I was just reading through as I was planning on working on some ranged weapons etc, but ive noticed their is little to no point for a Dex character to ever get a 3rd magic tool due to the fact they can't use it if they want to actually have munitions.
Unlike Strength, Body Manip, Dominance, which have their weapon systems that don't require ammunition, once we expend our ammunition as Stealth or Dex users it limits us heavily this was alleviated on stealth by the ability to have melee and ranged.
But Dexterity Classes which have the ability to get magic tools seem pretty heavily hit because they can't take their 3 magic tools and a ranged weapon as they are limited to three weapons rather than four, this means they are restricted to either two magic tools and one normal to allow them to make basic attacks.
Or too not be able to make basic attacks and have to rely on a secondary class to provide a basic attack which would come at a significant decrease in speed over range.
The main question is do you guys think we should allow more "weapons" to be carried on character, that the 3 per spec we are currently limited too.
Unlike Strength, Body Manip, Dominance, which have their weapon systems that don't require ammunition, once we expend our ammunition as Stealth or Dex users it limits us heavily this was alleviated on stealth by the ability to have melee and ranged.
But Dexterity Classes which have the ability to get magic tools seem pretty heavily hit because they can't take their 3 magic tools and a ranged weapon as they are limited to three weapons rather than four, this means they are restricted to either two magic tools and one normal to allow them to make basic attacks.
Or too not be able to make basic attacks and have to rely on a secondary class to provide a basic attack which would come at a significant decrease in speed over range.
The main question is do you guys think we should allow more "weapons" to be carried on character, that the 3 per spec we are currently limited too.