- The Job:
- Job Name: A Dry Heat, Pt III
Job Rank: B
Job Location: Desert of Forgotten Souls
Job Rewards: 200 XP/15,000 Huang
Job Prerequisites: Pt II
Job Overview: With the Scorpions taken care of, you return to the Black Pyramid, only to find the Pyramid overrun with massive snakes. Take out the snakes and find the Priest to see if he has any more information for you.
Enemy Name:Sand Snakes x4
Rank: B
Needed damage to take down: B
Description: Sand Snake is 4 meters long and slithers at 15 m/s. Sand Snake also has a 10 meter wingspan and can fly at 5 m/s. Sand Snake deals C-tier damage with its tail and fangs and its hard scales allows it to ignore C-tier damage.
Abilities:
Vicious Strike – Sand Snake moves at 20 m/s to strike a target within 5 meters of it to inflict B-tier damage.
Rapid Slither – Sand Snake slithers at 20 m/s up to 20 meters away to avoid attacks or to get in a better position to strike.
Tenma and Zadi had just defeated the group of hostile scorpion using more time to get back and forth from the Black Pyramid. However, even in the small amount of time it took to take care of the scorpions, Tenma and Zadi came to a pyramid under attack by around four large, winged serpents. Rather odd how quickly things developed so things were stating to look a little different for Zadi. The Black Pyramid must be a pretext for the attacks taking place, either to stop the construction of the pyramid or to take it over. Maybe some other reason, too, but Zadi couldn't make them out with how little focus he had on the matter. Instead, Zadi focused on the attacking and where the serpents were moving and striking. Didn't take long to figure out they the serpents were targeting and subsequently attacking people, not the construction equipment. Zadi also figured out that the serpents were just harming the people rather than eating them for sustenance. If the serpents were hungry, then they would be picking off people and dragging them back to their nest, wherever that may be.
"Someone must be behind these attacks. No creature is naturally this hostile and wasteful for that matter. I don't see anything odd physically about the creatures, just like the scorpions. I also don't see anyone strange within sight. Ah! Whatever. Might as well just help out these poor people."
Zadi made his way towards the two most severely injured and healed them using Nature's Focused Healing. At the same time, Zadi used Summoned Butler in order to fight a serpent that was about to attack Zadi. The butler just blocked the serpent's advances without hurting it, for the time being. Zadi wanted to know more about these deranged creatures before putting them out of their misery. While the butler held off the attacking serpent, Zadi continued to try and heal the two most likely to die from their injuries if left untreated. Things weren't looking too good for the Black Pyramid's reputation, just as the priest must have worried. The more that die, the less that come. Obvious logic, for nobody would want to come to such a dangerous place if creatures always attacked.
After successfully healing the two that needed Zadi's help the most, Zadi turned towards the ever frustrated serpent that was being blocked by the Summoned Butler. Zadi finally decided to use his Wildman Charm in order to communicate with the creature, unlike with the scorpions. Zadi didn't think much of the scorpions for he only thought they were being territorial or were having their mating season, something along those lines. However, this time, things were different; Zadi could now tell that the creatures this time around weren't in their right mind. Anyway, Zadi didn't think he'd get much from trying to communicate but trying never hurt, so far, "Calm down! Nobody will hurt you if you stop attacking and leave! Please come to your senses!"
The serpent's eyes seemed ever full of rage and frustration as it yelled, "Kill! Kill! Kill!" over and over again without reason. After responding to Zadi, it attempted to do a Vicious Strike towards Zadi, but the Summoned Butler also attacked, clashing and overpowering the serpent with a strong punch, killing the creature. Zadi didn't feel very good about this, much like in Buer with the mantis-people. However, Zadi didn't know how to heal minds. All he could do was fight off the rest of the creatures with Tenma and get whatever information from their bodies as possible.
280 magoi/stamina
- Tech(s):
- Nature's Focused Healing: At the cost of 20 magoi, the user may send out two 20 cm orbs of purple light at 25 m/s. They are able to be freely manipulated, and once one such orb touch an individual they provide B-Tier healing. Cool-down: 7 posts.
- Summoned Butler: At the cost of 20 magoi, the user is able to use their life magic to 'create' a human-looking 'Butler', complete with clothing befitting a servant of high society at 25 m/s. This individual is able to walk/jog/run and sprint, and has a maximum movement speed of 25 m/s. A strike from the Butler would cause A-Tier damage. Cool-down: 7 posts.
- Nature's Focused Healing: At the cost of 20 magoi, the user may send out two 20 cm orbs of purple light at 25 m/s. They are able to be freely manipulated, and once one such orb touch an individual they provide B-Tier healing. Cool-down: 7 posts.
- Item(s):
- Name: Spriggan's Call
- Spriggan's Call:
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:- Nature's Focused Healing: At the cost of 20 magoi, the user may send out two 20 cm orbs of purple light at 25 m/s. They are able to be freely manipulated, and once one such orb touch an individual they provide B-Tier healing. Cool-down: 7 posts.
- Summoned Butler: At the cost of 20 magoi, the user is able to use their life magic to 'create' a human-looking 'Butler', complete with clothing befitting a servant of high society at 25 m/s. This individual is able to walk/jog/run and sprint, and has a maximum movement speed of 25 m/s. A strike from the Butler would cause A-Tier damage. Cool-down: 7 posts.
- User may register up to 2 A-Tier Life abilities to this item.
- Charm:
WC 597/1,500