to 3m tall and 3m long and they will persist as permanent structures unless destroyed. Constructions made with this spell can be destroyed by a B-tier ability or equivalent damage.Sight Bend CoatTier: B
Class: Magician
Type: Offensive
Range: Self-Close(0m-1m)
Requirements/Drawbacks: This spell must be applied through physical touch. The user must flick their magic medium to cast the spell.
Scaling: Duration - For every 10 magoi invested, this spell will persist 1 post without counting as a sustain.
Sustain: -
Cool Down: 3
Cost: 30 Magoi
Description:
The caster must flick their staff or wand before pressing it to themselves or another, or even an object. Orange rukh then floods across the target to a maximum size of 10m in diameter. This rukh covers the target shrouding them in an aura of light magic which sets only 3mm away from the body. This aura will move with the target and cause light to bend around them causing invisibility. The caster is not immune and can't see others they've used this spell on, but they can still sense their location until the spell is ended.Perfect Double BodyTier: B
Class: Magician
Type: Offensive
Range: Close-Long
Requirements/Drawbacks: The caster must touch the target of the spell with their wand/staff. This spell is unable to copy the rukh of the target allowing magicians or magoi manipulators who touch the fakes and inspect their rukh to determine their nature as copies.
Scaling: Amount - For each 10 magoi invested the number of copies or targets copied doubles.
Sustain: -
Cool Down: 3 posts
Cost: 30 | 15 Magoi
Description:
The caster uses Perfect Illusion magic to create a perfect copy of an object or person up to 5 cubic meters in size. Even features the caster is unaware of such as birthmarks, the sound of the targets voice, or the letters written in a book are perfectly copied by the spell. The user must make physical contact to cast the spell, however after it has been cast the copies are able to travel up to 20m away without fading. They are capable of flight and can deal or withstand B-tier damage before dissipating. Each clone lasts three posts and acts as a remote magoi source.Perfect Stage DomainTier: B
Class: Magician
Type: Defensive
Range: Medium
Requirements/Drawbacks: The user must tap the ground or air beneath their feet with their wand/staff. The caster is unable to see through their own illusion or sense those not physically touching it.
Scaling: Scale - For every 10 magoi invested this ability will increase in scale by 5m.
Sustain: -
Cool Down: 3
Cost: 30 | 15 Magoi
Description:
The caster uses perfect illusion magic to manifest a space around themselves that expands outwards up to 5m in diameter. Within the hemispherical space the caster can cause the physical surroundings to change in order to defend against an incoming attack. The exact appearance of the illusion changes based on the users will but it is limited to the space within the domain. It can seem as though a tree grew in the way or that the domain edge itself is a physical wall. The entire domain can withstand up to B-tier damage before shattering and it lasts three posts before fading.Mandorla MaelstromTier: B
Class: Storm Kitsune[Magician]
Type: Offensive
Range: Long
Requirements/Drawbacks: The user must swipe their arm or tail to produce the initial gust and is unable to see through the storm for its duration. This spell does not move after being triggered so most targets will not be harmed if they simply stand still at its center.
Scaling: Size - For every 10 magoi invested the diameter of the storm grows 1m and the height grows 2m.
Sustain: -
Cool Down: 3
Cost: 30 | 15
Description:
Upon swiping the air with magoi, storm magic is produced in the form of a 1m ring of statically charged wind which either surrounds the caster or is released in the direction of the swipe. In this state the spinning wind will harmlessly pass around physical objects not imbued with magoi manipulation. The total range of the ring is 20m and can be guided to curve trajectory up to ninety degrees using a hand gesture. Upon arriving at the target the ring will surround them and instantly burst into a dark storm cloud surging with electricity. The storm cloud takes the shape of a mandorla(double pointed almond/oval sort of shape) which resembles a perfect vesica piscis when viewed from the side. The storms dimensions are 3m wide and 6m tall forming centered on the target sealing off all directions of escape. If the target is standing on the ground the spell will either carve through it with sheer wind and heat from lightning or simply end at the point of contact with the rest of the storm continuing normally so as to form a seal. The storm wall is 1m thick and surging with lightning that deals B-tier damage to both those inside and out. In addition, storm magics passive effect will cause the severe winds to induce a 5m knock back. Those trapped inside would likely find themselves knocked into the other walls. The maelstrom lasts for 2 posts before fading.Blooming MaelstromTier: B
Class: Storm Kitsune[Magician]
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The user must close their hand into a fist and gather magoi into their palm before releasing this spell. The clouds are unable to move about on their own besides the short distance they travel upon creation and require other winds to move beyond that.
