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Val Achilles Starter ability prt 1

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Jason Achilles

Jason Achilles
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Name: Lion Strike
Tier: D
Cost: 10 Stamina
Weapon Type: Sword
Class: Offensive
Range: 10m
Cooldown: 2
Description: Using his ability Val would be able to strike his opponent at 10m/s. It is a hit on the opponent's shoulder. If it does hit it should be able to bruise the skin a little. Damage D Tier

Name:Bull Rush
Tier: D
Cost: 10
Weapon Type:Sword
Class:Offensive
Range:10m
Cooldown: 2 posts
Description: This ability allows Val at a 10m/s. If it does hit, it should be able to hit the skin a little. Its one hit. Damage D tier

Name: Parry
Tier: D
Cost: 10
Weapon Type: Sword
Class: Defensive
Range: 5m
Cooldown: 2 posts
Description: In this ability, you can react at a 10 m/s. If this works, u would be able parry with the opponent. Damage C Tier.

Name: Stun
Tier: D
Cost: 10
Weapon Type: Sword
Class: Supplementary
Range: 5m
Cooldown: 3 posts
Description: In this ability  speed of 6 m/s. If this works, i will be able to stun the opponent for 1 post but it will not hurt the opponent. They would be disorientated.  One hit.  

Name: Psyche!
Tier: C
Cost: 20
Wt: Sword
Class: Offensive
Range: 10m
Portions: 2
Description: In this ability Val has speed of 15 m/s. Val strikes but misses on purpose, charging up for a back hand strike the chest. If this works, Val would be able to make a strike making a deep mark on the chest.



Last edited by Val Achilles on 17/11/15, 07:59 pm; edited 5 times in total

Vardreth

Vardreth
Ω-Tier
Ω-Tier

You may start out with 5 starter abilities, 1 of them being C-Tier. If you so choose, you may start with less or none, but that is a choice you'll have to make.

Is this the only starter ability you would like? If so, bump saying so. If not, create the others and bump when they are finished ^^

Jason Achilles

Jason Achilles
β-Tier
β-Tier

would i be able to use other people's abilities

Ariella Negri

Ariella Negri
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Ω-Tier

abilities are generally custom made by each player. However, if you contact the player and ask to use one of their abilities (assuming it is from your spec) then there should not be a problem. Just keep in mind, these abilities should reflect YOUR character's personality and style. Understandably, though, there are several moves that are fairly common, such as parries, slashes, etc.

Jason Achilles

Jason Achilles
β-Tier
β-Tier

Bump up

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Please make sure to use the actual templates. WT should be Weapon Type. Anything not a part of the template should not be added into the template, and should be described in the Description portion of the ability.

Solomon's Proxy wrote:
Ability Descriptors
When posting an ability to be graded, you must ensure that there are 5 things in that description. The speed at which the ability is performed, the damage that it does (if any), the method it uses to do damage/visual effect of the ability, and the dimensions of the ability and the overall effective range of the ability. These guidelines cover the maximum amounts for each of these things, per ability, per specialization.
https://magiworld.forumotion.com/t2486-ability-guidelines-important#11810


Range: Range is meant for when you are throwing/firing off objects. This should say 'Close' or 'Self' if it is not leaving your body. Close would be used when you are striking/touching somebody else, and self would be used when you are doing something like a dash.

Solomon's Proxy wrote:Range
This determines how far an ability travels, or how much space it can move around within. For Strength abilities, this would only be used in special circumstances, such as throwing your weapon. For Manipulation, this would only be used for projectile-based attacks.
https://magiworld.forumotion.com/t2486-ability-guidelines-important#11813

Cool-down: All Cool-downs are prescribed in the Ability Guidelines based on tier. All D-Tier abilities are 2 posts or sustain+1, all C-Tier abilities are 3 posts or sustain+1, all B-Tier abilities are 5 posts and A-Tier abilities (without Magoi Manipulation) are 7 posts.

Lion Strike:
Unless your weapon is 5 meters long or you are throwing it, you cannot strike somebody 5 meters away with your sword. The 'scale' of the strike would be directly linked to the size of the weapon, unless you are destroying a part of the scenery with your attack. The Amount rules state that a D-Tier ability may only have 1 strike in it. You must state that it imparts D-Tier damage, as the description/severity of damage has been changed in the past and although there are no plans right now, it may be changed in the future.


