Tenma's joking statement made Zadi chuckle a little, too. However, the time for laughing was over as the dragon, the very real dragon, of black scales and dark wings was flying towards the two warriors with great flight speed. Tenma was more ready than Zadi was and pulled him out of the way when the dragon came roaring in, saying a statement that Zadi understood with the help of his
Wildman Charm. While roaring, the dragon used Blinding Splash in order to try and damage the two pitiful humans, with an added blinding effect. However, Tenma was ready with his shield blocking all the sand from not only damaging Tenma and Zadi but also keeping both sets of eyes sand-free. Tenma followed up by attacking the black dragon with a volley of projectiles and an ability from his shield, similar to the one used to defeat the remaining scorpions from earlier. Unfortunately, the dragon was able to outmaneuver four weak projectiles, but
was severely damaged by all the other Tenma-related attacks, receiving A-tier damage in total.The dragon was hurt which prompted a sharp turn around the two warriors. Zadi tried to follow, but the dragon used its
Mirage technique, turning itself invisible to not only Tenma, but also Zadi. A natural technique without the use of magic left even Zadi blind to the happenings of the now invisible dragon. Zadi's boredom quickly dissipated knowing full well that he'd have to not only pull out his best skills, but work together with Tenma in order to fight this massive creature successfully,
"You and me Tenma, back to back."Zadi quickly positioned himself facing opposite of Tenma, then informing him of how the two of them would continue fighting an invisible foe,
"The aura technique I'm using right now won't let me see the dragon, but it will let me know how close it is. When I tell you, use as many techniques within 12 meters of us in all directions." Zadi made sure to whisper without the use of the Wildman Charm so that the dragon would be unable to hear Zadi's makeshift plan. Not the greatest plan ever, but it had to do. After all,
Spriggan's Aura only allowed Zadi to know the biological signature of a creature within a specific range, not the actual location or anything important. However, at least knowing how close the creature would be is enough. Zadi already had two biological tags. His own and Tenma's. If another entered, then that most likely meant the dragon. If it was some small pest or rodent...then Zadi's plan was screwed. That is, unless Tenma figured something out.
However, Zadi wasn't given much more time to contemplate on his plan so all he could do was say 'now' when the time was right, and that time was,
"NOW!" The dragon did indeed enter within the range of
Spriggan's Aura, but where the dragon's position was is still a mystery, so all that Zadi could do, with Tenma unless he was smarter, was fire a volley of spell all over the place, specifically
Kthyr Alyzr (A-tier damage, single group of beams) upwards,
Blade Dance in front of Zadi (15 meters tall, 5 meters away),
Ignite to Zadi's left, and a
punching Summoned Butler to Zadi's right. With how close Tenma was to Zadi, Zadi's borg would also protect Tenma if the need arose.
All that Zadi could do was hope the dragon was hit by SOMETHING.
160 magoi/stamina- Tech(s):
Name: Ignite
Tier: B
Cost: 30 | 15
Element: Light
Class: Offensive
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: The caster shoots a 15 meter wide ray of light at a target at 20 m/s up to 30 meters away from the caster. No damage is dealt by the ray of light. However, if an object is hit by the ray of light, then the caster is able to manipulate the Rukh of Light of the object as long as the object is within 30 meters of the caster. When manipulating, the caster is specifically able to increase the intensity of the light that makes up the absorbed colors on the object to the point where the object starts to receive B-tier burning damage simply by being touched by light rays. The rate at which the burning damage happens is once per post for as long as the object is touching light. Shade can block the effects of this spell only on areas where shade is present.
Name: Blade Dance
Tier: B
Cost: 30
Element: Strength + Gravity
Class: Offensive
Range: 30 meters
Cool-Down: 5 posts
Description: The caster shoots a 3cm diameter cluster of magoi at a location at 20 m/s up to 30 meters away from the caster. When the cluster hits said location (no damage), it infuses a 15 meter diameter area with the caster's magoi, creating a "control area". Within the control area, the caster can create a blade-like construct from the earth using Gravity Magic. This is done by shooting earth in a relatively upward direction (so if the area is a ceiling, then the blade shoots downwards). The blade shoots up at 20 m/s. The blade can be 10 to 15 meters long, 5 meters wide, and 3cm thick. The damage is B-tier slashing damage.
Name: Kthyr Alyzr
Tier: A
Cost: 40 | 20
Element: Pierce | Strength + Gravity + Light
Class: Offensive
Range: 40 Meters
Cool-Down: 7 posts
Description: Kthyr Alyzr uses Pierce Magic in the form of omnidirectional lasers that are able to be created anywhere around the caster within 2 meters of him/herself. The caster is able to create and direct 8 lasers, which first appear as 1 inch balls of light. By stacking these on top of each other before applying the final effect of Piercing Magic, these balls of light can be grouped as a single laser. The balls then shoot forth as the lasers that are 25 meters long and 1 meter in diameter. These lasers deal cutting/cauterizing damage depending on how many hit the same target, traveling at 25 m/s within 40 meters of the caster. When sustained in subsequent posts, the lasers are able to change direction at 180 degree turns or less.
The lasers are able to deal damage either while grouped together or separated in accordance to the below table:
[Number/Total Damage]
Name: Spriggan's Aura
Tier: A
Cost: 40 | 20
Element: Life
Class: Supplementary
Range: 12.5 meters radius
Cool-Down: 7 posts
Description: The caster emits an aura 25 meters in diameter at 25m/s. When a life form is within the aura, the caster is able to make use of a portion of that person's life force - a nail, blood, hair or the like. This brings that person's life force and works as if the user has ingested it or as if the user has that portion in their hand. The aura moves with the caster.
Summoned Butler: At the cost of 20 magoi, the user is able to use their life magic to 'create' a human-looking 'Butler', complete with clothing befitting a servant of high society at 25 m/s. This individual is able to walk/jog/run and sprint, and has a maximum movement speed of 25 m/s. A strike from the Butler would cause A-Tier damage. Cool-down: 7 posts.
- Item(s):
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:
- Nature's Focused Healing: At the cost of 20 magoi, the user may send out two 20 cm orbs of purple light at 25 m/s. They are able to be freely manipulated, and once one such orb touch an individual they provide B-Tier healing. Cool-down: 7 posts.
- Summoned Butler: At the cost of 20 magoi, the user is able to use their life magic to 'create' a human-looking 'Butler', complete with clothing befitting a servant of high society at 25 m/s. This individual is able to walk/jog/run and sprint, and has a maximum movement speed of 25 m/s. A strike from the Butler would cause A-Tier damage. Cool-down: 7 posts.
- User may register up to 2 A-Tier Life abilities to this item.
- Charm:
The Wildman: Allows the person to speak with any type of animal like normal and once per thread, experience the world through the senses of a beast they have a bond with for up to two posts. While in this 'communion,' the user is unable to move or see on their own. This ability can only be used once per thread.
WC 1,117/1,500
OOC: Sorry, no Decipher just yet. Didn't feel like the right time.