Scaling: Amount - For every 10 magoi invested, the number of clouds produced double.
Sustain: -
Cool Down: 3
Cost: 30 | 15
Description:
Upon closing their fist the user forms two dark black thunderclouds condensed into the size and shape of a tiny 10mm petal. These petals will slowly float up to 5m away before being at mercy to the local winds. If there is no wind the petals will simply bob back and forth gently in the air and regardless they will fade after three posts. Though these tiny petals seem harmless anyone other than the caster who comes within 2m of the petal triggers their function. When triggered the petals give off a brief warning in the form of lightning crackling along their surface before it is fired as a C-tier bolt that travels up to 5m away from the petal. If the bolt strikes a target it will shock them causing instant muscles spasms paralysis which quickly fades into a numbness at the point of contact lasting 2 posts. Storm magic's passive effect causes this bolt to also induce a 5m knock back. - D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
- Code:
[center][b]Bullet[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium(10m-40)
[b]Requirements/Drawbacks:[/b] The magician must gently wave their staff/wand before tapping the air or object with their staff/wand or fingertip. The size of the staff/wand/fingertip determines the size and range of the bullet.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The caster gathers magoi at the tip of their staff/wand or fingertip. The rukh are given the command to gather at the origin point creating a lump of strength magic equal to the size of the medium up to a maximum of 10cm in diameter. The lump is created upon tapping the air or an object. The blob of strength magi will apply force in the direction of the tap sending compressed air or small objects flying. When using ones finger or wand with a tip smaller than 5cm the bullet will travel 40m. When using a staff that exceeds 5cm the range will be reduced to 5m. When using a staff that meets the max size of 20cm or a fist the range will drop to 10m. The force applied to the target will cause it to impact against anything in its effective range for D-tier damage or higher if scaled.[/list]
[center][b]Increase[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Zion must flick his staff/wand to cast the spell. Zion must be physically touching the target to apply the effect. This spell can only be cast on one object at a time.
[b]Scaling:[/b] Effect Duration - For every 10 magoi invested this ability will last an additional turn beyond its sustain limit OR the last post it was sustained.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The caster flicks their staff/wand and then channels magoi into an object they are physically touching. Strength rukh then enshroud the object with black light briefly before stretching its dimensions according the the caster's will. This spell can only be cast on objects with a size under 5 cubic meters and its limit is stretching 5m on all axis. Once the spell has ended or has been destroyed, the object will revert back to its normal size.[/list]
[center][b]Suspend[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Zion must flick his staff/wand to cast the spell. Zion must be physically touching the target to apply the effect. This spell can only be cast on one object at a time.
[b]Scaling:[/b] Effect Duration - For every 10 magoi invested this ability will last an additional turn beyond its sustain limit OR the last post it was sustained.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The user flicks their staff/wand and then sends magoi flowing over a held object as the spell commands gravity magic rukh to form a connection between the object and the wielder. While in effect the object in question feels almost weightless in the user's hands without actually affecting the weight or gravity of the object itself. This allows the magician to lift object far heavier that he is otherwise capable. This spell can only be performed on objects with dimensions that do not exceed 5m.[/list]
[center][b]Wall[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Medium(40m)
[b]Requirements/Drawbacks:[/b] The magician must swipe their staff/wand or hand in the direction the wall is being created while channeling magoi through their staff/wand. The wall always forms based on which way the magician swipes(I.E. Sweeping left to right causes the wall to start forming on the left before expanding rightward.)