Bull Rush:
This is a D-Tier ability. Please be aware of the damage descriptors at the following link in order to determine likely damage from your attack:
https://magiworld.forumotion.com/t2486-ability-guidelines-important#11810
Same feedback as the ability above insofar as what needs to be in the Description portion (D-Tier damage).


Parry:
Same as the above two, keep in mind that range is when you are throwing things or firing an arrow from a bow, etc. etc. Scale is based on the size of the weapon (ex.: do not add scale, as you could have 2 different sized swords that work off the same ability). Put the amount of damage it can defend against in the description, in tier-format. Since defensive abilities get a 1 tier buff, it would be C-Tier damage that this ability could defend against (unless you would prefer to keep it at D-Tier). Keep in mind that there are 2 means of defending against an attack; blocking the damage straight on, and parrying it to the side. Your wording currently shows that you block it straight on.

Stun:
Please add what stunning does to an opponent. If it works anything like paralysis, then this ability would be denied due to it being restricted to Stealth and Intelligence:
https://magiworld.forumotion.com/t2486-ability-guidelines-important#11811

Psyche!:
Keep in mind the information above; scale, range and damage. A C-Tier ability is not strong enough to cut somebody's head off. That requires a minimum of A-Tier capability.

Please bump when edits have been made ^_^

Jason Achilles

Jason Achilles
β-Tier
β-Tier

BUMP!!!

Vardreth

Vardreth
Ω-Tier
Ω-Tier

You still have incorrect ranges in the ability template sections, and it still says 'WT' instead of Weapon Type. You have 'Portions' listed in the last ability, which should have been removed as it does not belong to the template.

Cool-downs are still incorrect.

First offensive ability is missing the 'd-tier damage' portion to it.

You have elected to put in the scale of the attacks instead of allowing it to be based on the weapon. This means that you cannot use other swords with this unless they are the same size as your current sword. For strength, you are able to leave the scale out if you aren't destroying part of the environment, but if you put it in that will become a requirement for the ability.

Jason Achilles

Jason Achilles
β-Tier
β-Tier

Bump

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Close enough. Ranges were still wrong, and you were missing the Tier of damage in all of the abilities. Cool-downs were still wrong. Portions was still in your last ability, though that is not part of the template. Forgot to mention this earlier, but we have the sustain cost as important as well for abilities.


I've made the necessary edits~

The abilities have been approved as worded below to be added to your vault:

Code:

[b]Name:[/b] Lion Strike
[b]Tier:[/b] D
[b]Cost:[/b] 10/5 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-down:[/b] 2 posts or sustain+1
[b]Description:[/b] Using his ability Val would be able to strike his opponent at 10m/s. It is a hit on the opponent's shoulder. If it does hit it does D-Tier damage.

[b]Name:[/b] Bull Rush
[b]Tier:[/b] D
[b]Cost:[/b] 10/5 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-down:[/b] 2 posts or sustain+1
[b]Description:[/b] This ability allows Val to strike with his sword at 10m/s dealing D-Tier damage.

[b]Name:[/b] Parry
[b]Tier:[/b] D
[b]Cost:[/b] 10/5 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-down:[/b] 2 posts or sustain+1
[b]Description:[/b] In this ability, Val deflects an attack with his sword at 10 m/s, protecting from C-Tier damage.

[b]Name:[/b] Stun
[b]Tier:[/b] D
[b]Cost:[/b] 10/5 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-down:[/b] 2 posts or sustain+1
[b]Description:[/b] Val strikes at the opponent with his sword at 6m/s, disorienting his opponent for 1 post.

[b]Name:[/b] Psyche!
[b]Tier:[/b] C
[b]Cost:[/b] 20/10 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-down:[/b] 3 posts or sustain+1
[b]Description:[/b] In this ability Val has speed of 15 m/s. Val strikes but misses on purpose, charging up for a back hand strike the chest. If the returning strike hits the opponent, it deals C-Tier damage.

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