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The magician swipes through the air releasing a wave of magoi which commands rukh of the 7th type to form a solid wall of force. The wall isn't very large with a maximum possible size of 1.5mx2m with a thickness of 3cm. This wall can manifest up to 40m away. The wall is capable of blocking D-tier damage or higher through scaling.[/list]
[center][b]Bind[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium(40m)
[b]Requirements/Drawbacks:[/b] This spell is ineffective against large targets. The user must aim the spell with their wand/staff or fingertip while channeling magoi through the staff/wand.
[b]Scaling:[/b] Strength - For each additional 10 magoi the force binding the target in place increases by one tier up to a cap of A-tier.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The magician aims their medium at the target and generate a ring of strength magic 10cm in diameter. The ring can be fired at a target up to 40m away and if the magician focuses they can slightly guide the ring to adjust its trajectory by 5m in any direction. Upon making contact the ring will expand up to 8m in size in an attempt to wrap around the struck target. The ring will initially seem to lack any force passing through the target until it is fully inside the ring. At that moment the strength magic will activate causing a binding force to lock in place. The ring closes in and shrinks to hold targets in place freezing in the air at the location of ensnarement lasting 1 post. Victims will need to apply ability force equal or greater than that of this spell in order to break free.[/list]
[center][b]Flight[/b][/center]
[b]Tier:[/b] D-Ω
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must know strength magic.
[b]Scaling:[/b] Flight Power
[b]Sustain:[/b] -
[b]Cool Down:[/b] -
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.
[list]
[*]D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
[*]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
[*]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
[*]A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.
[/list]
[/list]
[center][b]Ray[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long(80m)
[b]Requirements/Drawbacks:[/b] The user must flick their staff/wand to cast the spell. The spell can only be fired in a straight line and any attempt to drag it forced or otherwise will cancel the spell.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The user casts the spell using their wand or staff before concentrating orange rukh to a point where magoi has gathered. This can be the tip of the wand or staff, or an existing source of the users magoi. The rukh creates a concentrated beam of light that is only 10mm in diameter and travels up to 80m. The beam of light will deal D-tier damage in the form of heat.[/list]
[center][b]Buzz[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must tap the tip of their wand/staff against something to initiate the spell. This spell does not discriminate between ally and foe. D-tier blunt force to the head or sound abilities can cancel out the noise.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 | 5 Magoi
[b]Description:[/b]
[list]
The caster uses sound magic to produce a light buzzing noise that spreads outwards from their magic medium up to 40m away. Those within the range of this spell, other than the caster, will experience a sudden onset of dizziness. This state only lasts one post, but if the target is running or trying to aim an attack when afflicted, they will trip and fall over or wind up off target. The duration of the effect will increase by one post per scaling.[/list]
[center][b]Bullet Attract[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium(40m)
[b]Requirements/Drawbacks:[/b] Each individual bullet is unable to recognize obstacles making them easily misled. The magician must gently wave their staff/wand and then tap the air with their fingertip or staff/wand.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The magician taps the air with their staff/wand or fingertip creating an extremely dense ball of magoi. Unlike the parent spell, this ball is the same size regardless of medium used to tap. The ball is 5cm in diameter before launching forward as a tightly compressed projectile of force. By tracking the target with their eyes, the user can command the bullet to chase them, however they cannot directly control the flight paths of the bullets. Each bullet fired can last for 2 posts but causing them to linger in order to chase a target costs and additional 5 magoi on top of normal upkeep costs. Each projectile deals C-tier damage and can travel up to 40m away from the magician before fading.[/list]
[center][b]False Stage[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close-Mid(0m-40m)
[b]Requirements/Drawbacks:[/b] The user must sweep their staff or wand releasing magoi into the air in the direction of the spell. Illusion can simply be walked through without resistance. Once cast, this spell can't be moved around forcing the caster to end it and cast it again after a cooldown if they want to change its location.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The caster swipes their magic medium and releases magoi into the air. Orange rukh gathers and shapes a domed space 40m in diameter and 20m tall with the caster at its center. The light magic creates a sort of "sky box" around those inside and affects the visual appearance of the ground as well. This canvas can create a visually convincing illusion of the casters creation allowing them to confuse enemies by suddenly changing their apparent surroundings. Even if the walls or floor has projected false enemies attacking them without using magoi manipulation is futile.[/list]
[center][b]Inversing Buzz[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must tap the tip of their wand/staff against something and then aim it at the target. C-tier blunt force to the head or sound based abilities can cancel out the noise.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 | 10 Magoi
[b]Description:[/b]
[list]
The caster uses sound magic to produce a 0.5m diameter ball of green rukh which is launched from the tip of their staff towards a target up to 80m away. Upon striking a target the sound magic will vibrate throughout their body reaching their brain. This causes a harmless tingling sensation and internal buzzing sound which lets the victim know they have been influenced. The magic creates strong suggestive messages which alters the targets brain signals to fire improperly. Though the targets sight remains normal, their brain swaps signals from left and right sides of the body for 2 posts. Attempting to move their right arm will result in their left arm moving instead, trying to move the left leg causes the right leg to move instead and so on.[/list]
***[center][b]Looking Glass[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Extreme
[b]Requirements/Drawbacks:[/b] The user must swipe the air with their staff/wand. While this spell is in use, the caster is unable to see their immediate surroundings with the occupied eye. The looking glass itself is extremely fragile and can be destroyed with even D-tier basic attack damage.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 | 10 Magoi
[b]Description:[/b]
[list]
The caster uses light and clairvoyance magic in order to create two circles of light rukh. One circle hovers just in front of the users left or right eye as if it were a monocle. The size adjusts to the users eye to perfectly encompass its field of view up to a size of no more than 1m in diameter. The other circle forms somewhere distant from the user up to 150m away. The second circle acts like a window or looking glass and sends the visual data back to the caster. This allows them to spy on distant targets or see what is on the other side of a wall. Thanks to the clairvoyance magic, it is not necessary to have a direct unblocked path to the manifestation point of the second circle of light magic. The spell lasts two posts.[/list]
***[center][b]Dense Building Sculpt[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close(1m-3m)
[b]Requirements/Drawbacks:[/b] This spell requires the full focus of the magician for an entire post. They must wave their magic medium and then guide the spell using movements of the staff or wand. This spell can't be performed without a source of earth nearby be it sand, dirt, or even gravel. Can only produce up to 6mx6mx2m segments at a time.
[b]Scaling:[/b] Density - For each 10 magoi invested creations made from this spell have item durability one tier higher(Capping at A-tier).
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
The caster will wave their magic medium and then send magoi towards an area 1m-3m in front of them. Strength rukh gather and then seep into the earth before compacting it into an extremely dense state. The magician then uses their staff to slowly guide the rukh into making more of the condensed material. The magic makes the earth act almost like clay when building but it is left behind solid with no cooling period needed. Constructions made from this spell can be up to 6m tall and 6m long and they will persist as permanent structures unless destroyed. Constructions made with this spell require a full post on uninterrupted focus and possess item durability.[/list]
[center][b]Sight Bend Coat[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Self-Close(0m-1m)
[b]Requirements/Drawbacks:[/b] This spell must be applied through physical touch. The user must flick their magic medium to cast the spell.
[b]Scaling:[/b] Duration - For every 10 magoi invested, this spell will persist 1 post without counting as a sustain.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
The caster must flick their staff or wand before pressing it to themselves or another, or even an object. Orange rukh then floods across the target to a maximum size of 10m in diameter. This rukh covers the target shrouding them in an aura of light magic which sets only 3mm away from the body. This aura will move with the target and cause light to bend around them causing invisibility. The caster is not immune and can't see others they've used this spell on, but they can still sense their location until the spell is ended.[/list]
[center][b]Perfect Double Body[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close-Long
[b]Requirements/Drawbacks:[/b] The caster must touch the target of the spell with their wand/staff. This spell is unable to copy the rukh of the target allowing magicians or magoi manipulators who touch the fakes and inspect their rukh to determine their nature as copies.
[b]Scaling:[/b] Amount - For each 10 magoi invested the number of copies or targets copied doubles.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 Magoi
[b]Description:[/b]
[list]
The caster uses Perfect Illusion magic to create a perfect copy of an object or person up to 5 cubic meters in size. Even features the caster is unaware of such as birthmarks, the sound of the targets voice, or the letters written in a book are perfectly copied by the spell. The user must make physical contact to cast the spell, however after it has been cast the copies are able to travel up to 100m away without fading. They are capable of flight and can deal or withstand B-tier damage before dissipating. Each clone lasts three posts and acts as a remote magoi source. [/list]
[center][b]Perfect Stage Domain[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must tap the ground or air beneath their feet with their wand/staff. The caster is unable to see through their own illusion or sense those not physically touching it.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 | 15 Magoi
[b]Description:[/b]
[list]
The caster uses perfect illusion magic to manifest a space around themselves that expands outwards up to 40m in diameter. Within the hemispherical space the caster can cause the physical surroundings to change in order to defend against an incoming attack. The exact appearance of the illusion changes based on the users will but it is limited to the space within the domain. It can seem as though a tree grew in the way or that the domain edge itself is a physical wall. The entire domain can withstand up to B-tier damage(or more if scaled) before shattering and it lasts three posts before fading.[/list]
[center][b]Mandorla Maelstrom[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Storm Kitsune[Magician]
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must swipe their arm or tail to produce the initial gust and is unable to see through the storm for its duration. This spell does not move after being triggered so most targets will not be harmed if they simply stand still at its center.
[b]Scaling:[/b] Size - For every 10 magoi invested the diameter of the storm grows 1m and the height grows 2m.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 | 15
[b]Description:[/b]
[list]
Upon swiping the air with magoi, storm magic is produced in the form of a 1m ring of statically charged wind which either surrounds the caster or is released in the direction of the swipe. In this state the spinning wind will harmlessly pass around physical objects not imbued with magoi manipulation. The total range of the ring is 100m and can be guided to curve trajectory up to ninety degrees using a hand gesture. Upon arriving at the target the ring will surround them and instantly burst into a dark storm cloud surging with electricity. The storm cloud takes the shape of a mandorla(double pointed almond/oval sort of shape) which resembles a perfect vesica piscis when viewed from the side. The storms dimensions are 3m wide and 6m tall forming centered on the target sealing off all directions of escape. If the target is standing on the ground the spell will either carve through it with sheer wind and heat from lightning or simply end at the point of contact with the rest of the storm continuing normally so as to form a seal. The storm wall is 1m thick and surging with lightning that deals B-tier damage to both those inside and out. In addition, storm magics passive effect will cause the severe winds to induce a 5m knock back. Those trapped inside would likely find themselves knocked into the other walls. The maelstrom lasts for 2 posts before fading. [/list]
[center][b]Blooming Maelstrom[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Storm Kitsune[Magician]
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must close their hand into a fist and gather magoi into their palm before releasing this spell. The clouds are unable to move about on their own besides the short distance they travel upon creation and require other winds to move beyond that.
[b]Scaling:[/b] Amount - For every 10 magoi invested, the number of clouds produced double.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 | 15
[b]Description:[/b]
[list]
Upon closing their fist the user forms two dark black thunderclouds condensed into the size and shape of a tiny 10mm petal. These petals will slowly float up to 40m away before being at mercy to the local winds. If there is no wind the petals will simply bob back and forth gently in the air and regardless they will fade after three posts. Though these tiny petals seem harmless, anyone other than the caster who comes within 2m of the petal triggers their function. When triggered the petals give off a brief warning in the form of lightning crackling along their surface before it is fired as a C-tier bolt that travels up to 5m away from the petal. If the bolt strikes a target it will shock them causing instant muscles spasms paralysis which quickly fades into a numbness at the point of contact lasting 2 posts. Storm magic's passive effect causes this bolt to also induce a 5m knock back. [/list]
Last edited by Zion on 22/01/22, 01:43 pm; edited 2 times in total